Thomas FORGIONE
0833727d96
Changed coeffs and did stuff
2015-06-22 10:09:52 +02:00
Thomas FORGIONE
55de96688b
Improved database
2015-06-22 09:41:59 +02:00
Thomas FORGIONE
1662a9dd99
Corrected makefile
2015-06-19 17:48:40 +02:00
Thomas FORGIONE
38d2b1a4e0
PointerLock should now work correctly
2015-06-19 17:45:52 +02:00
Thomas FORGIONE
3b44c4fd64
Fixed size of container
2015-06-19 16:21:16 +02:00
Thomas FORGIONE
37d2cd6f5c
Corrected all my bullshit...
2015-06-19 15:54:09 +02:00
Thomas FORGIONE
f44e498604
Revert "Added pointerlock option to camera"
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This reverts commit 29074e51e8
.
2015-06-19 15:40:18 +02:00
Thomas FORGIONE
29074e51e8
Added pointerlock option to camera
2015-06-19 15:37:57 +02:00
Thomas FORGIONE
567fa552d8
Corrected all bugs
2015-06-19 11:24:37 +02:00
Thomas FORGIONE
f808aebe4f
Principle of progressive streaming... needs octree now :s
2015-06-18 16:58:07 +02:00
Thomas FORGIONE
0b4c01d3e0
Clean
2015-06-18 16:36:16 +02:00
Thomas FORGIONE
fc77511d94
Changed stuff
2015-06-18 16:30:37 +02:00
Thomas FORGIONE
9c9232d57b
Clean
2015-06-18 15:03:06 +02:00
Thomas FORGIONE
547162e9bb
It seems to work now
2015-06-18 14:46:09 +02:00
Thomas FORGIONE
b94725ab7c
Improved progressive renderer... still bugged
2015-06-18 11:46:24 +02:00
Thomas FORGIONE
bfca8ceab1
Now, only the part of the mesh in front of the camera is streamed
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The rest is definitly lost
2015-06-17 17:11:23 +02:00
Thomas FORGIONE
d8e5d106d2
Added ProgressiveLoaderGeometry
2015-06-17 11:09:15 +02:00
Thomas FORGIONE
17bf548fef
Improved performance in streaming
2015-06-16 16:35:43 +02:00
Thomas FORGIONE
5dfc5e4d4c
Progressive loader seems finished
2015-06-16 15:14:43 +02:00
Thomas FORGIONE
21321a6ff7
ProgressiveLoader seems finished... I don't like the perfs :s
2015-06-16 14:33:54 +02:00
Thomas FORGIONE
c6062e6a50
Added normals to the spheres, and improved ProgressiveLoader
2015-06-16 12:05:29 +02:00
Thomas FORGIONE
f89e52dc5a
A lot of work, cleaning streaming
2015-06-15 17:04:19 +02:00
Thomas FORGIONE
bae2910216
Little stuff
2015-06-15 11:53:53 +02:00
Thomas FORGIONE
f7490e00b0
Changed little stuff
2015-06-15 10:01:33 +02:00
Thomas FORGIONE
5fca88ea8f
Cleaning
2015-06-15 09:40:30 +02:00
Thomas FORGIONE
638111c3b1
Added default time in Camera.js
2015-06-15 08:46:35 +02:00
Thomas FORGIONE
be99ba00e6
Corrected bugs of time in old files
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Provoked by the fact that Camera.update needs a time
2015-06-15 08:45:42 +02:00
Thomas FORGIONE
0391f62732
Corrected typo (thanx Dicee 😄 )
2015-06-13 18:21:33 +02:00
Thomas FORGIONE
d528357437
Added missing transparent material
2015-06-13 08:33:50 +02:00
Thomas FORGIONE
27f4366c7a
Added log
2015-06-12 19:28:56 +02:00
Thomas FORGIONE
9f6f3dccac
It seems that the ProgressiveLoader is working
2015-06-12 19:19:38 +02:00
Thomas FORGIONE
f2001e2bfa
Corrected some bugs
2015-06-12 11:15:01 +02:00
Thomas FORGIONE
453d199c27
ObjLoader should now support textures correctly
2015-06-12 11:07:05 +02:00
Thomas FORGIONE
99019c217f
Working on progressive loader that supports textures and materials
2015-06-11 17:22:37 +02:00
Thomas FORGIONE
c8f64b98bd
ResetElements for sponza scene
2015-06-11 11:56:38 +02:00
Thomas FORGIONE
ec0eab5651
Improved camera motion when laggy
2015-06-11 11:49:42 +02:00
Thomas FORGIONE
44f3d37ccb
Added sponza link
2015-06-11 11:47:44 +02:00
Thomas FORGIONE
365d29bd3d
init scene is now cool with sponza
2015-06-11 11:38:57 +02:00
Thomas FORGIONE
e5e8f7d590
Improved server-side mesh streaming
2015-06-11 10:12:50 +02:00
Thomas FORGIONE
613fd0edd2
Improved Coin counter in tutorial
2015-06-10 17:38:05 +02:00
Thomas FORGIONE
43a0b65e4e
Improved tutorial instruction
2015-06-10 17:26:52 +02:00
Thomas FORGIONE
8753d9496d
Added linked list implementation
2015-06-10 17:24:07 +02:00
Thomas FORGIONE
34b312ae3b
Optimization attempt
2015-06-10 14:48:11 +02:00
Thomas FORGIONE
0272477503
Stream int instead of strings (I hope)
2015-06-10 14:31:16 +02:00
Thomas FORGIONE
44939959f6
Put in some async
2015-06-10 12:00:57 +02:00
Thomas FORGIONE
821ca9ef10
Cleaning
2015-06-10 11:59:02 +02:00
Thomas FORGIONE
595301bc4d
Progressive by buffer
2015-06-10 11:50:47 +02:00
Thomas FORGIONE
73371aa42f
Improved progressive sphere
2015-06-10 11:24:59 +02:00
Thomas FORGIONE
7993c02109
Bug corrected
2015-06-10 10:46:00 +02:00
Thomas FORGIONE
1c706bd660
Corrected bugs on tutorial
2015-06-10 10:19:42 +02:00
Thomas FORGIONE
2de85f3fa6
Improved tutorial
2015-06-10 10:06:14 +02:00
Thomas FORGIONE
530c5ac6b7
Revert "Tried something"
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This reverts commit 43581418d7
.
2015-06-09 17:54:38 +02:00
Thomas FORGIONE
43581418d7
Tried something
2015-06-09 17:49:33 +02:00
Thomas FORGIONE
4dd6261bb5
Added progressive streaming
2015-06-09 17:36:21 +02:00
Thomas FORGIONE
7c62c0ab34
Re-enable logging
2015-06-08 14:59:00 +02:00
Thomas FORGIONE
69102fda50
Added cameras
2015-06-08 14:47:42 +02:00
Thomas FORGIONE
18d8077c5e
Change scale
2015-06-08 11:06:39 +02:00
Thomas FORGIONE
bc56aa3b8e
Mouse cursor change when hovering stuff
2015-06-08 09:51:30 +02:00
Thomas FORGIONE
3f5b9516c6
Stroke text width increased
2015-06-05 18:04:59 +02:00
Thomas FORGIONE
01f7fabd6c
Corrected coin counter
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Clicking on it will work when trying to click on a red coin or arrow
2015-06-05 17:15:59 +02:00
Thomas FORGIONE
ab1d655442
Cascade is now transparent
2015-06-05 16:19:58 +02:00
Thomas FORGIONE
b7ecc1301b
Removed useless logs
2015-06-05 15:56:27 +02:00
Thomas FORGIONE
a790c72867
Display the red coin counter at the right moment in the tutorial
2015-06-05 15:50:00 +02:00
Thomas FORGIONE
855a8ef590
Added red coin counter
2015-06-05 15:47:36 +02:00
Thomas FORGIONE
1923a20f19
Corrected forgotten response
2015-06-05 14:51:46 +02:00
Thomas FORGIONE
baccd01111
Different scenes are now managed correctly
2015-06-05 10:35:20 +02:00
Thomas FORGIONE
27752fa6e3
Improved perf of previewer (remove useless clear)
2015-06-04 15:08:23 +02:00
Thomas FORGIONE
36eecfad97
Cleared stuff
2015-06-04 14:56:57 +02:00
Thomas FORGIONE
d05f8e33e0
Sponza model
2015-06-04 14:43:39 +02:00
Thomas FORGIONE
cceae6af04
Corrected bug with coins and replay
2015-06-03 16:21:11 +02:00
Thomas FORGIONE
a0ad86cd19
Fixed replay
2015-06-03 16:17:46 +02:00
Thomas FORGIONE
214f84a233
Improved mouse out behavior
2015-06-03 15:45:40 +02:00
Thomas FORGIONE
0b70e394a7
Buttons below window
2015-06-03 15:34:20 +02:00
Thomas FORGIONE
59988b1c8b
Removed global variable i (hard to find this one...)
2015-06-03 10:22:20 +02:00
Thomas FORGIONE
c2c25a5588
coins is now private
2015-06-03 10:06:55 +02:00
Thomas FORGIONE
49a26c60bc
Added red coins
2015-06-03 09:44:15 +02:00
Thomas FORGIONE
ef15df2905
Corrected replay
2015-06-02 16:14:22 +02:00
Thomas FORGIONE
dce76ba593
Scene
2015-06-02 16:12:49 +02:00
Thomas FORGIONE
29d9de5b47
Update meshes
2015-06-02 16:06:42 +02:00
Thomas FORGIONE
b18ac88177
container_size is now global
2015-06-02 15:40:52 +02:00
Thomas FORGIONE
4fd7716172
Done stuff with fullscreen
2015-06-02 15:25:52 +02:00
Thomas FORGIONE
edb55e125c
Removed logs
2015-06-02 15:13:41 +02:00
Thomas FORGIONE
dc90052a91
Moved one red coin
2015-06-02 14:44:02 +02:00
Thomas FORGIONE
34def0ce08
Corrected tutorial
2015-06-02 14:23:12 +02:00
Thomas FORGIONE
13485d8e6c
Removed useless buttons from replays...
2015-06-02 14:14:32 +02:00
Thomas FORGIONE
08ca21664d
Not cleaner, but less global variables, should be better
2015-06-02 11:01:28 +02:00
Thomas FORGIONE
968d488b4b
Lot of cleaning
2015-06-02 09:42:04 +02:00
Thomas FORGIONE
2c156e2479
Added more scenes
2015-06-01 16:28:42 +02:00
Thomas FORGIONE
14e34c0e94
Changed reverse camera
2015-05-29 10:29:32 +02:00
Thomas FORGIONE
7be88ccbfd
Corrected bug when replay and clicking everywhere
2015-05-29 10:22:51 +02:00
Thomas FORGIONE
7674e14c77
Corrected ReplayCamera
2015-05-29 10:17:40 +02:00
Thomas FORGIONE
0cd54a86a8
Finished tutorial
2015-05-29 10:11:20 +02:00
Thomas FORGIONE
6b3a79c34e
Corrected mistake
2015-05-28 17:41:06 +02:00
Thomas FORGIONE
45a7d105ed
Added threex.transparency module (modified be me)
2015-05-28 16:11:21 +02:00
Thomas FORGIONE
ad8285db74
Fixed some transparency issue
2015-05-28 16:10:47 +02:00
Thomas FORGIONE
aa77d182fd
Cleaning
2015-05-28 15:13:38 +02:00
Thomas FORGIONE
7f6daec0f4
Revert "Smooth collisions"
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This reverts commit 5d0bd09139
.
2015-05-28 15:07:56 +02:00
Thomas FORGIONE
5d0bd09139
Smooth collisions
2015-05-28 14:48:29 +02:00
Thomas FORGIONE
f64a861936
Finished tutorial, corrected bug, and fixed TutoCamera collision (a
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little)
2015-05-28 10:43:58 +02:00
Thomas FORGIONE
e2edfcfbfc
Added transparent water in tutorial
2015-05-27 17:51:40 +02:00
Thomas FORGIONE
00d3d8ce10
Yes baby
2015-05-27 16:46:21 +02:00
Thomas FORGIONE
16d6cebf51
Yes baby
2015-05-27 16:44:18 +02:00
Thomas FORGIONE
05f47aa5e7
Next step in tutorial
2015-05-27 16:18:24 +02:00
Thomas FORGIONE
718e6f88b8
Collision is now robust (ありがとうチェリーさん)
2015-05-27 15:20:08 +02:00
Thomas FORGIONE
dbd823c066
Begining of tutorial
2015-05-27 11:02:51 +02:00
Thomas FORGIONE
650481bd54
Correct bug
2015-05-27 10:44:31 +02:00
Thomas FORGIONE
11c42f8ee2
Revmoed logs
2015-05-26 11:54:49 +02:00
Thomas FORGIONE
b4241d4546
Added begining of tutorial
2015-05-26 11:49:24 +02:00
Thomas FORGIONE
359b810848
Changed makefile
2015-05-22 18:00:09 +02:00
Thomas FORGIONE
a51aade42b
Improved initial position of replay camera
2015-05-22 17:28:10 +02:00
Thomas FORGIONE
d385c9ee22
Test changes and removed useless function stuff
2015-05-22 17:14:09 +02:00
Thomas FORGIONE
02650d6ea6
Two test changes
2015-05-22 17:05:59 +02:00
Thomas FORGIONE
a6a6c3521c
A lot of cleaning, and compilation of the js code
2015-05-22 16:59:33 +02:00
Thomas FORGIONE
445219b013
From python CGI to jekyll stuff
2015-04-23 17:49:59 +02:00
Thomas FORGIONE
1667488f93
Transparency
2015-04-23 10:50:18 +02:00
Thomas FORGIONE
4a125b95c1
Transparency
2015-04-23 10:48:40 +02:00
Thomas FORGIONE
43907a6f15
Corrected transparency bug
2015-04-23 10:43:58 +02:00
Thomas FORGIONE
d2ab6b0f63
Corrected bug on pointer camera
2015-04-23 10:40:02 +02:00
Thomas FORGIONE
85c896d016
Improved recommendation rendering
2015-04-23 10:37:36 +02:00
Thomas FORGIONE
2442fd2b0d
Added previsualizations for recommended views
2015-04-22 15:57:29 +02:00
Thomas FORGIONE
54363d2e52
Modified arrows
2015-04-22 14:33:40 +02:00
Thomas FORGIONE
456e590b6e
FixedCamera
2015-04-22 11:13:59 +02:00
Thomas FORGIONE
8a486cd723
Options for collision
2015-04-22 11:02:54 +02:00
Thomas FORGIONE
7b5b94947a
Improved collisions
2015-04-22 10:26:09 +02:00
Thomas FORGIONE
d3bf9db542
Collisions
2015-04-22 10:17:54 +02:00
Thomas FORGIONE
fd2cc2cddf
Hermite arrows
2015-04-21 09:37:32 +02:00
Thomas FORGIONE
7850b3bb40
Update
2015-04-20 16:34:41 +02:00
Thomas FORGIONE
b22e35660a
You may now click on any part of the arrow
2015-04-20 10:05:54 +02:00
Thomas FORGIONE
a74cfbb0e3
Added button to switch between full arrow and half arrow
2015-04-17 16:52:42 +02:00
Thomas FORGIONE
7348430531
Added fat arrows
2015-04-17 16:42:30 +02:00
Thomas FORGIONE
dfb55a9bad
Correct discontinuity
2015-04-17 11:22:11 +02:00
Thomas FORGIONE
a04f30dc49
Added reset button
2015-04-17 10:33:41 +02:00
Thomas FORGIONE
d15740ec3a
Added arrows instead of cameras
2015-04-17 10:14:48 +02:00
Thomas FORGIONE
dd5ad7f45a
Added recommendations on Mario scene
2015-04-16 12:23:47 +02:00
Thomas FORGIONE
deb976b97b
Added keys for angles, and changed from princess peach to princess
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geraldine
2015-04-15 19:06:08 +02:00
Thomas FORGIONE
fcf2ea6b22
Corrected transparency on the fence
2015-04-15 09:56:19 +02:00
Thomas FORGIONE
0c5676cfaf
Added meshes and scene for Mario 64
2015-04-14 16:58:39 +02:00
Thomas FORGIONE
848587f11b
Added Hermite functions
2015-04-14 12:02:35 +02:00
Thomas FORGIONE
bdb975e2f0
Camera disappears progressively (classy :D)
2015-04-13 10:11:42 +02:00
Thomas FORGIONE
f4d28a6ee6
Hide camera when clicking on it
2015-04-13 09:48:50 +02:00
Thomas FORGIONE
b5d2822d00
Corrected errors and added stats in rendering of prototype
2015-04-13 09:35:49 +02:00
Thomas FORGIONE
35a8522088
Improved mouse event
2015-04-11 17:18:07 +02:00
Thomas FORGIONE
64c8b7de6d
Improved camera movement
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Added scale factor to the distance between `FixedCamera.center` and
`FixedCamera.target` so the movement of `PointerCamera` does the
rotation earlier in its movement. Changed threshold to consider the
movement finished so the movement doesn't block the user for long.
2015-04-10 09:25:27 +02:00
Thomas FORGIONE
0037b38357
Smooth shading during streaming (oh yes baby)
2015-04-09 17:07:07 +02:00
Thomas FORGIONE
a320618599
Did lot of stuff with php
2015-04-09 11:20:50 +02:00
Thomas FORGIONE
5c9390da90
Added php for parameter of resolution of sphere in stream
2015-04-08 17:26:02 +02:00
Thomas FORGIONE
566f42f5dc
Typo in comment and added toGeometry in package
2015-04-08 16:04:38 +02:00
Thomas FORGIONE
60d031361b
Removed alert
2015-04-08 16:00:11 +02:00
Thomas FORGIONE
0353888f9e
Revert "Mobile support"
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This reverts commit bfa7e277d3
.
2015-04-08 15:56:45 +02:00
Thomas FORGIONE
bfa7e277d3
Mobile support
2015-04-08 15:54:57 +02:00
Thomas FORGIONE
ed5df6949c
Changed to atan2
2015-04-08 14:38:53 +02:00
Thomas FORGIONE
729aaa09c2
Smooth shading on perspective spheres
2015-04-08 12:26:38 +02:00
Thomas FORGIONE
260bc4f97b
Added thanks
2015-04-08 12:02:56 +02:00
Thomas FORGIONE
b1b64d73ba
Avoid the impact on the arrival of the move
2015-04-08 11:41:52 +02:00
Thomas FORGIONE
93549bc434
Added fluid movement from camera to recommendation
2015-04-08 11:36:15 +02:00
Thomas FORGIONE
f1a7d1c033
Added streaming simulation
2015-04-07 16:05:43 +02:00
Thomas FORGIONE
96db6d177f
Revert "In js, we don't know how to test if something is undefined"
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This reverts commit 7c138c3c27
.
2015-04-07 12:04:59 +02:00
Thomas FORGIONE
7c138c3c27
In js, we don't know how to test if something is undefined
2015-04-07 11:56:14 +02:00
Thomas FORGIONE
ae620e2cfc
Cleaning, and removed logs
2015-04-07 11:33:33 +02:00
Thomas FORGIONE
dce45d8257
Added mouse move (drag and drop style) and corrected cube style
2015-04-07 11:13:19 +02:00
Thomas FORGIONE
e297123be7
Initial commit
2015-04-02 12:38:06 +02:00