Cleaning
This commit is contained in:
parent
638111c3b1
commit
5fca88ea8f
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@ -1,194 +1,194 @@
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var ProgressiveLoader = function(path, scene, materialCreator, transparentElements) {
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if (transparentElements === undefined) {
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transparentElements = [];
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}
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var ProgressiveLoader = function(path, scene, callback) {
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// Create MTLLoader
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var loader = new THREE.MTLLoader(path.substring(0, path.lastIndexOf('/')) + '/');
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loader.load(path.replace('.obj', '.mtl'), function(materialCreator) {
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// Create mesh
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var obj = new THREE.Object3D();
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obj.up = new THREE.Vector3(0,0,1);
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glob = obj;
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materialCreator.preload();
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var currentMesh;
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var currentMaterial;
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// Create mesh
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var obj = new THREE.Object3D();
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obj.up = new THREE.Vector3(0,0,1);
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glob = obj;
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var added = false;
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var finished = false;
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var currentMesh;
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var currentMaterial;
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var socket = io();
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var added = false;
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var finished = false;
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var vertices = [];
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var textCoords = [];
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var uvs = [];
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var faces = [];
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var socket = io();
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// Init streaming with socket
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socket.emit('request', path);
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var vertices = [];
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var textCoords = [];
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var uvs = [];
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var faces = [];
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// When server's ready, start asking for the mesh
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socket.on('ok', function() {
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socket.emit('next');
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});
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// Init streaming with socket
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socket.emit('request', path.substring(1, path.length));
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// When receiving elements
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socket.on('elements', function(arr) {
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console.log("Got stuff");
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if (!finished) {
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// When server's ready, start asking for the mesh
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socket.on('ok', function() {
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socket.emit('next');
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}
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});
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// Launch this code in async
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setTimeout(function() {
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// When receiving elements
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socket.on('elements', function(arr) {
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// We'll receive an array of string (obj)
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for (var i = 0; i < arr.length; i++) {
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console.log("Got stuff");
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var elts = arr[i];
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if (!finished) {
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socket.emit('next');
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}
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// console.log(line);
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// Launch this code in async
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setTimeout(function() {
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if (elts[0] === 'v') {
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// We'll receive an array of string (obj)
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for (var i = 0; i < arr.length; i++) {
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vertices.push(new THREE.Vector3(
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elts[1],
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elts[2],
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elts[3]
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));
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var elts = arr[i];
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} else if (elts[0] === 'vt') {
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// console.log(line);
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textCoords.push(new THREE.Vector2(
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elts[1],
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elts[2]
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));
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if (elts[0] === 'v') {
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} else if (elts[0] === 'f') {
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vertices.push(new THREE.Vector3(
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elts[1],
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elts[2],
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elts[3]
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));
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faces.push(new THREE.Face3(
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elts[1],
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elts[2],
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elts[3]
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));
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} else if (elts[0] === 'vt') {
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// If the face has 4 vertices, create second triangle
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if (elts.length === 5 || elts.length === 9) {
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textCoords.push(new THREE.Vector2(
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elts[1],
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elts[2]
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));
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} else if (elts[0] === 'f') {
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faces.push(new THREE.Face3(
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elts[1],
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elts[3],
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elts[4]
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elts[2],
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elts[3]
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));
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}
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// If the face has 4 vertices, create second triangle
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if (elts.length === 5 || elts.length === 9) {
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// Add texture
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if (elts.length === 7) {
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uvs.push([
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textCoords[elts[4]],
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textCoords[elts[5]],
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textCoords[elts[6]]
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]);
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}
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faces.push(new THREE.Face3(
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elts[1],
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elts[3],
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elts[4]
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));
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[6]],
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textCoords[elts[7]]
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[7]],
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textCoords[elts[8]]
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]);
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}
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// Add currentMesh to scene one there are a few faces in it
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if (!added) {
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scene.add(obj);
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added = true;
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}
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if (!currentMesh) {
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var geo = new THREE.Geometry();
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geo.vertices = vertices;
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geo.faces = faces;
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geo.faceVertexUvs = [uvs];
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var material, tmp = currentMaterial;
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if (currentMaterial === undefined || currentMaterial === null) {
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material = new THREE.MeshLambertMaterial({color: 'red'});
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} else {
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material = materialCreator.materials[currentMaterial.trim()];
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material.side = THREE.DoubleSide;
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if (material.map)
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material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
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currentMaterial = null;
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}
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currentMesh = new THREE.Mesh(geo, material);
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if (tmp && transparentElements.indexOf(tmp.trim()) !== -1) {
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THREEx.Transparency.push(currentMesh);
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} else {
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currentMesh.raycastable = true;
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}
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currentMesh.geometry.computeFaceNormals();
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// Add texture
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if (elts.length === 7) {
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uvs.push([
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textCoords[elts[4]],
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textCoords[elts[5]],
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textCoords[elts[6]]
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[6]],
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textCoords[elts[7]]
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[7]],
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textCoords[elts[8]]
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]);
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}
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// Add currentMesh to scene one there are a few faces in it
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if (!added) {
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scene.add(obj);
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added = true;
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}
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if (!currentMesh) {
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var geo = new THREE.Geometry();
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geo.vertices = vertices;
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geo.faces = faces;
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geo.faceVertexUvs = [uvs];
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var material, tmp = currentMaterial;
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if (currentMaterial === undefined || currentMaterial === null) {
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material = new THREE.MeshLambertMaterial({color: 'red'});
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} else {
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material = materialCreator.materials[currentMaterial.trim()];
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material.side = THREE.DoubleSide;
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if (material.map)
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material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
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currentMaterial = null;
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}
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currentMesh = new THREE.Mesh(geo, material);
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if (typeof callback === 'function') {
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callback(currentMesh, obj);
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}
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currentMesh.geometry.computeFaceNormals();
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}
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obj.add(currentMesh);
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} else if (elts[0] === 'u') {
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// Add current mesh
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// if (currentMesh) {
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// obj.add(currentMesh);
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// }
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// Prepare new mesh
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faces = [];
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uvs = [];
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// currentMesh.geometry.computeFaceNormals();
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if (currentMesh) {
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currentMesh.geometry.computeFaceNormals();
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currentMesh.geometry.computeBoundingSphere();
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currentMesh.geometry.groupsNeedUpdate = true;
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currentMesh.geometry.elementsNeedUpdate = true;
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currentMesh.geometry.normalsNeedUpdate = true;
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currentMesh.geometry.uvsNeedUpdate = true;
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}
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currentMaterial = elts[1];
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currentMesh = null;
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// console.log(material.map);
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// currentMesh = new THREE.Mesh(geo, material);
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}
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obj.add(currentMesh);
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} else if (elts[0] === 'u') {
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// Add current mesh
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// if (currentMesh) {
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// obj.add(currentMesh);
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// }
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// Prepare new mesh
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faces = [];
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uvs = [];
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// currentMesh.geometry.computeFaceNormals();
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if (currentMesh) {
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currentMesh.geometry.computeFaceNormals();
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currentMesh.geometry.computeBoundingSphere();
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currentMesh.geometry.groupsNeedUpdate = true;
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currentMesh.geometry.elementsNeedUpdate = true;
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currentMesh.geometry.normalsNeedUpdate = true;
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currentMesh.geometry.uvsNeedUpdate = true;
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}
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currentMaterial = elts[1];
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currentMesh = null;
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// console.log(material.map);
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// currentMesh = new THREE.Mesh(geo, material);
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}
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}
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if (currentMesh) {
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currentMesh.material.side = THREE.DoubleSide;
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currentMesh.geometry.computeFaceNormals();
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currentMesh.geometry.computeBoundingSphere();
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currentMesh.geometry.groupsNeedUpdate = true;
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currentMesh.geometry.elementsNeedUpdate = true;
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currentMesh.geometry.normalsNeedUpdate = true;
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currentMesh.geometry.uvsNeedUpdate = true;
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}
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if (currentMesh) {
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currentMesh.material.side = THREE.DoubleSide;
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currentMesh.geometry.computeFaceNormals();
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currentMesh.geometry.computeBoundingSphere();
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currentMesh.geometry.groupsNeedUpdate = true;
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currentMesh.geometry.elementsNeedUpdate = true;
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currentMesh.geometry.normalsNeedUpdate = true;
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currentMesh.geometry.uvsNeedUpdate = true;
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}
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},0);
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});
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socket.on('disconnect', function() {
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console.log("Finished");
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finished = true;
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});
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},0);
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});
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socket.on('disconnect', function() {
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console.log("Finished");
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finished = true;
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});
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return obj;
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}
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@ -12,84 +12,25 @@ function addLight(scene) {
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}
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function initPeachCastle(scene, collidableObjects, loader, static_path) {
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// Create loader if not already done
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if (loader === undefined) {
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loader = new THREE.OBJMTLLoader();
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}
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// Try to guess the path to static files
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if (static_path === undefined) {
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static_path = "/static/";
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}
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// var loader = new THREE.MTLLoader('/static/data/castle/');
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// loader.load('/static/data/castle/princess peaches castle (outside).mtl', function(materialCreator) {
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// materialCreator.preload();
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// var mesh = ProgressiveLoader('static/data/castle/princess peaches castle (outside).obj', scene, materialCreator);
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// });
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loader.load(
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static_path + 'data/castle/princess peaches castle (outside).obj',
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static_path + 'data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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glob = object;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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ProgressiveLoader(
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'/static/data/castle/princess peaches castle (outside).obj',
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scene,
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function(object, container) {
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.material.side = THREE.DoubleSide;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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} else if (object.material.name === 'Material.136_princess_peaches_cast' ||
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object.material.name === 'Material.135_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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object.material.opacity = 0.5;
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object.material.side = THREE.FrontSide;
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object.raycastable = false;
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var newObj = object.clone();
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newObj.material = object.material.clone();
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newObj.material.side = THREE.BackSide;
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scene.add(newObj);
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}
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}
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});
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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} else if (object.material.name === 'Material.136_princess_peaches_cast' ||
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object.material.name === 'Material.135_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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object.material.opacity = 0.5;
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object.raycastable = false;
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object.material.side = THREE.FrontSide;
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}
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}
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);
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// loader.load(
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// static_path + 'data/first/Floor 1.obj',
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// static_path + 'data/first/Floor 1.mtl',
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// function ( object ) {
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// object.position.z -= 10.9;
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// object.position.y += 0.555;
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// object.position.x += 3.23;
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// var theta = 0.27;
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// object.rotation.y = Math.PI - theta;
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// object.up = new THREE.Vector3(0,0,1);
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// scene.add(object);
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// collidableObjects.push(object);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// object.raycastable = true;
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// if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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// object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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// THREEx.Transparency.push(object);
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// }
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// }
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// });
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// }
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// );
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}
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function resetPeachElements() {
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@ -154,39 +95,6 @@ function initZeldaScene(scene, collidableObjects, loader, static_path) {
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}
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);
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// loader.load(
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// static_path + 'data/zelda/Sea.obj',
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// static_path + 'data/zelda/Sea.mtl',
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// function ( object ) {
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// scene.add(object);
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// collidableObjects.push(object);
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// object.scale.set(0.01,0.01,0.01);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// object.raycastable = true;
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// }
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// });
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// }
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// );
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// loader.load(
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// static_path + 'data/zelda/Window Lights.obj',
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// static_path + 'data/zelda/Window Lights.mtl',
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// function ( object ) {
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// scene.add(object);
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// collidableObjects.push(object);
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// object.scale.set(0.01,0.01,0.01);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// object.raycastable = true;
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// }
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// });
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// }
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// );
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}
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@ -217,7 +125,8 @@ function createPeachCameras(width, height) {
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cams.push(createCamera(
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new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
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new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
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));
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));ader = new THREE.MTLLoader('/static/data/bobomb/');
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// loader.
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// cams.push(createCamera(
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// new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
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@ -251,99 +160,23 @@ function createPeachCameras(width, height) {
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function initBobombScene(scene, collidableObjects, loader, static_path) {
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// var loader = new THREE.MTLLoader('/static/data/bobomb/');
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// loader.load('/static/data/bobomb/bobomb battlefeild.mtl', function(materialCreator) {
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// materialCreator.preload();
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// var mesh = ProgressiveLoader('static/data/bobomb/bobomb battlefeild.obj', scene, materialCreator, [
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// 'Material.071_574B138E_c.bmp',
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// 'Material.070_41A41EE3_c.bmp'
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// ]);
|
||||
|
||||
// // object.position.z -= 10.9;
|
||||
// // object.position.y += 0.555;
|
||||
// // object.position.x += 3.23;
|
||||
|
||||
// var theta = 0.27;
|
||||
// mesh.rotation.y = Math.PI - theta;
|
||||
// mesh.up = new THREE.Vector3(0,0,1);
|
||||
// collidableObjects.push(mesh);
|
||||
// });
|
||||
|
||||
|
||||
// Create loader if not already done
|
||||
if (loader === undefined) {
|
||||
loader = new THREE.OBJMTLLoader();
|
||||
}
|
||||
|
||||
// Try to guess the path to static files
|
||||
if (static_path === undefined) {
|
||||
static_path = "/static/";
|
||||
}
|
||||
|
||||
loader.load(
|
||||
ProgressiveLoader(
|
||||
static_path + 'data/bobomb/bobomb battlefeild.obj',
|
||||
static_path + 'data/bobomb/bobomb battlefeild.mtl',
|
||||
function ( object ) {
|
||||
// object.position.z -= 10.9;
|
||||
// object.position.y += 0.555;
|
||||
// object.position.x += 3.23;
|
||||
|
||||
scene,
|
||||
function(object) {
|
||||
var theta = 0.27;
|
||||
object.rotation.y = Math.PI - theta;
|
||||
|
||||
object.up = new THREE.Vector3(0,0,1);
|
||||
collidableObjects.push(object);
|
||||
scene.add(object);
|
||||
glob = object;
|
||||
object.traverse(function (object) {
|
||||
if (object instanceof THREE.Mesh) {
|
||||
object.raycastable = true;
|
||||
object.material.side = THREE.DoubleSide;
|
||||
object.geometry.mergeVertices();
|
||||
object.geometry.computeVertexNormals();
|
||||
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||
THREEx.Transparency.push(object);
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
object.raycastable = true;
|
||||
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||
THREEx.Transparency.push(object);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
// loader.load(
|
||||
// static_path + 'data/star/GrandStar.obj',
|
||||
// static_path + 'data/star/GrandStar.mtl',
|
||||
// function ( object ) {
|
||||
// object.position.z -= 10.9;
|
||||
// object.position.y += 0.555;
|
||||
// object.position.x += 3.23;
|
||||
|
||||
// var theta = 0.27;
|
||||
// object.rotation.y = Math.PI - theta;
|
||||
|
||||
// object.up = new THREE.Vector3(0,0,1);
|
||||
// scene.add(object);
|
||||
// collidableObjects.push(object);
|
||||
// object.traverse(function (object) {
|
||||
// if (object instanceof THREE.Mesh) {
|
||||
// object.scale.set(0.005,0.005,0.005);
|
||||
// object.position.x = 13;
|
||||
// object.position.z = -35;
|
||||
// object.position.y = 30;
|
||||
|
||||
// object.rotation.z = Math.PI/2;
|
||||
// object.rotation.x = Math.PI/2;
|
||||
// object.rotation.y = Math.PI;
|
||||
// object.material.side = THREE.DoubleSide;
|
||||
// object.geometry.mergeVertices();
|
||||
// object.geometry.computeVertexNormals();
|
||||
// object.raycastable = true;
|
||||
// }
|
||||
// });
|
||||
// }
|
||||
//);
|
||||
}
|
||||
|
||||
function resetBobombElements() {
|
||||
|
@ -469,36 +302,29 @@ function initBobomb(camera, scene, static_path, coins) {
|
|||
}
|
||||
|
||||
function initWhompScene(scene, collidableObjects, loader, static_path) {
|
||||
loader.load(
|
||||
static_path + './data/whomp/Whomps Fortress.obj',
|
||||
static_path + './data/whomp/Whomps Fortress.mtl',
|
||||
function ( object ) {
|
||||
|
||||
ProgressiveLoader(
|
||||
static_path + 'data/whomp/Whomps Fortress.obj',
|
||||
scene,
|
||||
function(object) {
|
||||
object.rotation.x = -Math.PI/2;
|
||||
object.rotation.z = Math.PI/2;
|
||||
object.scale.set(0.1,0.1,0.1);
|
||||
collidableObjects.push(object);
|
||||
scene.add(object);
|
||||
object.traverse(function (obj) {
|
||||
if (obj instanceof THREE.Mesh) {
|
||||
obj.geometry.mergeVertices();
|
||||
obj.geometry.computeVertexNormals();
|
||||
obj.material.side = THREE.DoubleSide;
|
||||
obj.raycastable = true;
|
||||
object.raycastable = true;
|
||||
if (object.material.name === 'Shape_088' ||
|
||||
object.material.name === 'Shape_089') {
|
||||
object.raycastable = false;
|
||||
THREEx.Transparency.push(object);
|
||||
} else if (object.material.name === 'Shape_113') {
|
||||
THREEx.Transparency.push(object);
|
||||
object.material.opacity = 0.5;
|
||||
} else if (object.material.name === 'Shape_076' ||
|
||||
object.material.name === 'Shape_098' ||
|
||||
object.material.name === 'Shape_092') {
|
||||
object.visible = false;
|
||||
}
|
||||
|
||||
if (obj.material.name === 'Shape_088' ||
|
||||
obj.material.name === 'Shape_089') {
|
||||
obj.raycastable = false;
|
||||
THREEx.Transparency.push(obj);
|
||||
} else if (obj.material.name === 'Shape_113') {
|
||||
THREEx.Transparency.push(obj);
|
||||
obj.material.opacity = 0.5;
|
||||
} else if (obj.material.name === 'Shape_076' ||
|
||||
obj.material.name === 'Shape_098' ||
|
||||
obj.material.name === 'Shape_092') {
|
||||
obj.visible = false;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -623,39 +449,31 @@ function initWhomp(camera, scene, static_path, coins) {
|
|||
}
|
||||
|
||||
function initMountainScene(scene, collidableObjects, loader, static_path) {
|
||||
loader.load(
|
||||
static_path + './data/mountain/coocoolmountain.obj',
|
||||
static_path + './data/mountain/coocoolmountain.mtl',
|
||||
// static_path + './data/mountain2/untitled.obj',
|
||||
// static_path + './data/mountain2/untitled.mtl',
|
||||
function ( object ) {
|
||||
|
||||
ProgressiveLoader(
|
||||
static_path + 'data/mountain/coocoolmountain.obj',
|
||||
scene,
|
||||
function(object) {
|
||||
// object.rotation.x = -Math.PI/2;
|
||||
// object.rotation.z = Math.PI/2;
|
||||
collidableObjects.push(object);
|
||||
scene.add(object);
|
||||
object.traverse(function (obj) {
|
||||
if (obj instanceof THREE.Mesh) {
|
||||
obj.geometry.mergeVertices();
|
||||
obj.geometry.computeVertexNormals();
|
||||
obj.material.side = THREE.DoubleSide;
|
||||
obj.raycastable = true;
|
||||
if (obj.material.name === 'Material.070_13F025D5_c2.png' ||
|
||||
obj.material.name === 'Material.068_5972FC88_c.bmp' ||
|
||||
obj.material.name === 'Material.073_76F611AD_c.bmp' ||
|
||||
obj.material.name === 'Material.071_76F611AD_c.bmp' ||
|
||||
obj.material.name === 'Material.072_1723CCC7_c.bmp' ||
|
||||
obj.material.name === 'Material.069_78B64DC7_c.bmp' ||
|
||||
obj.material.name === 'Material.070_13F025D5_c.bmp' ||
|
||||
obj.material.name === 'Material.078_3165B23A_c.bmp' ||
|
||||
obj.material.name === 'Material.067_1723CCC7_c.bmp' ||
|
||||
obj.material.name === 'Material.066_36DB292F_c.bmp') {
|
||||
THREEx.Transparency.push(obj);
|
||||
} else if (obj.material.name === 'Material.082_6DAF90F6_c.bmp') {
|
||||
THREEx.Transparency.push(obj);
|
||||
obj.material.opacity = 0.5;
|
||||
}
|
||||
}
|
||||
});
|
||||
object.raycastable = true;
|
||||
if (object.material.name === 'Material.070_13F025D5_c2.png' ||
|
||||
object.material.name === 'Material.068_5972FC88_c.bmp' ||
|
||||
object.material.name === 'Material.073_76F611AD_c.bmp' ||
|
||||
object.material.name === 'Material.071_76F611AD_c.bmp' ||
|
||||
object.material.name === 'Material.072_1723CCC7_c.bmp' ||
|
||||
object.material.name === 'Material.069_78B64DC7_c.bmp' ||
|
||||
object.material.name === 'Material.070_13F025D5_c.bmp' ||
|
||||
object.material.name === 'Material.078_3165B23A_c.bmp' ||
|
||||
object.material.name === 'Material.067_1723CCC7_c.bmp' ||
|
||||
object.material.name === 'Material.066_36DB292F_c.bmp') {
|
||||
THREEx.Transparency.push(object);
|
||||
} else if (object.material.name === 'Material.082_6DAF90F6_c.bmp') {
|
||||
THREEx.Transparency.push(object);
|
||||
object.material.opacity = 0.5;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -782,66 +600,22 @@ function initMountain(camera, scene, static_path, coins) {
|
|||
|
||||
function initSponzaScene(scene, collidableObjects, loader, static_path) {
|
||||
|
||||
var loader = new THREE.MTLLoader('/static/data/sponza/');
|
||||
loader.load('/static/data/sponza/sponza.mtl', function(materialCreator) {
|
||||
ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
|
||||
function(obj) {
|
||||
obj.scale.set(0.1,0.1,0.1);
|
||||
collidableObjects.push(obj);
|
||||
obj.raycastable = true;
|
||||
|
||||
materialCreator.preload();
|
||||
if (obj.material.name === 'chain' ||
|
||||
obj.material.name === 'leaf' ||
|
||||
obj.material.name === 'Material__57') {
|
||||
|
||||
console.log("Starting loading...");
|
||||
var mesh = ProgressiveLoader('static/data/sponza/sponza.obj', scene, materialCreator, [
|
||||
'chain',
|
||||
'leaf',
|
||||
'Material__57'
|
||||
]);
|
||||
THREEx.Transparency.push(obj);
|
||||
}
|
||||
|
||||
// object.position.z -= 10.9;
|
||||
// object.position.y += 0.555;
|
||||
// object.position.x += 3.23;
|
||||
mesh.scale.set(0.01,0.01,0.01);
|
||||
mesh.raycastable = true;
|
||||
collidableObjects.push(mesh);
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
// var onProgress = function ( xhr ) {
|
||||
// if ( xhr.lengthComputable ) {
|
||||
// var percentComplete = xhr.loaded / xhr.total * 100;
|
||||
// console.log( Math.round(percentComplete, 2) + '% downloaded' );
|
||||
// }
|
||||
// };
|
||||
|
||||
// loader.load(
|
||||
// static_path + './data/sponza/sponza.json',
|
||||
// function (geometry, materials) {
|
||||
// console.log("OK");
|
||||
// geometry.mergeVertices();
|
||||
// var material = new THREE.MeshFaceMaterial(materials);
|
||||
// var object = new THREE.Mesh(geometry, material);
|
||||
// object.scale.set(0.01,0.01,0.01);
|
||||
// object.raycastable = true;
|
||||
// collidableObjects.push(object);
|
||||
// // object.rotation.x = -Math.PI/2;
|
||||
// // object.rotation.z = Math.PI/2;
|
||||
// // collidableObjects.push(object);
|
||||
// // scene.add(object);
|
||||
// object.traverse(function (obj) {
|
||||
// if (obj instanceof THREE.Mesh) {
|
||||
// for (var i in obj.material.materials) {
|
||||
// var m = obj.material.materials[i].map;
|
||||
// if (m)
|
||||
// m.wrapS = m.wrapT = THREE.RepeatWrapping;
|
||||
// }
|
||||
// // obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
|
||||
// }
|
||||
// // obj.geometry.mergeVertices();
|
||||
// // obj.geometry.computeVertexNormals();
|
||||
// // obj.material.side = THREE.DoubleSide;
|
||||
// // obj.raycastable = true;
|
||||
// // }
|
||||
// });
|
||||
// scene.add(object);
|
||||
// }
|
||||
// , onProgress, function(xhr) { console.log("error");});
|
||||
}
|
||||
|
||||
function createSponzaCoins() {
|
||||
|
@ -854,8 +628,8 @@ function createSponzaCameras() {
|
|||
|
||||
function resetSponzaElements() {
|
||||
return {
|
||||
position : new THREE.Vector3(-9.672189882510748,5.415297558602296,-1.5456794717808657),
|
||||
target : new THREE.Vector3(27.18799151966882,-5.736834637451716,9.26898531637373)
|
||||
position: new THREE.Vector3(92.98373669520107,60.8877777990862,11.130138641670737),
|
||||
target: new THREE.Vector3(53.76696417668598,56.09739213575453,4.877382575136091)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -870,7 +644,7 @@ function initSponza(camera, scene, static_path, coins) {
|
|||
camera.resetElements = resetSponzaElements();
|
||||
camera.collidableObjects = collidableObjects;
|
||||
|
||||
camera.speed = 0.005;
|
||||
camera.speed = 0.05;
|
||||
camera.reset();
|
||||
camera.save();
|
||||
|
||||
|
|
|
@ -79,9 +79,9 @@ function init() {
|
|||
// Initialize pointer camera
|
||||
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
|
||||
|
||||
// cameras = initMainScene(camera1, scene, static_path, coins);
|
||||
cameras = initMainScene(camera1, scene, static_path, coins);
|
||||
// cameras = initPeach(camera1, scene, static_path, coins);
|
||||
cameras = initBobomb(camera1, scene, static_path, coins);
|
||||
// cameras = initBobomb(camera1, scene, static_path, coins);
|
||||
// cameras = initWhomp(camera1, scene, static_path, coins);
|
||||
// cameras = initMountain(camera1, scene, static_path, coins);
|
||||
// cameras = initSponza(camera1, scene, static_path, coins);
|
||||
|
@ -158,6 +158,9 @@ function render() {
|
|||
// Hide arrows in recommendation
|
||||
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
|
||||
|
||||
// Update transparent elements
|
||||
THREEx.Transparency.update(cameras.mainCamera());
|
||||
|
||||
// Render preview
|
||||
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue