Added default time in Camera.js
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@ -13,6 +13,9 @@ Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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// Update function
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Camera.prototype.update = function(time) {
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if (time === undefined) {
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time = 20;
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}
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this.theta += 0.01 * time / 20;
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this.position.x = Camera.DISTANCE_X*Math.cos(this.theta);
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this.position.y = Camera.DISTANCE_X*Math.sin(this.theta);
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