It seems to work now
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14
geo/Mesh.js
14
geo/Mesh.js
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@ -81,19 +81,7 @@ mesh.Mesh.prototype.addNormal = function(normal) {
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}
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mesh.Mesh.prototype.isFinished = function() {
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// return this.faceIndex === this.faces.length;
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for (var i = 0; i < this.faces.length; i++) {
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if (!(this.faces[i].sent)) {
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return false;
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}
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}
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return true;
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return this.faceIndex === this.faces.length;
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}
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// Vertex
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@ -85,13 +85,13 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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// Create faces (two if Face4)
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var faces = currentMesh.addFaces(line);
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faces[0].index = currentMesh.faces.length - (faces.length === 2 ? 1 : 2);
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faces[0].index = self.faces.length;
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faces[0].meshIndex = self.meshes.length - 1;
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self.faces.push(faces[0]);
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if (faces.length === 2) {
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faces[1].index = currentMesh.faces.length - 1;
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faces[1].index = self.faces.length;
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faces[1].meshIndex = self.meshes.length - 1;
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self.faces.push(faces[1]);
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@ -189,9 +189,10 @@ geo.MeshStreamer.prototype.nextElements = function(_camera) {
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z: camera.target.z - camera.position.z
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}
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var sent = 0;;
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var sent = 0;
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var data = [];
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var mightBeCompletetlyFinished = true;
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for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
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@ -65,6 +65,7 @@ var _parseList2 = function(arr) {
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}
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var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
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// Init attributes
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this.objPath = path.substring(1, path.length);
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this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
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@ -81,6 +82,7 @@ var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
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this.texCoords = [];
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this.normals = [];
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this.uvs = [];
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this.meshes = [];
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// Init MTLLoader
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this.loader = new THREE.MTLLoader(this.texturesPath);
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@ -141,7 +143,6 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
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for (var i = 0; i < arr.length; i++) {
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var elt = _parseList2(arr[i]);
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// console.log(arr[i]);
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// console.log(elts);
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if (elt.type === 'vertex') {
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@ -216,9 +217,9 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
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// Create mesh
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var mesh = new THREE.Mesh(geometry, material);
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self.meshes.push(mesh);
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self.currentMesh = mesh;
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self.obj.add(mesh);
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if (typeof self.callback === 'function') {
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self.callback(mesh);
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@ -226,18 +227,31 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
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} else if (elt.type === 'face') {
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self.obj.children[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
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if (!self.meshes[elt.mesh].added) {
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if (elt.aTexture !== undefined) {
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self.obj.children[elt.mesh].geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
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self.meshes[elt.mesh].added = true;
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self.obj.add(self.meshes[elt.mesh]);
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}
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self.obj.children[elt.mesh].geometry.verticesNeedUpdate = true;
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self.obj.children[elt.mesh].geometry.uvsNeedUpdate = true;
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self.obj.children[elt.mesh].geometry.normalsNeedUpdate = true;
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self.obj.children[elt.mesh].geometry.groupsNeedUpdate = true;
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if (elt.aNormal !== undefined) {
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self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
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} else {
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self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c));
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self.meshes[elt.mesh].geometry.computeFaceNormals();
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self.meshes[elt.mesh].geometry.computeVertexNormals();
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}
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if (elt.aTexture !== undefined) {
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self.meshes[elt.mesh].geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
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}
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self.meshes[elt.mesh].geometry.verticesNeedUpdate = true;
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self.meshes[elt.mesh].geometry.uvsNeedUpdate = true;
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self.meshes[elt.mesh].geometry.normalsNeedUpdate = true;
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self.meshes[elt.mesh].geometry.groupsNeedUpdate = true;
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}
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@ -249,10 +263,6 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
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this.socket.on('disconnect', function() {
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console.log('Finished !');
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self.currentMesh.geometry.computeBoundingSphere();
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// if (self.currentMesh.geometry.attributes.normal === undefined) {
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// self.currentMesh.geometry.computeVertexNormals();
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// }
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self.finished = true;
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});
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}
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@ -38,8 +38,10 @@ function initPeachCastle(scene, collidableObjects, loader, camera) {
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function resetPeachElements() {
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return {
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position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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// position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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// target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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position: new THREE.Vector3(1.4172594473140818,0.7422266244449804,-6.745110400697304),
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target: new THREE.Vector3(1.217322777130804,-0.25766921214350846,-46.732111209008615)
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};
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}
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