It seems that the ProgressiveLoader is working
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@@ -54,8 +54,6 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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elts[3]
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));
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verticesNeedUpdate = true;
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} else if (elts[0] === 'vt') {
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textCoords.push(new THREE.Vector2(
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@@ -83,7 +81,7 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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}
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// Add texture
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if (elts.length === 7 || elts.length === 9) {
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if (elts.length === 7) {
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uvs.push([
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textCoords[elts[4]],
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textCoords[elts[5]],
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@@ -91,6 +89,14 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[6]],
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textCoords[elts[7]]
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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@@ -118,7 +124,8 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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} else {
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material = materialCreator.materials[currentMaterial.trim()];
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material.side = THREE.DoubleSide;
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material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
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if (material.map)
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material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
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currentMaterial = null;
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}
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@@ -130,8 +137,8 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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currentMesh.raycastable = true;
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}
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currentMesh.geometry.computeFaceNormals();
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}
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currentMesh.geometry.computeFaceNormals();
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obj.add(currentMesh);
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} else if (elts[0] === 'u') {
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97
js/prototype/initScene.js
vendored
97
js/prototype/initScene.js
vendored
@@ -781,45 +781,66 @@ function initMountain(camera, scene, static_path, coins) {
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}
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function initSponzaScene(scene, collidableObjects, loader, static_path) {
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round(percentComplete, 2) + '% downloaded' );
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}
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};
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loader.load(
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static_path + './data/sponza/sponza.json',
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function (geometry, materials) {
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console.log("OK");
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geometry.mergeVertices();
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var material = new THREE.MeshFaceMaterial(materials);
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var object = new THREE.Mesh(geometry, material);
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object.scale.set(0.01,0.01,0.01);
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object.raycastable = true;
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collidableObjects.push(object);
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// object.rotation.x = -Math.PI/2;
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// object.rotation.z = Math.PI/2;
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// collidableObjects.push(object);
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// scene.add(object);
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object.traverse(function (obj) {
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if (obj instanceof THREE.Mesh) {
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for (var i in obj.material.materials) {
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var m = obj.material.materials[i].map;
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if (m)
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m.wrapS = m.wrapT = THREE.RepeatWrapping;
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}
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// obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
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}
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// obj.geometry.mergeVertices();
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// obj.geometry.computeVertexNormals();
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// obj.material.side = THREE.DoubleSide;
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// obj.raycastable = true;
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// }
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});
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scene.add(object);
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}
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, onProgress, function(xhr) { console.log("error");});
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var loader = new THREE.MTLLoader('/static/data/sponza/');
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loader.load('/static/data/sponza/sponza.mtl', function(materialCreator) {
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materialCreator.preload();
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console.log("Starting loading...");
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var mesh = ProgressiveLoader('static/data/sponza/sponza.obj', scene, materialCreator, [
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'chain',
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'leaf'
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]);
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// object.position.z -= 10.9;
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// object.position.y += 0.555;
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// object.position.x += 3.23;
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mesh.scale.set(0.01,0.01,0.01);
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mesh.raycastable = true;
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collidableObjects.push(mesh);
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});
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// var onProgress = function ( xhr ) {
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// if ( xhr.lengthComputable ) {
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// var percentComplete = xhr.loaded / xhr.total * 100;
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// console.log( Math.round(percentComplete, 2) + '% downloaded' );
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// }
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// };
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// loader.load(
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// static_path + './data/sponza/sponza.json',
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// function (geometry, materials) {
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// console.log("OK");
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// geometry.mergeVertices();
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// var material = new THREE.MeshFaceMaterial(materials);
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// var object = new THREE.Mesh(geometry, material);
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// object.scale.set(0.01,0.01,0.01);
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// object.raycastable = true;
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// collidableObjects.push(object);
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// // object.rotation.x = -Math.PI/2;
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// // object.rotation.z = Math.PI/2;
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// // collidableObjects.push(object);
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// // scene.add(object);
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// object.traverse(function (obj) {
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// if (obj instanceof THREE.Mesh) {
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// for (var i in obj.material.materials) {
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// var m = obj.material.materials[i].map;
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// if (m)
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// m.wrapS = m.wrapT = THREE.RepeatWrapping;
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// }
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// // obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
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// }
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// // obj.geometry.mergeVertices();
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// // obj.geometry.computeVertexNormals();
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// // obj.material.side = THREE.DoubleSide;
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// // obj.raycastable = true;
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// // }
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// });
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// scene.add(object);
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// }
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// , onProgress, function(xhr) { console.log("error");});
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}
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function createSponzaCoins() {
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