Added normals to the spheres, and improved ProgressiveLoader
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@@ -19,21 +19,38 @@ var _parseList = function(arr) {
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} else if (arr[0] === 'f') {
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ret.type = 'face';
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if (arr.length === 5 ) {
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// Only Face3 are allowed
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vertexIndices = arr[2];
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textureIndices = arr[3];
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normalIndices = arr[4];
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// Simple Face3
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ret.a = arr[2];
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ret.b = arr[3];
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ret.c = arr[4];
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} else if (arr.length === 8) {
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// Face3 with textures and maybe normals
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ret.a = arr[2];
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ret.b = arr[3];
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ret.c = arr[4];
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// Vertex indices
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ret.a = vertexIndices[0];
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ret.b = vertexIndices[1];
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ret.c = vertexIndices[2];
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// Texutre indices (if they exist)
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if (textureIndices.length > 0) {
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ret.aTexture = textureIndices[0];
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ret.bTexture = textureIndices[1];
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ret.cTexture = textureIndices[2];
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}
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// Normal indices (if they exist)
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if (normalIndices.length > 0) {
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ret.aNormal = normalIndices[0];
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ret.bNormal = normalIndices[1];
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ret.cNormal = normalIndices[2];
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}
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} else if (arr[0] === 'vn') {
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// Normal
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ret.type = "normal";
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ret.x = arr[2];
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ret.y = arr[3];
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ret.z = arr[4];
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}
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return ret;
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@@ -42,8 +59,8 @@ var _parseList = function(arr) {
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var ProgressiveLoader = function(path, scene, callback) {
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// Init attributes
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this.objPath = path;
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this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
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this.mtlPath = path.replace('.obj', '.mtl');
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this.texturesPath = '/' + path.substring(0, path.lastIndexOf('/')) + '/';
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this.mtlPath = '/' + path.replace('.obj', '.mtl');
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this.scene = scene;
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this.callback = callback;
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this.counter = 0;
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@@ -54,6 +71,7 @@ var ProgressiveLoader = function(path, scene, callback) {
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this.vertices = [];
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this.texCoords = [];
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this.normals = [];
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// Init MTLLoader
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this.loader = new THREE.MTLLoader(this.texturesPath);
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@@ -70,6 +88,8 @@ ProgressiveLoader.prototype.load = function() {
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this.loader.load(self.mtlPath, function(materialCreator) {
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self.materialCreator = materialCreator;
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materialCreator.preload();
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self.start();
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@@ -81,7 +101,9 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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var self = this;
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this.socket.on('usemtl', function(materialName, verticesNumber, facesNumber, texCoordsNumber) {
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this.socket.on('usemtl', function(materialName, verticesNumber, facesNumber, texCoordsExist, normalsExist) {
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// console.log("New mesh arrived : " + materialName);
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// Create mesh material
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var material;
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@@ -94,7 +116,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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} else {
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// If material name exists, load if from material, and do a couple of settings
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material = materialCreator.materials[currentMaterial.trim()];
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material = self.materialCreator.materials[materialName.trim()];
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material.side = THREE.DoubleSide;
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@@ -111,13 +133,38 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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geometry.addAttribute('position', positionAttribute);
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// Add other attributes if necessary
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if (texCoordsExist) {
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// console.log("Mesh with textures");
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var uvArray = new Float32Array(facesNumber * 3 * 2);
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var uvAttribute = new THREE.BufferAttribute(uvArray, 2);
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geometry.addAttribute('uv', uvAttribute);
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}
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if (normalsExist) {
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// console.log("Mesh with normals");
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var normalArray = new Float32Array(facesNumber * 3 * 3);
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var normalAttribute = new THREE.BufferAttribute(normalArray, 3);
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geometry.addAttribute('normal', normalAttribute);
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}
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// Create mesh
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var mesh = new THREE.Mesh(geometry, material);
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// Add mesh to obj
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self.currentMesh = mesh;
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self.obj.add(mesh);
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if (typeof self.callback === 'function') {
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self.callback(mesh);
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}
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// Ask for next
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self.socket.emit('next');
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});
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@@ -129,7 +176,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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this.socket.on('elements', function(arr) {
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console.log("Received elements for the " + (++self.counter) + "th time !");
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// console.log("Received elements for the " + (++self.counter) + "th time !");
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for (var i = 0; i < arr.length; i++) {
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@@ -144,7 +191,12 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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} else if (elt.type === 'texCoord') {
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// New texCoord arrived
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self.texCoords[elt.index] = [elt.x, elt.y, elt.z];
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self.texCoords[elt.index] = [elt.x, elt.y];
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} else if (elt.type === 'normal') {
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// New normal arrived
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self.normals[elt.index] = [elt.x, elt.y, elt.z];
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} else if (elt.type === 'face') {
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@@ -163,7 +215,41 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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self.currentMesh.geometry.attributes.position.needsUpdate = true;
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// If normals
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if (elt.aNormal !== undefined) {
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 ] = self.normals[elt.aNormal][0];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 1] = self.normals[elt.aNormal][1];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 2] = self.normals[elt.aNormal][2];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 3] = self.normals[elt.bNormal][0];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 4] = self.normals[elt.bNormal][1];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 5] = self.normals[elt.bNormal][2];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 6] = self.normals[elt.cNormal][0];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 7] = self.normals[elt.cNormal][1];
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self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 8] = self.normals[elt.cNormal][2];
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self.currentMesh.geometry.attributes.normal.needsUpdate = true;
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}
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if (elt.aTexture !== undefined) {
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 ] = self.texCoords[elt.aTexture][0];
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 + 1] = self.texCoords[elt.aTexture][1];
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 + 2] = self.texCoords[elt.bTexture][0];
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 + 3] = self.texCoords[elt.bTexture][1];
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 + 4] = self.texCoords[elt.cTexture][0];
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self.currentMesh.geometry.attributes.uv.array[elt.index * 9 + 5] = self.texCoords[elt.cTexture][1];
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self.currentMesh.geometry.attributes.uv.needsUpdate = true;
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}
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}
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}
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// Ask for next elements
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29
js/prototype/initScene.js
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29
js/prototype/initScene.js
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@@ -600,21 +600,26 @@ function initMountain(camera, scene, static_path, coins) {
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function initSponzaScene(scene, collidableObjects, loader, static_path) {
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ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
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function(obj) {
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obj.scale.set(0.1,0.1,0.1);
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collidableObjects.push(obj);
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obj.raycastable = true;
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var loader = new ProgressiveLoader('static/data/sponza/sponza.obj', scene);
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loader.load();
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glob = loader.obj;
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loader.obj.scale.set(0.1,0.1,0.1);
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if (obj.material.name === 'chain' ||
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obj.material.name === 'leaf' ||
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obj.material.name === 'Material__57') {
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// ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
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// function(obj) {
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// obj.scale.set(0.1,0.1,0.1);
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// collidableObjects.push(obj);
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// obj.raycastable = true;
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THREEx.Transparency.push(obj);
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}
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// if (obj.material.name === 'chain' ||
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// obj.material.name === 'leaf' ||
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// obj.material.name === 'Material__57') {
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}
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);
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// THREEx.Transparency.push(obj);
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// }
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// }
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// );
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}
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4
js/prototype/main.js
vendored
4
js/prototype/main.js
vendored
@@ -76,7 +76,7 @@ function init() {
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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@@ -143,7 +143,7 @@ function render() {
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// Set current position of camera
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// cameras.look();
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cameras.look();
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// var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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// renderer.setScissor(left, bottom, width, height);
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