Improved progressive sphere
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@@ -8,25 +8,33 @@ var ProgressiveLoader = function(res, scene) {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.up = new THREE.Vector3(0,0,1);
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var added = false;
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var finished = false;
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var socket = io();
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socket.emit('request', res);
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socket.on('ok', function() {
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socket.emit('next');
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});
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socket.on('vertex', function(arr) {
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// console.log('v(', arr[0], ')', arr[1], arr[2], arr[3]);
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mesh.geometry.vertices[arr[0]] = new THREE.Vector3(arr[1], arr[2], arr[3]);
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mesh.geometry.verticesNeedUpdate = true;
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socket.emit('next');
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});
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socket.on('face', function(arr) {
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// console.log('f', arr[0], arr[1], arr[2]);
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mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[1], arr[2]));
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if (arr[0] >= mesh.geometry.vertices.length
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|| arr[1] >= mesh.geometry.vertices.length
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|| arr[2] >= mesh.geometry.vertices.length) {
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// if (arr[0] >= mesh.geometry.vertices.length
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// || arr[1] >= mesh.geometry.vertices.length
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// || arr[2] >= mesh.geometry.vertices.length) {
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console.log("Error");
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}
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// console.log("Error");
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// }
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if (arr[3])
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mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[2], arr[3]));
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@@ -38,18 +46,21 @@ var ProgressiveLoader = function(res, scene) {
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// Compute the normal
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mesh.geometry.computeFaceNormals();
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mesh.geometry.verticesNeedUpdate = true;
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mesh.geometry.groupsNeedUpdate = true;
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mesh.geometry.elementsNeedUpdate = true;
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mesh.geometry.normalsNeedUpdate = true;
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if (mesh.faceNumber && mesh.faceNumber === mesh.geometry.faces.length) {
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if (finished) {
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console.log("Finished");
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} else {
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socket.emit('next');
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}
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mesh.geometry.computeFaceNormals();
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});
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socket.on('finished', function(arg) {
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finished = true;
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mesh.faceNumber = arg;
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//mesh.geometry.computeFaceNormals();
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mesh.geometry.verticesNeedUpdate = true;
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@@ -64,5 +75,9 @@ var ProgressiveLoader = function(res, scene) {
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// scene.add(mesh);
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});
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socket.on('none', function() {
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socket.emit('next');
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});
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return mesh;
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}
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