Now, only the part of the mesh in front of the camera is streamed

The rest is definitly lost
This commit is contained in:
Thomas FORGIONE 2015-06-17 17:11:23 +02:00
parent d8e5d106d2
commit bfca8ceab1
5 changed files with 130 additions and 31 deletions

View File

@ -223,8 +223,8 @@ mesh.Face.prototype.maxTexture = function() {
}
}
mesh.Face.prototype.toList = function() {
var l = ['f', this.index,
mesh.Face.prototype.toList = function(parameter) {
var l = ['f', this.index, parameter,
[this.a, this.b, this.c ],
isNaN(this.aTexture) ? [] : [this.aTexture, this.bTexture, this.cTexture],
isNaN(this.aNormal ) ? [] : [this.aNormal, this.bNormal, this.cNormal ]

View File

@ -112,6 +112,7 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
if (typeof callback === 'function') {
callback();
}
});
}
@ -138,7 +139,31 @@ geo.MeshStreamer.prototype.start = function(socket) {
});
socket.on('next', function() {
socket.on('next', function(_camera) {
var camera = {
position: {
x: _camera[0]*10,
y: _camera[1]*10,
z: _camera[2]*10
},
target: {
x: _camera[3]*10,
y: _camera[4]*10,
z: _camera[5]*10
}
}
var direction = {
x: camera.target.x - camera.position.x,
y: camera.target.y - camera.position.y,
z: camera.target.z - camera.position.z
}
var norm = direction.x * direction.x + direction.y * direction.y + direction.z * direction.z;
direction.x /= norm;
direction.y /= norm;
direction.z /= norm;
// Send next elements
var currentMesh = self.meshes[self.meshIndex];
@ -148,7 +173,8 @@ geo.MeshStreamer.prototype.start = function(socket) {
var sent = 0;
while (sent < 500) {
while (sent < 100) {
if (currentMesh.faceIndex === -1) {
@ -172,6 +198,7 @@ geo.MeshStreamer.prototype.start = function(socket) {
}
data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
currentMesh.faceIndex++;
sent++;
continue;
@ -181,6 +208,14 @@ geo.MeshStreamer.prototype.start = function(socket) {
if (currentFace === undefined) {
currentMesh = self.meshes[++self.meshIndex];
if (currentMesh === undefined) {
socket.emit('elements', data);
socket.disconnect();
return;
}
continue;
}
@ -191,6 +226,50 @@ geo.MeshStreamer.prototype.start = function(socket) {
var vertex2 = self.vertices[currentFace.b];
var vertex3 = self.vertices[currentFace.c];
var v1 = {
x: vertex1.x - camera.position.x,
y: vertex1.y - camera.position.y,
z: vertex1.z - camera.position.z
};
var v2 = {
x: vertex2.x - camera.position.x,
y: vertex2.y - camera.position.y,
z: vertex2.z - camera.position.z
};
var v3 = {
x: vertex3.x - camera.position.x,
y: vertex3.y - camera.position.y,
z: vertex3.z - camera.position.z
};
norm = v1.x * v1.x + v1.y * v1.y + v1.z * v1.z;
v1.x /= norm;
v1.y /= norm;
v1.z /= norm;
norm = v2.x * v2.x + v2.y * v2.y + v2.z * v2.z;
v2.x /= norm;
v2.y /= norm;
v2.z /= norm;
norm = v3.x * v3.x + v3.y * v3.y + v3.z * v3.z;
v3.x /= norm;
v3.y /= norm;
v3.z /= norm;
if (
direction.x * v1.x + direction.y * v1.y + direction.z * v1.z < 0 &&
direction.x * v2.x + direction.y * v2.y + direction.z * v2.z < 0 &&
direction.x * v3.x + direction.y * v3.y + direction.z * v3.z < 0
) {
currentFace.sent = false;
continue;
}
if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true; sent++;}
if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true; sent++;}
if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true; sent++;}
@ -213,10 +292,13 @@ geo.MeshStreamer.prototype.start = function(socket) {
currentFace.index = currentMesh.faceIndex;
data.push(currentFace.toList()); currentFace.sent = true;
data.push(currentFace.toList(self.meshIndex)); currentFace.sent = true;
sent++;
}
// console.log(self.meshIndex);
// console.log(data);
// Emit self.chunk faces (and the corresponding vertices if not emitted)
socket.emit('elements', data);

View File

@ -63,7 +63,7 @@ var _parseList = function(arr) {
return ret;
}
var ProgressiveLoader = function(path, scene, callback) {
var ProgressiveLoader = function(path, scene, camera, callback) {
// Init attributes
this.objPath = path.substring(1, path.length);
this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
@ -87,6 +87,8 @@ var ProgressiveLoader = function(path, scene, callback) {
this.socket = io();
this.initIOCallbacks();
this.camera = camera;
}
ProgressiveLoader.prototype.load = function() {

View File

@ -1,4 +1,4 @@
var _parseList = function(arr) {
var _parseList2 = function(arr) {
var ret = {};
ret.index = arr[1];
@ -14,11 +14,12 @@ var _parseList = function(arr) {
ret.y = arr[3];
} else if (arr[0] === 'f') {
ret.type = 'face';
ret.mesh = arr[2];
// Only Face3 are allowed
vertexIndices = arr[2];
textureIndices = arr[3];
normalIndices = arr[4];
vertexIndices = arr[3];
textureIndices = arr[4];
normalIndices = arr[5];
// Vertex indices
ret.a = vertexIndices[0];
@ -63,7 +64,7 @@ var _parseList = function(arr) {
return ret;
}
var ProgressiveLoaderGeometry = function(path, scene, callback) {
var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
// Init attributes
this.objPath = path.substring(1, path.length);
this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
@ -88,6 +89,8 @@ var ProgressiveLoaderGeometry = function(path, scene, callback) {
this.socket = io();
this.initIOCallbacks();
this.camera = camera;
}
ProgressiveLoaderGeometry.prototype.load = function() {
@ -105,13 +108,20 @@ ProgressiveLoaderGeometry.prototype.load = function() {
});
}
ProgressiveLoaderGeometry.prototype.getCamera = function() {
return [this.camera.position.x, this.camera.position.y, this.camera.position.z,
this.camera.target.x, this.camera.target.y, this.camera.target.z];
}
ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
var self = this;
this.socket.on('ok', function() {
console.log('ok');
self.socket.emit('next');
self.socket.emit('next', self.getCamera());
});
this.socket.on('elements', function(arr) {
@ -119,7 +129,7 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
// console.log("Received elements for the " + (++self.counter) + "th time !");
for (var i = 0; i < arr.length; i++) {
var elt = _parseList(arr[i]);
var elt = _parseList2(arr[i]);
// console.log(elts);
if (elt.type === 'vertex') {
@ -204,25 +214,25 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
} else if (elt.type === 'face') {
self.currentMesh.geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
self.obj.children[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
if (elt.aTexture !== undefined) {
self.currentMesh.geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
self.obj.children[elt.mesh].geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
}
self.currentMesh.geometry.verticesNeedUpdate = true;
self.currentMesh.geometry.uvsNeedUpdate = true;
self.currentMesh.geometry.normalsNeedUpdate = true;
self.currentMesh.geometry.groupsNeedUpdate = true;
self.obj.children[elt.mesh].geometry.verticesNeedUpdate = true;
self.obj.children[elt.mesh].geometry.uvsNeedUpdate = true;
self.obj.children[elt.mesh].geometry.normalsNeedUpdate = true;
self.obj.children[elt.mesh].geometry.groupsNeedUpdate = true;
}
}
// Ask for next elements
self.socket.emit('next');
self.socket.emit('next', self.getCamera());
});
this.socket.on('disconnect', function() {

View File

@ -11,11 +11,12 @@ function addLight(scene) {
scene.add(ambient_light);
}
function initPeachCastle(scene, collidableObjects, loader, static_path) {
function initPeachCastle(scene, collidableObjects, loader, camera) {
var loader = new ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
scene,
camera,
function(object) {
object.raycastable = true;
if (object.material.name === 'Material.103_princess_peaches_cast') {
@ -47,7 +48,7 @@ function initPeach(camera, scene, static_path, coins) {
var loader = new THREE.OBJMTLLoader();
var collidableObjects = [];
initPeachCastle(scene, collidableObjects, loader, static_path);
initPeachCastle(scene, collidableObjects, loader, camera);
camera.resetElements = resetPeachElements();
camera.collidableObjects = collidableObjects;
@ -159,11 +160,12 @@ function createPeachCameras(width, height) {
return cams;
}
function initBobombScene(scene, collidableObjects, loader, static_path) {
function initBobombScene(scene, collidableObjects, loader, camera) {
var loader = new ProgressiveLoader(
static_path + 'data/bobomb/bobomb battlefeild.obj',
scene,
camera,
function(object) {
object.raycastable = true;
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
@ -276,7 +278,7 @@ function initBobomb(camera, scene, static_path, coins) {
var loader = new THREE.OBJMTLLoader();
var collidableObjects = [];
initBobombScene(scene, collidableObjects, loader, static_path);
initBobombScene(scene, collidableObjects, loader, camera);
camera.resetElements = resetBobombElements();
camera.collidableObjects = collidableObjects;
@ -304,11 +306,12 @@ function initBobomb(camera, scene, static_path, coins) {
return cameras;
}
function initWhompScene(scene, collidableObjects, loader, static_path) {
function initWhompScene(scene, collidableObjects, loader, camera) {
var loader = new ProgressiveLoader(
static_path + 'data/whomp/Whomps Fortress.obj',
scene,
camera,
function(object) {
if (object.material.name === 'Shape_088' ||
object.material.name === 'Shape_089') {
@ -426,7 +429,7 @@ function initWhomp(camera, scene, static_path, coins) {
var loader = new THREE.OBJMTLLoader();
var collidableObjects = [];
initWhompScene(scene, collidableObjects, loader, static_path);
initWhompScene(scene, collidableObjects, loader, camera);
camera.resetElements = resetWhompElements();
camera.collidableObjects = collidableObjects;
@ -454,11 +457,12 @@ function initWhomp(camera, scene, static_path, coins) {
return cameras;
}
function initMountainScene(scene, collidableObjects, loader, static_path) {
function initMountainScene(scene, collidableObjects, loader, camera) {
var loader = new ProgressiveLoader(
static_path + 'data/mountain/coocoolmountain.obj',
scene,
camera,
function(object) {
// object.rotation.x = -Math.PI/2;
// object.rotation.z = Math.PI/2;
@ -578,7 +582,7 @@ function initMountain(camera, scene, static_path, coins) {
var loader = new THREE.OBJMTLLoader();
var collidableObjects = [];
initMountainScene(scene, collidableObjects, loader, static_path);
initMountainScene(scene, collidableObjects, loader, camera);
camera.resetElements = resetMountainElements();
camera.collidableObjects = collidableObjects;
@ -605,9 +609,9 @@ function initMountain(camera, scene, static_path, coins) {
return cameras;
}
function initSponzaScene(scene, collidableObjects, loader, static_path) {
function initSponzaScene(scene, collidableObjects, loader, camera) {
var loader = new ProgressiveLoaderGeometry('/static/data/sponza/sponza.obj', scene, function(obj) {
var loader = new ProgressiveLoaderGeometry('/static/data/sponza/sponza.obj', scene, camera, function(obj) {
if (obj.material.name === 'chain' ||
obj.material.name === 'leaf' ||
obj.material.name === 'Material__57') {
@ -620,6 +624,7 @@ function initSponzaScene(scene, collidableObjects, loader, static_path) {
});
l = loader;
loader.load();
loader.obj.scale.set(0.1,0.1,0.1);
@ -665,7 +670,7 @@ function initSponza(camera, scene, static_path, coins) {
var loader = new THREE.JSONLoader();
var collidableObjects = [];
initSponzaScene(scene, collidableObjects, loader, static_path);
initSponzaScene(scene, collidableObjects, loader, camera);
camera.resetElements = resetSponzaElements();
camera.collidableObjects = collidableObjects;