Improved server-side mesh streaming
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@@ -82,13 +82,11 @@ var ProgressiveLoader = function(res, scene) {
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}
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mesh.geometry.computeFaceNormals();
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mesh.geometry.groupsNeedUpdate = true;
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mesh.geometry.elementsNeedUpdate = true;
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mesh.geometry.normalsNeedUpdate = true;
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},0);
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});
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