Thomas FORGIONE
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13f47d467f
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Corrected bug in MeshContainer.js
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2015-10-20 16:51:54 +02:00 |
Thomas FORGIONE
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e5eacddc58
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Monster commit
- New analysis functions
- Scene rotation and scale done server side
- PGSQL files are now launchable
- New sql queries
- Removed dependancy from ip
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2015-10-20 16:30:52 +02:00 |
Thomas FORGIONE
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5226938ba3
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JSDoc
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2015-10-13 16:32:36 +02:00 |
Thomas FORGIONE
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86b3b1733b
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Fixed the overlapping triangle but not detected
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2015-09-28 16:35:04 +02:00 |
Thomas FORGIONE
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da2a972492
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Cleaned stuff, improved progress bar
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2015-07-07 14:40:32 +02:00 |
Thomas FORGIONE
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505e43023a
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Added progress bar
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2015-07-07 11:47:21 +02:00 |
Thomas FORGIONE
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c646b54915
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Removed function in loop
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2015-07-06 11:26:19 +02:00 |
Thomas FORGIONE
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c44c13e34a
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Added log module
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2015-07-03 13:27:05 +02:00 |
Thomas FORGIONE
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f52761f638
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Added stuff
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2015-07-02 15:05:59 +02:00 |
Thomas FORGIONE
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bb938e5342
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Indentation
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2015-07-01 11:49:31 +02:00 |
Thomas FORGIONE
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fab183eaa7
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A lot of cleaning... jshint likes me now !
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2015-07-01 10:14:15 +02:00 |
Thomas FORGIONE
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09b8dad62b
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Cleaning, and build tools
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2015-06-30 15:13:49 +02:00 |
Thomas FORGIONE
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e5e1513221
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Cleaning
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2015-06-29 15:41:18 +02:00 |
Thomas FORGIONE
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d8d1c54fed
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Removed logs
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2015-06-29 11:22:41 +02:00 |
Thomas FORGIONE
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84288fec8b
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Corrected a few bugs
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2015-06-29 10:43:29 +02:00 |
Thomas FORGIONE
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09f6c2028f
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Avoid multiple loading of same mesh (long operation)
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2015-06-29 09:50:26 +02:00 |
Thomas FORGIONE
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5ec0a152f5
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I'm too good, progressive streaming with only frustum sent, and if
nothing, just stream
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2015-06-26 09:22:32 +02:00 |
Thomas FORGIONE
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5e445a8c28
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Changed stuff and added doc
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2015-06-23 15:31:23 +02:00 |
Thomas FORGIONE
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6242e6f122
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Some stuff
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2015-06-23 14:05:40 +02:00 |
Thomas FORGIONE
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5ba5f57261
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Nice doc
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2015-06-22 17:53:10 +02:00 |
Thomas FORGIONE
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0a4c5d279c
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Corrected jsdoc keyword
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2015-06-22 17:19:37 +02:00 |
Thomas FORGIONE
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e331e7de49
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Nice doc
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2015-06-22 17:18:56 +02:00 |
Thomas FORGIONE
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8a9ee8c272
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Corrected doc
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2015-06-22 17:17:56 +02:00 |
Thomas FORGIONE
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e000ce6a34
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Added doc on mesh.js
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2015-06-22 17:12:24 +02:00 |
Thomas FORGIONE
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567fa552d8
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Corrected all bugs
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2015-06-19 11:24:37 +02:00 |
Thomas FORGIONE
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f808aebe4f
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Principle of progressive streaming... needs octree now :s
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2015-06-18 16:58:07 +02:00 |
Thomas FORGIONE
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fc77511d94
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Changed stuff
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2015-06-18 16:30:37 +02:00 |
Thomas FORGIONE
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9c9232d57b
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Clean
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2015-06-18 15:03:06 +02:00 |
Thomas FORGIONE
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547162e9bb
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It seems to work now
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2015-06-18 14:46:09 +02:00 |
Thomas FORGIONE
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b94725ab7c
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Improved progressive renderer... still bugged
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2015-06-18 11:46:24 +02:00 |
Thomas FORGIONE
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bfca8ceab1
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Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
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2015-06-17 17:11:23 +02:00 |
Thomas FORGIONE
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17bf548fef
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Improved performance in streaming
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2015-06-16 16:35:43 +02:00 |
Thomas FORGIONE
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5dfc5e4d4c
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Progressive loader seems finished
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2015-06-16 15:14:43 +02:00 |
Thomas FORGIONE
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21321a6ff7
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ProgressiveLoader seems finished... I don't like the perfs :s
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2015-06-16 14:33:54 +02:00 |
Thomas FORGIONE
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c6062e6a50
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Added normals to the spheres, and improved ProgressiveLoader
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2015-06-16 12:05:29 +02:00 |
Thomas FORGIONE
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f89e52dc5a
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A lot of work, cleaning streaming
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2015-06-15 17:04:19 +02:00 |
Thomas FORGIONE
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bae2910216
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Little stuff
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2015-06-15 11:53:53 +02:00 |
Thomas FORGIONE
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f7490e00b0
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Changed little stuff
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2015-06-15 10:01:33 +02:00 |
Thomas FORGIONE
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9f6f3dccac
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It seems that the ProgressiveLoader is working
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2015-06-12 19:19:38 +02:00 |
Thomas FORGIONE
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453d199c27
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ObjLoader should now support textures correctly
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2015-06-12 11:07:05 +02:00 |
Thomas FORGIONE
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99019c217f
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Working on progressive loader that supports textures and materials
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2015-06-11 17:22:37 +02:00 |
Thomas FORGIONE
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d399952097
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Corrected bug in case of texture coords in loader
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2015-06-11 11:09:25 +02:00 |
Thomas FORGIONE
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70372f8ea2
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Preparing support for textured mesh
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2015-06-11 11:05:05 +02:00 |
Thomas FORGIONE
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e5e8f7d590
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Improved server-side mesh streaming
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2015-06-11 10:12:50 +02:00 |