Working on progressive loader that supports textures and materials
This commit is contained in:
48
geo/Mesh.js
48
geo/Mesh.js
@@ -56,6 +56,11 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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var face = self.faces[self.faces.push(new geo.Face(line)) - 1];
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self.orderedElements.push(face);
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} else if (line[0] === 'u') {
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// usemtl
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self.orderedElements.push(new geo.Usemtl(line));
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}
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}
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@@ -67,7 +72,7 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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}
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geo.MeshStreamer.prototype.tryMerge = function() {
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if (this.faces[0].aTexture) {
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if (this.faces[0].aTexture !== undefined) {
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return this.orderedElements;
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} else {
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return this.merge();
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@@ -89,7 +94,6 @@ geo.MeshStreamer.prototype.merge = function(callback) {
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}
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// For each face
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for (var i = 0; i < this.faces.length; i++) {
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@@ -175,11 +179,11 @@ geo.TextureCoord = function() {
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}
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geo.TextureCoord.prototype.toList = function() {
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return ['v', this.x, this.y];
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return ['vt', this.x, this.y];
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}
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geo.TextureCoord.prototype.toString = function() {
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return 'v ' + this.x + ' ' + this.y;
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return 'vt ' + this.x + ' ' + this.y;
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}
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geo.Face = function() {
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@@ -192,7 +196,7 @@ geo.Face = function() {
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this.c = parseInt(split[3]) - 1;
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} else {
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// There might be textures coords
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var split = arugments[0].split(' ');
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var split = arguments[0].split(' ');
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// Split elements
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var split1 = split[1].split('/');
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@@ -202,9 +206,15 @@ geo.Face = function() {
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var vIndex = 0;
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var tIndex = split1.length === 2 ? 1 : 2;
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this.a = split1[vIndex]; this.aTexture = split1[tIndex];
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this.b = split2[vIndex]; this.bTexture = split2[tIndex];
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this.c = split3[vIndex]; this.cTexture = split3[tIndex];
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this.a = split1[vIndex] - 1; this.aTexture = split1[tIndex] - 1;
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this.b = split2[vIndex] - 1; this.bTexture = split2[tIndex] - 1;
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this.c = split3[vIndex] - 1; this.cTexture = split3[tIndex] - 1;
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if (split.length === 5) {
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var split4 = split[4].split('/');
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this.d = split3[vIndex] - 1; this.dTexture = split3[tIndex] - 1;
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}
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}
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if (split.length === 5)
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@@ -233,6 +243,15 @@ geo.Face.prototype.toList = function() {
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var l = ['f', this.a, this.b, this.c];
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if (this.d)
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l.push(this.d);
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if (this.aTexture) {
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l.push(this.aTexture);
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l.push(this.bTexture);
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l.push(this.cTexture);
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}
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if (this.dTexture)
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l.push(this.aTexture);
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return l;
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}
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@@ -240,4 +259,17 @@ geo.Face.prototype.toString = function() {
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return 'f ' + this.a + ' ' + this.b + ' ' + this.c + (this.d ? ' ' + this.d : '');
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}
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geo.Usemtl = function() {
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var split = arguments[0].split(' ');
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this.name = split[1];
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}
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geo.Usemtl.prototype.toString = function() {
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return 'usemtl ' + this.name;
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}
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geo.Usemtl.prototype.toList = function() {
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return ['u', this.name];
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}
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module.exports = geo;
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