Cleaning
This commit is contained in:
parent
d8d1c54fed
commit
e5e1513221
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@ -0,0 +1,12 @@
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var fs = require('fs');
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/**
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* @namespace
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*/
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var geo = {};
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if (typeof module === 'object') {
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module.exports = geo;
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}
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@ -0,0 +1,17 @@
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OPT=--compilation_level SIMPLE_OPTIMIZATIONS
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ifeq ($(TYPE),RELEASE)
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CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
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else
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CLOSURE=../utils/compiler.sh
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endif
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all: Geo
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Geo:
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$(CLOSURE) $(OPT) \
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--js Geo.js \
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--js Mesh.js \
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--js MeshContainer.js \
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--js MeshStreamer.js \
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--js_output_file ../lib/geo.min.js
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132
geo/Mesh.js
132
geo/Mesh.js
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@ -1,14 +1,9 @@
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/**
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* @namespace
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*/
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var mesh = {};
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/**
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* Reprensents a mesh
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* @constructor
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* @memberOf mesh
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* @memberOf geo
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*/
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mesh.Mesh = function() {
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geo.Mesh = function() {
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this.vertices = [];
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this.faces = [];
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this.texCoords = [];
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@ -23,7 +18,7 @@ mesh.Mesh = function() {
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* Checks if there are normals in the mesh
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* @returns {Boolean} true if there are normals in the mesh, false otherwise
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*/
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mesh.Mesh.prototype.hasNormals = function() {
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geo.Mesh.prototype.hasNormals = function() {
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return this.normals.length > 0;
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}
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@ -31,22 +26,22 @@ mesh.Mesh.prototype.hasNormals = function() {
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* Checks if there are texture coordinates in the mesh
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* @returns {Boolean} true if there are texture coordinates in the mesh, false otherwise
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*/
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mesh.Mesh.prototype.hasTexCoords = function() {
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geo.Mesh.prototype.hasTexCoords = function() {
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return this.texCoords.length > 0;
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}
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/**
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* Adds a vertex to a mesh
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* @param {mesh.Vertex|String} A Vertex object or its string representation
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* @param {geo.Vertex|String} A Vertex object or its string representation
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*/
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mesh.Mesh.prototype.addVertex = function(vertex) {
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geo.Mesh.prototype.addVertex = function(vertex) {
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if (vertex instanceof mesh.Vertex) {
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if (vertex instanceof geo.Vertex) {
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this.vertices.push(vertex);
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} else if (typeof vertex === 'string' || vertex instanceof String) {
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this.vertices.push(new mesh.Vertex(vertex));
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this.vertices.push(new geo.Vertex(vertex));
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} else {
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console.error("Can only add vertex from mesh.Vertex or string");
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console.error("Can only add vertex from geo.Vertex or string");
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return;
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}
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@ -55,18 +50,18 @@ mesh.Mesh.prototype.addVertex = function(vertex) {
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/**
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* Adds a face to a mesh
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* @param {mesh.Face|String} A Face object or its string representation
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* @param {geo.Face|String} A Face object or its string representation
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*/
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mesh.Mesh.prototype.addFaces = function(face) {
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geo.Mesh.prototype.addFaces = function(face) {
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var faces;
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if (face instanceof mesh.Face) {
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if (face instanceof geo.Face) {
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this.faces.push(face);
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} else if (typeof face === 'string' || face instanceof String) {
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faces = parseFace(face);
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this.faces = this.faces.concat(faces);
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} else {
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console.error("Can only add face from mesh.Face or string");
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console.error("Can only add face from geo.Face or string");
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return;
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}
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@ -79,15 +74,15 @@ mesh.Mesh.prototype.addFaces = function(face) {
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/**
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* Adds a texture coordinate to a mesh
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* @param {mesh.TexCoord|String} A TexCoord object or its string representation
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* @param {geo.TexCoord|String} A TexCoord object or its string representation
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*/
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mesh.Mesh.prototype.addTexCoord = function(texCoord) {
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if (texCoord instanceof mesh.TexCoord) {
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geo.Mesh.prototype.addTexCoord = function(texCoord) {
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if (texCoord instanceof geo.TexCoord) {
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this.texCoords.push(texCoord);
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} else if (typeof texCoord === 'string' || texCoord instanceof String) {
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this.texCoords.push(new mesh.TexCoord(texCoord));
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this.texCoords.push(new geo.TexCoord(texCoord));
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} else {
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console.error("Can only add texCoord from mesh.TexCoord or string");
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console.error("Can only add texCoord from geo.TexCoord or string");
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return;
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}
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@ -96,31 +91,31 @@ mesh.Mesh.prototype.addTexCoord = function(texCoord) {
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/**
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* Adds a normal to a mesh
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* @param {mesh.Normal|String} A Normal object or its string representation
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* @param {geo.Normal|String} A Normal object or its string representation
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*/
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mesh.Mesh.prototype.addNormal = function(normal) {
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if (normal instanceof mesh.Normal) {
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geo.Mesh.prototype.addNormal = function(normal) {
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if (normal instanceof geo.Normal) {
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this.normals.push(normal);
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} else if (typeof normal === 'string' || normal instanceof String) {
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this.normals.push(new mesh.Normal(normal));
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this.normals.push(new geo.Normal(normal));
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} else {
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console.error("Can only add normal from mesh.Normal of string");
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console.error("Can only add normal from geo.Normal of string");
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return;
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}
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return this.normals[this.normals.length - 1];
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}
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mesh.Mesh.prototype.isFinished = function() {
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geo.Mesh.prototype.isFinished = function() {
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return this.faceIndex === this.faces.length;
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}
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/**
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* Represent a 3D vertex
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* @constructor
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* @memberOf mesh
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* @memberOf geo
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*/
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mesh.Vertex = function() {
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geo.Vertex = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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var split = arguments[0].replace(/\s+/g, " ").split(' ');
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* @returns {Array} An array representing the vertex
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*
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* @example
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* var vertex = new mesh.Vertex('v 3.5 3.6 3.7');
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* var vertex = new geo.Vertex('v 3.5 3.6 3.7');
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* vertex.index = 5;
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* console.log(vertex.toList()); // Prints ['v', 5, 3.5, 3.6, 3.7]
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*/
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mesh.Vertex.prototype.toList = function() {
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geo.Vertex.prototype.toList = function() {
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return ['v', this.index, this.x, this.y, this.z];
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}
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* @returns {string} A string representing the vertex
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*
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* @example
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* var vertex = new mesh.Vertex('v 3.5 3.6 3.7');
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* var vertex = new geo.Vertex('v 3.5 3.6 3.7');
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* console.log(vertex.toString()); // Prints v 3.5 3.6 3.7
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*/
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mesh.Vertex.prototype.toString = function() {
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geo.Vertex.prototype.toString = function() {
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return 'v ' + this.x + ' ' + this.y + ' ' + this.z;
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}
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/**
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* Represent a 3D normal
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* @constructor
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* @memberOf mesh
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* @augments mesh.Vertex
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* @memberOf geo
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* @augments geo.Vertex
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*/
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mesh.Normal = function() {
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mesh.Vertex.apply(this, arguments);
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geo.Normal = function() {
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geo.Vertex.apply(this, arguments);
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}
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mesh.Normal.prototype = Object.create(mesh.Vertex.prototype);
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mesh.Normal.prototype.constructor = mesh.Normal;
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geo.Normal.prototype = Object.create(geo.Vertex.prototype);
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geo.Normal.prototype.constructor = geo.Normal;
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/**
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* Gives a list representation of the normal
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* @returns {Array} An array representing the normal
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*
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* @example
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* var normal = new mesh.Normal('vn 3.5 3.6 3.7');
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* var normal = new geo.Normal('vn 3.5 3.6 3.7');
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* normal.index = 5;
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* console.log(normal.toList()); // Prints ['vn', 5, 3.5, 3.6, 3.7]
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*/
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mesh.Normal.prototype.toList = function() {
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var superObject = mesh.Vertex.prototype.toList.call(this);
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geo.Normal.prototype.toList = function() {
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var superObject = geo.Vertex.prototype.toList.call(this);
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superObject[0] = 'vn';
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return superObject;
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}
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* @returns {string} A string representing the normal
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*
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* @example
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* var normal = new mesh.Normal('vn 3.5 3.6 3.7');
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* var normal = new geo.Normal('vn 3.5 3.6 3.7');
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* console.log(normal.toString()); // Prints vn 3.5 3.6 3.7
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*/
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mesh.Normal.prototype.toString = function() {
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var superObject = mesh.Vertex.prototype.toString.call(this);
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geo.Normal.prototype.toString = function() {
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var superObject = geo.Vertex.prototype.toString.call(this);
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superObject.replace('v', 'vn');
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return superObject;
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}
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/**
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* Represent a texture coordinate element
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* @constructor
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* @memberOf mesh
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* @memberOf geo
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*/
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mesh.TexCoord = function() {
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geo.TexCoord = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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var split = arguments[0].replace(/\s+/g, " ").split(' ');
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* @returns {Array} An array representing the texture coordinate
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*
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* @example
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* var texCoord = new mesh.TexCoord('vt 3.5 3.6');
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* var texCoord = new geo.TexCoord('vt 3.5 3.6');
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* texture coordinate.index = 5;
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* console.log(texture coordinate.toList()); // Prints ['vt', 5, 3.5, 3.6]
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*/
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mesh.TexCoord.prototype.toList = function() {
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geo.TexCoord.prototype.toList = function() {
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return ['vt', this.index, this.x, this.y];
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}
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* @returns {string} A string representing the texture coordinate
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*
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* @example
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* var texCoord = new mesh.TexCoord('vt 3.5 3.6');
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* var texCoord = new geo.TexCoord('vt 3.5 3.6');
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* console.log(texCoord.toString()); // Prints vt 3.5 3.6
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*/
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mesh.TexCoord.prototype.toString = function() {
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geo.TexCoord.prototype.toString = function() {
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return 'vt ' + this.x + ' ' + this.y;
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}
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/**
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* Represents a face
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* @constructor
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* @memberOf mesh
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* @memberOf geo
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*/
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mesh.Face = function() {
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geo.Face = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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if (arguments[0].indexOf('/') === -1) {
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// No / : easy win : "f 1 2 3" or "f 1 2 3 4"
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@ -379,12 +374,12 @@ var parseFace = function(arg) {
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// Face3
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if (split.length >= 4) {
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ret.push(new mesh.Face(arg));
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ret.push(new geo.Face(arg));
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}
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// Face3 == 2 * Face3
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if (split.length >= 5) {
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ret.push(new mesh.Face(
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ret.push(new geo.Face(
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[
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split[0],
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split[1],
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@ -401,7 +396,7 @@ var parseFace = function(arg) {
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* Returns the max index of the vertices of the face
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* @returns {Number} the max index of the vertices
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*/
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mesh.Face.prototype.max = function() {
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geo.Face.prototype.max = function() {
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if (this.d !== undefined) {
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return Math.max(this.a, this.b, this.c, this.d);
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} else {
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@ -413,7 +408,7 @@ mesh.Face.prototype.max = function() {
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* Returns the max index of the texture coordinates of the face
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* @returns {Number} the max index of the texture coordinates
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*/
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mesh.Face.prototype.maxTexture = function() {
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geo.Face.prototype.maxTexture = function() {
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if (this.dTexture) {
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return Math.max(this.aTexture, this.bTexture, this.cTexture, this.dTexture);
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} else {
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@ -433,11 +428,11 @@ mesh.Face.prototype.maxTexture = function() {
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* </ol>
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*
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* @example
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* var face = new mesh.Face('f 1/2/3 4/5/6 7/8/9');
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* var face = new geo.Face('f 1/2/3 4/5/6 7/8/9');
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* texture coordinate.index = 5;
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* console.log(texture coordinate.toList()); // Prints ['f', 5, [1,4,7], [2,5,8], [3,6,9]]
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*/
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mesh.Face.prototype.toList = function() {
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geo.Face.prototype.toList = function() {
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var l = ['f', this.index, this.meshIndex,
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[this.a, this.b, this.c ],
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isNaN(this.aTexture) ? [] : [this.aTexture, this.bTexture, this.cTexture],
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@ -464,10 +459,10 @@ mesh.Face.prototype.toList = function() {
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* @returns {string} A string representing the face
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*
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* @example
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* var face = new mesh.Face('f 3 5 6');
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* var face = new geo.Face('f 3 5 6');
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* console.log(face.toString()); // Prints f 3 5 6
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*/
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mesh.Face.prototype.toString = function() {
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geo.Face.prototype.toString = function() {
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return 'f ' + this.a + ' ' + this.b + ' ' + this.c + (this.d !== undefined ? ' ' + this.d : '');
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}
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@ -475,9 +470,9 @@ mesh.Face.prototype.toString = function() {
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* Represents a material name
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* @constructor
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* @param {string} line the string representing the material
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* @memberOf mesh
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* @memberOf geo
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*/
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mesh.Material = function() {
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geo.Material = function() {
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var split = arguments[0].replace(/\s+/g, ' ').trim().split(' ');
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/**
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@ -491,7 +486,7 @@ mesh.Material = function() {
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* Gives a string representation of the material
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* @returns {string} obj representation of usemtl
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*/
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mesh.Material.prototype.toString = function() {
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geo.Material.prototype.toString = function() {
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return 'usemtl ' + this.name;
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}
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@ -499,11 +494,10 @@ mesh.Material.prototype.toString = function() {
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* Gives a list representation of the material
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* @returns {array} an array representing the material
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* @example
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* var material = new mesh.Material('usemtl MyMaterial');
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* var material = new geo.Material('usemtl MyMaterial');
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* console.log(material.toList()); // Logs ['u', 'MyMaterial']
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*/
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mesh.Material.prototype.toList = function() {
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geo.Material.prototype.toList = function() {
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return ['u', this.name];
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}
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module.exports = mesh;
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|
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@ -1,46 +1,38 @@
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var fs = require('fs');
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var mesh = require('./Mesh.js');
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/**
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* @namespace
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*/
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var cont = {};
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/**
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* Represents a mesh. All meshes are loaded once in cont.availableMesh to avoid
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* Represents a mesh. All meshes are loaded once in geo.availableMesh to avoid
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* loading at each mesh request
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* @constructor
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* @memberOf cont
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* @memberOf geo
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*/
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cont.MeshContainer = function(path) {
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geo.MeshContainer = function(path) {
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/**
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* array of each part of the mesh
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* @type {mesh.Mesh[]}
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* @type {geo.Mesh[]}
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*/
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this.meshes = [];
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/**
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* array of the vertices of the meshes (all merged)
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* @type {mesh.Vertex[]}
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* @type {geo.Vertex[]}
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*/
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this.vertices = [];
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/**
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* array of the faces of the meshes (all merged)
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* @type {mesh.Face[]}
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* @type {geo.Face[]}
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*/
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this.faces = [];
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/**
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* array of the normals of the meshes (all merged)
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* @type {mesh.Normal[]}
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* @type {geo.Normal[]}
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*/
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this.normals = [];
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/**
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* array of the texture coordinates (all merged)
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* @type {mesh.TexCoord[]}
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* @type {geo.TexCoord[]}
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*/
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this.texCoords = [];
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|
@ -56,7 +48,7 @@ cont.MeshContainer = function(path) {
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|||
* Loads a obj file
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* @param {string} path the path to the file
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*/
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cont.MeshContainer.prototype.loadFromFile = function(path) {
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geo.MeshContainer.prototype.loadFromFile = function(path) {
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var self = this;
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var data = fs.readFileSync(path, {encoding: 'utf-8'});
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|
@ -76,13 +68,13 @@ cont.MeshContainer.prototype.loadFromFile = function(path) {
|
|||
if (line[1] === 't') {
|
||||
|
||||
// Texture coord
|
||||
var texCoord = new mesh.TexCoord(line);
|
||||
var texCoord = new geo.TexCoord(line);
|
||||
texCoord.index = self.texCoords.length;
|
||||
self.texCoords.push(texCoord);
|
||||
|
||||
} else if (line[1] === 'n') {
|
||||
|
||||
var normal = new mesh.Normal(line);
|
||||
var normal = new geo.Normal(line);
|
||||
normal.index = self.normals.length;
|
||||
self.normals.push(normal);
|
||||
|
||||
|
@ -92,12 +84,12 @@ cont.MeshContainer.prototype.loadFromFile = function(path) {
|
|||
// if (currentMesh === undefined) {
|
||||
|
||||
// // Chances are that we won't use any material in this case
|
||||
// currentMesh = new mesh.Mesh();
|
||||
// currentMesh = new geo.Mesh();
|
||||
// self.meshes.push(currentMesh);
|
||||
|
||||
// }
|
||||
|
||||
var vertex = new mesh.Vertex(line);
|
||||
var vertex = new geo.Vertex(line);
|
||||
vertex.index = self.vertices.length;
|
||||
self.vertices.push(vertex);
|
||||
|
||||
|
@ -107,7 +99,7 @@ cont.MeshContainer.prototype.loadFromFile = function(path) {
|
|||
|
||||
// Create mesh if it doesn't exist
|
||||
if (currentMesh === undefined) {
|
||||
currentMesh = new mesh.Mesh();
|
||||
currentMesh = new geo.Mesh();
|
||||
self.meshes.push(currentMesh);
|
||||
}
|
||||
|
||||
|
@ -132,9 +124,9 @@ cont.MeshContainer.prototype.loadFromFile = function(path) {
|
|||
// If a current mesh exists, finish it
|
||||
|
||||
// Create a new mesh
|
||||
currentMesh = new mesh.Mesh();
|
||||
currentMesh = new geo.Mesh();
|
||||
self.meshes.push(currentMesh);
|
||||
currentMesh.material = (new mesh.Material(line)).name;
|
||||
currentMesh.material = (new geo.Material(line)).name;
|
||||
// console.log(currentMesh.material);
|
||||
|
||||
}
|
||||
|
@ -157,13 +149,11 @@ for (var i = 1; i < 26; i++) {
|
|||
|
||||
}
|
||||
|
||||
cont.availableMeshes = {};
|
||||
geo.availableMeshes = {};
|
||||
|
||||
for (var i = 0; i < availableMeshNames.length; i++) {
|
||||
|
||||
var name = availableMeshNames[i];
|
||||
cont.availableMeshes[name] = new cont.MeshContainer(name.substring(1, name.length));
|
||||
geo.availableMeshes[name] = new geo.MeshContainer(name.substring(1, name.length));
|
||||
|
||||
}
|
||||
|
||||
module.exports = cont;
|
||||
|
|
|
@ -1,12 +1,3 @@
|
|||
var fs = require('fs');
|
||||
var mesh = require('./Mesh.js');
|
||||
var cont = require('./MeshContainer.js');
|
||||
|
||||
/**
|
||||
* @namespace
|
||||
*/
|
||||
var geo = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
|
@ -58,7 +49,13 @@ geo.MeshStreamer = function(path) {
|
|||
|
||||
/**
|
||||
* array of array telling if the jth face of the ith mesh has already been sent
|
||||
* @type{Boolean[][]}
|
||||
*
|
||||
* For each mesh, there is an object containing
|
||||
* <ul>
|
||||
* <li>`counter` : the number of faces currently sent</li>
|
||||
* <li>`array` : an array boolean telling if the ith face has already been sent</li>
|
||||
* </ul>
|
||||
* @type {Object[]}
|
||||
*/
|
||||
this.meshFaces = [];
|
||||
|
||||
|
@ -94,7 +91,7 @@ geo.MeshStreamer = function(path) {
|
|||
|
||||
if (path !== undefined) {
|
||||
|
||||
this.mesh = cont.availableMeshes[path];
|
||||
this.mesh = geo.availableMeshes[path];
|
||||
|
||||
}
|
||||
|
||||
|
@ -189,7 +186,7 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
|||
|
||||
socket.on('request', function(path) {
|
||||
|
||||
self.mesh = cont.availableMeshes[path];
|
||||
self.mesh = geo.availableMeshes[path];
|
||||
|
||||
self.meshFaces = new Array(self.mesh.meshes.length);
|
||||
|
||||
|
@ -540,5 +537,3 @@ geo.MeshStreamer.prototype.isFinished = function(i) {
|
|||
return this.meshFaces[i].counter === this.meshFaces[i].array.length;
|
||||
|
||||
}
|
||||
|
||||
module.exports = geo;
|
||||
|
|
|
@ -3,7 +3,7 @@ OPT=--compilation_level SIMPLE_OPTIMIZATIONS
|
|||
ifeq ($(TYPE),RELEASE)
|
||||
CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
|
||||
else
|
||||
CLOSURE=./compiler.sh
|
||||
CLOSURE=../utils/compiler.sh
|
||||
endif
|
||||
|
||||
all: List ListTest Socket Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive Tutorial
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
var fs = require('fs');
|
||||
var geo = require('./geo/MeshStreamer.js');
|
||||
var geo = require('./lib/geo.min.js');
|
||||
|
||||
module.exports = function(io) {
|
||||
io.on('connection', function(socket) {
|
||||
|
|
Loading…
Reference in New Issue