Preparing support for textured mesh

This commit is contained in:
Thomas FORGIONE 2015-06-11 11:05:05 +02:00
parent 82d3b259c8
commit 70372f8ea2
2 changed files with 146 additions and 33 deletions

View File

@ -4,59 +4,57 @@ var geo = geo || {};
geo.MeshStreamer = function(path, callback) {
this.vertices = [];
this.textureCoords = [];
this.faces = [];
this.orderedElements = [];
this.index = 0;
if (path !== undefined) {
var self = this;
this.loadFromFile(path, callback);
this.loadFromFile(path, function() {
self.orderedElements = self.tryMerge();
if (typeof callback === 'function')
callback();
});
}
}
geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
var self = this;
fs.readFile(path, function(err, data) {
// Get lines from file
var lines = data.toString('utf-8').split("\n");
var vertexCounter = 0;
var faceCounter = 0;
//
var vertex_face = [];
// For each line
for (var i = 0; i < lines.length; i++) {
var line = lines[i];
if (line[0] === 'v') {
var vertex = self.vertices[self.vertices.push(new geo.Vertex(line)) - 1];
vertex_face.push([]);
vertexCounter ++;
if (line[1] === 't') {
// Texture coord
var texCoord = self.textureCoords[self.textureCoords.push(new geo.TextureCoord(line)) - 1];
} else {
// Just a simple vertex
var vertex = self.vertices[self.vertices.push(new geo.Vertex(line)) - 1];
}
} else if (line[0] === 'f') {
// Create face
var face = self.faces[self.faces.push(new geo.Face(line)) - 1];
vertex_face[face.a].push(faceCounter);
vertex_face[face.b].push(faceCounter);
vertex_face[face.c].push(faceCounter);
if (vertex_face[face.d]) {
vertex_face[face.d].push(faceCounter);
}
faceCounter ++;
}
}
for (var vertex = 0; vertex < self.vertices.length; vertex++) {
self.orderedElements.push(self.vertices[vertex]);
for (var face = 0; face < vertex_face[vertex].length; face++) {
var faceToAdd = self.faces[vertex_face[vertex][face]];
if (faceToAdd.max() <= vertex) {
self.orderedElements.push(faceToAdd);
}
}
}
if (typeof callback === 'function') {
@ -65,6 +63,73 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
});
}
geo.MeshStreamer.prototype.tryMerge = function() {
if (this.faces[0].aTexture) {
return;
} else {
return this.merge();
}
}
geo.MeshStreamer.prototype.merge = function(callback) {
// Gives for each vertex the indices of the faces in which it is present
var vertexFace = [];
// Result variable
var orderedElements = [];
// For each vertex
for (var i = 0; i < this.vertices.length; i++) {
// Init the list of faces where this vertex is
vertexFace.push([]);
}
// For each face
for (var i = 0; i < this.faces.length; i++) {
var face = this.faces[i];
// For each vertex of the face, and the face to the list of the correspondant vertex
vertexFace[face.a].push(i);
vertexFace[face.b].push(i);
vertexFace[face.c].push(i);
if (vertexFace[face.d]) {
vertexFace[face.d].push(i);
}
}
// For each vertex
for (var vertex = 0; vertex < this.vertices.length; vertex++) {
// Print the vertex
orderedElements.push(this.vertices[vertex]);
// For each face that contains this vertex
for (var face = 0; face < vertexFace[vertex].length; face++) {
var faceToAdd = this.faces[vertexFace[vertex][face]];
// If the face can be given (that means that all vertices have already been pushed)
if (faceToAdd.max() <= vertex) {
// Add it now
orderedElements.push(faceToAdd);
}
}
}
if (typeof callback === 'function')
callback();
return orderedElements;
}
geo.Vertex = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
var split = arguments[0].split(' ');
@ -91,12 +156,53 @@ geo.Vertex.prototype.toString = function() {
return 'v ' + this.x + ' ' + this.y + ' ' + this.z;
}
geo.Face = function() {
geo.TextureCoord = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
var split = arguments[0].split(' ');
this.a = parseInt(split[1]) - 1;
this.b = parseInt(split[2]) - 1;
this.c = parseInt(split[3]) - 1;
this.x = parseFloat(split[1]);
this.y = parseFloat(split[2]);
} else if (arguments.length === 3) {
this.x = arguments[0];
this.y = arguments[1];
} else {
this.x = 0;
this.y = 0;
}
this.sent = false;
}
geo.TextureCoord.prototype.toList = function() {
return ['v', this.x, this.y];
}
geo.TextureCoord.prototype.toString = function() {
return 'v ' + this.x + ' ' + this.y;
}
geo.Face = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
if (arguments[0].indexOf('/') === -1) {
// No / : easy win : "f 1 2 3" or "f 1 2 3 4"
var split = arguments[0].split(' ');
this.a = parseInt(split[1]) - 1;
this.b = parseInt(split[2]) - 1;
this.c = parseInt(split[3]) - 1;
} else {
// There might be textures coords
var split = arugments[0].split(' ');
// Split elements
var split1 = split[1].split('/');
var split2 = split[2].split('/');
var split3 = split[3].split('/');
var vIndex = 0;
var tIndex = split1.length === 2 ? 1 : 2;
this.a = split1[vIndex]; this.aTexture = split1[tIndex];
this.b = split2[vIndex]; this.bTexture = split2[tIndex];
this.c = split3[vIndex]; this.cTexture = split3[tIndex];
}
if (split.length === 5)
this.d = parseInt(split[4]) - 1;

View File

@ -40,9 +40,9 @@ module.exports = function(io) {
// console.log(socket.conn.remoteAddress + " connected !");
socket.on('disconnect', function() {
console.log(socket.conn.remoteAddress + " disconnected !");
});
// socket.on('disconnect', function() {
// console.log(socket.conn.remoteAddress + " disconnected !");
// });
socket.on("request", function(res) {
// console.log('Asking for static/data/spheres/' + res + '.obj');
@ -51,7 +51,14 @@ module.exports = function(io) {
mesh = new geo.MeshStreamer(path, function() {
socket.emit('ok');
// console.log("Display mesh !");
// for (var i = 0; i < mesh.orderedElements.length; i++) {
// console.log(mesh.orderedElements[i].toString());
// }
});
});
socket.on('next', function() {