Improved performance in streaming
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@@ -6,7 +6,7 @@ mesh.Mesh = function() {
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this.faces = [];
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this.texCoords = [];
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this.normals = [];
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this.faceIndex = 0;
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this.faceIndex = -1;
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this.material = null;
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}
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@@ -79,7 +79,7 @@ mesh.Mesh.prototype.addNormal = function(normal) {
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}
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mesh.Mesh.prototype.isFinished = function() {
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return this.faces.length === this.faceIndex;
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return this.faces.length < this.faceIndex;
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}
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// Vertex
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@@ -117,7 +117,7 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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geo.MeshStreamer.prototype.start = function(socket) {
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this.meshIndex = -1;
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this.meshIndex = 0;
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var self = this;
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@@ -142,68 +142,85 @@ geo.MeshStreamer.prototype.start = function(socket) {
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// Send next elements
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var currentMesh = self.meshes[self.meshIndex];
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var currentFace;
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if (currentMesh === undefined || currentMesh.isFinished()) {
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currentMesh = self.meshes[++self.meshIndex];
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var data = [];
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var sent = 0;
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while (sent < 500) {
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if (currentMesh.faceIndex === -1) {
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// Must give usemtl
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data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
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sent++;
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currentFace = currentMesh.faces[++currentMesh.faceIndex];
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} else if (currentMesh.isFinished()) {
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// Must switch to next mesh
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currentMesh = self.meshes[++self.meshIndex];
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// If not other mesh, we finished
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if (currentMesh === undefined) {
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socket.emit('elements', data);
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socket.disconnect();
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return;
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}
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data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
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sent++;
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continue;
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} else {
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currentFace = currentMesh.faces[++currentMesh.faceIndex];
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if (currentFace === undefined) {
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continue;
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}
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if (currentMesh === undefined) {
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socket.emit('finished');
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socket.disconnect();
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return;
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}
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socket.emit(
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'usemtl',
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currentMesh.material,
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currentMesh.vertices.length,
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currentMesh.faces.length,
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self.texCoords.length > 0,
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self.normals.length > 0
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);
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var vertex1 = self.vertices[currentFace.a];
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var vertex2 = self.vertices[currentFace.b];
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var vertex3 = self.vertices[currentFace.c];
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} else {
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if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true; sent++;}
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if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true; sent++;}
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if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true; sent++;}
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var data = [];
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var normal1 = self.normals[currentFace.aNormal];
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var normal2 = self.normals[currentFace.bNormal];
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var normal3 = self.normals[currentFace.cNormal];
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for (var limit = Math.min(currentMesh.faceIndex + self.chunk, currentMesh.faces.length);
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currentMesh.faceIndex < limit;
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currentMesh.faceIndex++)
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{
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if (normal1 !== undefined && !normal1.sent) { data.push(normal1.toList()); normal1.sent = true; sent++;}
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if (normal2 !== undefined && !normal2.sent) { data.push(normal2.toList()); normal2.sent = true; sent++;}
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if (normal3 !== undefined && !normal3.sent) { data.push(normal3.toList()); normal3.sent = true; sent++;}
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var currentFace = currentMesh.faces[currentMesh.faceIndex];
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var vertex1 = self.vertices[currentFace.a];
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var vertex2 = self.vertices[currentFace.b];
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var vertex3 = self.vertices[currentFace.c];
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var tex1 = self.texCoords[currentFace.aTexture];
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var tex2 = self.texCoords[currentFace.bTexture];
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var tex3 = self.texCoords[currentFace.cTexture];
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if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true;}
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if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true;}
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if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true;}
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if (tex1 !== undefined && !tex1.sent) { data.push(tex1.toList()); tex1.sent = true; sent++;}
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if (tex2 !== undefined && !tex2.sent) { data.push(tex2.toList()); tex2.sent = true; sent++;}
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if (tex3 !== undefined && !tex3.sent) { data.push(tex3.toList()); tex3.sent = true; sent++;}
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var normal1 = self.normals[currentFace.aNormal];
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var normal2 = self.normals[currentFace.bNormal];
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var normal3 = self.normals[currentFace.cNormal];
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currentFace.index = currentMesh.faceIndex;
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if (normal1 !== undefined && !normal1.sent) { data.push(normal1.toList()); normal1.sent = true;}
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if (normal2 !== undefined && !normal2.sent) { data.push(normal2.toList()); normal2.sent = true;}
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if (normal3 !== undefined && !normal3.sent) { data.push(normal3.toList()); normal3.sent = true;}
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var tex1 = self.texCoords[currentFace.aTexture];
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var tex2 = self.texCoords[currentFace.bTexture];
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var tex3 = self.texCoords[currentFace.cTexture];
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if (tex1 !== undefined && !tex1.sent) { data.push(tex1.toList()); tex1.sent = true;}
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if (tex2 !== undefined && !tex2.sent) { data.push(tex2.toList()); tex2.sent = true;}
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if (tex3 !== undefined && !tex3.sent) { data.push(tex3.toList()); tex3.sent = true;}
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currentFace.index = currentMesh.faceIndex;
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data.push(currentFace.toList()); currentFace.sent = true;
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}
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// Emit self.chunk faces (and the corresponding vertices if not emitted)
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socket.emit('elements', data);
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data.push(currentFace.toList()); currentFace.sent = true;
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sent++;
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}
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// Emit self.chunk faces (and the corresponding vertices if not emitted)
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socket.emit('elements', data);
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});
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}
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