Improved performance in streaming

This commit is contained in:
Thomas FORGIONE
2015-06-16 16:35:43 +02:00
parent 5dfc5e4d4c
commit 17bf548fef
5 changed files with 163 additions and 134 deletions

View File

@@ -6,7 +6,7 @@ mesh.Mesh = function() {
this.faces = [];
this.texCoords = [];
this.normals = [];
this.faceIndex = 0;
this.faceIndex = -1;
this.material = null;
}
@@ -79,7 +79,7 @@ mesh.Mesh.prototype.addNormal = function(normal) {
}
mesh.Mesh.prototype.isFinished = function() {
return this.faces.length === this.faceIndex;
return this.faces.length < this.faceIndex;
}
// Vertex

View File

@@ -117,7 +117,7 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
geo.MeshStreamer.prototype.start = function(socket) {
this.meshIndex = -1;
this.meshIndex = 0;
var self = this;
@@ -142,68 +142,85 @@ geo.MeshStreamer.prototype.start = function(socket) {
// Send next elements
var currentMesh = self.meshes[self.meshIndex];
var currentFace;
if (currentMesh === undefined || currentMesh.isFinished()) {
currentMesh = self.meshes[++self.meshIndex];
var data = [];
var sent = 0;
while (sent < 500) {
if (currentMesh.faceIndex === -1) {
// Must give usemtl
data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
sent++;
currentFace = currentMesh.faces[++currentMesh.faceIndex];
} else if (currentMesh.isFinished()) {
// Must switch to next mesh
currentMesh = self.meshes[++self.meshIndex];
// If not other mesh, we finished
if (currentMesh === undefined) {
socket.emit('elements', data);
socket.disconnect();
return;
}
data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
sent++;
continue;
} else {
currentFace = currentMesh.faces[++currentMesh.faceIndex];
if (currentFace === undefined) {
continue;
}
if (currentMesh === undefined) {
socket.emit('finished');
socket.disconnect();
return;
}
socket.emit(
'usemtl',
currentMesh.material,
currentMesh.vertices.length,
currentMesh.faces.length,
self.texCoords.length > 0,
self.normals.length > 0
);
var vertex1 = self.vertices[currentFace.a];
var vertex2 = self.vertices[currentFace.b];
var vertex3 = self.vertices[currentFace.c];
} else {
if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true; sent++;}
if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true; sent++;}
if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true; sent++;}
var data = [];
var normal1 = self.normals[currentFace.aNormal];
var normal2 = self.normals[currentFace.bNormal];
var normal3 = self.normals[currentFace.cNormal];
for (var limit = Math.min(currentMesh.faceIndex + self.chunk, currentMesh.faces.length);
currentMesh.faceIndex < limit;
currentMesh.faceIndex++)
{
if (normal1 !== undefined && !normal1.sent) { data.push(normal1.toList()); normal1.sent = true; sent++;}
if (normal2 !== undefined && !normal2.sent) { data.push(normal2.toList()); normal2.sent = true; sent++;}
if (normal3 !== undefined && !normal3.sent) { data.push(normal3.toList()); normal3.sent = true; sent++;}
var currentFace = currentMesh.faces[currentMesh.faceIndex];
var vertex1 = self.vertices[currentFace.a];
var vertex2 = self.vertices[currentFace.b];
var vertex3 = self.vertices[currentFace.c];
var tex1 = self.texCoords[currentFace.aTexture];
var tex2 = self.texCoords[currentFace.bTexture];
var tex3 = self.texCoords[currentFace.cTexture];
if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true;}
if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true;}
if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true;}
if (tex1 !== undefined && !tex1.sent) { data.push(tex1.toList()); tex1.sent = true; sent++;}
if (tex2 !== undefined && !tex2.sent) { data.push(tex2.toList()); tex2.sent = true; sent++;}
if (tex3 !== undefined && !tex3.sent) { data.push(tex3.toList()); tex3.sent = true; sent++;}
var normal1 = self.normals[currentFace.aNormal];
var normal2 = self.normals[currentFace.bNormal];
var normal3 = self.normals[currentFace.cNormal];
currentFace.index = currentMesh.faceIndex;
if (normal1 !== undefined && !normal1.sent) { data.push(normal1.toList()); normal1.sent = true;}
if (normal2 !== undefined && !normal2.sent) { data.push(normal2.toList()); normal2.sent = true;}
if (normal3 !== undefined && !normal3.sent) { data.push(normal3.toList()); normal3.sent = true;}
var tex1 = self.texCoords[currentFace.aTexture];
var tex2 = self.texCoords[currentFace.bTexture];
var tex3 = self.texCoords[currentFace.cTexture];
if (tex1 !== undefined && !tex1.sent) { data.push(tex1.toList()); tex1.sent = true;}
if (tex2 !== undefined && !tex2.sent) { data.push(tex2.toList()); tex2.sent = true;}
if (tex3 !== undefined && !tex3.sent) { data.push(tex3.toList()); tex3.sent = true;}
currentFace.index = currentMesh.faceIndex;
data.push(currentFace.toList()); currentFace.sent = true;
}
// Emit self.chunk faces (and the corresponding vertices if not emitted)
socket.emit('elements', data);
data.push(currentFace.toList()); currentFace.sent = true;
sent++;
}
// Emit self.chunk faces (and the corresponding vertices if not emitted)
socket.emit('elements', data);
});
}