Commit Graph

38 Commits

Author SHA1 Message Date
Thomas FORGIONE c646b54915 Removed function in loop 2015-07-06 11:26:19 +02:00
Thomas FORGIONE c44c13e34a Added log module 2015-07-03 13:27:05 +02:00
Thomas FORGIONE f52761f638 Added stuff 2015-07-02 15:05:59 +02:00
Thomas FORGIONE bb938e5342 Indentation 2015-07-01 11:49:31 +02:00
Thomas FORGIONE fab183eaa7 A lot of cleaning... jshint likes me now ! 2015-07-01 10:14:15 +02:00
Thomas FORGIONE 09b8dad62b Cleaning, and build tools 2015-06-30 15:13:49 +02:00
Thomas FORGIONE e5e1513221 Cleaning 2015-06-29 15:41:18 +02:00
Thomas FORGIONE d8d1c54fed Removed logs 2015-06-29 11:22:41 +02:00
Thomas FORGIONE 84288fec8b Corrected a few bugs 2015-06-29 10:43:29 +02:00
Thomas FORGIONE 09f6c2028f Avoid multiple loading of same mesh (long operation) 2015-06-29 09:50:26 +02:00
Thomas FORGIONE 5ec0a152f5 I'm too good, progressive streaming with only frustum sent, and if
nothing, just stream
2015-06-26 09:22:32 +02:00
Thomas FORGIONE 5e445a8c28 Changed stuff and added doc 2015-06-23 15:31:23 +02:00
Thomas FORGIONE 6242e6f122 Some stuff 2015-06-23 14:05:40 +02:00
Thomas FORGIONE 5ba5f57261 Nice doc 2015-06-22 17:53:10 +02:00
Thomas FORGIONE 0a4c5d279c Corrected jsdoc keyword 2015-06-22 17:19:37 +02:00
Thomas FORGIONE e331e7de49 Nice doc 2015-06-22 17:18:56 +02:00
Thomas FORGIONE 8a9ee8c272 Corrected doc 2015-06-22 17:17:56 +02:00
Thomas FORGIONE e000ce6a34 Added doc on mesh.js 2015-06-22 17:12:24 +02:00
Thomas FORGIONE 567fa552d8 Corrected all bugs 2015-06-19 11:24:37 +02:00
Thomas FORGIONE f808aebe4f Principle of progressive streaming... needs octree now :s 2015-06-18 16:58:07 +02:00
Thomas FORGIONE fc77511d94 Changed stuff 2015-06-18 16:30:37 +02:00
Thomas FORGIONE 9c9232d57b Clean 2015-06-18 15:03:06 +02:00
Thomas FORGIONE 547162e9bb It seems to work now 2015-06-18 14:46:09 +02:00
Thomas FORGIONE b94725ab7c Improved progressive renderer... still bugged 2015-06-18 11:46:24 +02:00
Thomas FORGIONE bfca8ceab1 Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
2015-06-17 17:11:23 +02:00
Thomas FORGIONE 17bf548fef Improved performance in streaming 2015-06-16 16:35:43 +02:00
Thomas FORGIONE 5dfc5e4d4c Progressive loader seems finished 2015-06-16 15:14:43 +02:00
Thomas FORGIONE 21321a6ff7 ProgressiveLoader seems finished... I don't like the perfs :s 2015-06-16 14:33:54 +02:00
Thomas FORGIONE c6062e6a50 Added normals to the spheres, and improved ProgressiveLoader 2015-06-16 12:05:29 +02:00
Thomas FORGIONE f89e52dc5a A lot of work, cleaning streaming 2015-06-15 17:04:19 +02:00
Thomas FORGIONE bae2910216 Little stuff 2015-06-15 11:53:53 +02:00
Thomas FORGIONE f7490e00b0 Changed little stuff 2015-06-15 10:01:33 +02:00
Thomas FORGIONE 9f6f3dccac It seems that the ProgressiveLoader is working 2015-06-12 19:19:38 +02:00
Thomas FORGIONE 453d199c27 ObjLoader should now support textures correctly 2015-06-12 11:07:05 +02:00
Thomas FORGIONE 99019c217f Working on progressive loader that supports textures and materials 2015-06-11 17:22:37 +02:00
Thomas FORGIONE d399952097 Corrected bug in case of texture coords in loader 2015-06-11 11:09:25 +02:00
Thomas FORGIONE 70372f8ea2 Preparing support for textured mesh 2015-06-11 11:05:05 +02:00
Thomas FORGIONE e5e8f7d590 Improved server-side mesh streaming 2015-06-11 10:12:50 +02:00