Commit Graph

474 Commits

Author SHA1 Message Date
Thomas FORGIONE 77f7cd135b Added working and 403 stuff 2015-06-29 15:57:02 +02:00
Thomas FORGIONE e5e1513221 Cleaning 2015-06-29 15:41:18 +02:00
Thomas FORGIONE d8d1c54fed Removed logs 2015-06-29 11:22:41 +02:00
Thomas FORGIONE 84288fec8b Corrected a few bugs 2015-06-29 10:43:29 +02:00
Thomas FORGIONE 09f6c2028f Avoid multiple loading of same mesh (long operation) 2015-06-29 09:50:26 +02:00
Thomas FORGIONE 412f413e96 Struggled to correct a bug with my conf... this should work 2015-06-26 15:09:28 +02:00
Thomas FORGIONE ca2f7834cd Corrected mistake in metadadata 2015-06-26 11:13:30 +02:00
Thomas FORGIONE 9f481a70f6 Added favicon in metadata 2015-06-26 11:12:21 +02:00
Thomas FORGIONE e3263c1124 Favicon transparent 2015-06-26 11:09:28 +02:00
Thomas FORGIONE fab45382d3 Corrected bug in stream 2015-06-26 10:55:39 +02:00
Thomas FORGIONE 1cc58051bb Added favicon 2015-06-26 10:50:01 +02:00
Thomas FORGIONE 5ec0a152f5 I'm too good, progressive streaming with only frustum sent, and if
nothing, just stream
2015-06-26 09:22:32 +02:00
Thomas FORGIONE 741f23e03d Added form 2015-06-25 18:07:19 +02:00
Thomas FORGIONE 3c2599f29b Removed log for deploy (optimize space on the cloud) 2015-06-25 17:21:19 +02:00
Thomas FORGIONE e915fb58e7 Got rid of static_path...was a bad idea 2015-06-25 16:51:47 +02:00
Thomas FORGIONE 8308ce5ab7 corrected bug 2015-06-25 16:30:05 +02:00
Thomas FORGIONE d00bea6229 Corrected bugs in tutorial 2015-06-25 14:59:22 +02:00
Thomas FORGIONE 5c42c6c63d Updated tutorial 2015-06-25 14:40:11 +02:00
Thomas FORGIONE ff56af77b8 Corrected bug 2015-06-25 14:14:50 +02:00
Thomas FORGIONE 06e672bb22 Did stuff 2015-06-25 10:56:20 +02:00
Thomas FORGIONE 79b3b6cd75 Corrected bugs with static_path 2015-06-24 09:36:38 +02:00
Thomas FORGIONE 5e445a8c28 Changed stuff and added doc 2015-06-23 15:31:23 +02:00
Thomas FORGIONE 6242e6f122 Some stuff 2015-06-23 14:05:40 +02:00
Thomas FORGIONE 5ba5f57261 Nice doc 2015-06-22 17:53:10 +02:00
Thomas FORGIONE 0a4c5d279c Corrected jsdoc keyword 2015-06-22 17:19:37 +02:00
Thomas FORGIONE e331e7de49 Nice doc 2015-06-22 17:18:56 +02:00
Thomas FORGIONE 8a9ee8c272 Corrected doc 2015-06-22 17:17:56 +02:00
Thomas FORGIONE e000ce6a34 Added doc on mesh.js 2015-06-22 17:12:24 +02:00
Thomas FORGIONE ebc30a3bc5 Corrected bug on 404 2015-06-22 14:48:44 +02:00
Thomas FORGIONE 00bb56fee8 Corrected collision bug 2015-06-22 14:44:01 +02:00
Thomas FORGIONE ecee155751 Color of gun sight change when hovering element 2015-06-22 14:39:41 +02:00
Thomas FORGIONE 0ba03cdece Added warning before leaving the page 2015-06-22 14:08:11 +02:00
Thomas FORGIONE 0833727d96 Changed coeffs and did stuff 2015-06-22 10:09:52 +02:00
Thomas FORGIONE 55de96688b Improved database 2015-06-22 09:41:59 +02:00
Thomas FORGIONE 1662a9dd99 Corrected makefile 2015-06-19 17:48:40 +02:00
Thomas FORGIONE 38d2b1a4e0 PointerLock should now work correctly 2015-06-19 17:45:52 +02:00
Thomas FORGIONE 3b44c4fd64 Fixed size of container 2015-06-19 16:21:16 +02:00
Thomas FORGIONE d80def7547 Added link to sponza 2015-06-19 16:04:03 +02:00
Thomas FORGIONE 37d2cd6f5c Corrected all my bullshit... 2015-06-19 15:54:09 +02:00
Thomas FORGIONE f44e498604 Revert "Added pointerlock option to camera"
This reverts commit 29074e51e8.
2015-06-19 15:40:18 +02:00
Thomas FORGIONE 29074e51e8 Added pointerlock option to camera 2015-06-19 15:37:57 +02:00
Thomas FORGIONE 567fa552d8 Corrected all bugs 2015-06-19 11:24:37 +02:00
Thomas FORGIONE f808aebe4f Principle of progressive streaming... needs octree now :s 2015-06-18 16:58:07 +02:00
Thomas FORGIONE 0b4c01d3e0 Clean 2015-06-18 16:36:16 +02:00
Thomas FORGIONE ba144a7357 OBJ Files are now more in order 2015-06-18 16:35:04 +02:00
Thomas FORGIONE fc77511d94 Changed stuff 2015-06-18 16:30:37 +02:00
Thomas FORGIONE 9c9232d57b Clean 2015-06-18 15:03:06 +02:00
Thomas FORGIONE 547162e9bb It seems to work now 2015-06-18 14:46:09 +02:00
Thomas FORGIONE b94725ab7c Improved progressive renderer... still bugged 2015-06-18 11:46:24 +02:00
Thomas FORGIONE bfca8ceab1 Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
2015-06-17 17:11:23 +02:00