2016-11-22 11:55:13 +01:00
|
|
|
#!/usr/bin/env python3
|
|
|
|
|
|
|
|
import sys
|
|
|
|
import ctypes
|
|
|
|
import pygame
|
2016-11-22 16:49:36 +01:00
|
|
|
import argparse
|
|
|
|
import os
|
2016-11-22 17:17:37 +01:00
|
|
|
import math
|
2016-11-22 11:55:13 +01:00
|
|
|
|
|
|
|
from pygame.locals import *
|
|
|
|
from OpenGL.GL import *
|
|
|
|
from OpenGL.GLU import *
|
|
|
|
from OpenGL.GLUT import *
|
|
|
|
|
|
|
|
from conv3d.loadmodel import load_model
|
2016-11-22 17:17:37 +01:00
|
|
|
from conv3d.model import Vertex
|
2016-11-22 11:55:13 +01:00
|
|
|
|
2016-11-22 16:49:36 +01:00
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
WINDOW_WIDTH = 1024
|
|
|
|
WINDOW_HEIGHT = 768
|
|
|
|
|
|
|
|
x = -0.5
|
|
|
|
y = 0.5
|
|
|
|
width = 1
|
|
|
|
height = 1
|
|
|
|
|
2016-11-22 17:17:37 +01:00
|
|
|
class TrackBallControls:
|
|
|
|
def __init__(self):
|
|
|
|
self.vertex = Vertex()
|
|
|
|
self.theta = 0
|
|
|
|
|
|
|
|
def apply(self):
|
|
|
|
glRotatef(self.theta * 180 / math.pi, self.vertex.x, self.vertex.y, self.vertex.z)
|
|
|
|
|
|
|
|
def update(self, time = 10):
|
|
|
|
|
|
|
|
if not pygame.mouse.get_pressed()[0]:
|
|
|
|
return
|
|
|
|
|
|
|
|
coeff = 0.001
|
|
|
|
move = pygame.mouse.get_rel()
|
|
|
|
|
|
|
|
dV = Vertex(move[1] * time * coeff, move[0] * time * coeff, 0)
|
|
|
|
dTheta = dV.norm2()
|
|
|
|
|
|
|
|
if abs(dTheta) < 0.01:
|
|
|
|
return
|
|
|
|
|
|
|
|
dV.normalize()
|
|
|
|
|
|
|
|
cosT2 = math.cos(self.theta / 2)
|
|
|
|
sinT2 = math.sin(self.theta / 2)
|
|
|
|
cosDT2 = math.cos(dTheta / 2)
|
|
|
|
sinDT2 = math.sin(dTheta / 2)
|
|
|
|
|
|
|
|
A = cosT2 * sinDT2 * dV + cosDT2 * sinT2 * self.vertex + sinDT2 * sinT2 * Vertex.cross_product(dV, self.vertex)
|
|
|
|
|
|
|
|
self.theta = 2 * math.acos(cosT2 * cosDT2 - sinT2 * sinDT2 * Vertex.dot(dV, self.vertex))
|
|
|
|
|
|
|
|
self.vertex = A
|
|
|
|
self.vertex.normalize()
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
def init_frame():
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
|
|
|
glMatrixMode(GL_MODELVIEW)
|
|
|
|
glLoadIdentity()
|
2016-11-22 17:17:37 +01:00
|
|
|
gluLookAt(0,0,5,0,0,0,0,1,0)
|
2016-11-22 11:55:13 +01:00
|
|
|
|
2016-11-22 16:49:36 +01:00
|
|
|
def main(args):
|
2016-11-22 11:55:13 +01:00
|
|
|
|
2016-11-22 17:17:37 +01:00
|
|
|
controls = TrackBallControls()
|
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
pygame.init()
|
|
|
|
display = (WINDOW_WIDTH, WINDOW_HEIGHT)
|
|
|
|
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
|
|
|
|
|
|
|
|
# OpenGL init
|
|
|
|
glMatrixMode(GL_PROJECTION)
|
|
|
|
glLoadIdentity()
|
|
|
|
gluPerspective(45, (WINDOW_WIDTH / WINDOW_HEIGHT), 0.1, 50.0)
|
|
|
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
|
|
|
glEnable(GL_DEPTH_TEST)
|
|
|
|
glEnable(GL_CULL_FACE)
|
|
|
|
glEnable(GL_BLEND)
|
|
|
|
glClearColor(0, 0, 0, 0)
|
|
|
|
|
2016-11-22 15:13:35 +01:00
|
|
|
glLightfv(GL_LIGHT0, GL_POSITION, [10,5,7])
|
|
|
|
glEnable(GL_LIGHTING)
|
|
|
|
glEnable(GL_LIGHT0)
|
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
running = True
|
|
|
|
|
2016-11-22 16:49:36 +01:00
|
|
|
model = load_model(args.input)
|
2016-11-22 11:55:13 +01:00
|
|
|
|
|
|
|
while running:
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
|
|
|
quit()
|
|
|
|
elif event.type == pygame.KEYUP:
|
|
|
|
if event.key == pygame.K_ESCAPE:
|
|
|
|
pygame.quit()
|
|
|
|
quit()
|
2016-11-22 17:17:37 +01:00
|
|
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
|
|
|
pygame.mouse.get_rel()
|
2016-11-22 11:55:13 +01:00
|
|
|
|
|
|
|
init_frame()
|
2016-11-22 17:17:37 +01:00
|
|
|
|
|
|
|
glPushMatrix()
|
|
|
|
controls.apply()
|
2016-11-22 11:55:13 +01:00
|
|
|
model.gl_draw()
|
2016-11-22 17:17:37 +01:00
|
|
|
glPopMatrix()
|
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
glFlush()
|
|
|
|
pygame.display.flip()
|
2016-11-22 17:17:37 +01:00
|
|
|
|
|
|
|
# Update physics
|
|
|
|
controls.update()
|
|
|
|
|
2016-11-22 11:55:13 +01:00
|
|
|
pygame.time.wait(10)
|
|
|
|
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
2016-11-22 16:49:36 +01:00
|
|
|
parser = argparse.ArgumentParser()
|
|
|
|
parser.set_defaults(func=main)
|
|
|
|
parser.add_argument('-v', '--version', action='version', version='1.0')
|
|
|
|
parser.add_argument('-i', '--input', metavar='input', default=None, help='Input model')
|
|
|
|
args = parser.parse_args()
|
|
|
|
args.func(args)
|