Added simple modelviewer
This commit is contained in:
parent
589f12aeee
commit
967c5523a1
|
@ -0,0 +1,68 @@
|
|||
#!/usr/bin/env python3
|
||||
|
||||
import sys
|
||||
import ctypes
|
||||
import pygame
|
||||
|
||||
from pygame.locals import *
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from OpenGL.GLUT import *
|
||||
|
||||
from conv3d.loadmodel import load_model
|
||||
|
||||
WINDOW_WIDTH = 1024
|
||||
WINDOW_HEIGHT = 768
|
||||
|
||||
x = -0.5
|
||||
y = 0.5
|
||||
width = 1
|
||||
height = 1
|
||||
|
||||
def init_frame():
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
glMatrixMode(GL_MODELVIEW)
|
||||
glLoadIdentity()
|
||||
gluLookAt(5,5,5,0,0,0,0,1,0)
|
||||
|
||||
def main(args = {}):
|
||||
|
||||
pygame.init()
|
||||
display = (WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
|
||||
|
||||
# OpenGL init
|
||||
glMatrixMode(GL_PROJECTION)
|
||||
glLoadIdentity()
|
||||
gluPerspective(45, (WINDOW_WIDTH / WINDOW_HEIGHT), 0.1, 50.0)
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glEnable(GL_CULL_FACE)
|
||||
glEnable(GL_BLEND)
|
||||
glClearColor(0, 0, 0, 0)
|
||||
|
||||
running = True
|
||||
|
||||
model = load_model('./examples/cube.obj')
|
||||
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
quit()
|
||||
elif event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
pygame.quit()
|
||||
quit()
|
||||
|
||||
init_frame()
|
||||
model.gl_draw()
|
||||
glFlush()
|
||||
pygame.display.flip()
|
||||
pygame.time.wait(10)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
Loading…
Reference in New Issue