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Thomas Forgione ecb8c35ecc Fix parser 6 months ago
assets Export ply supports texture 6 years ago
d3 Fix parser 6 months ago
.gitignore Support multiple models 5 years ago
LICENSE Updated license 6 years ago Merge branch 'master' of 6 years ago Added up vector management 6 years ago Support multiple models 5 years ago


This project aims to be a simple, lightweight, and useful 3D model editor. For the moment, only obj, off, ply ascii and stl models are supported.

Feel free to open an issue if you find anything wrong in this.


A few utilities to manage 3D models :

  • that converts any type of model to any other
  • which is a simple script that renders a 3d model


This project is written in python 3. The script is made for needing nothing else than python. However, the script has a few dependencies, you'll need :

  • pip (to install the other dependencies) sudo apt-get install python3-pip for example
  • PIL sudo pip install pillow
  • numpy sudo pip install numpy
  • pygame sudo pip install pygame
  • PyOpenGL sudo pip install pyopengl


If you want to add a new format to this converter, it should be easy enough, you just have to create a python file in d3/model/formats that should :

  • be named after the format you want to add (e.g.
  • contain a function that tests if a filename is in the specified format (e.g. is_obj)
  • contain a parser class (e.g. OBJParser)
  • contain an exporter class (e.g. OBJExporter)

About the parser

The parser should inherit the ModelParser class in the module. The ModelParser class has everything needed to create a 3D model and render it.

About the exporter

The exporter should inherit the Exporter class in the module. It should have a constructor that takes a ModelParser has parameter and a __str__ method that should compute the export.


Here is the list of all the supported formats

  • Wavefront .obj
  • Stanford .ply
  • Object File Format .off
  • STL files .stl