Merge branch 'master' of github.com:tforgione/model-converter
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commit
43791483d8
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@ -24,6 +24,7 @@ dependencies, you'll need :
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- pip (to install the other dependencies) `sudo apt-get install python3-pip`
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for example
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- PIL `sudo pip install pillow`
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- numpy `sudo pip install numpy`
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- pygame `sudo pip install pygame`
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- PyOpenGL `sudo pip install pyopengl`
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@ -2,7 +2,6 @@ from ..basemodel import ModelParser, Exporter, Vertex, TexCoord, Normal, FaceVer
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from ..mesh import Material, MeshPart
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from functools import reduce
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import os.path
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import PIL.Image
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import sys
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@ -90,7 +89,11 @@ class MTLParser:
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elif first == 'Ks':
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self.current_mtl.Ks = Vertex().from_array(split)
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elif first == 'map_Kd':
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self.current_mtl.map_Kd = PIL.Image.open(os.path.join(os.path.dirname(self.parent.path), split[0]))
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try:
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import PIL.Image
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self.current_mtl.map_Kd = PIL.Image.open(os.path.join(os.path.dirname(self.parent.path), split[0]))
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except:
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pass
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def parse_file(self, path):
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@ -50,13 +50,16 @@ class Material:
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gl.glDisable(gl.GL_TEXTURE_2D)
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import PIL.Image
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Material.DEFAULT_MATERIAL=Material('')
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Material.DEFAULT_MATERIAL.Ka = 1.0
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Material.DEFAULT_MATERIAL.Kd = 0.0
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Material.DEFAULT_MATERIAL.Ks = 0.0
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Material.DEFAULT_MATERIAL.map_Kd = PIL.Image.new("RGBA", (1,1), "white")
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try:
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import PIL.Image
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Material.DEFAULT_MATERIAL.map_Kd = PIL.Image.new("RGBA", (1,1), "white")
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except:
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pass
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class MeshPart:
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def __init__(self, parent):
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18
viewer.py
18
viewer.py
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@ -6,13 +6,13 @@ import argparse
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import os
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import math
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from d3.model.tools import load_model
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from d3.geometry import Vector
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from d3.controls import TrackBallControls, OrbitControls
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from d3.camera import Camera
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from d3.shader import DefaultShader
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# Test dependencies
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try:
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import PIL
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except:
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print('You need to install PIL', file=sys.stderr)
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sys.exit(-1)
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try:
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import pygame as pg
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import pygame.locals as pgl
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@ -33,6 +33,12 @@ except:
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print('You need to install numpy', file=sys.stderr)
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sys.exit(-1)
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from d3.model.tools import load_model
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from d3.geometry import Vector
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from d3.controls import TrackBallControls, OrbitControls
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from d3.camera import Camera
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from d3.shader import DefaultShader
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WINDOW_WIDTH = 1024
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WINDOW_HEIGHT = 1024
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