model-converter-python/modelviewer.py

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#!/usr/bin/env python3
import sys
import ctypes
import pygame
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import argparse
import os
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from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from conv3d.loadmodel import load_model
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WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 768
x = -0.5
y = 0.5
width = 1
height = 1
def init_frame():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(5,5,5,0,0,0,0,1,0)
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def main(args):
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pygame.init()
display = (WINDOW_WIDTH, WINDOW_HEIGHT)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
# OpenGL init
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45, (WINDOW_WIDTH / WINDOW_HEIGHT), 0.1, 50.0)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glEnable(GL_BLEND)
glClearColor(0, 0, 0, 0)
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glLightfv(GL_LIGHT0, GL_POSITION, [10,5,7])
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
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running = True
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model = load_model(args.input)
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while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
init_frame()
model.gl_draw()
glFlush()
pygame.display.flip()
pygame.time.wait(10)
if __name__ == '__main__':
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parser = argparse.ArgumentParser()
parser.set_defaults(func=main)
parser.add_argument('-v', '--version', action='version', version='1.0')
parser.add_argument('-i', '--input', metavar='input', default=None, help='Input model')
args = parser.parse_args()
args.func(args)