Thomas FORGIONE
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bfca8ceab1
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Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
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2015-06-17 17:11:23 +02:00 |
Thomas FORGIONE
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17bf548fef
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Improved performance in streaming
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2015-06-16 16:35:43 +02:00 |
Thomas FORGIONE
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5dfc5e4d4c
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Progressive loader seems finished
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2015-06-16 15:14:43 +02:00 |
Thomas FORGIONE
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21321a6ff7
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ProgressiveLoader seems finished... I don't like the perfs :s
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2015-06-16 14:33:54 +02:00 |
Thomas FORGIONE
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c6062e6a50
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Added normals to the spheres, and improved ProgressiveLoader
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2015-06-16 12:05:29 +02:00 |
Thomas FORGIONE
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f89e52dc5a
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A lot of work, cleaning streaming
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2015-06-15 17:04:19 +02:00 |
Thomas FORGIONE
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5fca88ea8f
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Cleaning
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2015-06-15 09:40:30 +02:00 |
Thomas FORGIONE
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27f4366c7a
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Added log
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2015-06-12 19:28:56 +02:00 |
Thomas FORGIONE
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9f6f3dccac
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It seems that the ProgressiveLoader is working
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2015-06-12 19:19:38 +02:00 |
Thomas FORGIONE
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f2001e2bfa
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Corrected some bugs
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2015-06-12 11:15:01 +02:00 |
Thomas FORGIONE
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453d199c27
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ObjLoader should now support textures correctly
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2015-06-12 11:07:05 +02:00 |
Thomas FORGIONE
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99019c217f
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Working on progressive loader that supports textures and materials
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2015-06-11 17:22:37 +02:00 |
Thomas FORGIONE
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e5e8f7d590
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Improved server-side mesh streaming
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2015-06-11 10:12:50 +02:00 |
Thomas FORGIONE
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34b312ae3b
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Optimization attempt
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2015-06-10 14:48:11 +02:00 |
Thomas FORGIONE
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0272477503
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Stream int instead of strings (I hope)
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2015-06-10 14:31:16 +02:00 |
Thomas FORGIONE
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44939959f6
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Put in some async
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2015-06-10 12:00:57 +02:00 |
Thomas FORGIONE
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821ca9ef10
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Cleaning
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2015-06-10 11:59:02 +02:00 |
Thomas FORGIONE
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595301bc4d
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Progressive by buffer
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2015-06-10 11:50:47 +02:00 |
Thomas FORGIONE
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73371aa42f
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Improved progressive sphere
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2015-06-10 11:24:59 +02:00 |
Thomas FORGIONE
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530c5ac6b7
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Revert "Tried something"
This reverts commit 43581418d7 .
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2015-06-09 17:54:38 +02:00 |
Thomas FORGIONE
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43581418d7
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Tried something
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2015-06-09 17:49:33 +02:00 |
Thomas FORGIONE
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4dd6261bb5
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Added progressive streaming
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2015-06-09 17:36:21 +02:00 |