Commit Graph

22 Commits

Author SHA1 Message Date
Thomas FORGIONE bfca8ceab1 Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
2015-06-17 17:11:23 +02:00
Thomas FORGIONE 17bf548fef Improved performance in streaming 2015-06-16 16:35:43 +02:00
Thomas FORGIONE 5dfc5e4d4c Progressive loader seems finished 2015-06-16 15:14:43 +02:00
Thomas FORGIONE 21321a6ff7 ProgressiveLoader seems finished... I don't like the perfs :s 2015-06-16 14:33:54 +02:00
Thomas FORGIONE c6062e6a50 Added normals to the spheres, and improved ProgressiveLoader 2015-06-16 12:05:29 +02:00
Thomas FORGIONE f89e52dc5a A lot of work, cleaning streaming 2015-06-15 17:04:19 +02:00
Thomas FORGIONE 5fca88ea8f Cleaning 2015-06-15 09:40:30 +02:00
Thomas FORGIONE 27f4366c7a Added log 2015-06-12 19:28:56 +02:00
Thomas FORGIONE 9f6f3dccac It seems that the ProgressiveLoader is working 2015-06-12 19:19:38 +02:00
Thomas FORGIONE f2001e2bfa Corrected some bugs 2015-06-12 11:15:01 +02:00
Thomas FORGIONE 453d199c27 ObjLoader should now support textures correctly 2015-06-12 11:07:05 +02:00
Thomas FORGIONE 99019c217f Working on progressive loader that supports textures and materials 2015-06-11 17:22:37 +02:00
Thomas FORGIONE e5e8f7d590 Improved server-side mesh streaming 2015-06-11 10:12:50 +02:00
Thomas FORGIONE 34b312ae3b Optimization attempt 2015-06-10 14:48:11 +02:00
Thomas FORGIONE 0272477503 Stream int instead of strings (I hope) 2015-06-10 14:31:16 +02:00
Thomas FORGIONE 44939959f6 Put in some async 2015-06-10 12:00:57 +02:00
Thomas FORGIONE 821ca9ef10 Cleaning 2015-06-10 11:59:02 +02:00
Thomas FORGIONE 595301bc4d Progressive by buffer 2015-06-10 11:50:47 +02:00
Thomas FORGIONE 73371aa42f Improved progressive sphere 2015-06-10 11:24:59 +02:00
Thomas FORGIONE 530c5ac6b7 Revert "Tried something"
This reverts commit 43581418d7.
2015-06-09 17:54:38 +02:00
Thomas FORGIONE 43581418d7 Tried something 2015-06-09 17:49:33 +02:00
Thomas FORGIONE 4dd6261bb5 Added progressive streaming 2015-06-09 17:36:21 +02:00