22 Commits

Author SHA1 Message Date
Thomas FORGIONE
bfca8ceab1 Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
2015-06-17 17:11:23 +02:00
Thomas FORGIONE
17bf548fef Improved performance in streaming 2015-06-16 16:35:43 +02:00
Thomas FORGIONE
5dfc5e4d4c Progressive loader seems finished 2015-06-16 15:14:43 +02:00
Thomas FORGIONE
21321a6ff7 ProgressiveLoader seems finished... I don't like the perfs :s 2015-06-16 14:33:54 +02:00
Thomas FORGIONE
c6062e6a50 Added normals to the spheres, and improved ProgressiveLoader 2015-06-16 12:05:29 +02:00
Thomas FORGIONE
f89e52dc5a A lot of work, cleaning streaming 2015-06-15 17:04:19 +02:00
Thomas FORGIONE
5fca88ea8f Cleaning 2015-06-15 09:40:30 +02:00
Thomas FORGIONE
27f4366c7a Added log 2015-06-12 19:28:56 +02:00
Thomas FORGIONE
9f6f3dccac It seems that the ProgressiveLoader is working 2015-06-12 19:19:38 +02:00
Thomas FORGIONE
f2001e2bfa Corrected some bugs 2015-06-12 11:15:01 +02:00
Thomas FORGIONE
453d199c27 ObjLoader should now support textures correctly 2015-06-12 11:07:05 +02:00
Thomas FORGIONE
99019c217f Working on progressive loader that supports textures and materials 2015-06-11 17:22:37 +02:00
Thomas FORGIONE
e5e8f7d590 Improved server-side mesh streaming 2015-06-11 10:12:50 +02:00
Thomas FORGIONE
34b312ae3b Optimization attempt 2015-06-10 14:48:11 +02:00
Thomas FORGIONE
0272477503 Stream int instead of strings (I hope) 2015-06-10 14:31:16 +02:00
Thomas FORGIONE
44939959f6 Put in some async 2015-06-10 12:00:57 +02:00
Thomas FORGIONE
821ca9ef10 Cleaning 2015-06-10 11:59:02 +02:00
Thomas FORGIONE
595301bc4d Progressive by buffer 2015-06-10 11:50:47 +02:00
Thomas FORGIONE
73371aa42f Improved progressive sphere 2015-06-10 11:24:59 +02:00
Thomas FORGIONE
530c5ac6b7 Revert "Tried something"
This reverts commit 43581418d748ab6a6311a8ab62ec3acfe6a8c527.
2015-06-09 17:54:38 +02:00
Thomas FORGIONE
43581418d7 Tried something 2015-06-09 17:49:33 +02:00
Thomas FORGIONE
4dd6261bb5 Added progressive streaming 2015-06-09 17:36:21 +02:00