3d-interface/static/js/prototype/main.js

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JavaScript
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var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras = new CameraContainer();
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
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var canvas;
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var ctx2d;
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var loader;
var main_section = document.getElementById('main-section');
var offset = function() {
return
document.getElementById('nav').offsetHeight
+ document.getElementById('main-div').offsetHeight;
}
console.log(document.getElementById('main-div').offsetHeight);
var container_size = {
width: function() { return main_section.clientWidth; },
height: function() {
return main_section.clientHeight
- document.getElementById('nav').offsetHeight
- document.getElementById('main-div').offsetHeight;
}
};
console.log(container_size.width(), container_size.height());
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var prev = {x:0, y:0, go:false};
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var showArrows = true;
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var beenFullscreen = false;
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init();
animate();
function init() {
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// Collidable objects to prevent camera from traversing objects
var collidableObjects = new Array();
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document.getElementById('full').onclick = fullscreen;
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// Add the listener on the button
document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
var fullarrow = document.getElementById('fullarrow');
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fullarrow.onchange = function() {
cameras.map(function(camera) {
if (camera instanceof FixedCamera) {
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camera.fullArrow = fullarrow.checked;
}
});
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}
var collisions = document.getElementById('collisions');
collisions.onchange = function() {
cameras.mainCamera().collisions = collisions.checked;
}
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var showarrows = document.getElementById('showarrows');
showarrows.onchange = function() {
showArrows = showarrows.checked;
}
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// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height() + 'px';
container.style.width = container_size.width() + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true});
renderer.setSize(container_size.width(), container_size.height());
// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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canvas = document.createElement('canvas');
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canvas.style.position ="absolute";
canvas.style.cssFloat = 'top-left';
canvas.width = container_size.width();
canvas.height = container_size.height();
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ctx2d = canvas.getContext('2d');
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ctx2d.lineWidth = 1;
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// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// Create stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
container.appendChild( stats.domElement );
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container.appendChild(canvas);
container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.reset();
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scene.add(camera1);
cameras.push(camera1);
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var loader = new THREE.OBJMTLLoader();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.OBJMTLLoader();
loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
static_path + 'data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.material.side = THREE.DoubleSide;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
object.material.transparent = true;
}
}
});
}, onProgress, onError );
loader.load( static_path + 'data/first/Floor 1.obj',
static_path + 'data/first/Floor 1.mtl',
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function ( object ) {
object.position.z -= 10.9;
object.position.y += 0.555;
object.position.x += 3.23;
var theta = 0.27;
object.rotation.y = Math.PI - theta;
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
// object.geometry.computeVertexNormals();
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object.raycastable = true;
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
object.material.transparent = true;
}
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}
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});
}, onProgress, onError );
loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
static_path + 'data/bobomb/bobomb battlefeild.mtl',
function ( object ) {
// object.position.z -= 10.9;
// object.position.y += 0.555;
// object.position.x += 3.23;
var theta = 0.27;
object.rotation.y = Math.PI - theta;
object.up = new THREE.Vector3(0,0,1);
collidableObjects.push(object);
scene.add(object);
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.material.side = THREE.DoubleSide;
console.log(object.geometry.vertices.length);
object.geometry.mergeVertices();
object.geometry.computeVertexNormals();
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
object.material.transparent = true;
}
}
});
}, onProgress, onError );
loader.load( static_path + 'data/star/GrandStar.obj',
static_path + 'data/star/GrandStar.mtl',
function ( object ) {
object.position.z -= 10.9;
object.position.y += 0.555;
object.position.x += 3.23;
var theta = 0.27;
object.rotation.y = Math.PI - theta;
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
collidableObjects.push(object);
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.scale.set(0.005,0.005,0.005);
object.position.x = 13;
object.position.z = -35;
object.position.y = 30;
object.rotation.z = Math.PI/2;
object.rotation.x = Math.PI/2;
object.rotation.y = Math.PI;
object.material.side = THREE.DoubleSide;
object.geometry.mergeVertices();
object.geometry.computeVertexNormals();
object.raycastable = true;
}
});
}, onProgress, onError );
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createCamera(
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
);
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createCamera(
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new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
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);
createCamera(
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
);
createCamera(
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
);
createCamera(
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
);
createCamera(
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
);
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window.addEventListener('resize', onWindowResize, false);
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container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
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container.addEventListener('mousemove', updateMouse, false);
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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camera1.collidableObjects = collidableObjects;
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// Load the scene
loadScene();
}
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function fullscreen() {
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if (!beenFullscreen) {
beenFullscreen = true;
alert('To quit fullscren mode, type ESC key');
}
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container.style.position = "absolute";
container.style.cssFloat = "top-left";
container.style.top = "0px";
container.style.bottom = "0px";
container.style.left = "0px";
container.style.right = "0px";
container.style.width="";
container.style.height="";
container.style.overflow = "hidden";
canvas.style.position = "absolute";
canvas.style.cssFloat = "top-left";
canvas.style.top = "0px";
canvas.style.bottom = "0px";
canvas.style.left = "0px";
canvas.style.right = "0px";
canvas.width=window.innerWidth;
canvas.height=window.innerHeight;
canvas.style.overflow = "hidden";
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onWindowResize();
}
function stopFullscreen() {
container.style.position = "";
container.style.cssFloat = "";
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
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container.style.overflow = "";
// canvas.style.position = "";
// canvas.style.cssFloat = "";
canvas.style.top = "";
canvas.style.bottom = "";
canvas.style.left = "";
canvas.style.right = "";
canvas.width = container_size.width();
canvas.height = container_size.height();
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// canvas.style.overflow = "";
onWindowResize();
}
function log() {
console.log(container.style.width);
}
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function createCamera(position, target) {
var camera = new FixedCamera(
50,
container_size.width() / container_size.height(),
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1,
100000,
position,
target
);
camera.addToScene(scene);
cameras.push(camera);
}
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function loadScene() {
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}
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function render() {
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updateMouse();
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var transform = showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof FixedCamera) {
transform(camera);
camera.traverse(function(elt) {
elt.raycastable = showArrows;
});
}
});
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cameras.updateMainCamera();
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cameras.update(cameras.mainCamera());
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cameras.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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// Clear canvas
canvas.width = canvas.width;
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width = container_size.width() / 5;
height = container_size.height() / 5;
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left = prev.x - width/2;
bottom = renderer.domElement.height - prev.y + height/5;
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if (prev.go) {
// Hide arrows
cameras.map(function(camera) { if (camera instanceof FixedCamera) hide(camera); });
width = Math.floor(container_size.width() / 5);
height = Math.floor(container_size.height() / 5);
left = Math.floor(prev.x - width/2);
bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
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// Draw border
var can_bottom = container_size.height() - bottom - height ;
ctx2d.strokeStyle = "#ffffff";
ctx2d.beginPath();
ctx2d.moveTo(left-1, can_bottom);
ctx2d.lineTo(left-1, can_bottom + height);
ctx2d.lineTo(left + width-1, can_bottom + height);
ctx2d.lineTo(left + width-1, can_bottom);
ctx2d.closePath();
ctx2d.stroke();
ctx2d.strokeStyle = "#000000";
ctx2d.beginPath();
ctx2d.moveTo(left, can_bottom + 1);
ctx2d.lineTo(left, can_bottom + height - 1);
ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
ctx2d.lineTo(left + width - 2, can_bottom+1);
ctx2d.closePath();
ctx2d.stroke();
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// Do render in previsualization
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prev.camera.look();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest (true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, prev.camera);
}
}
function animate() {
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
stats.begin();
render();
stats.end();
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}
function onWindowResize() {
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
canvas.width = container_size.width();
canvas.height = container_size.height();
renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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render();
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}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
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function updateMouse(event) {
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if (event !== undefined) {
mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
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}
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var hovered = pointedCamera(event);
if (hovered !== undefined) {
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prev.x = mouse.x;
prev.y = mouse.y;
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prev.camera = hovered;
prev.go = true;
} else {
prev.go = false;
}
}
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function click(event) {
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var newCamera = pointedCamera(event);
if (newCamera !== undefined)
cameras.mainCamera().move(newCamera);
}
function pointedCamera(event) {
var returnCamera;
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var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
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var camera = cameras.mainCamera();
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var vector = new THREE.Vector3(x, y, 0.5);
vector.unproject(camera);
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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var intersects = raycaster.intersectObjects(scene.children, true);
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if ( intersects.length > 0 ) {
var minDistance;
var bestIndex;
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// Looking for cameras
for (i in intersects) {
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if (intersects[i].object.raycastable) {
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
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if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
minDistance = intersects[i].distance;
bestIndex = i;
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}
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}
}
}
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
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return cameras.getById(intersects[bestIndex].object.parent.id);
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}
}
}
}