Options for collision
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@ -52,6 +52,8 @@ var PointerCamera = function() {
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listenerTarget.addEventListener('mousemove', onMouseMove, false);
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listenerTarget.addEventListener('mouseup', onMouseUp, false);
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listenerTarget.addEventListener('mouseout', onMouseUp, false);
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this.collisions = true;
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}
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PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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PointerCamera.prototype.constructor = PointerCamera;
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@ -137,7 +139,7 @@ PointerCamera.prototype.update = function() {
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if (this.moveLeft) direction.add(Tools.mul(left, speed));
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if (this.moveRight) direction.sub(Tools.mul(left, speed));
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if (!this.isColliding(direction)) {
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if (!this.collisions || !this.isColliding(direction)) {
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this.position.add(direction);
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}
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@ -16,7 +16,10 @@
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the camera at anytime by clicking on the reset button.
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</p>
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<button id="reset" style="margin-bottom:10px">Reset camera</button>
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<button id="fullarrow" style="margin-bottom:10px">Full arrow</button>
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<input type="checkbox" id="fullarrow" style="margin-bottom:10px">
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<label for="fullarrow">Full arrow</label>
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<input type="checkbox" id="collisions" style="margin-bottom:10px" checked>
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<label for="collisions">Collisions</label>
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<div style="border-width:1px; border-style: solid;" id="container"></div>
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#
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</section>
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@ -22,19 +22,18 @@ function init() {
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// Add the listener on the button
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document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
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var fullarrow = document.getElementById('fullarrow');
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fullarrow.onclick = function() {
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if (fullarrow.innerHTML === 'Full arrow') {
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fullarrow.innerHTML = "Half arrow";
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} else {
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fullarrow.innerHTML = "Full arrow";
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}
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fullarrow.onchange = function() {
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cameras.map(function(camera) {
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if (camera instanceof FixedCamera) {
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camera.fullArrow = !camera.fullArrow;
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camera.fullArrow = fullarrow.checked;
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}
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});
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};
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}
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var collisions = document.getElementById('collisions');
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collisions.onchange = function() {
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cameras.mainCamera().collisions = collisions.checked;
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}
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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