Corrected bug
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@ -19,7 +19,7 @@ function init() {
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer = new THREE.WebGLRenderer({alpha:true});
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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// renderer.setClearColor(0x000000);
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@ -130,7 +130,7 @@ function loadScene() {
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// I am pretty good
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(function(i) {
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var new_id;
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loader.load('/data/spheres/' + (i+1) + '.obj', function (object) {
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loader.load('/data/spheres/' + (2*i+2) + '.obj', function (object) {
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object.traverse(function (child) {
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if (child instanceof THREE.Mesh ) {
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child.material.color.setHex(colors[i]);
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@ -216,7 +216,7 @@ function click(event) {
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// Looking for objects
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for (o in objects) {
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if ( intersects[bestIndex].object.id == objects[o].id) {
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if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
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cameras.get(0).move(cameras.get(objects[o].seen_by[0]));
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break;
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}
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