Corrected errors and added stats in rendering of prototype
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Deny from all
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// stats.js - http://github.com/mrdoob/stats.js
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var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
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i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div");
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k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display=
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"block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:12,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height=
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a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};"object"===typeof module&&(module.exports=Stats);
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@ -6,6 +6,7 @@ var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var loader;
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@ -23,12 +24,20 @@ function init() {
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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// renderer.setClearColor(0x000000);
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document.getElementById('container').appendChild(renderer.domElement);
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// Create stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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container.appendChild( stats.domElement );
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0x999999);
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directional_light.position.set(1, 0.5, 1).normalize();
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@ -157,10 +166,12 @@ function animate() {
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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stats.begin();
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cameras.update();
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cameras.look();
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renderer.render(scene, cameras.mainCamera());
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stats.end();
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}
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function onWindowResize() {
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@ -12,4 +12,5 @@
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<script src="/js/BufferGeometryToGeometry.js"></script>
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<script src="/js/PointerCamera.js"></script>
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<script src="/js/CameraContainer.js"></script>
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<script src="/js/three/stats.min.js"></script>
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#
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