model-converter-python/README.md

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# model-converter
This project aims to be a simple, lightweight, and useful 3D model editor.
For the moment, only `obj`, `off`, `ply` ascii and `stl` models are supported.
Feel free to open an issue if you find anything wrong in this.
- [Scripts](#scripts)
- [Install](#install)
- [Contributing](#contributing)
- [List of all supported formats](#formats)
# Scripts
A few utilities to manage 3D models :
- `convert.py` that converts any type of model to any other
- `viewer.py` which is a simple script that renders a 3d model
# Install
This project is written in python 3. The `convert.py` script is made for
needing nothing else than python. However, the `viewer.py` script has a few
dependencies, you'll need :
- pip (to install the other dependencies) `sudo apt-get install python3-pip`
for example
- PIL `sudo pip install pillow`
- numpy `sudo pip install numpy`
- pygame `sudo pip install pygame`
- PyOpenGL `sudo pip install pyopengl`
## Contributing
If you want to add a new format to this converter, it should be easy enough,
you just have to create a python file in `d3/model/formats` that should :
- be named after the format you want to add (e.g. `obj.py`)
- contain a function that tests if a filename is in the specified format (e.g. `is_obj`)
- contain a parser class (e.g. `OBJParser`)
- contain an exporter class (e.g. `OBJExporter`)
### About the parser
The parser should inherit the `ModelParser` class in the `basemodel.py` module.
The `ModelParser` class has everything needed to create a 3D model and render it.
### About the exporter
The exporter should inherit the `Exporter` class in the `basemodel.py` module.
It should have a constructor that takes a `ModelParser` has parameter and a
`__str__` method that should compute the export.
## Formats
Here is the list of all the supported formats
- Wavefront `.obj`
- Stanford `.ply`
- Object File Format `.off`
- STL files `.stl`