Removed shaders, textures are now supported

This commit is contained in:
Thomas FORGIONE
2016-11-29 15:40:30 +01:00
parent 1f40684cff
commit e38fdcc2c4
7 changed files with 228 additions and 103 deletions

View File

@@ -10,5 +10,6 @@ void main() {
vec3 ambientFactor = ambientLight;
vec3 lambertFactor = max(vec3(0.0,0.0,0.0), dot(directionnalLight, fNormal) * directionnalLightFactor);
vec4 texel = texture2D(tex, gl_TexCoord[0].xy);
gl_FragColor = vec4(ambientFactor + lambertFactor, 1.0);
}

View File

@@ -1,6 +1,8 @@
varying vec3 fNormal;
varying vec4 fTexCoord;
void main() {
fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}