Start to work on textures
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bba3c672db
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@ -9,18 +9,18 @@ Normal = Vertex
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TexCoord = Vertex
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class FaceVertex:
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def __init__(self, vertex = None, texture = None, normal = None):
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def __init__(self, vertex = None, tex_coord = None, normal = None):
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self.vertex = vertex
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self.texture = texture
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self.tex_coord = tex_coord
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self.normal = normal
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def from_array(self, arr):
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self.vertex = int(arr[0]) if len(arr) > 0 else None
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try:
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self.texture = int(arr[1]) if len(arr) > 1 else None
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self.tex_coord = int(arr[1]) if len(arr) > 1 else None
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except:
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self.texture = None
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self.tex_coord = None
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try:
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self.normal = int(arr[2]) if len(arr) > 2 else None
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@ -30,11 +30,11 @@ class FaceVertex:
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return self
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class Face:
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def __init__(self, a = None, b = None, c = None, mtl = None):
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def __init__(self, a = None, b = None, c = None, material = None):
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self.a = a
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self.b = b
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self.c = c
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self.mtl = mtl
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self.material = material
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# Expects array of array
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def from_array(self, arr):
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@ -89,12 +89,6 @@ class ModelParser:
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line = line.rstrip()
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self.parse_line(line)
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for material in self.mtl.materials:
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print(material.name)
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print('\tKa ' + str(material.Ka))
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print('\tKd ' + str(material.Kd))
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print('\tKs ' + str(material.Ks))
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def draw(self):
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import OpenGL.GL as gl
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@ -158,6 +152,7 @@ class ModelParser:
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# Build VBO
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v = []
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n = []
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t = []
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for face in self.faces:
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v1 = self.vertices[face.a.vertex]
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@ -171,8 +166,15 @@ class ModelParser:
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n3 = self.normals[face.c.normal]
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n += [[n1.x, n1.y, n1.z], [n2.x, n2.y, n2.z], [n3.x, n3.y, n3.z]]
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self.vertex_vbo = vbo.VBO(array(v, 'f'))
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self.normal_vbo = vbo.VBO(array(n, 'f'))
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if face.a.tex_coord is not None:
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t1 = self.tex_coords[face.a.tex_coord]
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t2 = self.tex_coords[face.b.tex_coord]
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t3 = self.tex_coords[face.c.tex_coord]
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t += [[t1.x, t1.y], [t2.x, t2.y], [t3.x, t3.y]]
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self.vertex_vbo = vbo.VBO(array(v, 'f'))
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self.normal_vbo = vbo.VBO(array(n, 'f'))
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self.texture_vbo = vbo.VBO(array(t, 'f'))
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def generate_vertex_normals(self):
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self.normals = [Normal() for i in self.vertices]
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@ -13,7 +13,7 @@ class OBJParser(ModelParser):
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def __init__(self):
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super().__init__()
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self.mtl = None
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self.current_material = None
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def parse_line(self, string):
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if string == '':
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@ -24,7 +24,7 @@ class OBJParser(ModelParser):
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split = split[1:]
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if first == 'usemtl':
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self.currentMaterial = split[0]
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self.current_material = split[0]
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elif first == 'mtllib':
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path = os.path.join(os.path.dirname(self.path), split[0])
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self.mtl = MTLParser(self)
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@ -43,7 +43,9 @@ class OBJParser(ModelParser):
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if splits[i][j] is not '':
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splits[i][j] = int(splits[i][j]) - 1
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self.add_face(Face().from_array(splits))
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face = Face().from_array(splits)
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face.material = self.current_material
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self.add_face(face)
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class MTLParser:
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