Cleaned camera
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								d3/camera.py
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								d3/camera.py
									
									
									
									
									
								
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from .geometry import Vector
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					from .geometry import Vector
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from OpenGL.GL import *
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					import OpenGL.GLU as glu
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from OpenGL.GLU import *
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class Camera:
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					class Camera:
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    def __init__(self, position = None, target = None, up = None):
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					    """Simple 3D camera
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        self.position = Vector() if position is None else position
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					    """
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        self.target = Vector() if target is None else target
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					    def __init__(self, position = Vector(1.0,0.0,0.0), target = Vector(), up = Vector(0.0,1.0,0.0)):
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        self.up = Vector(0.0,1.0,0.0) if up is None else target
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					        """Creates a simple camera
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					        :param position: center of the camera
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					        :param target: point where the camera is looking
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					        :param up: up vector of the camera
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					        """
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					        self.position = position
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					        self.target = target
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					        self.up = up
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    def look(self):
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					    def look(self):
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        gluLookAt(
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					        """Sets the model view matrix of OpenGL
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					        Simply calls the gluLookAt function
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					        """
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					        glu.gluLookAt(
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            self.position.x, self.position.y, self.position.z,
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					            self.position.x, self.position.y, self.position.z,
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            self.target.x, self.target.y, self.target.z,
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					            self.target.x, self.target.y, self.target.z,
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            self.up.x, self.up.y, self.up.z)
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					            self.up.x, self.up.y, self.up.z)
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