Cleaned Shader class

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Thomas FORGIONE 2017-01-18 13:57:59 +01:00
parent 9e7d4be17c
commit d99ade3f7b
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GPG Key ID: 2A210FFC062E00C3
2 changed files with 24 additions and 10 deletions

View File

@ -4,16 +4,22 @@ dir_path = os.path.dirname(os.path.realpath(__file__))
import OpenGL.GL as gl
import OpenGL.GL.shaders as sh
class DefaultShader:
default_vertex_path = dir_path + '/../assets/shaders/shader.vert'
default_fragment_path = dir_path + '/../assets/shaders/shader.frag'
def __init__(self, vertex_path = None, fragment_path = None):
class Shader:
"""Shader
if vertex_path is None:
vertex_path = dir_path + '/../assets/shaders/shader.vert'
if fragment_path is None:
fragment_path = dir_path + '/../assets/shaders/shader.frag'
Loads, compile and binds the shader that are in the assets/shaders
directory
"""
def __init__(self, vertex_path = default_vertex_path, fragment_path = default_fragment_path):
"""Creates a shader object, and compile it
:param vertex_path: path to the vertex shader
:param fragment_path: path to the fragment shader
"""
with open(vertex_path) as f:
self.vertex_src = f.read()
@ -23,17 +29,25 @@ class DefaultShader:
self.compile_shaders()
self.compile_program()
def compile_shaders(self):
""" Compiles the shader
"""
self.vertex_shader = sh.compileShader(self.vertex_src, gl.GL_VERTEX_SHADER)
self.fragment_shader = sh.compileShader(self.fragment_src, gl.GL_FRAGMENT_SHADER)
def compile_program(self):
"""Compile the shader program
The shaders must be compiled
"""
self.program = sh.compileProgram(self.vertex_shader, self.fragment_shader)
def bind(self):
"""Bind the current shader to the OpenGL context
"""
gl.glUseProgram(self.program)
def unbind(self):
"""Reset OpenGL shader to 0
"""
gl.glUseProgram(0)
pass

View File

@ -37,7 +37,7 @@ from d3.model.tools import load_model
from d3.geometry import Vector
from d3.controls import TrackBallControls, OrbitControls
from d3.camera import Camera
from d3.shader import DefaultShader
from d3.shader import Shader
WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 1024
@ -112,7 +112,7 @@ def main(args):
log(' done!\nGenerating vbos...', file=sys.stderr, end='')
model.generate_vbos()
shader = DefaultShader()
shader = Shader()
log(' Done!\nReady!', file=sys.stderr)