Start to work on textures
This commit is contained in:
parent
bba3c672db
commit
1f40684cff
|
@ -9,18 +9,18 @@ Normal = Vertex
|
|||
TexCoord = Vertex
|
||||
|
||||
class FaceVertex:
|
||||
def __init__(self, vertex = None, texture = None, normal = None):
|
||||
def __init__(self, vertex = None, tex_coord = None, normal = None):
|
||||
self.vertex = vertex
|
||||
self.texture = texture
|
||||
self.tex_coord = tex_coord
|
||||
self.normal = normal
|
||||
|
||||
def from_array(self, arr):
|
||||
self.vertex = int(arr[0]) if len(arr) > 0 else None
|
||||
|
||||
try:
|
||||
self.texture = int(arr[1]) if len(arr) > 1 else None
|
||||
self.tex_coord = int(arr[1]) if len(arr) > 1 else None
|
||||
except:
|
||||
self.texture = None
|
||||
self.tex_coord = None
|
||||
|
||||
try:
|
||||
self.normal = int(arr[2]) if len(arr) > 2 else None
|
||||
|
@ -30,11 +30,11 @@ class FaceVertex:
|
|||
return self
|
||||
|
||||
class Face:
|
||||
def __init__(self, a = None, b = None, c = None, mtl = None):
|
||||
def __init__(self, a = None, b = None, c = None, material = None):
|
||||
self.a = a
|
||||
self.b = b
|
||||
self.c = c
|
||||
self.mtl = mtl
|
||||
self.material = material
|
||||
|
||||
# Expects array of array
|
||||
def from_array(self, arr):
|
||||
|
@ -89,12 +89,6 @@ class ModelParser:
|
|||
line = line.rstrip()
|
||||
self.parse_line(line)
|
||||
|
||||
for material in self.mtl.materials:
|
||||
print(material.name)
|
||||
print('\tKa ' + str(material.Ka))
|
||||
print('\tKd ' + str(material.Kd))
|
||||
print('\tKs ' + str(material.Ks))
|
||||
|
||||
def draw(self):
|
||||
|
||||
import OpenGL.GL as gl
|
||||
|
@ -158,6 +152,7 @@ class ModelParser:
|
|||
# Build VBO
|
||||
v = []
|
||||
n = []
|
||||
t = []
|
||||
|
||||
for face in self.faces:
|
||||
v1 = self.vertices[face.a.vertex]
|
||||
|
@ -171,8 +166,15 @@ class ModelParser:
|
|||
n3 = self.normals[face.c.normal]
|
||||
n += [[n1.x, n1.y, n1.z], [n2.x, n2.y, n2.z], [n3.x, n3.y, n3.z]]
|
||||
|
||||
if face.a.tex_coord is not None:
|
||||
t1 = self.tex_coords[face.a.tex_coord]
|
||||
t2 = self.tex_coords[face.b.tex_coord]
|
||||
t3 = self.tex_coords[face.c.tex_coord]
|
||||
t += [[t1.x, t1.y], [t2.x, t2.y], [t3.x, t3.y]]
|
||||
|
||||
self.vertex_vbo = vbo.VBO(array(v, 'f'))
|
||||
self.normal_vbo = vbo.VBO(array(n, 'f'))
|
||||
self.texture_vbo = vbo.VBO(array(t, 'f'))
|
||||
|
||||
def generate_vertex_normals(self):
|
||||
self.normals = [Normal() for i in self.vertices]
|
||||
|
|
|
@ -13,7 +13,7 @@ class OBJParser(ModelParser):
|
|||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.mtl = None
|
||||
self.current_material = None
|
||||
|
||||
def parse_line(self, string):
|
||||
if string == '':
|
||||
|
@ -24,7 +24,7 @@ class OBJParser(ModelParser):
|
|||
split = split[1:]
|
||||
|
||||
if first == 'usemtl':
|
||||
self.currentMaterial = split[0]
|
||||
self.current_material = split[0]
|
||||
elif first == 'mtllib':
|
||||
path = os.path.join(os.path.dirname(self.path), split[0])
|
||||
self.mtl = MTLParser(self)
|
||||
|
@ -43,7 +43,9 @@ class OBJParser(ModelParser):
|
|||
if splits[i][j] is not '':
|
||||
splits[i][j] = int(splits[i][j]) - 1
|
||||
|
||||
self.add_face(Face().from_array(splits))
|
||||
face = Face().from_array(splits)
|
||||
face.material = self.current_material
|
||||
self.add_face(face)
|
||||
|
||||
class MTLParser:
|
||||
|
||||
|
|
Loading…
Reference in New Issue