Working on editor
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+79
-1
@@ -1 +1,79 @@
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fn main() {}
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use clap::{App, crate_version};
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use sfml::system::Vector2;
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use sfml::window::{Event, Key};
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use sfml::graphics::{RectangleShape, RenderTarget, Transformable, Color, Shape};
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use rusty::engine::renderer::Renderer;
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use rusty::engine::map::{GraphicTile, Map};
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fn main() {
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let _ = App::new("Rusty Editor")
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.version(crate_version!())
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.get_matches();
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let mut renderer = Renderer::new(800, 600, false);
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let mut running = true;
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let map = Map::from_str(include_str!("../../assets/levels/level2.txt")).unwrap();
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loop {
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// Manage the events
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while let Some(event) = renderer.poll_event() {
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match event {
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// Quit the game if window is closed
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Event::Closed => running = false,
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// Quit the game if escape is pressed
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Event::KeyPressed {
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code: Key::Escape, ..
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} => running = false,
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_ => (),
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}
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}
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// Do the rendering
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renderer.clear();
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// Show the top panel
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let top_panel_size = Vector2::new(renderer.window().size().x as f32, 50.0);
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let mut top_panel = RectangleShape::with_size(top_panel_size);
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top_panel.set_fill_color(&Color::rgb(255, 0, 0));
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renderer.window_mut().draw(&top_panel);
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// Show the left panel
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let left_panel_size = Vector2::new(100.0, renderer.window().size().y as f32 - top_panel_size.y);
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let mut left_panel = RectangleShape::with_size(left_panel_size);
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left_panel.set_position((0.0, top_panel_size.y));
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left_panel.set_fill_color(&Color::rgb(0, 255, 0));
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renderer.window_mut().draw(&left_panel);
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// Show the map
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for i in 0 .. map.rows() {
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for j in 0 .. map.cols() {
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let tile = map.at(i, j);
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if tile.graphic != GraphicTile::Hidden {
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renderer.translate_and_draw(&tile, (left_panel_size.x, top_panel_size.y));
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}
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}
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}
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// Draw the border of the map
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let mut border = RectangleShape::new();
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border.set_size(((map.cols() * 16) as f32, (map.rows() * 16) as f32));
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border.set_position((left_panel_size.x, top_panel_size.y));
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border.set_fill_color(&Color::rgba(0, 0, 0, 0));
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border.set_outline_color(&Color::rgb(0, 0, 0));
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border.set_outline_thickness(2.0);
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renderer.window_mut().draw(&border);
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// Display and manage the frame rate
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renderer.display();
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if !running {
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break;
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}
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}
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}
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