Working on editor
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1ef818f58a
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@ -1 +1,79 @@
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fn main() {}
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use clap::{App, crate_version};
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use sfml::system::Vector2;
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use sfml::window::{Event, Key};
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use sfml::graphics::{RectangleShape, RenderTarget, Transformable, Color, Shape};
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use rusty::engine::renderer::Renderer;
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use rusty::engine::map::{GraphicTile, Map};
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fn main() {
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let _ = App::new("Rusty Editor")
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.version(crate_version!())
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.get_matches();
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let mut renderer = Renderer::new(800, 600, false);
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let mut running = true;
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let map = Map::from_str(include_str!("../../assets/levels/level2.txt")).unwrap();
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loop {
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// Manage the events
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while let Some(event) = renderer.poll_event() {
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match event {
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// Quit the game if window is closed
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Event::Closed => running = false,
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// Quit the game if escape is pressed
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Event::KeyPressed {
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code: Key::Escape, ..
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} => running = false,
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_ => (),
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}
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}
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// Do the rendering
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renderer.clear();
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// Show the top panel
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let top_panel_size = Vector2::new(renderer.window().size().x as f32, 50.0);
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let mut top_panel = RectangleShape::with_size(top_panel_size);
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top_panel.set_fill_color(&Color::rgb(255, 0, 0));
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renderer.window_mut().draw(&top_panel);
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// Show the left panel
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let left_panel_size = Vector2::new(100.0, renderer.window().size().y as f32 - top_panel_size.y);
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let mut left_panel = RectangleShape::with_size(left_panel_size);
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left_panel.set_position((0.0, top_panel_size.y));
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left_panel.set_fill_color(&Color::rgb(0, 255, 0));
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renderer.window_mut().draw(&left_panel);
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// Show the map
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for i in 0 .. map.rows() {
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for j in 0 .. map.cols() {
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let tile = map.at(i, j);
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if tile.graphic != GraphicTile::Hidden {
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renderer.translate_and_draw(&tile, (left_panel_size.x, top_panel_size.y));
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}
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}
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}
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// Draw the border of the map
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let mut border = RectangleShape::new();
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border.set_size(((map.cols() * 16) as f32, (map.rows() * 16) as f32));
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border.set_position((left_panel_size.x, top_panel_size.y));
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border.set_fill_color(&Color::rgba(0, 0, 0, 0));
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border.set_outline_color(&Color::rgb(0, 0, 0));
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border.set_outline_thickness(2.0);
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renderer.window_mut().draw(&border);
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// Display and manage the frame rate
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renderer.display();
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if !running {
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break;
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}
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}
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}
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@ -209,7 +209,7 @@ impl GraphicTile {
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}
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}
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panic!("Did not find a tile, implementation error");
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GraphicTile::Center
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}
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/// Returns the offset to the corresponding graphic tile in the texture.
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@ -279,11 +279,6 @@ impl Map {
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tiles[(rows - 1, i)] = CollisionTile::full();
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}
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tiles[(25, 12)] = CollisionTile::full();
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tiles[(25, 13)] = CollisionTile::full();
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tiles[(25, 14)] = CollisionTile::full();
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tiles[(25, 15)] = CollisionTile::full();
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Map::from_collision_tiles(tiles)
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}
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@ -72,12 +72,17 @@ impl Renderer {
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/// Draws a drawable.
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pub fn draw<D: Drawable>(&mut self, drawable: &D) {
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self.translate_and_draw(drawable, (0.0, 0.0));
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}
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/// Draws a drawable with a certain translation.
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pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(&mut self, drawable: &D, translation: V) {
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let texture = self.texture_manager.get(drawable.texture());
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let mut sprite = Sprite::with_texture(&texture);
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sprite.set_texture_rect(&drawable.texture_rect());
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use sfml::graphics::Transformable;
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sprite.set_position(drawable.position());
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sprite.set_position(drawable.position() + translation.into());
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self.window.draw(&sprite);
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}
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@ -116,4 +121,14 @@ impl Renderer {
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pub fn poll_event(&mut self) -> Option<Event> {
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self.window.poll_event()
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}
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/// Returns a reference to the window.
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pub fn window(&self) -> &RenderWindow {
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&self.window
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}
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/// Returns a mutable reference to the window.
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pub fn window_mut(&mut self) -> &mut RenderWindow {
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&mut self.window
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}
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}
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