Update to rust 2018

This commit is contained in:
Thomas Forgione 2019-03-30 09:33:33 +01:00
parent f84aabf4c6
commit 1ef818f58a
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GPG Key ID: BFD17A2D71B3B5E7
7 changed files with 16 additions and 23 deletions

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@ -2,6 +2,7 @@
name = "rusty"
version = "0.1.0"
authors = ["Thomas Forgione <thomas@forgione.fr>"]
edition = "2018"
[dependencies]
clap = "2.32.0"

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@ -1,11 +1,6 @@
#[macro_use]
extern crate clap;
extern crate rusty;
extern crate sfml;
use std::time::Instant;
use clap::{App, Arg};
use clap::{App, Arg, crate_version};
use sfml::window::{joystick, Event, Key};

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@ -4,13 +4,12 @@ use sfml::graphics::{FloatRect, IntRect, View};
use sfml::system::Vector2;
use sfml::window::Event;
use engine::controls::{Action, Controls};
use engine::scene::Updatable;
use engine::math::{clamp, duration_as_f32, duration_as_frame};
use engine::physics;
use engine::renderer::Drawable;
use engine::texture::Texture;
use crate::engine::controls::{Action, Controls};
use crate::engine::scene::Updatable;
use crate::engine::math::{clamp, duration_as_f32, duration_as_frame};
use crate::engine::physics;
use crate::engine::renderer::Drawable;
use crate::engine::texture::Texture;
/// The different sides a character can face.
pub enum Side {

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@ -1,9 +1,9 @@
use sfml::graphics::{FloatRect, IntRect};
use sfml::system::Vector2;
use engine::math::{clamp, Matrix};
use engine::renderer::Drawable;
use engine::texture::Texture;
use crate::engine::math::{clamp, Matrix};
use crate::engine::renderer::Drawable;
use crate::engine::texture::Texture;
/// This enum represents if the collision happens on the X axis or the Y axis.
#[derive(Copy, Clone)]

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@ -6,9 +6,9 @@ use sfml::window::{Event, Style};
use sfml::system::Vector2;
use engine::map::GraphicTile;
use engine::scene::Scene;
use engine::texture::{Texture, TextureManager};
use crate::engine::map::GraphicTile;
use crate::engine::scene::Scene;
use crate::engine::texture::{Texture, TextureManager};
/// Our custom drawable trait.
pub trait Drawable {

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@ -4,8 +4,8 @@ use sfml::graphics::View;
use sfml::system::Vector2;
use sfml::window::Event;
use engine::character::Character;
use engine::map::Map;
use crate::engine::character::Character;
use crate::engine::map::Map;
/// Contains everything needed to play.
pub struct Scene {

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@ -2,7 +2,5 @@
//! This crates contains the (future) rusty game.
extern crate sfml;
/// This module contains all the tools needed for the game.
pub mod engine;