Bringing back things together

This commit is contained in:
2020-04-21 19:29:24 +02:00
parent 1ae9635fe8
commit 11ac199dd1
19 changed files with 231 additions and 474 deletions
+22 -19
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@@ -5,10 +5,10 @@ use sfml::system::Vector2;
use sfml::window::Event;
use crate::engine::controls::{Action, Controls};
use crate::engine::scene::Updatable;
use crate::engine::math::{clamp, duration_as_f32, duration_as_frame};
use crate::engine::physics;
use crate::engine::renderer::Drawable;
use crate::engine::scene::Updatable;
use crate::engine::texture::Texture;
/// The different sides a character can face.
@@ -50,8 +50,8 @@ impl Side {
/// Returns the offset in the texture.
pub fn offset(&self) -> i32 {
match *self {
Side::Left => 0,
Side::Right => 32,
Side::Left => 32,
Side::Right => 0,
}
}
}
@@ -84,7 +84,10 @@ pub struct Character {
max_jump: usize,
/// The timer of the character's animation.
animation_timer: Option<Instant>,
animation_timer: Instant,
/// Whether the character is walking or not.
walking: bool,
/// Indicates that the player has released the jump button.
can_jump: bool,
@@ -101,8 +104,9 @@ impl Character {
hp: 1,
jump_counter: 1,
max_jump: 1,
animation_timer: None,
animation_timer: Instant::now(),
can_jump: true,
walking: false,
}
}
@@ -153,7 +157,7 @@ impl Character {
/// Returns the collision bounding box of the character.
pub fn bbox(&self) -> FloatRect {
FloatRect::new(self.position.x + 8.0, self.position.y + 16.0, 16.0, 16.0)
FloatRect::new(self.position.x + 8.0, self.position.y, 16.0, 32.0)
}
/// Returns the number of hp of the character.
@@ -190,13 +194,16 @@ impl Updatable for Character {
}
if let Some(side) = Side::from_force(force) {
self.side = side;
if self.animation_timer.is_none() {
self.animation_timer = Some(Instant::now());
if !self.walking {
self.animation_timer = Instant::now();
}
self.walking = true;
self.side = side;
} else {
self.animation_timer = None;
if self.walking {
self.animation_timer = Instant::now();
}
self.walking = false;
}
let duration = duration_as_f32(duration);
@@ -247,17 +254,13 @@ impl Updatable for Character {
impl Drawable for Character {
fn texture(&self) -> Texture {
Texture::Mario
Texture::Rusty
}
fn texture_rect(&self) -> IntRect {
let frame = if let Some(started) = self.animation_timer {
1 - duration_as_frame(&Instant::now().duration_since(started), 2)
} else {
0
};
IntRect::new(self.side.offset(), frame * 32, 32, 32)
let frame = duration_as_frame(&Instant::now().duration_since(self.animation_timer), 4);
let offset = if self.walking { 64 } else { 0 };
IntRect::new(self.side.offset() + offset, frame * 32, 32, 32)
}
fn position(&self) -> Vector2<f32> {
+1 -2
View File
@@ -67,7 +67,6 @@ make_fonts!(
impl FontManager {
/// Creates a fonts from an array of bytes.
fn _make_font_from_bytes(bytes: Vec<u8>) -> SfFont {
SfFont::from_memory(&bytes)
.expect("Failed to create font")
SfFont::from_memory(&bytes).expect("Failed to create font")
}
}
+105 -80
View File
@@ -1,19 +1,15 @@
use std::path::Path;
use std::fs::File;
use std::io::{BufWriter, BufReader};
use serde::{Serialize, Deserialize};
use bincode::{serialize, deserialize, serialize_into, deserialize_from};
use std::io::Read;
use std::path::Path;
use sfml::graphics::{FloatRect, IntRect};
use sfml::system::Vector2;
use crate::{Error, Result};
use crate::engine::character::Damage;
use crate::engine::math::{clamp, Matrix};
use crate::engine::renderer::Drawable;
use crate::engine::texture::{Texture, byte_to_index, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
use crate::engine::character::Damage;
use crate::engine::texture::{byte_to_index, Texture, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
use crate::{Error, Result};
/// This enum represents if the collision happens on the X axis or the Y axis.
#[derive(Copy, Clone)]
@@ -47,7 +43,7 @@ impl CollisionAxis {
}
/// This struct represents the different sides from which a collision can occur.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct CollisionTile {
/// If the character comes from the top, it will collide if this bool is true.
pub from_top: bool,
@@ -95,12 +91,10 @@ impl CollisionTile {
}
/// This struct represents a renderable tile linking to its part in the tileset texture.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct GraphicTile(Option<i32>);
impl GraphicTile {
/// Creates the correct graphic tile depending on the neighbours.
///
/// A none will be considered solid.
@@ -119,7 +113,6 @@ impl GraphicTile {
/// Creates the correct graphic tile depending on the neighbours.
pub fn from_neighbours(tiles: &[CollisionTile; 8]) -> GraphicTile {
let mut byte = 0;
if !tiles[7].is_full() || !tiles[0].is_full() || !tiles[1].is_full() {
@@ -130,11 +123,11 @@ impl GraphicTile {
byte += 2;
}
if !tiles[1] .is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
if !tiles[1].is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
byte += 4;
}
if !tiles[3] .is_full() {
if !tiles[3].is_full() {
byte += 8;
}
@@ -150,7 +143,7 @@ impl GraphicTile {
byte += 64;
}
if !tiles[7] .is_full() {
if !tiles[7].is_full() {
byte += 128;
}
@@ -161,7 +154,7 @@ impl GraphicTile {
pub fn offset(self) -> (i32, i32) {
match self.0 {
None => (0, 0),
Some(v) => (32 * v, 0)
Some(v) => (32 * v, 0),
}
}
@@ -198,23 +191,6 @@ impl Drawable for PositionedTile {
}
}
/// The content of a map that needs to be saved.
#[derive(Serialize, Deserialize)]
struct SaveMap {
/// The entrance point of the character in the map.
entrance: (usize, usize),
/// The collision tiles contained in the level.
collision_tiles: Matrix<CollisionTile>,
}
impl SaveMap {
/// Creates a map from the save map.
fn to_map(self) -> Map {
Map::from_entrance_and_collision_tiles(self.entrance, self.collision_tiles)
}
}
/// The map represents the tiles contained in a level.
#[derive(Clone)]
pub struct Map {
@@ -241,39 +217,69 @@ impl Map {
Map::from_collision_tiles(tiles)
}
/// Creates a SaveMap from a map
fn save_map(&self) -> SaveMap {
SaveMap {
entrance: self.entrance,
collision_tiles: self.collision_tiles.clone(),
}
}
/// Encodes the map into a binary format.
pub fn encode(&self) -> Result<Vec<u8>> {
serialize(&self.save_map()).map_err(Error::Encoding)
}
/// Decodes a map from bytes.
pub fn decode(content: &[u8]) -> Result<Map> {
deserialize(content).map(SaveMap::to_map).map_err(Error::Decoding)
}
/// Saves the map to a file.
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
let file = File::create(path.as_ref()).map_err(Error::Save)?;
let mut writer = BufWriter::new(file);
serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
Ok(())
}
/// Loads a map from a file.
pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
let file = File::open(path.as_ref()).map_err(Error::Load)?;
let mut reader = BufReader::new(file);
Ok(deserialize_from(&mut reader).map(SaveMap::to_map).map_err(Error::Decoding)?)
pub fn from_file<P: AsRef<Path>>(path: P) -> Result<Map> {
let mut file = File::open(path.as_ref()).map_err(Error::Load)?;
let mut s = String::new();
file.read_to_string(&mut s).map_err(Error::Load)?;
Map::from_str(&s)
}
/// Loads a map from a string.
pub fn from_str(text: &str) -> Result<Map> {
let split = text.split('\n').collect::<Vec<_>>();
// First two usize are the size of the map
let size = split[0]
.split_whitespace()
.map(|x| x.parse::<usize>().unwrap())
.collect::<Vec<_>>();
let mut tiles = Matrix::from_size(size[0], size[1], CollisionTile::empty());
for (row, line) in split.iter().skip(1).enumerate() {
for (col, tile) in line.split_whitespace().enumerate() {
let num = tile.parse::<u8>().unwrap();
match num {
0 => (),
1 => tiles[(row, col)] = CollisionTile::full(),
_ => panic!("Expecting 0 or 1 in level files"),
}
}
}
Ok(Map::from_collision_tiles(tiles))
}
// /// Encodes the map into a binary format.
// pub fn encode(&self) -> Result<Vec<u8>> {
// serialize(&self.save_map()).map_err(Error::Encoding)
// }
// /// Decodes a map from bytes.
// pub fn decode(content: &[u8]) -> Result<Map> {
// deserialize(content)
// .map(SaveMap::to_map)
// .map_err(Error::Decoding)
// }
// /// Saves the map to a file.
// pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
// let file = File::create(path.as_ref()).map_err(Error::Save)?;
// let mut writer = BufWriter::new(file);
// serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
// Ok(())
// }
// /// Loads a map from a file.
// pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
// let file = File::open(path.as_ref()).map_err(Error::Load)?;
// let mut reader = BufReader::new(file);
// Ok(deserialize_from(&mut reader)
// .map(SaveMap::to_map)
// .map_err(Error::Decoding)?)
// }
/// Creates a map from its entrance and collision tiles.
pub fn from_entrance_and_collision_tiles(e: (usize, usize), t: Matrix<CollisionTile>) -> Map {
let rows = t.rows();
@@ -287,8 +293,8 @@ impl Map {
graphic_tiles,
};
for i in 0 .. rows {
for j in 0 .. cols {
for i in 0..rows {
for j in 0..cols {
map.graphic_tiles[(i, j)] = map.graphic_tile(i, j);
}
}
@@ -305,14 +311,34 @@ impl Map {
/// Creates the neighbours of a tile.
pub fn neighbours(&self, i: usize, j: usize) -> [Option<CollisionTile>; 8] {
[
if i > 0 && j > 0 { self.collision_tiles.get(i - 1, j - 1).cloned() } else { None },
if i > 0 { self.collision_tiles.get(i - 1, j ).cloned() } else { None },
if i > 0 { self.collision_tiles.get(i - 1, j + 1).cloned() } else { None },
self.collision_tiles.get(i , j + 1).cloned(),
self.collision_tiles.get(i + 1, j + 1).cloned(),
self.collision_tiles.get(i + 1, j ).cloned(),
if j > 0 { self.collision_tiles.get(i + 1, j - 1).cloned() } else { None },
if j > 0 { self.collision_tiles.get(i , j - 1).cloned() } else { None },
if i > 0 && j > 0 {
self.collision_tiles.get(i - 1, j - 1).cloned()
} else {
None
},
if i > 0 {
self.collision_tiles.get(i - 1, j).cloned()
} else {
None
},
if i > 0 {
self.collision_tiles.get(i - 1, j + 1).cloned()
} else {
None
},
self.collision_tiles.get(i, j + 1).cloned(),
self.collision_tiles.get(i + 1, j + 1).cloned(),
self.collision_tiles.get(i + 1, j).cloned(),
if j > 0 {
self.collision_tiles.get(i + 1, j - 1).cloned()
} else {
None
},
if j > 0 {
self.collision_tiles.get(i, j - 1).cloned()
} else {
None
},
]
}
@@ -337,8 +363,8 @@ impl Map {
// Refresh the current graphic tile and their neighbours
use std::cmp::max;
for i in max(i, 1) - 1 ..= (i + 1) {
for j in max(j, 1) - 1 ..= (j + 1) {
for i in max(i, 1) - 1..=(i + 1) {
for j in max(j, 1) - 1..=(j + 1) {
let new_tile = self.graphic_tile(i, j);
if let Some(tile) = self.graphic_tiles.get_mut(i, j) {
*tile = new_tile;
@@ -384,7 +410,6 @@ impl Map {
old: FloatRect,
new: FloatRect,
) -> Option<(CollisionAxis, Vector2<f32>, Damage)> {
let mut damage = Damage::None;
let cols = self.collision_tiles.cols() - 1;
@@ -400,8 +425,8 @@ impl Map {
let mut collision_y = false;
let mut new = new;
for col in min_col ..= max_col {
for row in min_row ..= max_row {
for col in min_col..=max_col {
for row in min_row..=max_row {
let tile_left = col as f32 * SPRITE_SIZE_F32;
let tile_top = row as f32 * SPRITE_SIZE_F32;
+3 -5
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@@ -1,7 +1,5 @@
use std::time::Duration;
use std::ops::{Index, IndexMut};
use serde::{Serialize, Deserialize};
use std::time::Duration;
/// Clamp a number between two boundaries.
pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
@@ -18,7 +16,7 @@ pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
pub fn duration_as_frame(duration: &Duration, total: usize) -> i32 {
let secs = duration_as_f32(duration);
(secs * 4.0) as i32 % total as i32
(secs * 10.0) as i32 % total as i32
}
/// Converts a duration into its number of seconds.
@@ -27,7 +25,7 @@ pub fn duration_as_f32(duration: &Duration) -> f32 {
}
/// A generic matrix type, useful for levels.
#[derive(Serialize, Deserialize, Clone)]
#[derive(Clone)]
pub struct Matrix<T> {
/// The number of rows of the matrix.
rows: usize,
+7 -3
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@@ -1,14 +1,14 @@
use std::time::Instant;
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, View, Text};
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, Text, View};
use sfml::window::{Event, Style};
use sfml::system::Vector2;
use crate::engine::font::{Font, FontManager};
use crate::engine::scene::Scene;
use crate::engine::texture::{Texture, TextureManager};
use crate::engine::font::{Font, FontManager};
/// Our custom drawable trait.
pub trait Drawable {
@@ -80,7 +80,11 @@ impl Renderer {
}
/// Draws a drawable with a certain translation.
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(&mut self, drawable: &D, translation: V) {
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(
&mut self,
drawable: &D,
translation: V,
) {
let texture = self.texture_manager.get(drawable.texture());
let mut sprite = Sprite::with_texture(&texture);
sprite.set_texture_rect(&drawable.texture_rect());
+1 -6
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@@ -4,9 +4,9 @@ use sfml::graphics::View;
use sfml::system::Vector2;
use sfml::window::Event;
use crate::engine::texture::SPRITE_SIZE_F32;
use crate::engine::character::Character;
use crate::engine::map::Map;
use crate::engine::texture::SPRITE_SIZE_F32;
/// Contains everything needed to play.
pub struct Scene {
@@ -86,14 +86,11 @@ impl Scene {
/// Updates the whole scene.
pub fn update(&mut self, duration: &Duration) -> State {
let mut state = State::Finished;
for c in &mut self.characters {
// Don't need to update if the character is dead
if c.is_alive() {
let old = c.bbox();
// Compute the offset between position and bbox
@@ -112,7 +109,6 @@ impl Scene {
}
c.take_damage(damage);
} else {
c.fall_off();
}
@@ -121,7 +117,6 @@ impl Scene {
if c.controls().is_some() {
state = State::Running;
}
}
}
+30 -30
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@@ -10,32 +10,32 @@ pub const SPRITE_SIZE_F32: f32 = 32.0;
/// tileset.
pub fn byte_to_index(byte: u8) -> i32 {
match byte {
0 => 0,
1 => 1,
4 => 2,
5 => 3,
7 => 4,
16 => 5,
17 => 6,
20 => 7,
21 => 8,
23 => 9,
28 => 10,
29 => 11,
31 => 12,
64 => 13,
65 => 14,
68 => 15,
69 => 16,
71 => 17,
80 => 18,
81 => 19,
84 => 20,
85 => 21,
87 => 22,
92 => 23,
93 => 24,
95 => 25,
0 => 0,
1 => 1,
4 => 2,
5 => 3,
7 => 4,
16 => 5,
17 => 6,
20 => 7,
21 => 8,
23 => 9,
28 => 10,
29 => 11,
31 => 12,
64 => 13,
65 => 14,
68 => 15,
69 => 16,
71 => 17,
80 => 18,
81 => 19,
84 => 20,
85 => 21,
87 => 22,
92 => 23,
93 => 24,
95 => 25,
112 => 26,
113 => 27,
116 => 28,
@@ -120,10 +120,10 @@ macro_rules! make_textures {
}
make_textures!(
Mario,
mario,
make_mario_texture,
"../../../assets/textures/mario.png",
Rusty,
rusty,
make_rusty_texture,
"../../../assets/textures/rusty.png",
256,
256,
Overworld,