Bringing back things together

This commit is contained in:
Thomas Forgione 2020-04-21 19:29:24 +02:00
parent 1ae9635fe8
commit 11ac199dd1
19 changed files with 231 additions and 474 deletions

33
Cargo.lock generated
View File

@ -44,16 +44,6 @@ name = "autocfg"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "bincode"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"autocfg 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 1.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "bitflags"
version = "1.0.4"
@ -554,11 +544,9 @@ dependencies = [
name = "rusty"
version = "0.1.0"
dependencies = [
"bincode 1.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
"image 0.21.0 (registry+https://github.com/rust-lang/crates.io-index)",
"imageproc 0.18.0 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
"sfml 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -577,24 +565,6 @@ name = "scopeguard"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "serde"
version = "1.0.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"serde_derive 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "serde_derive"
version = "1.0.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"proc-macro2 0.4.27 (registry+https://github.com/rust-lang/crates.io-index)",
"quote 0.6.11 (registry+https://github.com/rust-lang/crates.io-index)",
"syn 0.15.29 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "sfml"
version = "0.14.0"
@ -705,7 +675,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum arrayvec 0.4.10 (registry+https://github.com/rust-lang/crates.io-index)" = "92c7fb76bc8826a8b33b4ee5bb07a247a81e76764ab4d55e8f73e3a4d8808c71"
"checksum atty 0.2.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9a7d5b8723950951411ee34d271d99dddcc2035a16ab25310ea2c8cfd4369652"
"checksum autocfg 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "a6d640bee2da49f60a4068a7fae53acde8982514ab7bae8b8cea9e88cbcfd799"
"checksum bincode 1.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "3efe0b4c8eaeed8600549c29f538a6a11bf422858d0ed435b1d70ec4ab101190"
"checksum bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)" = "228047a76f468627ca71776ecdebd732a3423081fcf5125585bcd7c49886ce12"
"checksum byteorder 1.3.1 (registry+https://github.com/rust-lang/crates.io-index)" = "a019b10a2a7cdeb292db131fc8113e57ea2a908f6e7894b0c3c671893b65dbeb"
"checksum cfg-if 0.1.7 (registry+https://github.com/rust-lang/crates.io-index)" = "11d43355396e872eefb45ce6342e4374ed7bc2b3a502d1b28e36d6e23c05d1f4"
@ -767,8 +736,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum safe-transmute 0.10.1 (registry+https://github.com/rust-lang/crates.io-index)" = "9604873ffe1980bc1f179103704a65c8aca141c248d9e52b7af95ff10578166e"
"checksum scoped_threadpool 0.1.9 (registry+https://github.com/rust-lang/crates.io-index)" = "1d51f5df5af43ab3f1360b429fa5e0152ac5ce8c0bd6485cae490332e96846a8"
"checksum scopeguard 0.3.3 (registry+https://github.com/rust-lang/crates.io-index)" = "94258f53601af11e6a49f722422f6e3425c52b06245a5cf9bc09908b174f5e27"
"checksum serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)" = "92514fb95f900c9b5126e32d020f5c6d40564c27a5ea6d1d7d9f157a96623560"
"checksum serde_derive 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)" = "bb6eabf4b5914e88e24eea240bb7c9f9a2cbc1bbbe8d961d381975ec3c6b806c"
"checksum sfml 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "47b06f9db4d3f8b936d232d92bfbd6335060ae51ddcf1be2e79361aeb5c8fef1"
"checksum sfml-build 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ff35ae173aff95bc967d1b4f0e131a8aec384c317fd057738da4b0f71c8cf841"
"checksum stb_truetype 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "69b7df505db8e81d54ff8be4693421e5b543e08214bd8d99eb761fcb4d5668ba"

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@ -7,8 +7,6 @@ edition = "2018"
[dependencies]
clap = "2.32.0"
sfml = "0.14.0"
serde = { version = "1.0.89", features = ["derive"] }
bincode = "1.1.2"
[build-dependencies]
image = { version = "0.21.0" }
@ -18,6 +16,3 @@ imageproc = "0.18.0"
name = "rusty-maker"
path = "src/app/game.rs"
[[bin]]
name = "rusty-editor"
path = "src/app/editor/main.rs"

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@ -1,13 +1,13 @@
use std::fs::create_dir_all;
use image::{RgbaImage, GenericImage};
use image::imageops::{rotate90, rotate180, rotate270};
use image::imageops::{rotate180, rotate270, rotate90};
use image::{GenericImage, RgbaImage};
fn superpose(image: &RgbaImage, superposition: &RgbaImage) -> RgbaImage {
let mut clone = image.clone();
for i in 0 .. image.width() {
for j in 0 .. image.height() {
for i in 0..image.width() {
for j in 0..image.height() {
let new_pixel = superposition.get_pixel(i, j);
if new_pixel[3] > 0 {
*clone.get_pixel_mut(i, j) = *new_pixel;
@ -23,9 +23,9 @@ fn main() {
let mut texture = image::open("assets/textures/grass.png").unwrap().to_rgba();
let background = texture.sub_image(0, 0, 32, 32).to_image();
let border = texture.sub_image(32, 0, 32, 32).to_image();
let corner_horiz = texture.sub_image(32 * 2 , 0, 32, 32).to_image();
let corner_vert = texture.sub_image(32 * 3, 0, 32, 32).to_image();
let corner_inside = texture.sub_image(32 * 4, 0, 32, 32).to_image();
let corner_horiz = texture.sub_image(32 * 2, 0, 32, 32).to_image();
let corner_vert = texture.sub_image(32 * 3, 0, 32, 32).to_image();
let corner_inside = texture.sub_image(32 * 4, 0, 32, 32).to_image();
let corner_outside = texture.sub_image(32 * 5, 0, 32, 32).to_image();
let mut background_color = texture.sub_image(32 * 6, 0, 32, 32);
let background_color = background_color.get_pixel_mut(0, 0);
@ -68,7 +68,13 @@ fn main() {
let image_29 = superpose(&image_1, &image_28);
vec.push(&image_29);
let image_31 = superpose(&superpose(&border, &superpose(&rotate90(&border), &rotate90(&corner_inside))), &corner_horiz);
let image_31 = superpose(
&superpose(
&border,
&superpose(&rotate90(&border), &rotate90(&corner_inside)),
),
&corner_horiz,
);
let image_31 = superpose(&image_31, &rotate180(&corner_vert));
vec.push(&image_31);
@ -132,8 +138,17 @@ fn main() {
let image_125 = superpose(&image_1, &image_124);
vec.push(&image_125);
let image_127 = superpose(&superpose(&border, &superpose(&rotate90(&border), &rotate90(&corner_inside))), &corner_horiz);
let image_127 = superpose(&superpose(&image_127, &rotate180(&corner_inside)), &rotate180(&border));
let image_127 = superpose(
&superpose(
&border,
&superpose(&rotate90(&border), &rotate90(&corner_inside)),
),
&corner_horiz,
);
let image_127 = superpose(
&superpose(&image_127, &rotate180(&corner_inside)),
&rotate180(&border),
);
let image_127 = superpose(&image_127, &rotate270(&corner_vert));
vec.push(&image_127);
@ -173,7 +188,13 @@ fn main() {
let image_253 = rotate180(&image_223);
vec.push(&image_253);
let image_255 = superpose(&border, &superpose(&rotate90(&border), &superpose(&rotate180(&border), &rotate270(&border))));
let image_255 = superpose(
&border,
&superpose(
&rotate90(&border),
&superpose(&rotate180(&border), &rotate270(&border)),
),
);
let image_255 = superpose(&image_255, &corner_inside);
let image_255 = superpose(&image_255, &rotate90(&corner_inside));
let image_255 = superpose(&image_255, &rotate180(&corner_inside));
@ -182,8 +203,8 @@ fn main() {
let mut output = RgbaImage::new(32 * 47, 32);
for (index, image) in vec.into_iter().enumerate() {
for y in 0 .. image.width() {
for x in 0 .. image.height() {
for y in 0..image.width() {
for x in 0..image.height() {
let new_pixel = image.get_pixel(x, y);
if new_pixel != background_color {
*output.get_pixel_mut(x + 32 * index as u32, y) = *background.get_pixel(x, y);
@ -197,5 +218,3 @@ fn main() {
output.save("assets/textures-generated/grass.png").unwrap();
}

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@ -1,11 +0,0 @@
use clap::{App, crate_version};
use rusty::app::editor::Editor;
fn main() {
let _ = App::new("Rusty Editor")
.version(crate_version!())
.get_matches();
Editor::new().run();
}

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@ -1,230 +0,0 @@
use sfml::system::Vector2;
use sfml::window::{Event, Key, mouse::Button as MouseButton};
use sfml::graphics::{Color, RectangleShape, RenderTarget, Transformable, Shape};
use crate::engine::renderer::Renderer;
use crate::engine::map::{CollisionTile, Map};
use crate::engine::texture::SPRITE_SIZE_I32;
use crate::engine::font::Font;
use crate::Result;
/// An action caused by a button.
#[derive(Copy, Clone)]
pub enum Action {
/// Saves the level.
Save,
}
/// A button that can be clicked.
pub struct Button {
/// The label of the button.
pub label: String,
/// The position of the button.
pub position: Vector2<f32>,
/// The size of the button.
pub size: Vector2<f32>,
/// The action of the button.
action: Action,
}
impl Button {
/// Creates a new button.
pub fn new(label: &str, action: Action, x: f32, y: f32, w: f32, h: f32) -> Button {
Button {
action,
label: label.to_owned(),
position: Vector2::new(x, y),
size: Vector2::new(w, h),
}
}
/// Returns the shape of the button.
pub fn shape(&self) -> RectangleShape {
let mut shape = RectangleShape::new();
shape.set_position(self.position + 0.1 * self.size);
shape.set_size(self.size - 0.2 * self.size);
shape.set_fill_color(&Color::rgb(255, 255, 255));
shape
}
/// Draws the button on the renderer.
pub fn render_on(&self, renderer: &mut Renderer) {
renderer.window_mut().draw(&self.shape());
renderer.draw_text(
&self.label,
Font::Sansation,
self.size.y as u32 / 2,
&Color::rgb(0, 0, 0)
);
}
/// Returns true if the coordinates fall inside the shape of the button.
pub fn contains(&self, x: f32, y: f32) -> bool {
let shape = self.shape();
x > shape.position().x && x < shape.position().x + shape.size().x &&
y > shape.position().y && y < shape.position().y + shape.size().y
}
}
/// Represents a level editor.
pub struct Editor {
/// The renderer used by the editor.
renderer: Renderer,
/// The map being currently edited.
map: Map,
/// Indicates whether the editor is running or not.
running: bool,
/// The size of the left panel.
left_panel_size: Vector2<f32>,
/// The size of the top panel.
top_panel_size: Vector2<f32>,
/// The buttons of the menu bar.
menu_bar: Vec<Button>,
}
impl Editor {
/// Creates a new editor.
pub fn new() -> Editor {
let renderer = Renderer::new(800, 600, false);
let menu_bar = vec![
Button::new("Save", Action::Save, 0.0, 0.0, 50.0, 50.0),
];
Editor {
map: Map::new(50, 50),
running: true,
top_panel_size: Vector2::new(renderer.window().size().x as f32, 50.0),
left_panel_size: Vector2::new(100.0, renderer.window().size().y as f32 - 50.0),
renderer,
menu_bar,
}
}
/// Runs the main loop of the editor.
pub fn run(&mut self) {
while self.running {
while let Some(event) = self.renderer.poll_event() {
self.manage_event(event);
}
self.render();
}
}
/// Manages the event occuring on the display.
pub fn manage_event(&mut self, event: Event) {
match event {
// Quit the game if window is closed
Event::Closed => self.running = false,
// Quit the game if escape is pressed
Event::KeyPressed {
code: Key::Escape, ..
} => self.running = false,
// A click on the screen
Event::MouseButtonPressed {
button: MouseButton::Left, x, y,
} => {
if x as f32 >= self.left_panel_size.x && y as f32 >= self.top_panel_size.y {
let x = ((x - self.left_panel_size.x as i32) / SPRITE_SIZE_I32) as usize;
let y = ((y - self.top_panel_size.y as i32) / SPRITE_SIZE_I32) as usize;
if let Some(tile) = self.map.collision_tile(y, x) {
if tile.is_empty() {
self.map.set_tile(y, x, CollisionTile::full());
} else {
self.map.set_tile(y, x, CollisionTile::empty());
}
}
}
let mut actions = vec![];
for button in &self.menu_bar {
if button.contains(x as f32, y as f32) {
actions.push(button.action);
}
}
for action in actions {
if let Err(e) = self.apply_action(action) {
eprintln!("warning: {}", e);
}
}
},
_ => (),
}
}
/// Performs the rendering on the screen.
pub fn render(&mut self) {
self.renderer.clear();
// Show the top panel
let mut top_panel = RectangleShape::with_size(self.top_panel_size);
top_panel.set_fill_color(&Color::rgb(255, 0, 0));
self.renderer.window_mut().draw(&top_panel);
for button in &self.menu_bar {
button.render_on(&mut self.renderer);
}
// Show the left panel
let mut left_panel = RectangleShape::with_size(self.left_panel_size);
left_panel.set_position((0.0, self.top_panel_size.y));
left_panel.set_fill_color(&Color::rgb(0, 255, 0));
self.renderer.window_mut().draw(&left_panel);
// Show the map
for i in 0 .. self.map.rows() {
for j in 0 .. self.map.cols() {
let tile = self.map.at(i, j);
if tile.graphic.is_visible() {
self.renderer.translate_and_draw(
&tile,
(self.left_panel_size.x, self.top_panel_size.y)
);
}
}
}
// Draw the border of the map
let mut border = RectangleShape::new();
border.set_size(((
self.map.cols() * SPRITE_SIZE_I32 as usize) as f32,
(self.map.rows() * SPRITE_SIZE_I32 as usize) as f32
));
border.set_position((self.left_panel_size.x, self.top_panel_size.y));
border.set_fill_color(&Color::rgba(0, 0, 0, 0));
border.set_outline_color(&Color::rgb(0, 0, 0));
border.set_outline_thickness(2.0);
self.renderer.window_mut().draw(&border);
// Display and manage the frame rate
self.renderer.display();
}
/// Saves the level.
pub fn export(&self) -> Result<()> {
self.map.save("level.lvl")
}
/// Applies the corresponding action.
pub fn apply_action(&mut self, action: Action) -> Result<()> {
match action {
Action::Save => self.export()
}
}
}

View File

@ -1,13 +1,13 @@
use std::time::Instant;
use clap::{App, Arg, crate_version};
use clap::{crate_version, App, Arg};
use sfml::window::{joystick, Event, Key};
use rusty::engine::character::Character;
use rusty::engine::controls::Controls;
use rusty::engine::renderer::Renderer;
use rusty::engine::map::Map;
use rusty::engine::renderer::Renderer;
use rusty::engine::scene::{Scene, State};
fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
@ -33,24 +33,30 @@ fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
fn main() {
let matches = App::new("Rusty Maker")
.version(crate_version!())
.arg(Arg::with_name("resolution")
.short("r")
.long("resolution")
.value_name("WIDTHxHEIGHT")
.takes_value(true)
.default_value("800x450")
.validator(|x| parse_resolution(&x).map(|_| ())))
.arg(Arg::with_name("map")
.short("m")
.long("map")
.value_name("MAP")
.takes_value(true)
.default_value("assets/levels/level2.lvl")
.validator(|x| Map::load(x).map(|_| ()).map_err(|x| format!("{}", x))))
.arg(Arg::with_name("fullscreen")
.short("f")
.long("fullscreen")
.takes_value(false))
.arg(
Arg::with_name("resolution")
.short("r")
.long("resolution")
.value_name("WIDTHxHEIGHT")
.takes_value(true)
.default_value("800x450")
.validator(|x| parse_resolution(&x).map(|_| ())),
)
.arg(
Arg::with_name("map")
.short("m")
.long("map")
.value_name("MAP")
.takes_value(true)
.default_value("assets/levels/level2.lvl")
.validator(|x| Map::from_file(x).map(|_| ()).map_err(|x| format!("{}", x))),
)
.arg(
Arg::with_name("fullscreen")
.short("f")
.long("fullscreen")
.takes_value(false),
)
.get_matches();
let resolution = parse_resolution(matches.value_of("resolution").unwrap()).unwrap();
@ -68,7 +74,7 @@ fn main() {
let mut character = Character::with_controls(controls);
character.set_position((10.0, 0.0));
let map = Map::load(matches.value_of("map").unwrap()).unwrap();
let map = Map::from_file(matches.value_of("map").unwrap()).unwrap();
let mut scene = Scene::from_map(map);
scene.add(character);

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@ -1,2 +0,0 @@
/// This module contains everything related to the level editor.
pub mod editor;

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@ -5,10 +5,10 @@ use sfml::system::Vector2;
use sfml::window::Event;
use crate::engine::controls::{Action, Controls};
use crate::engine::scene::Updatable;
use crate::engine::math::{clamp, duration_as_f32, duration_as_frame};
use crate::engine::physics;
use crate::engine::renderer::Drawable;
use crate::engine::scene::Updatable;
use crate::engine::texture::Texture;
/// The different sides a character can face.
@ -50,8 +50,8 @@ impl Side {
/// Returns the offset in the texture.
pub fn offset(&self) -> i32 {
match *self {
Side::Left => 0,
Side::Right => 32,
Side::Left => 32,
Side::Right => 0,
}
}
}
@ -84,7 +84,10 @@ pub struct Character {
max_jump: usize,
/// The timer of the character's animation.
animation_timer: Option<Instant>,
animation_timer: Instant,
/// Whether the character is walking or not.
walking: bool,
/// Indicates that the player has released the jump button.
can_jump: bool,
@ -101,8 +104,9 @@ impl Character {
hp: 1,
jump_counter: 1,
max_jump: 1,
animation_timer: None,
animation_timer: Instant::now(),
can_jump: true,
walking: false,
}
}
@ -153,7 +157,7 @@ impl Character {
/// Returns the collision bounding box of the character.
pub fn bbox(&self) -> FloatRect {
FloatRect::new(self.position.x + 8.0, self.position.y + 16.0, 16.0, 16.0)
FloatRect::new(self.position.x + 8.0, self.position.y, 16.0, 32.0)
}
/// Returns the number of hp of the character.
@ -190,13 +194,16 @@ impl Updatable for Character {
}
if let Some(side) = Side::from_force(force) {
self.side = side;
if self.animation_timer.is_none() {
self.animation_timer = Some(Instant::now());
if !self.walking {
self.animation_timer = Instant::now();
}
self.walking = true;
self.side = side;
} else {
self.animation_timer = None;
if self.walking {
self.animation_timer = Instant::now();
}
self.walking = false;
}
let duration = duration_as_f32(duration);
@ -247,17 +254,13 @@ impl Updatable for Character {
impl Drawable for Character {
fn texture(&self) -> Texture {
Texture::Mario
Texture::Rusty
}
fn texture_rect(&self) -> IntRect {
let frame = if let Some(started) = self.animation_timer {
1 - duration_as_frame(&Instant::now().duration_since(started), 2)
} else {
0
};
IntRect::new(self.side.offset(), frame * 32, 32, 32)
let frame = duration_as_frame(&Instant::now().duration_since(self.animation_timer), 4);
let offset = if self.walking { 64 } else { 0 };
IntRect::new(self.side.offset() + offset, frame * 32, 32, 32)
}
fn position(&self) -> Vector2<f32> {

View File

@ -67,7 +67,6 @@ make_fonts!(
impl FontManager {
/// Creates a fonts from an array of bytes.
fn _make_font_from_bytes(bytes: Vec<u8>) -> SfFont {
SfFont::from_memory(&bytes)
.expect("Failed to create font")
SfFont::from_memory(&bytes).expect("Failed to create font")
}
}

View File

@ -1,19 +1,15 @@
use std::path::Path;
use std::fs::File;
use std::io::{BufWriter, BufReader};
use serde::{Serialize, Deserialize};
use bincode::{serialize, deserialize, serialize_into, deserialize_from};
use std::io::Read;
use std::path::Path;
use sfml::graphics::{FloatRect, IntRect};
use sfml::system::Vector2;
use crate::{Error, Result};
use crate::engine::character::Damage;
use crate::engine::math::{clamp, Matrix};
use crate::engine::renderer::Drawable;
use crate::engine::texture::{Texture, byte_to_index, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
use crate::engine::character::Damage;
use crate::engine::texture::{byte_to_index, Texture, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
use crate::{Error, Result};
/// This enum represents if the collision happens on the X axis or the Y axis.
#[derive(Copy, Clone)]
@ -47,7 +43,7 @@ impl CollisionAxis {
}
/// This struct represents the different sides from which a collision can occur.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct CollisionTile {
/// If the character comes from the top, it will collide if this bool is true.
pub from_top: bool,
@ -95,12 +91,10 @@ impl CollisionTile {
}
/// This struct represents a renderable tile linking to its part in the tileset texture.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct GraphicTile(Option<i32>);
impl GraphicTile {
/// Creates the correct graphic tile depending on the neighbours.
///
/// A none will be considered solid.
@ -119,7 +113,6 @@ impl GraphicTile {
/// Creates the correct graphic tile depending on the neighbours.
pub fn from_neighbours(tiles: &[CollisionTile; 8]) -> GraphicTile {
let mut byte = 0;
if !tiles[7].is_full() || !tiles[0].is_full() || !tiles[1].is_full() {
@ -130,11 +123,11 @@ impl GraphicTile {
byte += 2;
}
if !tiles[1] .is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
if !tiles[1].is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
byte += 4;
}
if !tiles[3] .is_full() {
if !tiles[3].is_full() {
byte += 8;
}
@ -150,7 +143,7 @@ impl GraphicTile {
byte += 64;
}
if !tiles[7] .is_full() {
if !tiles[7].is_full() {
byte += 128;
}
@ -161,7 +154,7 @@ impl GraphicTile {
pub fn offset(self) -> (i32, i32) {
match self.0 {
None => (0, 0),
Some(v) => (32 * v, 0)
Some(v) => (32 * v, 0),
}
}
@ -198,23 +191,6 @@ impl Drawable for PositionedTile {
}
}
/// The content of a map that needs to be saved.
#[derive(Serialize, Deserialize)]
struct SaveMap {
/// The entrance point of the character in the map.
entrance: (usize, usize),
/// The collision tiles contained in the level.
collision_tiles: Matrix<CollisionTile>,
}
impl SaveMap {
/// Creates a map from the save map.
fn to_map(self) -> Map {
Map::from_entrance_and_collision_tiles(self.entrance, self.collision_tiles)
}
}
/// The map represents the tiles contained in a level.
#[derive(Clone)]
pub struct Map {
@ -241,39 +217,69 @@ impl Map {
Map::from_collision_tiles(tiles)
}
/// Creates a SaveMap from a map
fn save_map(&self) -> SaveMap {
SaveMap {
entrance: self.entrance,
collision_tiles: self.collision_tiles.clone(),
}
}
/// Encodes the map into a binary format.
pub fn encode(&self) -> Result<Vec<u8>> {
serialize(&self.save_map()).map_err(Error::Encoding)
}
/// Decodes a map from bytes.
pub fn decode(content: &[u8]) -> Result<Map> {
deserialize(content).map(SaveMap::to_map).map_err(Error::Decoding)
}
/// Saves the map to a file.
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
let file = File::create(path.as_ref()).map_err(Error::Save)?;
let mut writer = BufWriter::new(file);
serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
Ok(())
}
/// Loads a map from a file.
pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
let file = File::open(path.as_ref()).map_err(Error::Load)?;
let mut reader = BufReader::new(file);
Ok(deserialize_from(&mut reader).map(SaveMap::to_map).map_err(Error::Decoding)?)
pub fn from_file<P: AsRef<Path>>(path: P) -> Result<Map> {
let mut file = File::open(path.as_ref()).map_err(Error::Load)?;
let mut s = String::new();
file.read_to_string(&mut s).map_err(Error::Load)?;
Map::from_str(&s)
}
/// Loads a map from a string.
pub fn from_str(text: &str) -> Result<Map> {
let split = text.split('\n').collect::<Vec<_>>();
// First two usize are the size of the map
let size = split[0]
.split_whitespace()
.map(|x| x.parse::<usize>().unwrap())
.collect::<Vec<_>>();
let mut tiles = Matrix::from_size(size[0], size[1], CollisionTile::empty());
for (row, line) in split.iter().skip(1).enumerate() {
for (col, tile) in line.split_whitespace().enumerate() {
let num = tile.parse::<u8>().unwrap();
match num {
0 => (),
1 => tiles[(row, col)] = CollisionTile::full(),
_ => panic!("Expecting 0 or 1 in level files"),
}
}
}
Ok(Map::from_collision_tiles(tiles))
}
// /// Encodes the map into a binary format.
// pub fn encode(&self) -> Result<Vec<u8>> {
// serialize(&self.save_map()).map_err(Error::Encoding)
// }
// /// Decodes a map from bytes.
// pub fn decode(content: &[u8]) -> Result<Map> {
// deserialize(content)
// .map(SaveMap::to_map)
// .map_err(Error::Decoding)
// }
// /// Saves the map to a file.
// pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
// let file = File::create(path.as_ref()).map_err(Error::Save)?;
// let mut writer = BufWriter::new(file);
// serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
// Ok(())
// }
// /// Loads a map from a file.
// pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
// let file = File::open(path.as_ref()).map_err(Error::Load)?;
// let mut reader = BufReader::new(file);
// Ok(deserialize_from(&mut reader)
// .map(SaveMap::to_map)
// .map_err(Error::Decoding)?)
// }
/// Creates a map from its entrance and collision tiles.
pub fn from_entrance_and_collision_tiles(e: (usize, usize), t: Matrix<CollisionTile>) -> Map {
let rows = t.rows();
@ -287,8 +293,8 @@ impl Map {
graphic_tiles,
};
for i in 0 .. rows {
for j in 0 .. cols {
for i in 0..rows {
for j in 0..cols {
map.graphic_tiles[(i, j)] = map.graphic_tile(i, j);
}
}
@ -305,14 +311,34 @@ impl Map {
/// Creates the neighbours of a tile.
pub fn neighbours(&self, i: usize, j: usize) -> [Option<CollisionTile>; 8] {
[
if i > 0 && j > 0 { self.collision_tiles.get(i - 1, j - 1).cloned() } else { None },
if i > 0 { self.collision_tiles.get(i - 1, j ).cloned() } else { None },
if i > 0 { self.collision_tiles.get(i - 1, j + 1).cloned() } else { None },
self.collision_tiles.get(i , j + 1).cloned(),
self.collision_tiles.get(i + 1, j + 1).cloned(),
self.collision_tiles.get(i + 1, j ).cloned(),
if j > 0 { self.collision_tiles.get(i + 1, j - 1).cloned() } else { None },
if j > 0 { self.collision_tiles.get(i , j - 1).cloned() } else { None },
if i > 0 && j > 0 {
self.collision_tiles.get(i - 1, j - 1).cloned()
} else {
None
},
if i > 0 {
self.collision_tiles.get(i - 1, j).cloned()
} else {
None
},
if i > 0 {
self.collision_tiles.get(i - 1, j + 1).cloned()
} else {
None
},
self.collision_tiles.get(i, j + 1).cloned(),
self.collision_tiles.get(i + 1, j + 1).cloned(),
self.collision_tiles.get(i + 1, j).cloned(),
if j > 0 {
self.collision_tiles.get(i + 1, j - 1).cloned()
} else {
None
},
if j > 0 {
self.collision_tiles.get(i, j - 1).cloned()
} else {
None
},
]
}
@ -337,8 +363,8 @@ impl Map {
// Refresh the current graphic tile and their neighbours
use std::cmp::max;
for i in max(i, 1) - 1 ..= (i + 1) {
for j in max(j, 1) - 1 ..= (j + 1) {
for i in max(i, 1) - 1..=(i + 1) {
for j in max(j, 1) - 1..=(j + 1) {
let new_tile = self.graphic_tile(i, j);
if let Some(tile) = self.graphic_tiles.get_mut(i, j) {
*tile = new_tile;
@ -384,7 +410,6 @@ impl Map {
old: FloatRect,
new: FloatRect,
) -> Option<(CollisionAxis, Vector2<f32>, Damage)> {
let mut damage = Damage::None;
let cols = self.collision_tiles.cols() - 1;
@ -400,8 +425,8 @@ impl Map {
let mut collision_y = false;
let mut new = new;
for col in min_col ..= max_col {
for row in min_row ..= max_row {
for col in min_col..=max_col {
for row in min_row..=max_row {
let tile_left = col as f32 * SPRITE_SIZE_F32;
let tile_top = row as f32 * SPRITE_SIZE_F32;

View File

@ -1,7 +1,5 @@
use std::time::Duration;
use std::ops::{Index, IndexMut};
use serde::{Serialize, Deserialize};
use std::time::Duration;
/// Clamp a number between two boundaries.
pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
@ -18,7 +16,7 @@ pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
pub fn duration_as_frame(duration: &Duration, total: usize) -> i32 {
let secs = duration_as_f32(duration);
(secs * 4.0) as i32 % total as i32
(secs * 10.0) as i32 % total as i32
}
/// Converts a duration into its number of seconds.
@ -27,7 +25,7 @@ pub fn duration_as_f32(duration: &Duration) -> f32 {
}
/// A generic matrix type, useful for levels.
#[derive(Serialize, Deserialize, Clone)]
#[derive(Clone)]
pub struct Matrix<T> {
/// The number of rows of the matrix.
rows: usize,

View File

@ -1,14 +1,14 @@
use std::time::Instant;
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, View, Text};
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, Text, View};
use sfml::window::{Event, Style};
use sfml::system::Vector2;
use crate::engine::font::{Font, FontManager};
use crate::engine::scene::Scene;
use crate::engine::texture::{Texture, TextureManager};
use crate::engine::font::{Font, FontManager};
/// Our custom drawable trait.
pub trait Drawable {
@ -80,7 +80,11 @@ impl Renderer {
}
/// Draws a drawable with a certain translation.
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(&mut self, drawable: &D, translation: V) {
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(
&mut self,
drawable: &D,
translation: V,
) {
let texture = self.texture_manager.get(drawable.texture());
let mut sprite = Sprite::with_texture(&texture);
sprite.set_texture_rect(&drawable.texture_rect());

View File

@ -4,9 +4,9 @@ use sfml::graphics::View;
use sfml::system::Vector2;
use sfml::window::Event;
use crate::engine::texture::SPRITE_SIZE_F32;
use crate::engine::character::Character;
use crate::engine::map::Map;
use crate::engine::texture::SPRITE_SIZE_F32;
/// Contains everything needed to play.
pub struct Scene {
@ -86,14 +86,11 @@ impl Scene {
/// Updates the whole scene.
pub fn update(&mut self, duration: &Duration) -> State {
let mut state = State::Finished;
for c in &mut self.characters {
// Don't need to update if the character is dead
if c.is_alive() {
let old = c.bbox();
// Compute the offset between position and bbox
@ -112,7 +109,6 @@ impl Scene {
}
c.take_damage(damage);
} else {
c.fall_off();
}
@ -121,7 +117,6 @@ impl Scene {
if c.controls().is_some() {
state = State::Running;
}
}
}

View File

@ -10,32 +10,32 @@ pub const SPRITE_SIZE_F32: f32 = 32.0;
/// tileset.
pub fn byte_to_index(byte: u8) -> i32 {
match byte {
0 => 0,
1 => 1,
4 => 2,
5 => 3,
7 => 4,
16 => 5,
17 => 6,
20 => 7,
21 => 8,
23 => 9,
28 => 10,
29 => 11,
31 => 12,
64 => 13,
65 => 14,
68 => 15,
69 => 16,
71 => 17,
80 => 18,
81 => 19,
84 => 20,
85 => 21,
87 => 22,
92 => 23,
93 => 24,
95 => 25,
0 => 0,
1 => 1,
4 => 2,
5 => 3,
7 => 4,
16 => 5,
17 => 6,
20 => 7,
21 => 8,
23 => 9,
28 => 10,
29 => 11,
31 => 12,
64 => 13,
65 => 14,
68 => 15,
69 => 16,
71 => 17,
80 => 18,
81 => 19,
84 => 20,
85 => 21,
87 => 22,
92 => 23,
93 => 24,
95 => 25,
112 => 26,
113 => 27,
116 => 28,
@ -120,10 +120,10 @@ macro_rules! make_textures {
}
make_textures!(
Mario,
mario,
make_mario_texture,
"../../../assets/textures/mario.png",
Rusty,
rusty,
make_rusty_texture,
"../../../assets/textures/rusty.png",
256,
256,
Overworld,

View File

@ -2,14 +2,11 @@
//! This crates contains the (future) rusty game.
use std::{io, fmt, result};
use std::{fmt, io, result};
/// This module contains all the tools needed for the game.
pub mod engine;
/// This module contains all the applications of the game.
pub mod app;
/// This is the error type of this library.
#[derive(Debug)]
pub enum Error {
@ -18,12 +15,6 @@ pub enum Error {
/// An error occured while trying to load a file.
Load(io::Error),
/// An error occured while encoding a file.
Encoding(bincode::Error),
/// An error occured while decoding a file.
Decoding(bincode::Error),
}
impl fmt::Display for Error {
@ -31,8 +22,6 @@ impl fmt::Display for Error {
match *self {
Error::Save(ref e) => write!(fmt, "couldn't save file: {}", e),
Error::Load(ref e) => write!(fmt, "couldn't load file: {}", e),
Error::Encoding(ref e) => write!(fmt, "couldn't encode file: {}", e),
Error::Decoding(ref e) => write!(fmt, "couldn't decode file: {}", e),
}
}
}