Bringing back things together
This commit is contained in:
parent
1ae9635fe8
commit
11ac199dd1
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@ -44,16 +44,6 @@ name = "autocfg"
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version = "0.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "bincode"
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version = "1.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"autocfg 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"byteorder 1.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "bitflags"
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version = "1.0.4"
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@ -554,11 +544,9 @@ dependencies = [
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name = "rusty"
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version = "0.1.0"
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dependencies = [
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"bincode 1.1.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"image 0.21.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"imageproc 0.18.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
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"sfml 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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@ -577,24 +565,6 @@ name = "scopeguard"
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version = "0.3.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "serde"
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version = "1.0.89"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"serde_derive 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.89"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"proc-macro2 0.4.27 (registry+https://github.com/rust-lang/crates.io-index)",
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"quote 0.6.11 (registry+https://github.com/rust-lang/crates.io-index)",
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"syn 0.15.29 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "sfml"
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version = "0.14.0"
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@ -705,7 +675,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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"checksum arrayvec 0.4.10 (registry+https://github.com/rust-lang/crates.io-index)" = "92c7fb76bc8826a8b33b4ee5bb07a247a81e76764ab4d55e8f73e3a4d8808c71"
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"checksum atty 0.2.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9a7d5b8723950951411ee34d271d99dddcc2035a16ab25310ea2c8cfd4369652"
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"checksum autocfg 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "a6d640bee2da49f60a4068a7fae53acde8982514ab7bae8b8cea9e88cbcfd799"
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"checksum bincode 1.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "3efe0b4c8eaeed8600549c29f538a6a11bf422858d0ed435b1d70ec4ab101190"
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"checksum bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)" = "228047a76f468627ca71776ecdebd732a3423081fcf5125585bcd7c49886ce12"
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"checksum byteorder 1.3.1 (registry+https://github.com/rust-lang/crates.io-index)" = "a019b10a2a7cdeb292db131fc8113e57ea2a908f6e7894b0c3c671893b65dbeb"
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"checksum cfg-if 0.1.7 (registry+https://github.com/rust-lang/crates.io-index)" = "11d43355396e872eefb45ce6342e4374ed7bc2b3a502d1b28e36d6e23c05d1f4"
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@ -767,8 +736,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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"checksum safe-transmute 0.10.1 (registry+https://github.com/rust-lang/crates.io-index)" = "9604873ffe1980bc1f179103704a65c8aca141c248d9e52b7af95ff10578166e"
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"checksum scoped_threadpool 0.1.9 (registry+https://github.com/rust-lang/crates.io-index)" = "1d51f5df5af43ab3f1360b429fa5e0152ac5ce8c0bd6485cae490332e96846a8"
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"checksum scopeguard 0.3.3 (registry+https://github.com/rust-lang/crates.io-index)" = "94258f53601af11e6a49f722422f6e3425c52b06245a5cf9bc09908b174f5e27"
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"checksum serde 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)" = "92514fb95f900c9b5126e32d020f5c6d40564c27a5ea6d1d7d9f157a96623560"
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"checksum serde_derive 1.0.89 (registry+https://github.com/rust-lang/crates.io-index)" = "bb6eabf4b5914e88e24eea240bb7c9f9a2cbc1bbbe8d961d381975ec3c6b806c"
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"checksum sfml 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "47b06f9db4d3f8b936d232d92bfbd6335060ae51ddcf1be2e79361aeb5c8fef1"
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"checksum sfml-build 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ff35ae173aff95bc967d1b4f0e131a8aec384c317fd057738da4b0f71c8cf841"
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"checksum stb_truetype 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "69b7df505db8e81d54ff8be4693421e5b543e08214bd8d99eb761fcb4d5668ba"
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@ -7,8 +7,6 @@ edition = "2018"
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[dependencies]
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clap = "2.32.0"
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sfml = "0.14.0"
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serde = { version = "1.0.89", features = ["derive"] }
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bincode = "1.1.2"
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[build-dependencies]
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image = { version = "0.21.0" }
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@ -18,6 +16,3 @@ imageproc = "0.18.0"
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name = "rusty-maker"
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path = "src/app/game.rs"
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[[bin]]
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name = "rusty-editor"
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path = "src/app/editor/main.rs"
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49
build.rs
49
build.rs
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@ -1,13 +1,13 @@
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use std::fs::create_dir_all;
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use image::{RgbaImage, GenericImage};
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use image::imageops::{rotate90, rotate180, rotate270};
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use image::imageops::{rotate180, rotate270, rotate90};
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use image::{GenericImage, RgbaImage};
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fn superpose(image: &RgbaImage, superposition: &RgbaImage) -> RgbaImage {
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let mut clone = image.clone();
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for i in 0 .. image.width() {
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for j in 0 .. image.height() {
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for i in 0..image.width() {
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for j in 0..image.height() {
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let new_pixel = superposition.get_pixel(i, j);
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if new_pixel[3] > 0 {
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*clone.get_pixel_mut(i, j) = *new_pixel;
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@ -23,9 +23,9 @@ fn main() {
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let mut texture = image::open("assets/textures/grass.png").unwrap().to_rgba();
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let background = texture.sub_image(0, 0, 32, 32).to_image();
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let border = texture.sub_image(32, 0, 32, 32).to_image();
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let corner_horiz = texture.sub_image(32 * 2 , 0, 32, 32).to_image();
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let corner_vert = texture.sub_image(32 * 3, 0, 32, 32).to_image();
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let corner_inside = texture.sub_image(32 * 4, 0, 32, 32).to_image();
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let corner_horiz = texture.sub_image(32 * 2, 0, 32, 32).to_image();
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let corner_vert = texture.sub_image(32 * 3, 0, 32, 32).to_image();
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let corner_inside = texture.sub_image(32 * 4, 0, 32, 32).to_image();
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let corner_outside = texture.sub_image(32 * 5, 0, 32, 32).to_image();
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let mut background_color = texture.sub_image(32 * 6, 0, 32, 32);
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let background_color = background_color.get_pixel_mut(0, 0);
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@ -68,7 +68,13 @@ fn main() {
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let image_29 = superpose(&image_1, &image_28);
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vec.push(&image_29);
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let image_31 = superpose(&superpose(&border, &superpose(&rotate90(&border), &rotate90(&corner_inside))), &corner_horiz);
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let image_31 = superpose(
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&superpose(
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&border,
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&superpose(&rotate90(&border), &rotate90(&corner_inside)),
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),
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&corner_horiz,
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);
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let image_31 = superpose(&image_31, &rotate180(&corner_vert));
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vec.push(&image_31);
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@ -132,8 +138,17 @@ fn main() {
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let image_125 = superpose(&image_1, &image_124);
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vec.push(&image_125);
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let image_127 = superpose(&superpose(&border, &superpose(&rotate90(&border), &rotate90(&corner_inside))), &corner_horiz);
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let image_127 = superpose(&superpose(&image_127, &rotate180(&corner_inside)), &rotate180(&border));
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let image_127 = superpose(
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&superpose(
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&border,
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&superpose(&rotate90(&border), &rotate90(&corner_inside)),
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),
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&corner_horiz,
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);
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let image_127 = superpose(
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&superpose(&image_127, &rotate180(&corner_inside)),
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&rotate180(&border),
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);
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let image_127 = superpose(&image_127, &rotate270(&corner_vert));
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vec.push(&image_127);
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@ -173,7 +188,13 @@ fn main() {
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let image_253 = rotate180(&image_223);
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vec.push(&image_253);
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let image_255 = superpose(&border, &superpose(&rotate90(&border), &superpose(&rotate180(&border), &rotate270(&border))));
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let image_255 = superpose(
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&border,
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&superpose(
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&rotate90(&border),
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&superpose(&rotate180(&border), &rotate270(&border)),
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),
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);
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let image_255 = superpose(&image_255, &corner_inside);
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let image_255 = superpose(&image_255, &rotate90(&corner_inside));
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let image_255 = superpose(&image_255, &rotate180(&corner_inside));
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@ -182,8 +203,8 @@ fn main() {
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let mut output = RgbaImage::new(32 * 47, 32);
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for (index, image) in vec.into_iter().enumerate() {
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for y in 0 .. image.width() {
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for x in 0 .. image.height() {
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for y in 0..image.width() {
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for x in 0..image.height() {
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let new_pixel = image.get_pixel(x, y);
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if new_pixel != background_color {
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*output.get_pixel_mut(x + 32 * index as u32, y) = *background.get_pixel(x, y);
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@ -197,5 +218,3 @@ fn main() {
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output.save("assets/textures-generated/grass.png").unwrap();
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}
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@ -1,11 +0,0 @@
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use clap::{App, crate_version};
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use rusty::app::editor::Editor;
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fn main() {
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let _ = App::new("Rusty Editor")
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.version(crate_version!())
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.get_matches();
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Editor::new().run();
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}
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@ -1,230 +0,0 @@
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use sfml::system::Vector2;
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use sfml::window::{Event, Key, mouse::Button as MouseButton};
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use sfml::graphics::{Color, RectangleShape, RenderTarget, Transformable, Shape};
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use crate::engine::renderer::Renderer;
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use crate::engine::map::{CollisionTile, Map};
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use crate::engine::texture::SPRITE_SIZE_I32;
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use crate::engine::font::Font;
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use crate::Result;
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/// An action caused by a button.
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#[derive(Copy, Clone)]
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pub enum Action {
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/// Saves the level.
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Save,
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}
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/// A button that can be clicked.
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pub struct Button {
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/// The label of the button.
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pub label: String,
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/// The position of the button.
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pub position: Vector2<f32>,
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/// The size of the button.
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pub size: Vector2<f32>,
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/// The action of the button.
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action: Action,
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}
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impl Button {
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/// Creates a new button.
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pub fn new(label: &str, action: Action, x: f32, y: f32, w: f32, h: f32) -> Button {
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Button {
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action,
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label: label.to_owned(),
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position: Vector2::new(x, y),
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size: Vector2::new(w, h),
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}
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}
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/// Returns the shape of the button.
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pub fn shape(&self) -> RectangleShape {
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let mut shape = RectangleShape::new();
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shape.set_position(self.position + 0.1 * self.size);
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shape.set_size(self.size - 0.2 * self.size);
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shape.set_fill_color(&Color::rgb(255, 255, 255));
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shape
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}
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/// Draws the button on the renderer.
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pub fn render_on(&self, renderer: &mut Renderer) {
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renderer.window_mut().draw(&self.shape());
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renderer.draw_text(
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&self.label,
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Font::Sansation,
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self.size.y as u32 / 2,
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&Color::rgb(0, 0, 0)
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);
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}
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/// Returns true if the coordinates fall inside the shape of the button.
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pub fn contains(&self, x: f32, y: f32) -> bool {
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let shape = self.shape();
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x > shape.position().x && x < shape.position().x + shape.size().x &&
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y > shape.position().y && y < shape.position().y + shape.size().y
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}
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}
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/// Represents a level editor.
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pub struct Editor {
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/// The renderer used by the editor.
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renderer: Renderer,
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/// The map being currently edited.
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map: Map,
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/// Indicates whether the editor is running or not.
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running: bool,
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/// The size of the left panel.
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left_panel_size: Vector2<f32>,
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/// The size of the top panel.
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top_panel_size: Vector2<f32>,
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/// The buttons of the menu bar.
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menu_bar: Vec<Button>,
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}
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impl Editor {
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/// Creates a new editor.
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pub fn new() -> Editor {
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let renderer = Renderer::new(800, 600, false);
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let menu_bar = vec![
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Button::new("Save", Action::Save, 0.0, 0.0, 50.0, 50.0),
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];
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Editor {
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map: Map::new(50, 50),
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running: true,
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top_panel_size: Vector2::new(renderer.window().size().x as f32, 50.0),
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left_panel_size: Vector2::new(100.0, renderer.window().size().y as f32 - 50.0),
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renderer,
|
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menu_bar,
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}
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}
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/// Runs the main loop of the editor.
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pub fn run(&mut self) {
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while self.running {
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while let Some(event) = self.renderer.poll_event() {
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self.manage_event(event);
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}
|
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|
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self.render();
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}
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}
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|
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/// Manages the event occuring on the display.
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pub fn manage_event(&mut self, event: Event) {
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|
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match event {
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// Quit the game if window is closed
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Event::Closed => self.running = false,
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|
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// Quit the game if escape is pressed
|
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Event::KeyPressed {
|
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code: Key::Escape, ..
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||||
} => self.running = false,
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|
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// A click on the screen
|
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Event::MouseButtonPressed {
|
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button: MouseButton::Left, x, y,
|
||||
} => {
|
||||
if x as f32 >= self.left_panel_size.x && y as f32 >= self.top_panel_size.y {
|
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let x = ((x - self.left_panel_size.x as i32) / SPRITE_SIZE_I32) as usize;
|
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let y = ((y - self.top_panel_size.y as i32) / SPRITE_SIZE_I32) as usize;
|
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|
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if let Some(tile) = self.map.collision_tile(y, x) {
|
||||
if tile.is_empty() {
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self.map.set_tile(y, x, CollisionTile::full());
|
||||
} else {
|
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self.map.set_tile(y, x, CollisionTile::empty());
|
||||
}
|
||||
}
|
||||
}
|
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|
||||
let mut actions = vec![];
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||||
for button in &self.menu_bar {
|
||||
if button.contains(x as f32, y as f32) {
|
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actions.push(button.action);
|
||||
}
|
||||
}
|
||||
|
||||
for action in actions {
|
||||
if let Err(e) = self.apply_action(action) {
|
||||
eprintln!("warning: {}", e);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_ => (),
|
||||
}
|
||||
|
||||
}
|
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|
||||
/// Performs the rendering on the screen.
|
||||
pub fn render(&mut self) {
|
||||
|
||||
self.renderer.clear();
|
||||
|
||||
// Show the top panel
|
||||
let mut top_panel = RectangleShape::with_size(self.top_panel_size);
|
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top_panel.set_fill_color(&Color::rgb(255, 0, 0));
|
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self.renderer.window_mut().draw(&top_panel);
|
||||
|
||||
for button in &self.menu_bar {
|
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button.render_on(&mut self.renderer);
|
||||
}
|
||||
|
||||
// Show the left panel
|
||||
let mut left_panel = RectangleShape::with_size(self.left_panel_size);
|
||||
left_panel.set_position((0.0, self.top_panel_size.y));
|
||||
left_panel.set_fill_color(&Color::rgb(0, 255, 0));
|
||||
self.renderer.window_mut().draw(&left_panel);
|
||||
|
||||
// Show the map
|
||||
for i in 0 .. self.map.rows() {
|
||||
for j in 0 .. self.map.cols() {
|
||||
let tile = self.map.at(i, j);
|
||||
if tile.graphic.is_visible() {
|
||||
self.renderer.translate_and_draw(
|
||||
&tile,
|
||||
(self.left_panel_size.x, self.top_panel_size.y)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the border of the map
|
||||
let mut border = RectangleShape::new();
|
||||
border.set_size(((
|
||||
self.map.cols() * SPRITE_SIZE_I32 as usize) as f32,
|
||||
(self.map.rows() * SPRITE_SIZE_I32 as usize) as f32
|
||||
));
|
||||
border.set_position((self.left_panel_size.x, self.top_panel_size.y));
|
||||
border.set_fill_color(&Color::rgba(0, 0, 0, 0));
|
||||
border.set_outline_color(&Color::rgb(0, 0, 0));
|
||||
border.set_outline_thickness(2.0);
|
||||
self.renderer.window_mut().draw(&border);
|
||||
|
||||
// Display and manage the frame rate
|
||||
self.renderer.display();
|
||||
}
|
||||
|
||||
/// Saves the level.
|
||||
pub fn export(&self) -> Result<()> {
|
||||
self.map.save("level.lvl")
|
||||
}
|
||||
|
||||
/// Applies the corresponding action.
|
||||
pub fn apply_action(&mut self, action: Action) -> Result<()> {
|
||||
match action {
|
||||
Action::Save => self.export()
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,13 +1,13 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use clap::{App, Arg, crate_version};
|
||||
use clap::{crate_version, App, Arg};
|
||||
|
||||
use sfml::window::{joystick, Event, Key};
|
||||
|
||||
use rusty::engine::character::Character;
|
||||
use rusty::engine::controls::Controls;
|
||||
use rusty::engine::renderer::Renderer;
|
||||
use rusty::engine::map::Map;
|
||||
use rusty::engine::renderer::Renderer;
|
||||
use rusty::engine::scene::{Scene, State};
|
||||
|
||||
fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
|
||||
|
@ -33,24 +33,30 @@ fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
|
|||
fn main() {
|
||||
let matches = App::new("Rusty Maker")
|
||||
.version(crate_version!())
|
||||
.arg(Arg::with_name("resolution")
|
||||
.short("r")
|
||||
.long("resolution")
|
||||
.value_name("WIDTHxHEIGHT")
|
||||
.takes_value(true)
|
||||
.default_value("800x450")
|
||||
.validator(|x| parse_resolution(&x).map(|_| ())))
|
||||
.arg(Arg::with_name("map")
|
||||
.short("m")
|
||||
.long("map")
|
||||
.value_name("MAP")
|
||||
.takes_value(true)
|
||||
.default_value("assets/levels/level2.lvl")
|
||||
.validator(|x| Map::load(x).map(|_| ()).map_err(|x| format!("{}", x))))
|
||||
.arg(Arg::with_name("fullscreen")
|
||||
.short("f")
|
||||
.long("fullscreen")
|
||||
.takes_value(false))
|
||||
.arg(
|
||||
Arg::with_name("resolution")
|
||||
.short("r")
|
||||
.long("resolution")
|
||||
.value_name("WIDTHxHEIGHT")
|
||||
.takes_value(true)
|
||||
.default_value("800x450")
|
||||
.validator(|x| parse_resolution(&x).map(|_| ())),
|
||||
)
|
||||
.arg(
|
||||
Arg::with_name("map")
|
||||
.short("m")
|
||||
.long("map")
|
||||
.value_name("MAP")
|
||||
.takes_value(true)
|
||||
.default_value("assets/levels/level2.lvl")
|
||||
.validator(|x| Map::from_file(x).map(|_| ()).map_err(|x| format!("{}", x))),
|
||||
)
|
||||
.arg(
|
||||
Arg::with_name("fullscreen")
|
||||
.short("f")
|
||||
.long("fullscreen")
|
||||
.takes_value(false),
|
||||
)
|
||||
.get_matches();
|
||||
|
||||
let resolution = parse_resolution(matches.value_of("resolution").unwrap()).unwrap();
|
||||
|
@ -68,7 +74,7 @@ fn main() {
|
|||
let mut character = Character::with_controls(controls);
|
||||
character.set_position((10.0, 0.0));
|
||||
|
||||
let map = Map::load(matches.value_of("map").unwrap()).unwrap();
|
||||
let map = Map::from_file(matches.value_of("map").unwrap()).unwrap();
|
||||
let mut scene = Scene::from_map(map);
|
||||
scene.add(character);
|
||||
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
/// This module contains everything related to the level editor.
|
||||
pub mod editor;
|
|
@ -5,10 +5,10 @@ use sfml::system::Vector2;
|
|||
use sfml::window::Event;
|
||||
|
||||
use crate::engine::controls::{Action, Controls};
|
||||
use crate::engine::scene::Updatable;
|
||||
use crate::engine::math::{clamp, duration_as_f32, duration_as_frame};
|
||||
use crate::engine::physics;
|
||||
use crate::engine::renderer::Drawable;
|
||||
use crate::engine::scene::Updatable;
|
||||
use crate::engine::texture::Texture;
|
||||
|
||||
/// The different sides a character can face.
|
||||
|
@ -50,8 +50,8 @@ impl Side {
|
|||
/// Returns the offset in the texture.
|
||||
pub fn offset(&self) -> i32 {
|
||||
match *self {
|
||||
Side::Left => 0,
|
||||
Side::Right => 32,
|
||||
Side::Left => 32,
|
||||
Side::Right => 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,10 @@ pub struct Character {
|
|||
max_jump: usize,
|
||||
|
||||
/// The timer of the character's animation.
|
||||
animation_timer: Option<Instant>,
|
||||
animation_timer: Instant,
|
||||
|
||||
/// Whether the character is walking or not.
|
||||
walking: bool,
|
||||
|
||||
/// Indicates that the player has released the jump button.
|
||||
can_jump: bool,
|
||||
|
@ -101,8 +104,9 @@ impl Character {
|
|||
hp: 1,
|
||||
jump_counter: 1,
|
||||
max_jump: 1,
|
||||
animation_timer: None,
|
||||
animation_timer: Instant::now(),
|
||||
can_jump: true,
|
||||
walking: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,7 +157,7 @@ impl Character {
|
|||
|
||||
/// Returns the collision bounding box of the character.
|
||||
pub fn bbox(&self) -> FloatRect {
|
||||
FloatRect::new(self.position.x + 8.0, self.position.y + 16.0, 16.0, 16.0)
|
||||
FloatRect::new(self.position.x + 8.0, self.position.y, 16.0, 32.0)
|
||||
}
|
||||
|
||||
/// Returns the number of hp of the character.
|
||||
|
@ -190,13 +194,16 @@ impl Updatable for Character {
|
|||
}
|
||||
|
||||
if let Some(side) = Side::from_force(force) {
|
||||
self.side = side;
|
||||
|
||||
if self.animation_timer.is_none() {
|
||||
self.animation_timer = Some(Instant::now());
|
||||
if !self.walking {
|
||||
self.animation_timer = Instant::now();
|
||||
}
|
||||
self.walking = true;
|
||||
self.side = side;
|
||||
} else {
|
||||
self.animation_timer = None;
|
||||
if self.walking {
|
||||
self.animation_timer = Instant::now();
|
||||
}
|
||||
self.walking = false;
|
||||
}
|
||||
|
||||
let duration = duration_as_f32(duration);
|
||||
|
@ -247,17 +254,13 @@ impl Updatable for Character {
|
|||
|
||||
impl Drawable for Character {
|
||||
fn texture(&self) -> Texture {
|
||||
Texture::Mario
|
||||
Texture::Rusty
|
||||
}
|
||||
|
||||
fn texture_rect(&self) -> IntRect {
|
||||
let frame = if let Some(started) = self.animation_timer {
|
||||
1 - duration_as_frame(&Instant::now().duration_since(started), 2)
|
||||
} else {
|
||||
0
|
||||
};
|
||||
|
||||
IntRect::new(self.side.offset(), frame * 32, 32, 32)
|
||||
let frame = duration_as_frame(&Instant::now().duration_since(self.animation_timer), 4);
|
||||
let offset = if self.walking { 64 } else { 0 };
|
||||
IntRect::new(self.side.offset() + offset, frame * 32, 32, 32)
|
||||
}
|
||||
|
||||
fn position(&self) -> Vector2<f32> {
|
||||
|
|
|
@ -67,7 +67,6 @@ make_fonts!(
|
|||
impl FontManager {
|
||||
/// Creates a fonts from an array of bytes.
|
||||
fn _make_font_from_bytes(bytes: Vec<u8>) -> SfFont {
|
||||
SfFont::from_memory(&bytes)
|
||||
.expect("Failed to create font")
|
||||
SfFont::from_memory(&bytes).expect("Failed to create font")
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,15 @@
|
|||
use std::path::Path;
|
||||
use std::fs::File;
|
||||
use std::io::{BufWriter, BufReader};
|
||||
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
use bincode::{serialize, deserialize, serialize_into, deserialize_from};
|
||||
use std::io::Read;
|
||||
use std::path::Path;
|
||||
|
||||
use sfml::graphics::{FloatRect, IntRect};
|
||||
use sfml::system::Vector2;
|
||||
|
||||
use crate::{Error, Result};
|
||||
use crate::engine::character::Damage;
|
||||
use crate::engine::math::{clamp, Matrix};
|
||||
use crate::engine::renderer::Drawable;
|
||||
use crate::engine::texture::{Texture, byte_to_index, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
|
||||
use crate::engine::character::Damage;
|
||||
use crate::engine::texture::{byte_to_index, Texture, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
|
||||
use crate::{Error, Result};
|
||||
|
||||
/// This enum represents if the collision happens on the X axis or the Y axis.
|
||||
#[derive(Copy, Clone)]
|
||||
|
@ -47,7 +43,7 @@ impl CollisionAxis {
|
|||
}
|
||||
|
||||
/// This struct represents the different sides from which a collision can occur.
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
pub struct CollisionTile {
|
||||
/// If the character comes from the top, it will collide if this bool is true.
|
||||
pub from_top: bool,
|
||||
|
@ -95,12 +91,10 @@ impl CollisionTile {
|
|||
}
|
||||
|
||||
/// This struct represents a renderable tile linking to its part in the tileset texture.
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
pub struct GraphicTile(Option<i32>);
|
||||
|
||||
impl GraphicTile {
|
||||
|
||||
|
||||
/// Creates the correct graphic tile depending on the neighbours.
|
||||
///
|
||||
/// A none will be considered solid.
|
||||
|
@ -119,7 +113,6 @@ impl GraphicTile {
|
|||
|
||||
/// Creates the correct graphic tile depending on the neighbours.
|
||||
pub fn from_neighbours(tiles: &[CollisionTile; 8]) -> GraphicTile {
|
||||
|
||||
let mut byte = 0;
|
||||
|
||||
if !tiles[7].is_full() || !tiles[0].is_full() || !tiles[1].is_full() {
|
||||
|
@ -130,11 +123,11 @@ impl GraphicTile {
|
|||
byte += 2;
|
||||
}
|
||||
|
||||
if !tiles[1] .is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
|
||||
if !tiles[1].is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
|
||||
byte += 4;
|
||||
}
|
||||
|
||||
if !tiles[3] .is_full() {
|
||||
if !tiles[3].is_full() {
|
||||
byte += 8;
|
||||
}
|
||||
|
||||
|
@ -150,7 +143,7 @@ impl GraphicTile {
|
|||
byte += 64;
|
||||
}
|
||||
|
||||
if !tiles[7] .is_full() {
|
||||
if !tiles[7].is_full() {
|
||||
byte += 128;
|
||||
}
|
||||
|
||||
|
@ -161,7 +154,7 @@ impl GraphicTile {
|
|||
pub fn offset(self) -> (i32, i32) {
|
||||
match self.0 {
|
||||
None => (0, 0),
|
||||
Some(v) => (32 * v, 0)
|
||||
Some(v) => (32 * v, 0),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -198,23 +191,6 @@ impl Drawable for PositionedTile {
|
|||
}
|
||||
}
|
||||
|
||||
/// The content of a map that needs to be saved.
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct SaveMap {
|
||||
/// The entrance point of the character in the map.
|
||||
entrance: (usize, usize),
|
||||
|
||||
/// The collision tiles contained in the level.
|
||||
collision_tiles: Matrix<CollisionTile>,
|
||||
}
|
||||
|
||||
impl SaveMap {
|
||||
/// Creates a map from the save map.
|
||||
fn to_map(self) -> Map {
|
||||
Map::from_entrance_and_collision_tiles(self.entrance, self.collision_tiles)
|
||||
}
|
||||
}
|
||||
|
||||
/// The map represents the tiles contained in a level.
|
||||
#[derive(Clone)]
|
||||
pub struct Map {
|
||||
|
@ -241,39 +217,69 @@ impl Map {
|
|||
Map::from_collision_tiles(tiles)
|
||||
}
|
||||
|
||||
/// Creates a SaveMap from a map
|
||||
fn save_map(&self) -> SaveMap {
|
||||
SaveMap {
|
||||
entrance: self.entrance,
|
||||
collision_tiles: self.collision_tiles.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Encodes the map into a binary format.
|
||||
pub fn encode(&self) -> Result<Vec<u8>> {
|
||||
serialize(&self.save_map()).map_err(Error::Encoding)
|
||||
}
|
||||
|
||||
/// Decodes a map from bytes.
|
||||
pub fn decode(content: &[u8]) -> Result<Map> {
|
||||
deserialize(content).map(SaveMap::to_map).map_err(Error::Decoding)
|
||||
}
|
||||
|
||||
/// Saves the map to a file.
|
||||
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
|
||||
let file = File::create(path.as_ref()).map_err(Error::Save)?;
|
||||
let mut writer = BufWriter::new(file);
|
||||
serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Loads a map from a file.
|
||||
pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
|
||||
let file = File::open(path.as_ref()).map_err(Error::Load)?;
|
||||
let mut reader = BufReader::new(file);
|
||||
Ok(deserialize_from(&mut reader).map(SaveMap::to_map).map_err(Error::Decoding)?)
|
||||
pub fn from_file<P: AsRef<Path>>(path: P) -> Result<Map> {
|
||||
let mut file = File::open(path.as_ref()).map_err(Error::Load)?;
|
||||
let mut s = String::new();
|
||||
file.read_to_string(&mut s).map_err(Error::Load)?;
|
||||
Map::from_str(&s)
|
||||
}
|
||||
|
||||
/// Loads a map from a string.
|
||||
pub fn from_str(text: &str) -> Result<Map> {
|
||||
let split = text.split('\n').collect::<Vec<_>>();
|
||||
|
||||
// First two usize are the size of the map
|
||||
let size = split[0]
|
||||
.split_whitespace()
|
||||
.map(|x| x.parse::<usize>().unwrap())
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let mut tiles = Matrix::from_size(size[0], size[1], CollisionTile::empty());
|
||||
|
||||
for (row, line) in split.iter().skip(1).enumerate() {
|
||||
for (col, tile) in line.split_whitespace().enumerate() {
|
||||
let num = tile.parse::<u8>().unwrap();
|
||||
match num {
|
||||
0 => (),
|
||||
1 => tiles[(row, col)] = CollisionTile::full(),
|
||||
_ => panic!("Expecting 0 or 1 in level files"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Map::from_collision_tiles(tiles))
|
||||
}
|
||||
|
||||
// /// Encodes the map into a binary format.
|
||||
// pub fn encode(&self) -> Result<Vec<u8>> {
|
||||
// serialize(&self.save_map()).map_err(Error::Encoding)
|
||||
// }
|
||||
|
||||
// /// Decodes a map from bytes.
|
||||
// pub fn decode(content: &[u8]) -> Result<Map> {
|
||||
// deserialize(content)
|
||||
// .map(SaveMap::to_map)
|
||||
// .map_err(Error::Decoding)
|
||||
// }
|
||||
|
||||
// /// Saves the map to a file.
|
||||
// pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
|
||||
// let file = File::create(path.as_ref()).map_err(Error::Save)?;
|
||||
// let mut writer = BufWriter::new(file);
|
||||
// serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
|
||||
// Ok(())
|
||||
// }
|
||||
|
||||
// /// Loads a map from a file.
|
||||
// pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
|
||||
// let file = File::open(path.as_ref()).map_err(Error::Load)?;
|
||||
// let mut reader = BufReader::new(file);
|
||||
// Ok(deserialize_from(&mut reader)
|
||||
// .map(SaveMap::to_map)
|
||||
// .map_err(Error::Decoding)?)
|
||||
// }
|
||||
|
||||
/// Creates a map from its entrance and collision tiles.
|
||||
pub fn from_entrance_and_collision_tiles(e: (usize, usize), t: Matrix<CollisionTile>) -> Map {
|
||||
let rows = t.rows();
|
||||
|
@ -287,8 +293,8 @@ impl Map {
|
|||
graphic_tiles,
|
||||
};
|
||||
|
||||
for i in 0 .. rows {
|
||||
for j in 0 .. cols {
|
||||
for i in 0..rows {
|
||||
for j in 0..cols {
|
||||
map.graphic_tiles[(i, j)] = map.graphic_tile(i, j);
|
||||
}
|
||||
}
|
||||
|
@ -305,14 +311,34 @@ impl Map {
|
|||
/// Creates the neighbours of a tile.
|
||||
pub fn neighbours(&self, i: usize, j: usize) -> [Option<CollisionTile>; 8] {
|
||||
[
|
||||
if i > 0 && j > 0 { self.collision_tiles.get(i - 1, j - 1).cloned() } else { None },
|
||||
if i > 0 { self.collision_tiles.get(i - 1, j ).cloned() } else { None },
|
||||
if i > 0 { self.collision_tiles.get(i - 1, j + 1).cloned() } else { None },
|
||||
self.collision_tiles.get(i , j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j ).cloned(),
|
||||
if j > 0 { self.collision_tiles.get(i + 1, j - 1).cloned() } else { None },
|
||||
if j > 0 { self.collision_tiles.get(i , j - 1).cloned() } else { None },
|
||||
if i > 0 && j > 0 {
|
||||
self.collision_tiles.get(i - 1, j - 1).cloned()
|
||||
} else {
|
||||
None
|
||||
},
|
||||
if i > 0 {
|
||||
self.collision_tiles.get(i - 1, j).cloned()
|
||||
} else {
|
||||
None
|
||||
},
|
||||
if i > 0 {
|
||||
self.collision_tiles.get(i - 1, j + 1).cloned()
|
||||
} else {
|
||||
None
|
||||
},
|
||||
self.collision_tiles.get(i, j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j).cloned(),
|
||||
if j > 0 {
|
||||
self.collision_tiles.get(i + 1, j - 1).cloned()
|
||||
} else {
|
||||
None
|
||||
},
|
||||
if j > 0 {
|
||||
self.collision_tiles.get(i, j - 1).cloned()
|
||||
} else {
|
||||
None
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
|
@ -337,8 +363,8 @@ impl Map {
|
|||
|
||||
// Refresh the current graphic tile and their neighbours
|
||||
use std::cmp::max;
|
||||
for i in max(i, 1) - 1 ..= (i + 1) {
|
||||
for j in max(j, 1) - 1 ..= (j + 1) {
|
||||
for i in max(i, 1) - 1..=(i + 1) {
|
||||
for j in max(j, 1) - 1..=(j + 1) {
|
||||
let new_tile = self.graphic_tile(i, j);
|
||||
if let Some(tile) = self.graphic_tiles.get_mut(i, j) {
|
||||
*tile = new_tile;
|
||||
|
@ -384,7 +410,6 @@ impl Map {
|
|||
old: FloatRect,
|
||||
new: FloatRect,
|
||||
) -> Option<(CollisionAxis, Vector2<f32>, Damage)> {
|
||||
|
||||
let mut damage = Damage::None;
|
||||
|
||||
let cols = self.collision_tiles.cols() - 1;
|
||||
|
@ -400,8 +425,8 @@ impl Map {
|
|||
let mut collision_y = false;
|
||||
let mut new = new;
|
||||
|
||||
for col in min_col ..= max_col {
|
||||
for row in min_row ..= max_row {
|
||||
for col in min_col..=max_col {
|
||||
for row in min_row..=max_row {
|
||||
let tile_left = col as f32 * SPRITE_SIZE_F32;
|
||||
let tile_top = row as f32 * SPRITE_SIZE_F32;
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
use std::time::Duration;
|
||||
use std::ops::{Index, IndexMut};
|
||||
|
||||
use serde::{Serialize, Deserialize};
|
||||
use std::time::Duration;
|
||||
|
||||
/// Clamp a number between two boundaries.
|
||||
pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
|
||||
|
@ -18,7 +16,7 @@ pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
|
|||
pub fn duration_as_frame(duration: &Duration, total: usize) -> i32 {
|
||||
let secs = duration_as_f32(duration);
|
||||
|
||||
(secs * 4.0) as i32 % total as i32
|
||||
(secs * 10.0) as i32 % total as i32
|
||||
}
|
||||
|
||||
/// Converts a duration into its number of seconds.
|
||||
|
@ -27,7 +25,7 @@ pub fn duration_as_f32(duration: &Duration) -> f32 {
|
|||
}
|
||||
|
||||
/// A generic matrix type, useful for levels.
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Clone)]
|
||||
pub struct Matrix<T> {
|
||||
/// The number of rows of the matrix.
|
||||
rows: usize,
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, View, Text};
|
||||
use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, Text, View};
|
||||
|
||||
use sfml::window::{Event, Style};
|
||||
|
||||
use sfml::system::Vector2;
|
||||
|
||||
use crate::engine::font::{Font, FontManager};
|
||||
use crate::engine::scene::Scene;
|
||||
use crate::engine::texture::{Texture, TextureManager};
|
||||
use crate::engine::font::{Font, FontManager};
|
||||
|
||||
/// Our custom drawable trait.
|
||||
pub trait Drawable {
|
||||
|
@ -80,7 +80,11 @@ impl Renderer {
|
|||
}
|
||||
|
||||
/// Draws a drawable with a certain translation.
|
||||
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(&mut self, drawable: &D, translation: V) {
|
||||
pub fn translate_and_draw<D: Drawable, V: Into<Vector2<f32>>>(
|
||||
&mut self,
|
||||
drawable: &D,
|
||||
translation: V,
|
||||
) {
|
||||
let texture = self.texture_manager.get(drawable.texture());
|
||||
let mut sprite = Sprite::with_texture(&texture);
|
||||
sprite.set_texture_rect(&drawable.texture_rect());
|
||||
|
|
|
@ -4,9 +4,9 @@ use sfml::graphics::View;
|
|||
use sfml::system::Vector2;
|
||||
use sfml::window::Event;
|
||||
|
||||
use crate::engine::texture::SPRITE_SIZE_F32;
|
||||
use crate::engine::character::Character;
|
||||
use crate::engine::map::Map;
|
||||
use crate::engine::texture::SPRITE_SIZE_F32;
|
||||
|
||||
/// Contains everything needed to play.
|
||||
pub struct Scene {
|
||||
|
@ -86,14 +86,11 @@ impl Scene {
|
|||
|
||||
/// Updates the whole scene.
|
||||
pub fn update(&mut self, duration: &Duration) -> State {
|
||||
|
||||
let mut state = State::Finished;
|
||||
|
||||
for c in &mut self.characters {
|
||||
|
||||
// Don't need to update if the character is dead
|
||||
if c.is_alive() {
|
||||
|
||||
let old = c.bbox();
|
||||
|
||||
// Compute the offset between position and bbox
|
||||
|
@ -112,7 +109,6 @@ impl Scene {
|
|||
}
|
||||
|
||||
c.take_damage(damage);
|
||||
|
||||
} else {
|
||||
c.fall_off();
|
||||
}
|
||||
|
@ -121,7 +117,6 @@ impl Scene {
|
|||
if c.controls().is_some() {
|
||||
state = State::Running;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,32 +10,32 @@ pub const SPRITE_SIZE_F32: f32 = 32.0;
|
|||
/// tileset.
|
||||
pub fn byte_to_index(byte: u8) -> i32 {
|
||||
match byte {
|
||||
0 => 0,
|
||||
1 => 1,
|
||||
4 => 2,
|
||||
5 => 3,
|
||||
7 => 4,
|
||||
16 => 5,
|
||||
17 => 6,
|
||||
20 => 7,
|
||||
21 => 8,
|
||||
23 => 9,
|
||||
28 => 10,
|
||||
29 => 11,
|
||||
31 => 12,
|
||||
64 => 13,
|
||||
65 => 14,
|
||||
68 => 15,
|
||||
69 => 16,
|
||||
71 => 17,
|
||||
80 => 18,
|
||||
81 => 19,
|
||||
84 => 20,
|
||||
85 => 21,
|
||||
87 => 22,
|
||||
92 => 23,
|
||||
93 => 24,
|
||||
95 => 25,
|
||||
0 => 0,
|
||||
1 => 1,
|
||||
4 => 2,
|
||||
5 => 3,
|
||||
7 => 4,
|
||||
16 => 5,
|
||||
17 => 6,
|
||||
20 => 7,
|
||||
21 => 8,
|
||||
23 => 9,
|
||||
28 => 10,
|
||||
29 => 11,
|
||||
31 => 12,
|
||||
64 => 13,
|
||||
65 => 14,
|
||||
68 => 15,
|
||||
69 => 16,
|
||||
71 => 17,
|
||||
80 => 18,
|
||||
81 => 19,
|
||||
84 => 20,
|
||||
85 => 21,
|
||||
87 => 22,
|
||||
92 => 23,
|
||||
93 => 24,
|
||||
95 => 25,
|
||||
112 => 26,
|
||||
113 => 27,
|
||||
116 => 28,
|
||||
|
@ -120,10 +120,10 @@ macro_rules! make_textures {
|
|||
}
|
||||
|
||||
make_textures!(
|
||||
Mario,
|
||||
mario,
|
||||
make_mario_texture,
|
||||
"../../../assets/textures/mario.png",
|
||||
Rusty,
|
||||
rusty,
|
||||
make_rusty_texture,
|
||||
"../../../assets/textures/rusty.png",
|
||||
256,
|
||||
256,
|
||||
Overworld,
|
||||
|
|
13
src/lib.rs
13
src/lib.rs
|
@ -2,14 +2,11 @@
|
|||
|
||||
//! This crates contains the (future) rusty game.
|
||||
|
||||
use std::{io, fmt, result};
|
||||
use std::{fmt, io, result};
|
||||
|
||||
/// This module contains all the tools needed for the game.
|
||||
pub mod engine;
|
||||
|
||||
/// This module contains all the applications of the game.
|
||||
pub mod app;
|
||||
|
||||
/// This is the error type of this library.
|
||||
#[derive(Debug)]
|
||||
pub enum Error {
|
||||
|
@ -18,12 +15,6 @@ pub enum Error {
|
|||
|
||||
/// An error occured while trying to load a file.
|
||||
Load(io::Error),
|
||||
|
||||
/// An error occured while encoding a file.
|
||||
Encoding(bincode::Error),
|
||||
|
||||
/// An error occured while decoding a file.
|
||||
Decoding(bincode::Error),
|
||||
}
|
||||
|
||||
impl fmt::Display for Error {
|
||||
|
@ -31,8 +22,6 @@ impl fmt::Display for Error {
|
|||
match *self {
|
||||
Error::Save(ref e) => write!(fmt, "couldn't save file: {}", e),
|
||||
Error::Load(ref e) => write!(fmt, "couldn't load file: {}", e),
|
||||
Error::Encoding(ref e) => write!(fmt, "couldn't encode file: {}", e),
|
||||
Error::Decoding(ref e) => write!(fmt, "couldn't decode file: {}", e),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue