Working on editor
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							| @ -1,3 +1,5 @@ | ||||
| # This file is automatically @generated by Cargo. | ||||
| # It is not intended for manual editing. | ||||
| [[package]] | ||||
| name = "adler32" | ||||
| version = "1.0.3" | ||||
|  | ||||
| @ -20,4 +20,4 @@ path = "src/app/game.rs" | ||||
| 
 | ||||
| [[bin]] | ||||
| name = "rusty-editor" | ||||
| path = "src/app/editor.rs" | ||||
| path = "src/app/editor/main.rs" | ||||
|  | ||||
							
								
								
									
										
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							| @ -1,103 +0,0 @@ | ||||
| use clap::{App, crate_version}; | ||||
| 
 | ||||
| use sfml::system::Vector2; | ||||
| use sfml::window::{Event, Key}; | ||||
| use sfml::window::mouse::Button; | ||||
| use sfml::graphics::{RectangleShape, RenderTarget, Transformable, Color, Shape}; | ||||
| 
 | ||||
| use rusty::engine::renderer::Renderer; | ||||
| use rusty::engine::map::{CollisionTile, Map}; | ||||
| use rusty::engine::texture::SPRITE_SIZE_I32; | ||||
| 
 | ||||
| fn main() { | ||||
|     let _ = App::new("Rusty Editor") | ||||
|         .version(crate_version!()) | ||||
|         .get_matches(); | ||||
| 
 | ||||
|     let mut renderer = Renderer::new(800, 600, false); | ||||
| 
 | ||||
|     let mut running = true; | ||||
| 
 | ||||
|     let mut map = Map::new(50, 50);//;Map::load("./assets/levels/level2.lvl").unwrap();
 | ||||
| 
 | ||||
|     loop { | ||||
|         let top_panel_size = Vector2::new(renderer.window().size().x as f32, 50.0); | ||||
|         let left_panel_size = Vector2::new(100.0, renderer.window().size().y as f32 - top_panel_size.y); | ||||
| 
 | ||||
|         // Manage the events
 | ||||
|         while let Some(event) = renderer.poll_event() { | ||||
|             match event { | ||||
|                 // Quit the game if window is closed
 | ||||
|                 Event::Closed => running = false, | ||||
| 
 | ||||
|                 // Quit the game if escape is pressed
 | ||||
|                 Event::KeyPressed { | ||||
|                     code: Key::Escape, .. | ||||
|                 } => running = false, | ||||
| 
 | ||||
|                 // A click on the screen
 | ||||
|                 Event::MouseButtonPressed { | ||||
|                     button: Button::Left, x, y, | ||||
|                 } => { | ||||
|                     if x as f32 >= left_panel_size.x && y as f32 >= top_panel_size.y { | ||||
|                         let x = ((x - left_panel_size.x as i32) / SPRITE_SIZE_I32) as usize; | ||||
|                         let y = ((y - top_panel_size.y as i32) / SPRITE_SIZE_I32) as usize; | ||||
| 
 | ||||
|                         if let Some(tile) = map.collision_tile(y, x) { | ||||
|                             if tile.is_empty() { | ||||
|                                 map.set_tile(y, x, CollisionTile::full()); | ||||
|                             } else { | ||||
|                                 map.set_tile(y, x, CollisionTile::empty()); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                 }, | ||||
| 
 | ||||
|                 _ => (), | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Do the rendering
 | ||||
|         renderer.clear(); | ||||
| 
 | ||||
|         // Show the top panel
 | ||||
|         let mut top_panel = RectangleShape::with_size(top_panel_size); | ||||
|         top_panel.set_fill_color(&Color::rgb(255, 0, 0)); | ||||
|         renderer.window_mut().draw(&top_panel); | ||||
| 
 | ||||
|         // Show the left panel
 | ||||
|         let mut left_panel = RectangleShape::with_size(left_panel_size); | ||||
|         left_panel.set_position((0.0, top_panel_size.y)); | ||||
|         left_panel.set_fill_color(&Color::rgb(0, 255, 0)); | ||||
|         renderer.window_mut().draw(&left_panel); | ||||
| 
 | ||||
|         // Show the map
 | ||||
|         for i in 0 .. map.rows() { | ||||
|             for j in 0 .. map.cols() { | ||||
|                 let tile = map.at(i, j); | ||||
|                 if tile.graphic.is_visible() { | ||||
|                     renderer.translate_and_draw(&tile, (left_panel_size.x, top_panel_size.y)); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Draw the border of the map
 | ||||
|         let mut border = RectangleShape::new(); | ||||
|         border.set_size((( | ||||
|             map.cols() * SPRITE_SIZE_I32 as usize) as f32, | ||||
|             (map.rows() * SPRITE_SIZE_I32 as usize) as f32 | ||||
|         )); | ||||
|         border.set_position((left_panel_size.x, top_panel_size.y)); | ||||
|         border.set_fill_color(&Color::rgba(0, 0, 0, 0)); | ||||
|         border.set_outline_color(&Color::rgb(0, 0, 0)); | ||||
|         border.set_outline_thickness(2.0); | ||||
|         renderer.window_mut().draw(&border); | ||||
| 
 | ||||
|         // Display and manage the frame rate
 | ||||
|         renderer.display(); | ||||
| 
 | ||||
|         if !running { | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,11 @@ | ||||
| use clap::{App, crate_version}; | ||||
| 
 | ||||
| use rusty::app::editor::Editor; | ||||
| 
 | ||||
| fn main() { | ||||
|     let _ = App::new("Rusty Editor") | ||||
|         .version(crate_version!()) | ||||
|         .get_matches(); | ||||
| 
 | ||||
|     Editor::new().run(); | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,230 @@ | ||||
| use sfml::system::Vector2; | ||||
| use sfml::window::{Event, Key, mouse::Button as MouseButton}; | ||||
| use sfml::graphics::{Color, RectangleShape, RenderTarget, Transformable, Shape}; | ||||
| 
 | ||||
| use crate::engine::renderer::Renderer; | ||||
| use crate::engine::map::{CollisionTile, Map}; | ||||
| use crate::engine::texture::SPRITE_SIZE_I32; | ||||
| use crate::engine::font::Font; | ||||
| use crate::Result; | ||||
| 
 | ||||
| /// An action caused by a button.
 | ||||
| #[derive(Copy, Clone)] | ||||
| pub enum Action { | ||||
|     /// Saves the level.
 | ||||
|     Save, | ||||
| } | ||||
| 
 | ||||
| /// A button that can be clicked.
 | ||||
| pub struct Button { | ||||
|     /// The label of the button.
 | ||||
|     pub label: String, | ||||
| 
 | ||||
|     /// The position of the button.
 | ||||
|     pub position: Vector2<f32>, | ||||
| 
 | ||||
|     /// The size of the button.
 | ||||
|     pub size: Vector2<f32>, | ||||
| 
 | ||||
|     /// The action of the button.
 | ||||
|     action: Action, | ||||
| } | ||||
| 
 | ||||
| impl Button { | ||||
|     /// Creates a new button.
 | ||||
|     pub fn new(label: &str, action: Action, x: f32, y: f32, w: f32, h: f32) -> Button { | ||||
|         Button { | ||||
|             action, | ||||
|             label: label.to_owned(), | ||||
|             position: Vector2::new(x, y), | ||||
|             size: Vector2::new(w, h), | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the shape of the button.
 | ||||
|     pub fn shape(&self) -> RectangleShape { | ||||
|         let mut shape = RectangleShape::new(); | ||||
|         shape.set_position(self.position + 0.1 * self.size); | ||||
|         shape.set_size(self.size - 0.2 * self.size); | ||||
|         shape.set_fill_color(&Color::rgb(255, 255, 255)); | ||||
|         shape | ||||
|     } | ||||
| 
 | ||||
|     /// Draws the button on the renderer.
 | ||||
|     pub fn render_on(&self, renderer: &mut Renderer) { | ||||
|         renderer.window_mut().draw(&self.shape()); | ||||
|         renderer.draw_text( | ||||
|             &self.label, | ||||
|             Font::Sansation, | ||||
|             self.size.y as u32 / 2, | ||||
|             &Color::rgb(0, 0, 0) | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the coordinates fall inside the shape of the button.
 | ||||
|     pub fn contains(&self, x: f32, y: f32) -> bool { | ||||
|         let shape = self.shape(); | ||||
|         x > shape.position().x && x < shape.position().x + shape.size().x && | ||||
|         y > shape.position().y && y < shape.position().y + shape.size().y | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Represents a level editor.
 | ||||
| pub struct Editor { | ||||
|     /// The renderer used by the editor.
 | ||||
|     renderer: Renderer, | ||||
| 
 | ||||
|     /// The map being currently edited.
 | ||||
|     map: Map, | ||||
| 
 | ||||
|     /// Indicates whether the editor is running or not.
 | ||||
|     running: bool, | ||||
| 
 | ||||
|     /// The size of the left panel.
 | ||||
|     left_panel_size: Vector2<f32>, | ||||
| 
 | ||||
|     /// The size of the top panel.
 | ||||
|     top_panel_size: Vector2<f32>, | ||||
| 
 | ||||
|     /// The buttons of the menu bar.
 | ||||
|     menu_bar: Vec<Button>, | ||||
| } | ||||
| 
 | ||||
| impl Editor { | ||||
|     /// Creates a new editor.
 | ||||
|     pub fn new() -> Editor { | ||||
|         let renderer = Renderer::new(800, 600, false); | ||||
|         let menu_bar = vec![ | ||||
|             Button::new("Save", Action::Save, 0.0, 0.0, 50.0, 50.0), | ||||
|         ]; | ||||
| 
 | ||||
|         Editor { | ||||
|             map: Map::new(50, 50), | ||||
|             running: true, | ||||
|             top_panel_size: Vector2::new(renderer.window().size().x as f32, 50.0), | ||||
|             left_panel_size: Vector2::new(100.0, renderer.window().size().y as f32 - 50.0), | ||||
|             renderer, | ||||
|             menu_bar, | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Runs the main loop of the editor.
 | ||||
|     pub fn run(&mut self) { | ||||
|         while self.running { | ||||
|             while let Some(event) = self.renderer.poll_event() { | ||||
|                 self.manage_event(event); | ||||
|             } | ||||
| 
 | ||||
|             self.render(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Manages the event occuring on the display.
 | ||||
|     pub fn manage_event(&mut self, event: Event) { | ||||
| 
 | ||||
|         match event { | ||||
|             // Quit the game if window is closed
 | ||||
|             Event::Closed => self.running = false, | ||||
| 
 | ||||
|             // Quit the game if escape is pressed
 | ||||
|             Event::KeyPressed { | ||||
|                 code: Key::Escape, .. | ||||
|             } => self.running = false, | ||||
| 
 | ||||
|             // A click on the screen
 | ||||
|             Event::MouseButtonPressed { | ||||
|                 button: MouseButton::Left, x, y, | ||||
|             } => { | ||||
|                 if x as f32 >= self.left_panel_size.x && y as f32 >= self.top_panel_size.y { | ||||
|                     let x = ((x - self.left_panel_size.x as i32) / SPRITE_SIZE_I32) as usize; | ||||
|                     let y = ((y - self.top_panel_size.y as i32) / SPRITE_SIZE_I32) as usize; | ||||
| 
 | ||||
|                     if let Some(tile) = self.map.collision_tile(y, x) { | ||||
|                         if tile.is_empty() { | ||||
|                             self.map.set_tile(y, x, CollisionTile::full()); | ||||
|                         } else { | ||||
|                             self.map.set_tile(y, x, CollisionTile::empty()); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 let mut actions = vec![]; | ||||
|                 for button in &self.menu_bar { | ||||
|                     if button.contains(x as f32, y as f32) { | ||||
|                         actions.push(button.action); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 for action in actions { | ||||
|                     if let Err(e) = self.apply_action(action) { | ||||
|                         eprintln!("warning: {}", e); | ||||
|                     } | ||||
|                 } | ||||
|             }, | ||||
| 
 | ||||
|             _ => (), | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     /// Performs the rendering on the screen.
 | ||||
|     pub fn render(&mut self) { | ||||
| 
 | ||||
|         self.renderer.clear(); | ||||
| 
 | ||||
|         // Show the top panel
 | ||||
|         let mut top_panel = RectangleShape::with_size(self.top_panel_size); | ||||
|         top_panel.set_fill_color(&Color::rgb(255, 0, 0)); | ||||
|         self.renderer.window_mut().draw(&top_panel); | ||||
| 
 | ||||
|         for button in &self.menu_bar { | ||||
|             button.render_on(&mut self.renderer); | ||||
|         } | ||||
| 
 | ||||
|         // Show the left panel
 | ||||
|         let mut left_panel = RectangleShape::with_size(self.left_panel_size); | ||||
|         left_panel.set_position((0.0, self.top_panel_size.y)); | ||||
|         left_panel.set_fill_color(&Color::rgb(0, 255, 0)); | ||||
|         self.renderer.window_mut().draw(&left_panel); | ||||
| 
 | ||||
|         // Show the map
 | ||||
|         for i in 0 .. self.map.rows() { | ||||
|             for j in 0 .. self.map.cols() { | ||||
|                 let tile = self.map.at(i, j); | ||||
|                 if tile.graphic.is_visible() { | ||||
|                     self.renderer.translate_and_draw( | ||||
|                         &tile, | ||||
|                         (self.left_panel_size.x, self.top_panel_size.y) | ||||
|                     ); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Draw the border of the map
 | ||||
|         let mut border = RectangleShape::new(); | ||||
|         border.set_size((( | ||||
|             self.map.cols() * SPRITE_SIZE_I32 as usize) as f32, | ||||
|             (self.map.rows() * SPRITE_SIZE_I32 as usize) as f32 | ||||
|         )); | ||||
|         border.set_position((self.left_panel_size.x, self.top_panel_size.y)); | ||||
|         border.set_fill_color(&Color::rgba(0, 0, 0, 0)); | ||||
|         border.set_outline_color(&Color::rgb(0, 0, 0)); | ||||
|         border.set_outline_thickness(2.0); | ||||
|         self.renderer.window_mut().draw(&border); | ||||
| 
 | ||||
|         // Display and manage the frame rate
 | ||||
|         self.renderer.display(); | ||||
|     } | ||||
| 
 | ||||
|     /// Saves the level.
 | ||||
|     pub fn export(&self) -> Result<()> { | ||||
|         self.map.save("level.lvl") | ||||
|     } | ||||
| 
 | ||||
|     /// Applies the corresponding action.
 | ||||
|     pub fn apply_action(&mut self, action: Action) -> Result<()> { | ||||
|         match action { | ||||
|             Action::Save => self.export() | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,2 @@ | ||||
| /// This module contains everything related to the level editor.
 | ||||
| pub mod editor; | ||||
							
								
								
									
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								src/engine/font/mod.rs
									
									
									
									
									
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								src/engine/font/mod.rs
									
									
									
									
									
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							| @ -0,0 +1,73 @@ | ||||
| use sfml::graphics::Font as SfFont; | ||||
| 
 | ||||
| macro_rules! make_fonts { | ||||
|     ( $( | ||||
|         $enum_name: ident, | ||||
|         $font_name: ident, | ||||
|         $function_name: ident, | ||||
|         $font_path: tt,) | ||||
|     *) => { | ||||
| 
 | ||||
|         /// Describes all the fonts that will be used in this game.
 | ||||
|         #[derive(Copy, Clone)] | ||||
|         pub enum Font { | ||||
|             $( | ||||
|                 /// A font.
 | ||||
|                 $enum_name, | ||||
|             )* | ||||
|         } | ||||
| 
 | ||||
|         /// A struct that holds all the fonts.
 | ||||
|         pub struct FontManager { | ||||
|             $( | ||||
|                 /// A font.
 | ||||
|                 $font_name: SfFont, | ||||
|             )* | ||||
|         } | ||||
| 
 | ||||
|         impl FontManager { | ||||
|             /// Creates a new font manager and initializes all fonts.
 | ||||
|             pub fn new() -> FontManager { | ||||
|                 FontManager { | ||||
|                     $( | ||||
|                         $font_name: FontManager::$function_name(), | ||||
|                     )* | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             $( | ||||
|                 /// Creates the font.
 | ||||
|                 fn $function_name() -> SfFont { | ||||
|                     SfFont::from_file("assets/fonts/sansation.ttf").unwrap() | ||||
|                     // let bytes = include_bytes!($font_path).to_vec();
 | ||||
|                     // FontManager::make_font_from_bytes(bytes)
 | ||||
|                 } | ||||
|             )* | ||||
| 
 | ||||
|             /// Returns the real font from the font id.
 | ||||
|             pub fn get(&self, id: Font) -> &SfFont { | ||||
|                 match id { | ||||
|                     $( | ||||
|                         Font::$enum_name => &self.$font_name, | ||||
|                     )* | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| make_fonts!( | ||||
|     Sansation, | ||||
|     sansation, | ||||
|     make_sansation_font, | ||||
|     "../../../assets/fonts/sansation.ttf", | ||||
| ); | ||||
| 
 | ||||
| impl FontManager { | ||||
|     /// Creates a fonts from an array of bytes.
 | ||||
|     fn _make_font_from_bytes(bytes: Vec<u8>) -> SfFont { | ||||
|         SfFont::from_memory(&bytes) | ||||
|             .expect("Failed to create font") | ||||
|     } | ||||
| } | ||||
| @ -10,6 +10,9 @@ pub mod controls; | ||||
| /// This module helps us dealing with textures.
 | ||||
| pub mod texture; | ||||
| 
 | ||||
| /// This module helps us dealing with fonts.
 | ||||
| pub mod font; | ||||
| 
 | ||||
| /// This module contains the math tools that will be used.
 | ||||
| pub mod math; | ||||
| 
 | ||||
|  | ||||
| @ -1,6 +1,6 @@ | ||||
| use std::time::Instant; | ||||
| 
 | ||||
| use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, View}; | ||||
| use sfml::graphics::{Color, IntRect, RenderTarget, RenderWindow, Sprite, View, Text}; | ||||
| 
 | ||||
| use sfml::window::{Event, Style}; | ||||
| 
 | ||||
| @ -8,6 +8,7 @@ use sfml::system::Vector2; | ||||
| 
 | ||||
| use crate::engine::scene::Scene; | ||||
| use crate::engine::texture::{Texture, TextureManager}; | ||||
| use crate::engine::font::{Font, FontManager}; | ||||
| 
 | ||||
| /// Our custom drawable trait.
 | ||||
| pub trait Drawable { | ||||
| @ -29,6 +30,9 @@ pub struct Renderer { | ||||
|     /// The texture manager needed by the renderer.
 | ||||
|     texture_manager: TextureManager, | ||||
| 
 | ||||
|     /// The font manager needed by the renderer.
 | ||||
|     font_manager: FontManager, | ||||
| 
 | ||||
|     /// The global timer of the renderer.
 | ||||
|     started: Instant, | ||||
| } | ||||
| @ -52,6 +56,7 @@ impl Renderer { | ||||
|         Renderer { | ||||
|             window, | ||||
|             texture_manager: TextureManager::new(), | ||||
|             font_manager: FontManager::new(), | ||||
|             started: Instant::now(), | ||||
|         } | ||||
|     } | ||||
| @ -132,4 +137,11 @@ impl Renderer { | ||||
|     pub fn window_mut(&mut self) -> &mut RenderWindow { | ||||
|         &mut self.window | ||||
|     } | ||||
| 
 | ||||
|     /// Draws text on the screen.
 | ||||
|     pub fn draw_text(&mut self, text: &str, font: Font, size: u32, color: &Color) { | ||||
|         let mut text = Text::new(text, self.font_manager.get(font), size); | ||||
|         text.set_fill_color(color); | ||||
|         self.window.draw(&text); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -7,6 +7,9 @@ use std::{io, fmt, result}; | ||||
| /// This module contains all the tools needed for the game.
 | ||||
| pub mod engine; | ||||
| 
 | ||||
| /// This module contains all the applications of the game.
 | ||||
| pub mod app; | ||||
| 
 | ||||
| /// This is the error type of this library.
 | ||||
| #[derive(Debug)] | ||||
| pub enum Error { | ||||
|  | ||||
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