A lot of stuff, I'm completely lost 😢
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@ -251,12 +251,27 @@ Lib.durationBetweenCoins = function(exp) {
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};
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Lib.toLaTeXMatrix = function(mat) {
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var str = 'x,y,r\n';
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var str = 'x,y,r,g\n';
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var colSums = [];
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for (var i = 0; i < mat.length; i++) {
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colSums[i] = 0;
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for (var j = 0; j < mat[i].length; j++) {
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colSums[i] += mat[i][j];
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}
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}
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for (var i = 0; i < mat.length; i++) {
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for (var j = 0; j < mat[i].length; j++) {
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str += i + ',' + j + ',' + mat[i][j] + '\n';
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str += i + ',' + j + ',' + mat[i][j] + ',' + (mat[i][j] > colSums[i] / 3 ? '1' : '0' ) + ' \n';
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}
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// str += i === mat.length - 1 ? '' : '\n';
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@ -49,7 +49,8 @@ function main(path) {
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// console.log(lib.toMatlabArray('X', lib.range(0, groups.length)));
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var header =
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'\\begin{axis}[\n'
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'% This file has been automatically generated\n'
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+ '\\begin{axis}[\n'
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+ ' ybar,\n'
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+ ' enlargelimits=0.05,\n'
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+ ' legend style={at={(0.5,-0.15)},\n'
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@ -61,13 +62,12 @@ function main(path) {
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for (var i = 0; i < groups.length; i++) {
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header += i + (i === groups.length -1 ? '' : ',');
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}
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1,2,3,4,5,6,7,8,9,10
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header += '},\n'
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+ ' xtick=data,\n'
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+ ' nodes near coords,\n'
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+ ' width=32cm,\n'
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+ ' height=10cm,\n'
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+ ' width=60cm,\n'
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+ ' height=20cm,\n'
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+ ' % nodes near coords align5={vertical},\n'
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+ ']\n';
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@ -42,7 +42,7 @@ function normalize(mat) {
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function main(path) {
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// Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ','
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var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259];
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var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259,270,271,286,302,303];
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var db = lib.loadFromFile(path);
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var mat1 = zeros(12); // Bombomb
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@ -1,5 +1,6 @@
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"use strict";
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// REQUIRES AND INITS
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let width = Math.floor(1134/10);
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let height = Math.floor(768 /10);
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@ -17,16 +18,18 @@ let bobomb = new THREE.Object3D();
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let whomp = new THREE.Object3D();
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let mountain = new THREE.Object3D();
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let loader = new L3D.ProgressiveLoader(
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'/static/data/castle/princess peaches castle (outside).obj',
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// '/static/data/bobomb/bobomb battlefeild.obj',
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scene,
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null
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);
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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let id = 1;
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main();
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var total = 0;
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let loader, progLoader;
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let id = 56;
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// INIT COLORS
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var colors = [[0,0,0]];
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for (let i = 0; i < 856; i++) {
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@ -37,6 +40,51 @@ for (let i = 0; i < 856; i++) {
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]);
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}
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var camera; var finished = false;
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var Recommendation = L3D.BaseRecommendation;
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var forceFinished = false;
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main();
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// FUNCTIONS
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function main() {
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let xhr = new XMLHttpRequest();
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xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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var data = JSON.parse(xhr.responseText);
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console.log('%sceneId = ' + data.sceneInfo.sceneId);
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console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle);
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console.log('%expId = ' + id);
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console.log();
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console.log('M = [');
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camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
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var path = initElements(camera, data.sceneInfo);
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loader = new L3D.ProgressiveLoader(
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path, new THREE.Object3D(), null
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);
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progLoader = new L3D.ProgressiveLoader(
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path, scene, camera, null, null, true
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);
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loader.load(function(){
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process.stderr.write('Loading complete.\n');
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progLoader.load(function() {
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process.stderr.write("Loading complete\n");
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forceFinished = true;
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});
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init(data);
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});
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}
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};
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xhr.send();
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}
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function testDistance(old, newP) {
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return (
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@ -45,60 +93,70 @@ function testDistance(old, newP) {
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);
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}
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function main() {
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let xhr = new XMLHttpRequest();
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xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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loader.load(function(){
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process.stderr.write('Loading complete.\n\n');
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init(JSON.parse(xhr.responseText))
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});
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function initElements(camera, sceneInfo) {
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switch (sceneInfo.sceneId) {
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case 1:
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camera.resetElements = L3D.resetPeachElements();
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camera.cameras = L3D.createPeachRecommendations(width, height);
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camera.speed = 0.001;
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return '/static/data/castle/princess peaches castle (outside).obj';
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case 2:
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camera.resetElements = L3D.resetBobombElements();
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camera.cameras = L3D.createBobombRecommendations(width, height);
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camera.speed = 0.005;
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return '/static/data/bobomb/bobomb battlefeild.obj';
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case 3:
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camera.resetElements = L3D.resetMountainElements();
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camera.cameras = L3D.createMountainRecommendations(width, height);
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camera.speed = 0.005;
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return '/static/data/mountain/coocoolmountain.obj';
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case 4:
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camera.resetElements = L3D.resetWhompElements();
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camera.cameras = L3D.createWhompRecommendations(width, height);
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camera.speed = 0.002;
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return '/static/data/whomp/Whomps Fortress.obj';
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default:
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console.err('This sceneId doesn\'t exist');
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process.exit(-1);
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}
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};
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xhr.send();
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}
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var camera;
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var finished = false;
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function init(data) {
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camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
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scene.add(camera);
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camera.resetElements = L3D.resetPeachElements();
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camera.reset();
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camera.speed = 0.001;
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camera.start();
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setTimeout(loop, 0);
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}
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function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
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function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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var total = 0;
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function loop() {
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let old;
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function loop() {
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old = {
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position: new THREE.Vector3().copy(camera.position),
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target: new THREE.Vector3().copy(camera.target)
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};
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do {
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for (let i = 0; i < 10; i++)
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camera.update(20);
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finished = camera.update(20);
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total++;
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console.log(total);
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} while (!testDistance(old, camera) && !finished);
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if (!testDistance(old, camera) && !finished && !forceFinished) {
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process.nextTick(loop);
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finish();
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return;
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}
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camera.look();
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camera.updateMatrixWorld(true);
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@ -106,11 +164,9 @@ function loop() {
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// printVector(camera.position);
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let buf = [];
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let buf2 = [];
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// let buf2 = [];
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let colorsOccurence = [];
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let max = 0;
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for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
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let score = 0;
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for (let i = 0; i < width; i++) {
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@ -126,25 +182,28 @@ function loop() {
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raycaster.setFromCamera({x:x, y:y}, camera);
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let intersects = raycaster.intersectObjects(scene.children, true);
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let grey = 0;
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try {
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grey = intersects[0].faceIndex + 1;
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buf[i][j] = grey;
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} catch (e) {
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let intersectsProg = raycaster.intersectObject(progLoader.obj, true);
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let intersects = raycaster.intersectObject(loader.obj, true);
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if (intersectsProg.length === 0 && intersects.length === 0) {
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score++;
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} else if (intersectsProg.length !== intersects.length) {
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// Not good
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} else if (equalFaces(intersectsProg[0].face, intersects[0].face)) {
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score++;
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}
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if (intersectsProg.length > 0) {
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buf[i][j] = intersectsProg[0].faceIndex;
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}
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// if( ++colorsOccurence[grey] > max) {
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// max = colorsOccurence[grey];
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// }
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buf[i][j] = grey;
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}
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}
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score /= width * height;
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// for (let i = 0; i < 255; i++) {
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// colorsOccurence[i+1] += colorsOccurence[i];
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// }
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@ -173,9 +232,14 @@ function loop() {
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// Write image buffer to disk
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frame++;
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console.log(score);
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process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n');
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if (!finished)
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loop();
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if (!finished && !forceFinished)
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setTimeout(loop,50);
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else
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finish();
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}
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function finish() { console.log('];') }
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@ -96,7 +96,8 @@ DBReq.Info = function(id, finishAction) {
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hovered: false,
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pointerLocked: false,
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switchedLockOption: false,
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redCoins: false
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redCoins: false,
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sceneInfo: false
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};
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/**
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@ -150,6 +151,7 @@ DBReq.Info.prototype.execute = function() {
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this.loadSwitchedLockOption();
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this.loadPointerLocked();
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this.loadRedCoins();
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this.loadSceneInfo();
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};
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/**
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@ -209,6 +211,8 @@ DBReq.Info.prototype.merge = function() {
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for (i = 0; i < this.redCoins.length; i++) {
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this.finalResult.redCoins.push(this.redCoins[i]);
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}
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this.finalResult.sceneInfo = this.sceneInfo;
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};
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/**
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@ -529,6 +533,30 @@ DBReq.Info.prototype.loadRedCoins = function() {
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);
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};
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DBReq.Info.prototype.loadSceneInfo = function() {
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var self = this;
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this.client.query(
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'SELECT Experiment.recommendation_style AS "recommendationStyle", \n' +
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' CoinCombination.scene_id AS "sceneId" \n' +
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'FROM Experiment, CoinCombination \n' +
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'WHERE Experiment.coin_combination_id = CoinCombination.id AND Experiment.id = $1;',
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[self.id],
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function(err, result) {
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if (err !== null) {
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Log.dberror(err + ' in loadSceneInfo');
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console.log(err);
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} else {
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self.sceneInfo = {
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recommendationStyle : result.rows[0].recommendationStyle,
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sceneId : result.rows[0].sceneId
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};
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}
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self.ready.sceneInfo = true;
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self.tryMerge();
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}
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);
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};
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/**
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* Class that creates a user
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* @param workerId {string} the name of the person doing the experiment
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@ -121,9 +121,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
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return function(face1, face2) {
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var center1 = {
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x: (self.vertices[face1.a].x + self.vertices[face1.b].x + self.vertices[face1.b].x) / 3,
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y: (self.vertices[face1.a].y + self.vertices[face1.b].y + self.vertices[face1.b].y) / 3,
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z: (self.vertices[face1.a].z + self.vertices[face1.b].z + self.vertices[face1.b].z) / 3
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x: (self.mesh.vertices[face1.a].x + self.mesh.vertices[face1.b].x + self.mesh.vertices[face1.b].x) / 3,
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y: (self.mesh.vertices[face1.a].y + self.mesh.vertices[face1.b].y + self.mesh.vertices[face1.b].y) / 3,
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z: (self.mesh.vertices[face1.a].z + self.mesh.vertices[face1.b].z + self.mesh.vertices[face1.b].z) / 3
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};
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@ -142,9 +142,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
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var dot1 = direction.x * dir1.x + direction.y * dir1.y + direction.z * dir1.z;
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var center2 = {
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x: (self.vertices[face2.a].x + self.vertices[face2.b].x + self.vertices[face2.b].x) / 3,
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y: (self.vertices[face2.a].y + self.vertices[face2.b].y + self.vertices[face2.b].y) / 3,
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z: (self.vertices[face2.a].z + self.vertices[face2.b].z + self.vertices[face2.b].z) / 3
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x: (self.mesh.vertices[face2.a].x + self.mesh.vertices[face2.b].x + self.mesh.vertices[face2.b].x) / 3,
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y: (self.mesh.vertices[face2.a].y + self.mesh.vertices[face2.b].y + self.mesh.vertices[face2.b].y) / 3,
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z: (self.mesh.vertices[face2.a].z + self.mesh.vertices[face2.b].z + self.mesh.vertices[face2.b].z) / 3
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};
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var dir2 = {
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@ -184,7 +184,11 @@ geo.MeshStreamer.prototype.start = function(socket) {
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var self = this;
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socket.on('request', function(path) {
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socket.on('request', function(path, laggy) {
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if (laggy === true) {
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self.chunk = 1;
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}
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self.mesh = geo.availableMeshes[path];
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@ -337,13 +341,16 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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var sent = 0;
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var data = [];
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// Sort faces
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var mightBeCompletetlyFinished = true;
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for (var meshIndex = 0; meshIndex < this.mesh.meshes.length; meshIndex++) {
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var currentMesh = this.mesh.meshes[meshIndex];
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// Sort faces
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// if (camera !== undefined && camera !== null)
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// currentMesh.faces.sort(this.faceComparator(camera))
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if (this.isFinished(meshIndex)) {
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continue;
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@ -506,7 +513,7 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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sent++;
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if (sent > 500) {
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if (sent > this.chunk) {
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return {data: data, finished: false};
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@ -139,6 +139,10 @@ function resizeElements() {
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var obj = arguments[i];
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if (obj == null) {
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return;
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}
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if (obj instanceof Element) {
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obj.style.width = width + 'px';
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@ -162,6 +166,7 @@ function appendTo(container) {
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for (var i = 0; i < arguments.length; i++) {
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if (arguments[i] != null)
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container.appendChild(arguments[i].domElement);
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}
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@ -14,7 +14,9 @@ L3D.ProgressiveLoader.onFinished = function() {
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coins[i].mesh.visible = true;
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}
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if (initMainScene !== L3D.initSponza)
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||||
loadingCanvas.clear();
|
||||
|
||||
L3D.DB.enable();
|
||||
camera1.reset();
|
||||
};
|
||||
|
@ -34,6 +36,7 @@ var coins = [];
|
|||
var previousTime;
|
||||
var pointer;
|
||||
var startCanvas;
|
||||
var loadingCanvas;
|
||||
|
||||
window.onbeforeunload = function() {
|
||||
|
||||
|
@ -74,6 +77,7 @@ function main() {
|
|||
|
||||
Coin.update(true);
|
||||
|
||||
if (initMainScene !== L3D.initSponza)
|
||||
loadingCanvas.render();
|
||||
|
||||
if (locked !== undefined && locked)
|
||||
|
@ -146,6 +150,7 @@ function initCanvases() {
|
|||
// Init start canvas
|
||||
startCanvas = new L3D.StartCanvas(camera1);
|
||||
|
||||
if (initMainScene !== L3D.initSponza)
|
||||
loadingCanvas = new L3D.LoadingCanvas();
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,8 @@ L3D.ReplayCamera.prototype.update = function(time) {
|
|||
// // Nothing to do
|
||||
// }
|
||||
}
|
||||
|
||||
return this.finished;
|
||||
};
|
||||
|
||||
L3D.ReplayCamera.prototype.linearMotion = function(time) {
|
||||
|
@ -95,6 +97,7 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
|
|||
// Finished
|
||||
if (this.counter >= this.path.length) {
|
||||
this.started = false;
|
||||
this.finished = true;
|
||||
// console.log('The replay is finished');
|
||||
if (typeof this.callback === 'function') {
|
||||
this.callback();
|
||||
|
@ -113,21 +116,23 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
|
|||
if (this.coins[i].id === this.event.id)
|
||||
this.coins[i].get();
|
||||
}
|
||||
this.nextEvent();
|
||||
// Wait a little before launching nextEvent
|
||||
(function(self) {
|
||||
setTimeout(function() {
|
||||
self.nextEvent();
|
||||
},500);
|
||||
})(this);
|
||||
// (function(self) {
|
||||
// setTimeout(function() {
|
||||
// self.nextEvent();
|
||||
// },500);
|
||||
// })(this);
|
||||
} else if (this.event.type == 'arrow') {
|
||||
this.moveHermite(this.cameras[this.event.id]);
|
||||
} else if (this.event.type == 'reset') {
|
||||
this.reset();
|
||||
(function (self) {
|
||||
setTimeout(function() {
|
||||
self.nextEvent();
|
||||
},500);
|
||||
})(this);
|
||||
this.nextEvent();
|
||||
//(function (self) {
|
||||
// setTimeout(function() {
|
||||
// self.nextEvent();
|
||||
// },500);
|
||||
//})(this);
|
||||
} else if (this.event.type == 'previousnext') {
|
||||
this.move(this.event);
|
||||
} else {
|
||||
|
@ -205,3 +210,38 @@ L3D.ReplayCamera.prototype.moveHermite = function(recommendation) {
|
|||
};
|
||||
|
||||
L3D.ReplayCamera.prototype.save = function() {};
|
||||
|
||||
/**
|
||||
* Creates a list containing all the elements to send to the server to stream visible part
|
||||
* @return {Array} A list containing <ol start="0">
|
||||
* <li>the position of the camera</li>
|
||||
* <li>the target of the camera</li>
|
||||
* <li>and planes defining the frustum of the camera (a,b,c, and d from ax+by+cz+d=0)</li>
|
||||
* </ol>
|
||||
*/
|
||||
L3D.ReplayCamera.prototype.toList = function() {
|
||||
this.updateMatrix();
|
||||
this.updateMatrixWorld();
|
||||
|
||||
var frustum = new THREE.Frustum();
|
||||
var projScreenMatrix = new THREE.Matrix4();
|
||||
projScreenMatrix.multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse);
|
||||
|
||||
frustum.setFromMatrix(new THREE.Matrix4().multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse));
|
||||
|
||||
var ret =
|
||||
[[this.position.x, this.position.y, this.position.z],
|
||||
[this.target.x, this.target.y, this.target.z]];
|
||||
|
||||
for (var i = 0; i < frustum.planes.length; i++) {
|
||||
|
||||
var p = frustum.planes[i];
|
||||
|
||||
ret.push([
|
||||
p.normal.x, p.normal.y, p.normal.z, p.constant
|
||||
]);
|
||||
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
|
|
@ -88,7 +88,7 @@ var _parseList = function(arr) {
|
|||
* @constructor
|
||||
* @memberOf L3D
|
||||
*/
|
||||
var ProgressiveLoader = function(path, scene, camera, callback, log) {
|
||||
var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) {
|
||||
|
||||
/**
|
||||
* Path to the .obj file
|
||||
|
@ -118,6 +118,11 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
|
|||
*/
|
||||
this.callback = callback;
|
||||
|
||||
/**
|
||||
* Boolean indicate that we want extra lag for testing purposes
|
||||
*/
|
||||
this.laggy = laggy;
|
||||
|
||||
/**
|
||||
* Group where the sub-objects will be added
|
||||
* @type {THREE.Object3D}
|
||||
|
@ -169,7 +174,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
|
|||
* Socket to connect to get the mesh
|
||||
* @type {socket}
|
||||
*/
|
||||
this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000');
|
||||
this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000', {multiplex: false});
|
||||
|
||||
this.initIOCallbacks();
|
||||
|
||||
|
@ -240,7 +245,7 @@ ProgressiveLoader.prototype.getCamera = function() {
|
|||
if (this.camera === null)
|
||||
return null;
|
||||
|
||||
return this.toList();
|
||||
return this.camera.toList();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -365,7 +370,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
|
|||
self.meshes[elt.mesh].geometry.normalsNeedUpdate = true;
|
||||
self.meshes[elt.mesh].geometry.groupsNeedUpdate = true;
|
||||
|
||||
if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length) {
|
||||
if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length || typeof module === 'object') {
|
||||
|
||||
self.meshes[elt.mesh].geometry.computeBoundingSphere();
|
||||
|
||||
|
@ -382,7 +387,11 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
|
|||
}
|
||||
|
||||
// Ask for next elements
|
||||
if (!self.laggy) {
|
||||
self.socket.emit('next', self.getCamera());
|
||||
} else {
|
||||
setTimeout(function() { self.socket.emit('next', self.getCamera());}, 100);
|
||||
}
|
||||
});
|
||||
|
||||
this.socket.on('disconnect', function() {
|
||||
|
@ -405,7 +414,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
|
|||
* Starts the communication with the server
|
||||
*/
|
||||
ProgressiveLoader.prototype.start = function() {
|
||||
this.socket.emit('request', this.objPath);
|
||||
this.socket.emit('request', this.objPath, this.laggy);
|
||||
};
|
||||
|
||||
return ProgressiveLoader;
|
||||
|
|
|
@ -25,7 +25,7 @@ t = [0,1];
|
|||
f = [0,1];
|
||||
fp = [-1,-1];
|
||||
|
||||
var hermite = new Hermite.special.Polynom(0, 1, -1);
|
||||
var hermite = new L3D.Hermite.special.Polynom(0, 1, -1);
|
||||
|
||||
print('M = [');
|
||||
for (var t = 0; t < 1; t += 0.01) {
|
||||
|
|
|
@ -8,6 +8,8 @@ L3D.BaseRecommendation = function() {
|
|||
THREE.Object3D.apply(this);
|
||||
|
||||
this.camera = new THREE.PerspectiveCamera();
|
||||
this.camera.position.copy(arguments[4]);
|
||||
this.camera.target = arguments[5];
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
var Reco = (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation);
|
||||
var Recommendation = Reco;
|
||||
|
||||
L3D.LogFunction = function(a,b) {
|
||||
var val = 100*a/b;
|
||||
$('.progress-bar').css('width', val+'%').attr('aria-valuenow', val);
|
||||
|
@ -112,7 +115,7 @@ L3D.initZeldaScene = function(scene, collidableObjects, loader) {
|
|||
|
||||
L3D.createPeachRecommendations = function(width, height, rec) {
|
||||
var recos = [];
|
||||
var Reco = rec !== undefined ? rec : Recommendation;
|
||||
var Reco = rec !== undefined ? rec : (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation);
|
||||
|
||||
var createRecommendation = function(position, target) {
|
||||
return new Reco(
|
||||
|
|
|
@ -43,7 +43,7 @@ L3D.DB.Private.sendData = function(url, data, force) {
|
|||
*/
|
||||
if (typeof module === 'object')
|
||||
DB_DISABLED = true;
|
||||
L3D.DB.Private.enabled = !DB_DISABLED;
|
||||
L3D.DB.Private.enabled = typeof DB_DISABLED === 'undefined' ? true : !DB_DISABLED;
|
||||
|
||||
/**
|
||||
* Enables the requests
|
||||
|
|
Loading…
Reference in New Issue