diff --git a/analysis/lib.js b/analysis/lib.js index ba537ff..09550e2 100644 --- a/analysis/lib.js +++ b/analysis/lib.js @@ -251,12 +251,27 @@ Lib.durationBetweenCoins = function(exp) { }; Lib.toLaTeXMatrix = function(mat) { - var str = 'x,y,r\n'; + var str = 'x,y,r,g\n'; + var colSums = []; + + for (var i = 0; i < mat.length; i++) { + + colSums[i] = 0; + + for (var j = 0; j < mat[i].length; j++) { + + colSums[i] += mat[i][j]; + + } + + } for (var i = 0; i < mat.length; i++) { for (var j = 0; j < mat[i].length; j++) { - str += i + ',' + j + ',' + mat[i][j] + '\n'; + + str += i + ',' + j + ',' + mat[i][j] + ',' + (mat[i][j] > colSums[i] / 3 ? '1' : '0' ) + ' \n'; + } // str += i === mat.length - 1 ? '' : '\n'; diff --git a/analysis/numberOfInteractionCurve.js b/analysis/numberOfInteractionCurve.js index 6e80f85..3c8144f 100755 --- a/analysis/numberOfInteractionCurve.js +++ b/analysis/numberOfInteractionCurve.js @@ -49,7 +49,8 @@ function main(path) { // console.log(lib.toMatlabArray('X', lib.range(0, groups.length))); var header = - '\\begin{axis}[\n' + '% This file has been automatically generated\n' + + '\\begin{axis}[\n' + ' ybar,\n' + ' enlargelimits=0.05,\n' + ' legend style={at={(0.5,-0.15)},\n' @@ -61,13 +62,12 @@ function main(path) { for (var i = 0; i < groups.length; i++) { header += i + (i === groups.length -1 ? '' : ','); } - 1,2,3,4,5,6,7,8,9,10 header += '},\n' + ' xtick=data,\n' + ' nodes near coords,\n' - + ' width=32cm,\n' - + ' height=10cm,\n' + + ' width=60cm,\n' + + ' height=20cm,\n' + ' % nodes near coords align5={vertical},\n' + ']\n'; diff --git a/analysis/recommendationChain.js b/analysis/recommendationChain.js index aeb94aa..06ecb9d 100755 --- a/analysis/recommendationChain.js +++ b/analysis/recommendationChain.js @@ -42,7 +42,7 @@ function normalize(mat) { function main(path) { // Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ',' - var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259]; + var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259,270,271,286,302,303]; var db = lib.loadFromFile(path); var mat1 = zeros(12); // Bombomb diff --git a/analysis/replay/main.js b/analysis/replay/main.js index 7cfea67..f3f8cff 100644 --- a/analysis/replay/main.js +++ b/analysis/replay/main.js @@ -1,5 +1,6 @@ "use strict"; +// REQUIRES AND INITS let width = Math.floor(1134/10); let height = Math.floor(768 /10); @@ -17,16 +18,18 @@ let bobomb = new THREE.Object3D(); let whomp = new THREE.Object3D(); let mountain = new THREE.Object3D(); -let loader = new L3D.ProgressiveLoader( - '/static/data/castle/princess peaches castle (outside).obj', - // '/static/data/bobomb/bobomb battlefeild.obj', - scene, - null -); +var finished = false; +let frame = 0; +let raycaster = new THREE.Raycaster(); -let id = 1; -main(); +var total = 0; +let loader, progLoader; + +let id = 56; + + +// INIT COLORS var colors = [[0,0,0]]; for (let i = 0; i < 856; i++) { @@ -37,6 +40,51 @@ for (let i = 0; i < 856; i++) { ]); } +var camera; var finished = false; +var Recommendation = L3D.BaseRecommendation; +var forceFinished = false; +main(); + +// FUNCTIONS +function main() { + let xhr = new XMLHttpRequest(); + xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true); + + xhr.onreadystatechange = function() { + if (xhr.readyState == 4 && xhr.status == 200) { + + var data = JSON.parse(xhr.responseText); + + console.log('%sceneId = ' + data.sceneInfo.sceneId); + console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle); + console.log('%expId = ' + id); + console.log(); + console.log('M = ['); + + camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true); + var path = initElements(camera, data.sceneInfo); + + loader = new L3D.ProgressiveLoader( + path, new THREE.Object3D(), null + ); + + progLoader = new L3D.ProgressiveLoader( + path, scene, camera, null, null, true + ); + + loader.load(function(){ + process.stderr.write('Loading complete.\n'); + progLoader.load(function() { + process.stderr.write("Loading complete\n"); + forceFinished = true; + }); + init(data); + }); + } + }; + xhr.send(); +} + function testDistance(old, newP) { return ( @@ -45,60 +93,70 @@ function testDistance(old, newP) { ); } -function main() { - let xhr = new XMLHttpRequest(); - xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true); - xhr.onreadystatechange = function() { - if (xhr.readyState == 4 && xhr.status == 200) { - loader.load(function(){ - process.stderr.write('Loading complete.\n\n'); - init(JSON.parse(xhr.responseText)) - }); - } - }; - xhr.send(); +function initElements(camera, sceneInfo) { + switch (sceneInfo.sceneId) { + case 1: + camera.resetElements = L3D.resetPeachElements(); + camera.cameras = L3D.createPeachRecommendations(width, height); + camera.speed = 0.001; + return '/static/data/castle/princess peaches castle (outside).obj'; + case 2: + camera.resetElements = L3D.resetBobombElements(); + camera.cameras = L3D.createBobombRecommendations(width, height); + camera.speed = 0.005; + return '/static/data/bobomb/bobomb battlefeild.obj'; + case 3: + camera.resetElements = L3D.resetMountainElements(); + camera.cameras = L3D.createMountainRecommendations(width, height); + camera.speed = 0.005; + return '/static/data/mountain/coocoolmountain.obj'; + case 4: + camera.resetElements = L3D.resetWhompElements(); + camera.cameras = L3D.createWhompRecommendations(width, height); + camera.speed = 0.002; + return '/static/data/whomp/Whomps Fortress.obj'; + default: + console.err('This sceneId doesn\'t exist'); + process.exit(-1); + + + } } -var camera; - -var finished = false; - function init(data) { - camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true); scene.add(camera); - camera.resetElements = L3D.resetPeachElements(); + camera.reset(); camera.speed = 0.001; camera.start(); setTimeout(loop, 0); } +function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; }; + function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); } -var finished = false; -let frame = 0; -let raycaster = new THREE.Raycaster(); +let old; -var total = 0; function loop() { - let old; - old = { position: new THREE.Vector3().copy(camera.position), target: new THREE.Vector3().copy(camera.target) }; - do { + for (let i = 0; i < 10; i++) + finished = camera.update(20); - for (let i = 0; i < 10; i++) - camera.update(20); + total++; - total++; - console.log(total); + if (!testDistance(old, camera) && !finished && !forceFinished) { + process.nextTick(loop); + finish(); + return; + } - } while (!testDistance(old, camera) && !finished); camera.look(); camera.updateMatrixWorld(true); @@ -106,11 +164,9 @@ function loop() { // printVector(camera.position); let buf = []; - let buf2 = []; + // let buf2 = []; - let colorsOccurence = []; - let max = 0; - for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; } + let score = 0; for (let i = 0; i < width; i++) { @@ -126,25 +182,28 @@ function loop() { raycaster.setFromCamera({x:x, y:y}, camera); - let intersects = raycaster.intersectObjects(scene.children, true); - - let grey = 0; - try { - grey = intersects[0].faceIndex + 1; - buf[i][j] = grey; - } catch (e) { + let intersectsProg = raycaster.intersectObject(progLoader.obj, true); + let intersects = raycaster.intersectObject(loader.obj, true); + if (intersectsProg.length === 0 && intersects.length === 0) { + score++; + } else if (intersectsProg.length !== intersects.length) { + // Not good + } else if (equalFaces(intersectsProg[0].face, intersects[0].face)) { + score++; + } + + if (intersectsProg.length > 0) { + buf[i][j] = intersectsProg[0].faceIndex; } - // if( ++colorsOccurence[grey] > max) { - // max = colorsOccurence[grey]; - // } - buf[i][j] = grey; } } + score /= width * height; + // for (let i = 0; i < 255; i++) { // colorsOccurence[i+1] += colorsOccurence[i]; // } @@ -173,9 +232,14 @@ function loop() { // Write image buffer to disk - frame++; + console.log(score); + process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n'); - if (!finished) - loop(); + if (!finished && !forceFinished) + setTimeout(loop,50); + else + finish(); } +function finish() { console.log('];') } + diff --git a/controllers/prototype/dbrequests.js b/controllers/prototype/dbrequests.js index abbc2de..9360789 100644 --- a/controllers/prototype/dbrequests.js +++ b/controllers/prototype/dbrequests.js @@ -96,7 +96,8 @@ DBReq.Info = function(id, finishAction) { hovered: false, pointerLocked: false, switchedLockOption: false, - redCoins: false + redCoins: false, + sceneInfo: false }; /** @@ -150,6 +151,7 @@ DBReq.Info.prototype.execute = function() { this.loadSwitchedLockOption(); this.loadPointerLocked(); this.loadRedCoins(); + this.loadSceneInfo(); }; /** @@ -209,6 +211,8 @@ DBReq.Info.prototype.merge = function() { for (i = 0; i < this.redCoins.length; i++) { this.finalResult.redCoins.push(this.redCoins[i]); } + + this.finalResult.sceneInfo = this.sceneInfo; }; /** @@ -529,6 +533,30 @@ DBReq.Info.prototype.loadRedCoins = function() { ); }; +DBReq.Info.prototype.loadSceneInfo = function() { + var self = this; + this.client.query( + 'SELECT Experiment.recommendation_style AS "recommendationStyle", \n' + + ' CoinCombination.scene_id AS "sceneId" \n' + + 'FROM Experiment, CoinCombination \n' + + 'WHERE Experiment.coin_combination_id = CoinCombination.id AND Experiment.id = $1;', + [self.id], + function(err, result) { + if (err !== null) { + Log.dberror(err + ' in loadSceneInfo'); + console.log(err); + } else { + self.sceneInfo = { + recommendationStyle : result.rows[0].recommendationStyle, + sceneId : result.rows[0].sceneId + }; + } + self.ready.sceneInfo = true; + self.tryMerge(); + } + ); +}; + /** * Class that creates a user * @param workerId {string} the name of the person doing the experiment diff --git a/geo/MeshStreamer.js b/geo/MeshStreamer.js index 55591c1..da250c2 100644 --- a/geo/MeshStreamer.js +++ b/geo/MeshStreamer.js @@ -121,9 +121,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) { return function(face1, face2) { var center1 = { - x: (self.vertices[face1.a].x + self.vertices[face1.b].x + self.vertices[face1.b].x) / 3, - y: (self.vertices[face1.a].y + self.vertices[face1.b].y + self.vertices[face1.b].y) / 3, - z: (self.vertices[face1.a].z + self.vertices[face1.b].z + self.vertices[face1.b].z) / 3 + x: (self.mesh.vertices[face1.a].x + self.mesh.vertices[face1.b].x + self.mesh.vertices[face1.b].x) / 3, + y: (self.mesh.vertices[face1.a].y + self.mesh.vertices[face1.b].y + self.mesh.vertices[face1.b].y) / 3, + z: (self.mesh.vertices[face1.a].z + self.mesh.vertices[face1.b].z + self.mesh.vertices[face1.b].z) / 3 }; @@ -142,9 +142,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) { var dot1 = direction.x * dir1.x + direction.y * dir1.y + direction.z * dir1.z; var center2 = { - x: (self.vertices[face2.a].x + self.vertices[face2.b].x + self.vertices[face2.b].x) / 3, - y: (self.vertices[face2.a].y + self.vertices[face2.b].y + self.vertices[face2.b].y) / 3, - z: (self.vertices[face2.a].z + self.vertices[face2.b].z + self.vertices[face2.b].z) / 3 + x: (self.mesh.vertices[face2.a].x + self.mesh.vertices[face2.b].x + self.mesh.vertices[face2.b].x) / 3, + y: (self.mesh.vertices[face2.a].y + self.mesh.vertices[face2.b].y + self.mesh.vertices[face2.b].y) / 3, + z: (self.mesh.vertices[face2.a].z + self.mesh.vertices[face2.b].z + self.mesh.vertices[face2.b].z) / 3 }; var dir2 = { @@ -184,7 +184,11 @@ geo.MeshStreamer.prototype.start = function(socket) { var self = this; - socket.on('request', function(path) { + socket.on('request', function(path, laggy) { + + if (laggy === true) { + self.chunk = 1; + } self.mesh = geo.availableMeshes[path]; @@ -337,13 +341,16 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) { var sent = 0; var data = []; - // Sort faces var mightBeCompletetlyFinished = true; for (var meshIndex = 0; meshIndex < this.mesh.meshes.length; meshIndex++) { var currentMesh = this.mesh.meshes[meshIndex]; + // Sort faces + // if (camera !== undefined && camera !== null) + // currentMesh.faces.sort(this.faceComparator(camera)) + if (this.isFinished(meshIndex)) { continue; @@ -506,7 +513,7 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) { sent++; - if (sent > 500) { + if (sent > this.chunk) { return {data: data, finished: false}; diff --git a/js/l3d/apps/prototype/GlobalFunctions.js b/js/l3d/apps/prototype/GlobalFunctions.js index 064f3a2..8fbe5d2 100644 --- a/js/l3d/apps/prototype/GlobalFunctions.js +++ b/js/l3d/apps/prototype/GlobalFunctions.js @@ -139,6 +139,10 @@ function resizeElements() { var obj = arguments[i]; + if (obj == null) { + return; + } + if (obj instanceof Element) { obj.style.width = width + 'px'; @@ -162,7 +166,8 @@ function appendTo(container) { for (var i = 0; i < arguments.length; i++) { - container.appendChild(arguments[i].domElement); + if (arguments[i] != null) + container.appendChild(arguments[i].domElement); } diff --git a/js/l3d/apps/prototype/interactive/main.js b/js/l3d/apps/prototype/interactive/main.js index 5798439..def399e 100644 --- a/js/l3d/apps/prototype/interactive/main.js +++ b/js/l3d/apps/prototype/interactive/main.js @@ -14,7 +14,9 @@ L3D.ProgressiveLoader.onFinished = function() { coins[i].mesh.visible = true; } - loadingCanvas.clear(); + if (initMainScene !== L3D.initSponza) + loadingCanvas.clear(); + L3D.DB.enable(); camera1.reset(); }; @@ -34,6 +36,7 @@ var coins = []; var previousTime; var pointer; var startCanvas; +var loadingCanvas; window.onbeforeunload = function() { @@ -74,7 +77,8 @@ function main() { Coin.update(true); - loadingCanvas.render(); + if (initMainScene !== L3D.initSponza) + loadingCanvas.render(); if (locked !== undefined && locked) startCanvas.render(); @@ -146,7 +150,8 @@ function initCanvases() { // Init start canvas startCanvas = new L3D.StartCanvas(camera1); - loadingCanvas = new L3D.LoadingCanvas(); + if (initMainScene !== L3D.initSponza) + loadingCanvas = new L3D.LoadingCanvas(); } function initModels() { diff --git a/js/l3d/src/cameras/ReplayCamera.js b/js/l3d/src/cameras/ReplayCamera.js index bbdb842..3f19a02 100644 --- a/js/l3d/src/cameras/ReplayCamera.js +++ b/js/l3d/src/cameras/ReplayCamera.js @@ -52,6 +52,8 @@ L3D.ReplayCamera.prototype.update = function(time) { // // Nothing to do // } } + + return this.finished; }; L3D.ReplayCamera.prototype.linearMotion = function(time) { @@ -95,6 +97,7 @@ L3D.ReplayCamera.prototype.nextEvent = function() { // Finished if (this.counter >= this.path.length) { this.started = false; + this.finished = true; // console.log('The replay is finished'); if (typeof this.callback === 'function') { this.callback(); @@ -113,21 +116,23 @@ L3D.ReplayCamera.prototype.nextEvent = function() { if (this.coins[i].id === this.event.id) this.coins[i].get(); } + this.nextEvent(); // Wait a little before launching nextEvent - (function(self) { - setTimeout(function() { - self.nextEvent(); - },500); - })(this); + // (function(self) { + // setTimeout(function() { + // self.nextEvent(); + // },500); + // })(this); } else if (this.event.type == 'arrow') { this.moveHermite(this.cameras[this.event.id]); } else if (this.event.type == 'reset') { this.reset(); - (function (self) { - setTimeout(function() { - self.nextEvent(); - },500); - })(this); + this.nextEvent(); + //(function (self) { + // setTimeout(function() { + // self.nextEvent(); + // },500); + //})(this); } else if (this.event.type == 'previousnext') { this.move(this.event); } else { @@ -205,3 +210,38 @@ L3D.ReplayCamera.prototype.moveHermite = function(recommendation) { }; L3D.ReplayCamera.prototype.save = function() {}; + +/** + * Creates a list containing all the elements to send to the server to stream visible part + * @return {Array} A list containing
    + *
  1. the position of the camera
  2. + *
  3. the target of the camera
  4. + *
  5. and planes defining the frustum of the camera (a,b,c, and d from ax+by+cz+d=0)
  6. + *
+ */ +L3D.ReplayCamera.prototype.toList = function() { + this.updateMatrix(); + this.updateMatrixWorld(); + + var frustum = new THREE.Frustum(); + var projScreenMatrix = new THREE.Matrix4(); + projScreenMatrix.multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse); + + frustum.setFromMatrix(new THREE.Matrix4().multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse)); + + var ret = + [[this.position.x, this.position.y, this.position.z], + [this.target.x, this.target.y, this.target.z]]; + + for (var i = 0; i < frustum.planes.length; i++) { + + var p = frustum.planes[i]; + + ret.push([ + p.normal.x, p.normal.y, p.normal.z, p.constant + ]); + + } + + return ret; +}; diff --git a/js/l3d/src/loaders/ProgressiveLoader.js b/js/l3d/src/loaders/ProgressiveLoader.js index 72ea38d..9976728 100644 --- a/js/l3d/src/loaders/ProgressiveLoader.js +++ b/js/l3d/src/loaders/ProgressiveLoader.js @@ -88,7 +88,7 @@ var _parseList = function(arr) { * @constructor * @memberOf L3D */ -var ProgressiveLoader = function(path, scene, camera, callback, log) { +var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) { /** * Path to the .obj file @@ -118,6 +118,11 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) { */ this.callback = callback; + /** + * Boolean indicate that we want extra lag for testing purposes + */ + this.laggy = laggy; + /** * Group where the sub-objects will be added * @type {THREE.Object3D} @@ -169,7 +174,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) { * Socket to connect to get the mesh * @type {socket} */ - this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000'); + this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000', {multiplex: false}); this.initIOCallbacks(); @@ -240,7 +245,7 @@ ProgressiveLoader.prototype.getCamera = function() { if (this.camera === null) return null; - return this.toList(); + return this.camera.toList(); }; /** @@ -365,7 +370,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() { self.meshes[elt.mesh].geometry.normalsNeedUpdate = true; self.meshes[elt.mesh].geometry.groupsNeedUpdate = true; - if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length) { + if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length || typeof module === 'object') { self.meshes[elt.mesh].geometry.computeBoundingSphere(); @@ -382,7 +387,11 @@ ProgressiveLoader.prototype.initIOCallbacks = function() { } // Ask for next elements - self.socket.emit('next', self.getCamera()); + if (!self.laggy) { + self.socket.emit('next', self.getCamera()); + } else { + setTimeout(function() { self.socket.emit('next', self.getCamera());}, 100); + } }); this.socket.on('disconnect', function() { @@ -405,7 +414,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() { * Starts the communication with the server */ ProgressiveLoader.prototype.start = function() { - this.socket.emit('request', this.objPath); + this.socket.emit('request', this.objPath, this.laggy); }; return ProgressiveLoader; diff --git a/js/l3d/src/math/HermiteTest.js b/js/l3d/src/math/HermiteTest.js index cef7c3d..54976cd 100644 --- a/js/l3d/src/math/HermiteTest.js +++ b/js/l3d/src/math/HermiteTest.js @@ -25,7 +25,7 @@ t = [0,1]; f = [0,1]; fp = [-1,-1]; -var hermite = new Hermite.special.Polynom(0, 1, -1); +var hermite = new L3D.Hermite.special.Polynom(0, 1, -1); print('M = ['); for (var t = 0; t < 1; t += 0.01) { diff --git a/js/l3d/src/recommendations/BaseRecommendation.js b/js/l3d/src/recommendations/BaseRecommendation.js index ea63a96..03e423a 100644 --- a/js/l3d/src/recommendations/BaseRecommendation.js +++ b/js/l3d/src/recommendations/BaseRecommendation.js @@ -8,6 +8,8 @@ L3D.BaseRecommendation = function() { THREE.Object3D.apply(this); this.camera = new THREE.PerspectiveCamera(); + this.camera.position.copy(arguments[4]); + this.camera.target = arguments[5]; }; diff --git a/js/l3d/src/scenes/initScene.js b/js/l3d/src/scenes/initScene.js index 4e605e7..62879a8 100644 --- a/js/l3d/src/scenes/initScene.js +++ b/js/l3d/src/scenes/initScene.js @@ -1,3 +1,6 @@ +var Reco = (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation); +var Recommendation = Reco; + L3D.LogFunction = function(a,b) { var val = 100*a/b; $('.progress-bar').css('width', val+'%').attr('aria-valuenow', val); @@ -112,7 +115,7 @@ L3D.initZeldaScene = function(scene, collidableObjects, loader) { L3D.createPeachRecommendations = function(width, height, rec) { var recos = []; - var Reco = rec !== undefined ? rec : Recommendation; + var Reco = rec !== undefined ? rec : (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation); var createRecommendation = function(position, target) { return new Reco( diff --git a/js/l3d/src/utils/Logger.js b/js/l3d/src/utils/Logger.js index b348775..db8e3d1 100644 --- a/js/l3d/src/utils/Logger.js +++ b/js/l3d/src/utils/Logger.js @@ -43,7 +43,7 @@ L3D.DB.Private.sendData = function(url, data, force) { */ if (typeof module === 'object') DB_DISABLED = true; -L3D.DB.Private.enabled = !DB_DISABLED; +L3D.DB.Private.enabled = typeof DB_DISABLED === 'undefined' ? true : !DB_DISABLED; /** * Enables the requests