Corrected raycaster's problem

This commit is contained in:
Thomas FORGIONE 2015-10-22 15:37:18 +02:00
parent c760c404a4
commit 8ed2b18d49
1 changed files with 46 additions and 16 deletions

View File

@ -9,7 +9,7 @@ let L3D = require('../../static/js/l3d.min.js');
let math = require('mathjs');
let fs = require('fs');
let scene = new THREE.Object3D();
let scene = new THREE.Scene();
let geometry = new THREE.Geometry();
let peach = new THREE.Object3D();
@ -19,7 +19,8 @@ let mountain = new THREE.Object3D();
let loader = new L3D.ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
peach,
// '/static/data/bobomb/bobomb battlefeild.obj',
scene,
null
);
@ -36,6 +37,14 @@ for (let i = 0; i < 856; i++) {
]);
}
function testDistance(old, newP) {
return (
L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
);
}
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
@ -57,7 +66,10 @@ var finished = false;
function init(data) {
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
scene.add(camera);
camera.resetElements = L3D.resetPeachElements();
camera.reset();
camera.speed = 0.001;
camera.start();
setTimeout(loop, 0);
}
@ -68,12 +80,29 @@ var finished = false;
let frame = 0;
let raycaster = new THREE.Raycaster();
var total = 0;
function loop() {
for (let i = 0; i < 10; i++)
camera.update(20);
let old;
old = {
position: new THREE.Vector3().copy(camera.position),
target: new THREE.Vector3().copy(camera.target)
};
do {
for (let i = 0; i < 10; i++)
camera.update(20);
total++;
console.log(total);
} while (!testDistance(old, camera) && !finished);
camera.look();
camera.updateMatrixWorld(true);
// printVector(camera.position);
let buf = [];
@ -97,7 +126,7 @@ function loop() {
raycaster.setFromCamera({x:x, y:y}, camera);
let intersects = raycaster.intersectObjects(peach.children, true);
let intersects = raycaster.intersectObjects(scene.children, true);
let grey = 0;
try {
@ -120,32 +149,33 @@ function loop() {
// colorsOccurence[i+1] += colorsOccurence[i];
// }
var buffer = '';
buffer += ('P3\n');
buffer += (width+'\n');
buffer += (height+'\n');
buffer += (255+'\n');
var buffer = [];
buffer.push('P3\n');
buffer.push(width+'\n');
buffer.push(height+'\n');
buffer.push(255+'\n');
for (let i = 0; i < height; i++) {
for (let j = 0; j < width; j++) {
var grey = buf[j][height - i - 1];
if (colors[grey] === undefined)
buffer += '0 0 0\n';
buffer.push('0 0 0\n');
else {
buffer += (colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
buffer.push(colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
}
}
}
fs.writeFileSync(`img/${frame}.ppm`, buffer);
let frameName = "" + frame;
var pad = "00000";
frameName = pad.substring(0, pad.length - frameName.length) + frameName;
fs.writeFileSync(`img/${frameName}.ppm`, buffer.join(''));
// Write image buffer to disk
frame++;
console.log(frame);
if (!finished)
setTimeout(loop, 0);
loop();
}