A lot of stuff, I'm completely lost 😢

This commit is contained in:
Thomas FORGIONE 2015-10-26 15:56:18 +01:00
parent 8ed2b18d49
commit 4768a3056c
14 changed files with 274 additions and 96 deletions

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@ -251,12 +251,27 @@ Lib.durationBetweenCoins = function(exp) {
}; };
Lib.toLaTeXMatrix = function(mat) { Lib.toLaTeXMatrix = function(mat) {
var str = 'x,y,r\n'; var str = 'x,y,r,g\n';
var colSums = [];
for (var i = 0; i < mat.length; i++) {
colSums[i] = 0;
for (var j = 0; j < mat[i].length; j++) {
colSums[i] += mat[i][j];
}
}
for (var i = 0; i < mat.length; i++) { for (var i = 0; i < mat.length; i++) {
for (var j = 0; j < mat[i].length; j++) { for (var j = 0; j < mat[i].length; j++) {
str += i + ',' + j + ',' + mat[i][j] + '\n';
str += i + ',' + j + ',' + mat[i][j] + ',' + (mat[i][j] > colSums[i] / 3 ? '1' : '0' ) + ' \n';
} }
// str += i === mat.length - 1 ? '' : '\n'; // str += i === mat.length - 1 ? '' : '\n';

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@ -49,7 +49,8 @@ function main(path) {
// console.log(lib.toMatlabArray('X', lib.range(0, groups.length))); // console.log(lib.toMatlabArray('X', lib.range(0, groups.length)));
var header = var header =
'\\begin{axis}[\n' '% This file has been automatically generated\n'
+ '\\begin{axis}[\n'
+ ' ybar,\n' + ' ybar,\n'
+ ' enlargelimits=0.05,\n' + ' enlargelimits=0.05,\n'
+ ' legend style={at={(0.5,-0.15)},\n' + ' legend style={at={(0.5,-0.15)},\n'
@ -61,13 +62,12 @@ function main(path) {
for (var i = 0; i < groups.length; i++) { for (var i = 0; i < groups.length; i++) {
header += i + (i === groups.length -1 ? '' : ','); header += i + (i === groups.length -1 ? '' : ',');
} }
1,2,3,4,5,6,7,8,9,10
header += '},\n' header += '},\n'
+ ' xtick=data,\n' + ' xtick=data,\n'
+ ' nodes near coords,\n' + ' nodes near coords,\n'
+ ' width=32cm,\n' + ' width=60cm,\n'
+ ' height=10cm,\n' + ' height=20cm,\n'
+ ' % nodes near coords align5={vertical},\n' + ' % nodes near coords align5={vertical},\n'
+ ']\n'; + ']\n';

View File

@ -42,7 +42,7 @@ function normalize(mat) {
function main(path) { function main(path) {
// Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ',' // Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ','
var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259]; var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259,270,271,286,302,303];
var db = lib.loadFromFile(path); var db = lib.loadFromFile(path);
var mat1 = zeros(12); // Bombomb var mat1 = zeros(12); // Bombomb

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@ -1,5 +1,6 @@
"use strict"; "use strict";
// REQUIRES AND INITS
let width = Math.floor(1134/10); let width = Math.floor(1134/10);
let height = Math.floor(768 /10); let height = Math.floor(768 /10);
@ -17,16 +18,18 @@ let bobomb = new THREE.Object3D();
let whomp = new THREE.Object3D(); let whomp = new THREE.Object3D();
let mountain = new THREE.Object3D(); let mountain = new THREE.Object3D();
let loader = new L3D.ProgressiveLoader( var finished = false;
'/static/data/castle/princess peaches castle (outside).obj', let frame = 0;
// '/static/data/bobomb/bobomb battlefeild.obj', let raycaster = new THREE.Raycaster();
scene,
null
);
let id = 1; var total = 0;
main();
let loader, progLoader;
let id = 56;
// INIT COLORS
var colors = [[0,0,0]]; var colors = [[0,0,0]];
for (let i = 0; i < 856; i++) { for (let i = 0; i < 856; i++) {
@ -37,6 +40,51 @@ for (let i = 0; i < 856; i++) {
]); ]);
} }
var camera; var finished = false;
var Recommendation = L3D.BaseRecommendation;
var forceFinished = false;
main();
// FUNCTIONS
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
var data = JSON.parse(xhr.responseText);
console.log('%sceneId = ' + data.sceneInfo.sceneId);
console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle);
console.log('%expId = ' + id);
console.log();
console.log('M = [');
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
var path = initElements(camera, data.sceneInfo);
loader = new L3D.ProgressiveLoader(
path, new THREE.Object3D(), null
);
progLoader = new L3D.ProgressiveLoader(
path, scene, camera, null, null, true
);
loader.load(function(){
process.stderr.write('Loading complete.\n');
progLoader.load(function() {
process.stderr.write("Loading complete\n");
forceFinished = true;
});
init(data);
});
}
};
xhr.send();
}
function testDistance(old, newP) { function testDistance(old, newP) {
return ( return (
@ -45,60 +93,70 @@ function testDistance(old, newP) {
); );
} }
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() { function initElements(camera, sceneInfo) {
if (xhr.readyState == 4 && xhr.status == 200) { switch (sceneInfo.sceneId) {
loader.load(function(){ case 1:
process.stderr.write('Loading complete.\n\n'); camera.resetElements = L3D.resetPeachElements();
init(JSON.parse(xhr.responseText)) camera.cameras = L3D.createPeachRecommendations(width, height);
}); camera.speed = 0.001;
} return '/static/data/castle/princess peaches castle (outside).obj';
}; case 2:
xhr.send(); camera.resetElements = L3D.resetBobombElements();
camera.cameras = L3D.createBobombRecommendations(width, height);
camera.speed = 0.005;
return '/static/data/bobomb/bobomb battlefeild.obj';
case 3:
camera.resetElements = L3D.resetMountainElements();
camera.cameras = L3D.createMountainRecommendations(width, height);
camera.speed = 0.005;
return '/static/data/mountain/coocoolmountain.obj';
case 4:
camera.resetElements = L3D.resetWhompElements();
camera.cameras = L3D.createWhompRecommendations(width, height);
camera.speed = 0.002;
return '/static/data/whomp/Whomps Fortress.obj';
default:
console.err('This sceneId doesn\'t exist');
process.exit(-1);
}
} }
var camera;
var finished = false;
function init(data) { function init(data) {
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
scene.add(camera); scene.add(camera);
camera.resetElements = L3D.resetPeachElements();
camera.reset(); camera.reset();
camera.speed = 0.001; camera.speed = 0.001;
camera.start(); camera.start();
setTimeout(loop, 0); setTimeout(loop, 0);
} }
function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); } function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
var finished = false; let old;
let frame = 0;
let raycaster = new THREE.Raycaster();
var total = 0;
function loop() { function loop() {
let old;
old = { old = {
position: new THREE.Vector3().copy(camera.position), position: new THREE.Vector3().copy(camera.position),
target: new THREE.Vector3().copy(camera.target) target: new THREE.Vector3().copy(camera.target)
}; };
do { for (let i = 0; i < 10; i++)
finished = camera.update(20);
for (let i = 0; i < 10; i++) total++;
camera.update(20);
total++; if (!testDistance(old, camera) && !finished && !forceFinished) {
console.log(total); process.nextTick(loop);
finish();
return;
}
} while (!testDistance(old, camera) && !finished);
camera.look(); camera.look();
camera.updateMatrixWorld(true); camera.updateMatrixWorld(true);
@ -106,11 +164,9 @@ function loop() {
// printVector(camera.position); // printVector(camera.position);
let buf = []; let buf = [];
let buf2 = []; // let buf2 = [];
let colorsOccurence = []; let score = 0;
let max = 0;
for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
for (let i = 0; i < width; i++) { for (let i = 0; i < width; i++) {
@ -126,25 +182,28 @@ function loop() {
raycaster.setFromCamera({x:x, y:y}, camera); raycaster.setFromCamera({x:x, y:y}, camera);
let intersects = raycaster.intersectObjects(scene.children, true); let intersectsProg = raycaster.intersectObject(progLoader.obj, true);
let intersects = raycaster.intersectObject(loader.obj, true);
let grey = 0;
try {
grey = intersects[0].faceIndex + 1;
buf[i][j] = grey;
} catch (e) {
if (intersectsProg.length === 0 && intersects.length === 0) {
score++;
} else if (intersectsProg.length !== intersects.length) {
// Not good
} else if (equalFaces(intersectsProg[0].face, intersects[0].face)) {
score++;
}
if (intersectsProg.length > 0) {
buf[i][j] = intersectsProg[0].faceIndex;
} }
// if( ++colorsOccurence[grey] > max) {
// max = colorsOccurence[grey];
// }
buf[i][j] = grey;
} }
} }
score /= width * height;
// for (let i = 0; i < 255; i++) { // for (let i = 0; i < 255; i++) {
// colorsOccurence[i+1] += colorsOccurence[i]; // colorsOccurence[i+1] += colorsOccurence[i];
// } // }
@ -173,9 +232,14 @@ function loop() {
// Write image buffer to disk // Write image buffer to disk
frame++; console.log(score);
process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n');
if (!finished) if (!finished && !forceFinished)
loop(); setTimeout(loop,50);
else
finish();
} }
function finish() { console.log('];') }

View File

@ -96,7 +96,8 @@ DBReq.Info = function(id, finishAction) {
hovered: false, hovered: false,
pointerLocked: false, pointerLocked: false,
switchedLockOption: false, switchedLockOption: false,
redCoins: false redCoins: false,
sceneInfo: false
}; };
/** /**
@ -150,6 +151,7 @@ DBReq.Info.prototype.execute = function() {
this.loadSwitchedLockOption(); this.loadSwitchedLockOption();
this.loadPointerLocked(); this.loadPointerLocked();
this.loadRedCoins(); this.loadRedCoins();
this.loadSceneInfo();
}; };
/** /**
@ -209,6 +211,8 @@ DBReq.Info.prototype.merge = function() {
for (i = 0; i < this.redCoins.length; i++) { for (i = 0; i < this.redCoins.length; i++) {
this.finalResult.redCoins.push(this.redCoins[i]); this.finalResult.redCoins.push(this.redCoins[i]);
} }
this.finalResult.sceneInfo = this.sceneInfo;
}; };
/** /**
@ -529,6 +533,30 @@ DBReq.Info.prototype.loadRedCoins = function() {
); );
}; };
DBReq.Info.prototype.loadSceneInfo = function() {
var self = this;
this.client.query(
'SELECT Experiment.recommendation_style AS "recommendationStyle", \n' +
' CoinCombination.scene_id AS "sceneId" \n' +
'FROM Experiment, CoinCombination \n' +
'WHERE Experiment.coin_combination_id = CoinCombination.id AND Experiment.id = $1;',
[self.id],
function(err, result) {
if (err !== null) {
Log.dberror(err + ' in loadSceneInfo');
console.log(err);
} else {
self.sceneInfo = {
recommendationStyle : result.rows[0].recommendationStyle,
sceneId : result.rows[0].sceneId
};
}
self.ready.sceneInfo = true;
self.tryMerge();
}
);
};
/** /**
* Class that creates a user * Class that creates a user
* @param workerId {string} the name of the person doing the experiment * @param workerId {string} the name of the person doing the experiment

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@ -121,9 +121,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
return function(face1, face2) { return function(face1, face2) {
var center1 = { var center1 = {
x: (self.vertices[face1.a].x + self.vertices[face1.b].x + self.vertices[face1.b].x) / 3, x: (self.mesh.vertices[face1.a].x + self.mesh.vertices[face1.b].x + self.mesh.vertices[face1.b].x) / 3,
y: (self.vertices[face1.a].y + self.vertices[face1.b].y + self.vertices[face1.b].y) / 3, y: (self.mesh.vertices[face1.a].y + self.mesh.vertices[face1.b].y + self.mesh.vertices[face1.b].y) / 3,
z: (self.vertices[face1.a].z + self.vertices[face1.b].z + self.vertices[face1.b].z) / 3 z: (self.mesh.vertices[face1.a].z + self.mesh.vertices[face1.b].z + self.mesh.vertices[face1.b].z) / 3
}; };
@ -142,9 +142,9 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
var dot1 = direction.x * dir1.x + direction.y * dir1.y + direction.z * dir1.z; var dot1 = direction.x * dir1.x + direction.y * dir1.y + direction.z * dir1.z;
var center2 = { var center2 = {
x: (self.vertices[face2.a].x + self.vertices[face2.b].x + self.vertices[face2.b].x) / 3, x: (self.mesh.vertices[face2.a].x + self.mesh.vertices[face2.b].x + self.mesh.vertices[face2.b].x) / 3,
y: (self.vertices[face2.a].y + self.vertices[face2.b].y + self.vertices[face2.b].y) / 3, y: (self.mesh.vertices[face2.a].y + self.mesh.vertices[face2.b].y + self.mesh.vertices[face2.b].y) / 3,
z: (self.vertices[face2.a].z + self.vertices[face2.b].z + self.vertices[face2.b].z) / 3 z: (self.mesh.vertices[face2.a].z + self.mesh.vertices[face2.b].z + self.mesh.vertices[face2.b].z) / 3
}; };
var dir2 = { var dir2 = {
@ -184,7 +184,11 @@ geo.MeshStreamer.prototype.start = function(socket) {
var self = this; var self = this;
socket.on('request', function(path) { socket.on('request', function(path, laggy) {
if (laggy === true) {
self.chunk = 1;
}
self.mesh = geo.availableMeshes[path]; self.mesh = geo.availableMeshes[path];
@ -337,13 +341,16 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
var sent = 0; var sent = 0;
var data = []; var data = [];
// Sort faces
var mightBeCompletetlyFinished = true; var mightBeCompletetlyFinished = true;
for (var meshIndex = 0; meshIndex < this.mesh.meshes.length; meshIndex++) { for (var meshIndex = 0; meshIndex < this.mesh.meshes.length; meshIndex++) {
var currentMesh = this.mesh.meshes[meshIndex]; var currentMesh = this.mesh.meshes[meshIndex];
// Sort faces
// if (camera !== undefined && camera !== null)
// currentMesh.faces.sort(this.faceComparator(camera))
if (this.isFinished(meshIndex)) { if (this.isFinished(meshIndex)) {
continue; continue;
@ -506,7 +513,7 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
sent++; sent++;
if (sent > 500) { if (sent > this.chunk) {
return {data: data, finished: false}; return {data: data, finished: false};

View File

@ -139,6 +139,10 @@ function resizeElements() {
var obj = arguments[i]; var obj = arguments[i];
if (obj == null) {
return;
}
if (obj instanceof Element) { if (obj instanceof Element) {
obj.style.width = width + 'px'; obj.style.width = width + 'px';
@ -162,7 +166,8 @@ function appendTo(container) {
for (var i = 0; i < arguments.length; i++) { for (var i = 0; i < arguments.length; i++) {
container.appendChild(arguments[i].domElement); if (arguments[i] != null)
container.appendChild(arguments[i].domElement);
} }

View File

@ -14,7 +14,9 @@ L3D.ProgressiveLoader.onFinished = function() {
coins[i].mesh.visible = true; coins[i].mesh.visible = true;
} }
loadingCanvas.clear(); if (initMainScene !== L3D.initSponza)
loadingCanvas.clear();
L3D.DB.enable(); L3D.DB.enable();
camera1.reset(); camera1.reset();
}; };
@ -34,6 +36,7 @@ var coins = [];
var previousTime; var previousTime;
var pointer; var pointer;
var startCanvas; var startCanvas;
var loadingCanvas;
window.onbeforeunload = function() { window.onbeforeunload = function() {
@ -74,7 +77,8 @@ function main() {
Coin.update(true); Coin.update(true);
loadingCanvas.render(); if (initMainScene !== L3D.initSponza)
loadingCanvas.render();
if (locked !== undefined && locked) if (locked !== undefined && locked)
startCanvas.render(); startCanvas.render();
@ -146,7 +150,8 @@ function initCanvases() {
// Init start canvas // Init start canvas
startCanvas = new L3D.StartCanvas(camera1); startCanvas = new L3D.StartCanvas(camera1);
loadingCanvas = new L3D.LoadingCanvas(); if (initMainScene !== L3D.initSponza)
loadingCanvas = new L3D.LoadingCanvas();
} }
function initModels() { function initModels() {

View File

@ -52,6 +52,8 @@ L3D.ReplayCamera.prototype.update = function(time) {
// // Nothing to do // // Nothing to do
// } // }
} }
return this.finished;
}; };
L3D.ReplayCamera.prototype.linearMotion = function(time) { L3D.ReplayCamera.prototype.linearMotion = function(time) {
@ -95,6 +97,7 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
// Finished // Finished
if (this.counter >= this.path.length) { if (this.counter >= this.path.length) {
this.started = false; this.started = false;
this.finished = true;
// console.log('The replay is finished'); // console.log('The replay is finished');
if (typeof this.callback === 'function') { if (typeof this.callback === 'function') {
this.callback(); this.callback();
@ -113,21 +116,23 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
if (this.coins[i].id === this.event.id) if (this.coins[i].id === this.event.id)
this.coins[i].get(); this.coins[i].get();
} }
this.nextEvent();
// Wait a little before launching nextEvent // Wait a little before launching nextEvent
(function(self) { // (function(self) {
setTimeout(function() { // setTimeout(function() {
self.nextEvent(); // self.nextEvent();
},500); // },500);
})(this); // })(this);
} else if (this.event.type == 'arrow') { } else if (this.event.type == 'arrow') {
this.moveHermite(this.cameras[this.event.id]); this.moveHermite(this.cameras[this.event.id]);
} else if (this.event.type == 'reset') { } else if (this.event.type == 'reset') {
this.reset(); this.reset();
(function (self) { this.nextEvent();
setTimeout(function() { //(function (self) {
self.nextEvent(); // setTimeout(function() {
},500); // self.nextEvent();
})(this); // },500);
//})(this);
} else if (this.event.type == 'previousnext') { } else if (this.event.type == 'previousnext') {
this.move(this.event); this.move(this.event);
} else { } else {
@ -205,3 +210,38 @@ L3D.ReplayCamera.prototype.moveHermite = function(recommendation) {
}; };
L3D.ReplayCamera.prototype.save = function() {}; L3D.ReplayCamera.prototype.save = function() {};
/**
* Creates a list containing all the elements to send to the server to stream visible part
* @return {Array} A list containing <ol start="0">
* <li>the position of the camera</li>
* <li>the target of the camera</li>
* <li>and planes defining the frustum of the camera (a,b,c, and d from ax+by+cz+d=0)</li>
* </ol>
*/
L3D.ReplayCamera.prototype.toList = function() {
this.updateMatrix();
this.updateMatrixWorld();
var frustum = new THREE.Frustum();
var projScreenMatrix = new THREE.Matrix4();
projScreenMatrix.multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse);
frustum.setFromMatrix(new THREE.Matrix4().multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse));
var ret =
[[this.position.x, this.position.y, this.position.z],
[this.target.x, this.target.y, this.target.z]];
for (var i = 0; i < frustum.planes.length; i++) {
var p = frustum.planes[i];
ret.push([
p.normal.x, p.normal.y, p.normal.z, p.constant
]);
}
return ret;
};

View File

@ -88,7 +88,7 @@ var _parseList = function(arr) {
* @constructor * @constructor
* @memberOf L3D * @memberOf L3D
*/ */
var ProgressiveLoader = function(path, scene, camera, callback, log) { var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) {
/** /**
* Path to the .obj file * Path to the .obj file
@ -118,6 +118,11 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
*/ */
this.callback = callback; this.callback = callback;
/**
* Boolean indicate that we want extra lag for testing purposes
*/
this.laggy = laggy;
/** /**
* Group where the sub-objects will be added * Group where the sub-objects will be added
* @type {THREE.Object3D} * @type {THREE.Object3D}
@ -169,7 +174,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
* Socket to connect to get the mesh * Socket to connect to get the mesh
* @type {socket} * @type {socket}
*/ */
this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000'); this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000', {multiplex: false});
this.initIOCallbacks(); this.initIOCallbacks();
@ -240,7 +245,7 @@ ProgressiveLoader.prototype.getCamera = function() {
if (this.camera === null) if (this.camera === null)
return null; return null;
return this.toList(); return this.camera.toList();
}; };
/** /**
@ -365,7 +370,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
self.meshes[elt.mesh].geometry.normalsNeedUpdate = true; self.meshes[elt.mesh].geometry.normalsNeedUpdate = true;
self.meshes[elt.mesh].geometry.groupsNeedUpdate = true; self.meshes[elt.mesh].geometry.groupsNeedUpdate = true;
if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length) { if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length || typeof module === 'object') {
self.meshes[elt.mesh].geometry.computeBoundingSphere(); self.meshes[elt.mesh].geometry.computeBoundingSphere();
@ -382,7 +387,11 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
} }
// Ask for next elements // Ask for next elements
self.socket.emit('next', self.getCamera()); if (!self.laggy) {
self.socket.emit('next', self.getCamera());
} else {
setTimeout(function() { self.socket.emit('next', self.getCamera());}, 100);
}
}); });
this.socket.on('disconnect', function() { this.socket.on('disconnect', function() {
@ -405,7 +414,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
* Starts the communication with the server * Starts the communication with the server
*/ */
ProgressiveLoader.prototype.start = function() { ProgressiveLoader.prototype.start = function() {
this.socket.emit('request', this.objPath); this.socket.emit('request', this.objPath, this.laggy);
}; };
return ProgressiveLoader; return ProgressiveLoader;

View File

@ -25,7 +25,7 @@ t = [0,1];
f = [0,1]; f = [0,1];
fp = [-1,-1]; fp = [-1,-1];
var hermite = new Hermite.special.Polynom(0, 1, -1); var hermite = new L3D.Hermite.special.Polynom(0, 1, -1);
print('M = ['); print('M = [');
for (var t = 0; t < 1; t += 0.01) { for (var t = 0; t < 1; t += 0.01) {

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@ -8,6 +8,8 @@ L3D.BaseRecommendation = function() {
THREE.Object3D.apply(this); THREE.Object3D.apply(this);
this.camera = new THREE.PerspectiveCamera(); this.camera = new THREE.PerspectiveCamera();
this.camera.position.copy(arguments[4]);
this.camera.target = arguments[5];
}; };

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@ -1,3 +1,6 @@
var Reco = (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation);
var Recommendation = Reco;
L3D.LogFunction = function(a,b) { L3D.LogFunction = function(a,b) {
var val = 100*a/b; var val = 100*a/b;
$('.progress-bar').css('width', val+'%').attr('aria-valuenow', val); $('.progress-bar').css('width', val+'%').attr('aria-valuenow', val);
@ -112,7 +115,7 @@ L3D.initZeldaScene = function(scene, collidableObjects, loader) {
L3D.createPeachRecommendations = function(width, height, rec) { L3D.createPeachRecommendations = function(width, height, rec) {
var recos = []; var recos = [];
var Reco = rec !== undefined ? rec : Recommendation; var Reco = rec !== undefined ? rec : (typeof Recommendation !== 'undefined' ? Recommendation : L3D.BaseRecommendation);
var createRecommendation = function(position, target) { var createRecommendation = function(position, target) {
return new Reco( return new Reco(

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@ -43,7 +43,7 @@ L3D.DB.Private.sendData = function(url, data, force) {
*/ */
if (typeof module === 'object') if (typeof module === 'object')
DB_DISABLED = true; DB_DISABLED = true;
L3D.DB.Private.enabled = !DB_DISABLED; L3D.DB.Private.enabled = typeof DB_DISABLED === 'undefined' ? true : !DB_DISABLED;
/** /**
* Enables the requests * Enables the requests