A lot of stuff, I'm completely lost 😢
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+6
-1
@@ -139,6 +139,10 @@ function resizeElements() {
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var obj = arguments[i];
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if (obj == null) {
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return;
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}
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if (obj instanceof Element) {
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obj.style.width = width + 'px';
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@@ -162,7 +166,8 @@ function appendTo(container) {
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for (var i = 0; i < arguments.length; i++) {
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container.appendChild(arguments[i].domElement);
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if (arguments[i] != null)
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container.appendChild(arguments[i].domElement);
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}
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+8
-3
@@ -14,7 +14,9 @@ L3D.ProgressiveLoader.onFinished = function() {
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coins[i].mesh.visible = true;
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}
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loadingCanvas.clear();
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if (initMainScene !== L3D.initSponza)
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loadingCanvas.clear();
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L3D.DB.enable();
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camera1.reset();
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};
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@@ -34,6 +36,7 @@ var coins = [];
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var previousTime;
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var pointer;
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var startCanvas;
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var loadingCanvas;
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window.onbeforeunload = function() {
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@@ -74,7 +77,8 @@ function main() {
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Coin.update(true);
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loadingCanvas.render();
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if (initMainScene !== L3D.initSponza)
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loadingCanvas.render();
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if (locked !== undefined && locked)
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startCanvas.render();
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@@ -146,7 +150,8 @@ function initCanvases() {
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// Init start canvas
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startCanvas = new L3D.StartCanvas(camera1);
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loadingCanvas = new L3D.LoadingCanvas();
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if (initMainScene !== L3D.initSponza)
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loadingCanvas = new L3D.LoadingCanvas();
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}
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function initModels() {
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