A lot of stuff, I'm completely lost 😢

This commit is contained in:
Thomas FORGIONE
2015-10-26 15:56:18 +01:00
parent 8ed2b18d49
commit 4768a3056c
14 changed files with 274 additions and 96 deletions
+120 -56
View File
@@ -1,5 +1,6 @@
"use strict";
// REQUIRES AND INITS
let width = Math.floor(1134/10);
let height = Math.floor(768 /10);
@@ -17,16 +18,18 @@ let bobomb = new THREE.Object3D();
let whomp = new THREE.Object3D();
let mountain = new THREE.Object3D();
let loader = new L3D.ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
// '/static/data/bobomb/bobomb battlefeild.obj',
scene,
null
);
var finished = false;
let frame = 0;
let raycaster = new THREE.Raycaster();
let id = 1;
main();
var total = 0;
let loader, progLoader;
let id = 56;
// INIT COLORS
var colors = [[0,0,0]];
for (let i = 0; i < 856; i++) {
@@ -37,6 +40,51 @@ for (let i = 0; i < 856; i++) {
]);
}
var camera; var finished = false;
var Recommendation = L3D.BaseRecommendation;
var forceFinished = false;
main();
// FUNCTIONS
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
var data = JSON.parse(xhr.responseText);
console.log('%sceneId = ' + data.sceneInfo.sceneId);
console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle);
console.log('%expId = ' + id);
console.log();
console.log('M = [');
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
var path = initElements(camera, data.sceneInfo);
loader = new L3D.ProgressiveLoader(
path, new THREE.Object3D(), null
);
progLoader = new L3D.ProgressiveLoader(
path, scene, camera, null, null, true
);
loader.load(function(){
process.stderr.write('Loading complete.\n');
progLoader.load(function() {
process.stderr.write("Loading complete\n");
forceFinished = true;
});
init(data);
});
}
};
xhr.send();
}
function testDistance(old, newP) {
return (
@@ -45,60 +93,70 @@ function testDistance(old, newP) {
);
}
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
loader.load(function(){
process.stderr.write('Loading complete.\n\n');
init(JSON.parse(xhr.responseText))
});
}
};
xhr.send();
function initElements(camera, sceneInfo) {
switch (sceneInfo.sceneId) {
case 1:
camera.resetElements = L3D.resetPeachElements();
camera.cameras = L3D.createPeachRecommendations(width, height);
camera.speed = 0.001;
return '/static/data/castle/princess peaches castle (outside).obj';
case 2:
camera.resetElements = L3D.resetBobombElements();
camera.cameras = L3D.createBobombRecommendations(width, height);
camera.speed = 0.005;
return '/static/data/bobomb/bobomb battlefeild.obj';
case 3:
camera.resetElements = L3D.resetMountainElements();
camera.cameras = L3D.createMountainRecommendations(width, height);
camera.speed = 0.005;
return '/static/data/mountain/coocoolmountain.obj';
case 4:
camera.resetElements = L3D.resetWhompElements();
camera.cameras = L3D.createWhompRecommendations(width, height);
camera.speed = 0.002;
return '/static/data/whomp/Whomps Fortress.obj';
default:
console.err('This sceneId doesn\'t exist');
process.exit(-1);
}
}
var camera;
var finished = false;
function init(data) {
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
scene.add(camera);
camera.resetElements = L3D.resetPeachElements();
camera.reset();
camera.speed = 0.001;
camera.start();
setTimeout(loop, 0);
}
function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
var finished = false;
let frame = 0;
let raycaster = new THREE.Raycaster();
let old;
var total = 0;
function loop() {
let old;
old = {
position: new THREE.Vector3().copy(camera.position),
target: new THREE.Vector3().copy(camera.target)
};
do {
for (let i = 0; i < 10; i++)
finished = camera.update(20);
for (let i = 0; i < 10; i++)
camera.update(20);
total++;
total++;
console.log(total);
if (!testDistance(old, camera) && !finished && !forceFinished) {
process.nextTick(loop);
finish();
return;
}
} while (!testDistance(old, camera) && !finished);
camera.look();
camera.updateMatrixWorld(true);
@@ -106,11 +164,9 @@ function loop() {
// printVector(camera.position);
let buf = [];
let buf2 = [];
// let buf2 = [];
let colorsOccurence = [];
let max = 0;
for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
let score = 0;
for (let i = 0; i < width; i++) {
@@ -126,25 +182,28 @@ function loop() {
raycaster.setFromCamera({x:x, y:y}, camera);
let intersects = raycaster.intersectObjects(scene.children, true);
let grey = 0;
try {
grey = intersects[0].faceIndex + 1;
buf[i][j] = grey;
} catch (e) {
let intersectsProg = raycaster.intersectObject(progLoader.obj, true);
let intersects = raycaster.intersectObject(loader.obj, true);
if (intersectsProg.length === 0 && intersects.length === 0) {
score++;
} else if (intersectsProg.length !== intersects.length) {
// Not good
} else if (equalFaces(intersectsProg[0].face, intersects[0].face)) {
score++;
}
if (intersectsProg.length > 0) {
buf[i][j] = intersectsProg[0].faceIndex;
}
// if( ++colorsOccurence[grey] > max) {
// max = colorsOccurence[grey];
// }
buf[i][j] = grey;
}
}
score /= width * height;
// for (let i = 0; i < 255; i++) {
// colorsOccurence[i+1] += colorsOccurence[i];
// }
@@ -173,9 +232,14 @@ function loop() {
// Write image buffer to disk
frame++;
console.log(score);
process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n');
if (!finished)
loop();
if (!finished && !forceFinished)
setTimeout(loop,50);
else
finish();
}
function finish() { console.log('];') }