3d-interface/js/l3d/apps/prototype/tutorial/main.js

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// Let's be sure we avoid using global variables
var onWindowResize = (function() {
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// Disable scrolling
window.onscroll = function () { window.scrollTo(0, 0); };
window.onload = main;
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var stats;
var renderer, scene, container;
var clickableObjects = [];
var recommendations, objectClicker;
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var previewer;
var camera1;
var coins = [];
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var previousTime;
var pointer;
var startCanvas;
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var coinCanvas;
var loadingCanvas;
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var tutorial;
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var nextPage = '/before-begin';
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Coin.onCoinGot = function(val) {
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coinCanvas.setLevel(Coin.total / Coin.max);
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if (val === 6) {
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setTimeout(function() {setNextButton(nextPage, coinCanvas); }, 60*1000);
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} else if (val === 8) {
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setNextButton(nextPage, coinCanvas);
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}
};
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window.onbeforeunload = function() {
if (!($('#next').is(":visible"))) {
return "Warning : you are going to leave the tutorial, that's not good !";
}
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};
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function main() {
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// Main container that holds everything
container = document.getElementById('container');
// Initialization
initThreeElements();
initCanvases();
initModels();
initListeners();
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appendTo(container)(stats, startCanvas, pointer, previewer, loadingCanvas, renderer);
loadingCanvas.render();
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// Set the good size of cameras
onWindowResize();
// Start tutorial
tutorial.setCameras(recommendations);
tutorial.nextStep();
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startCanvas.render();
// Bind previewer to renderer (for fixed option)
function bind() {
if (document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement) {
// Lock event
previewer.fixed = true;
} else {
// Unlock event
previewer.fixed = false;
}
}
document.addEventListener('pointerlockchange', bind);
document.addEventListener('mozpointerlockchange', bind);
document.addEventListener('webkitpointerlockchange', bind);
// Start rendering
setInterval(render, 20);
// Log fps
setInterval(function() {logfps(stats.getFps());}, 500);
}
function initThreeElements() {
// Initialize scene
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scene = new PeachScene();
scene.addEventListener('onload', function() { loadingCanvas.clear(); });
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
renderer.setClearColor(0x87ceeb);
// Initialize pointer camera
camera1 = new TutoCamera(
50,
containerSize.width() / containerSize.height(),
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0.01, 100000, renderer, scene, onWindowResize, containerSize, scene.coins, container, clickableObjects
);
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coinCanvas = camera1.tutorial.coinCanvas;
scene.setCamera(camera1);
scene.load();
tutorial = camera1.tutorial;
}
function initCanvases() {
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// Initialize previewer
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previewer = new L3D.Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
// Initialize stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
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loadingCanvas = new L3D.LoadingCanvas();
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// Initialize pointer for pointer lock
pointer = new L3D.MousePointer(camera1);
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// Init start canvas
startCanvas = new L3D.StartCanvas(camera1);
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}
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function initModels() {
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// Init recommendations
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// recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects, null);
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// init clickable objects
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// var i;
// for (i = 0; i < coins.length; i++)
// clickableObjects.push(coins[i]);
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// for (i =0; i < recommendations.length; i++)
// clickableObjects.push(recommendations[i]);
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}
function initListeners() {
// Add listeners
window.addEventListener('resize', onWindowResize, false);
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// HTML Bootstrap buttons
buttonManager = new ButtonManager(camera1, recommendations, previewer);
// Object clicker for hover and clicking recommendations
objectClicker = new L3D.ObjectClicker(
renderer,
camera1,
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scene.children,
objectClickerOnHover(camera1, previewer, scene.recommendations, container), // Create onHover function
objectClickerOnClick(camera1, buttonManager, scene.recommendations, scene.coins), // Create onClick function
container
);
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}
function render() {
// Stats for render
stats.begin();
objectClicker.update();
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// Update recommendations (set raycastable if shown)
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scene.recommendations.map(function(reco) {
if (reco instanceof L3D.BaseRecommendation) {
reco.traverse(function(elt) {
elt.visible = elt.raycastable = buttonManager.showArrows;
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});
}
});
// Update coins
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scene.coins.forEach(function(coin) { coin.update(); });
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// Update main camera
var currentTime = Date.now() - previousTime;
camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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coinCanvas.update();
coinCanvas.render();
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// Update the recommendations
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scene.recommendations.map(function(reco) { reco.update(camera1);});
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// Set current position of camera
camera1.look();
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var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
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renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, camera1);
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// Remove borders of preview
previewer.clear();
// Hide arrows in recommendation
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scene.recommendations.map(function(reco) { if (reco instanceof L3D.BaseRecommendation) hide(reco); });
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// Update transparent elements
THREEx.Transparency.update(camera1);
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// Render preview
previewer.render(containerSize.width(), containerSize.height());
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// Finish stats
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stats.end();
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}
function onWindowResize() {
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resizeElements(renderer, container, previewer, coinCanvas, pointer, startCanvas);
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scene.recommendations.forEach(function(reco) {
resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
});
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render();
}
// onWindowResize will be the only global function
return onWindowResize;
})();