Added namespaces

This commit is contained in:
Thomas FORGIONE 2015-07-01 16:31:43 +02:00
parent 5e0551179e
commit 9c7350d41b
38 changed files with 552 additions and 556 deletions

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@ -54,13 +54,13 @@ var generateSceneNumber = function(req, res) {
var sceneToFunction = function(scene) {
switch (scene) {
case 2:
return 'initBobomb';
return 'L3D.initBobomb';
case 3:
return 'initMountain';
return 'L3D.initMountain';
case 4:
return 'initWhomp';
return 'L3D.initWhomp';
default:
return 'initPeach';
return 'L3D.initPeach';
}
};

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@ -4,7 +4,7 @@ block title
title #{title} - Prototype - Arrows
block configjs
script RecommendedCamera = FixedCamera;
script Recommendation = L3D.ArrowRecommendation;
//-block preciseDescription
p

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@ -4,7 +4,7 @@ block title
title #{title} - Prototype
block extrajs
script RecommendedCamera = FixedCamera;
script Recommendation = L3D.ArrowRecommendation;
script var params = params || {}; params.get = params.get || {}; params.get.id = #{id};
script initMainScene = #{initjs}
script(src="/static/js/replay.min.js")

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@ -4,7 +4,7 @@ block title
title #{title} - Prototype - Arrows
block mainjs
script initMainScene = initSponza
script initMainScene = L3D.initSponza
script(src="/static/js/prototypeinteractive.min.js")
block configjs

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@ -7,7 +7,7 @@ block title
title #{title} - Prototype - Tutorial
block configjs
script RecommendedCamera = FixedCamera;
script Recommendation = L3D.ArrowRecommendation;
script(src="/static/js/tutorial.min.js")
block fullscreen

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@ -10,9 +10,9 @@ all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator Prototy
L3D:
$(CLOSURE) $(OPT) \
--js l3d/src/l3d.js \
--js l3d/src/math/Tools.js \
--js l3d/src/math/Hermite.js \
--js l3d/src/utils/List.js \
--js l3d/src/utils/CameraSelecter.js \
--js l3d/src/utils/Logger.js \
--js l3d/src/utils/Objects.js \

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@ -1,12 +1,12 @@
var BouncingCube = function(size, style) {
Cube.call(this, size, style);
L3D.Cube.call(this, size, style);
this.fixed_center = new THREE.Vector3();
this.center = new THREE.Vector3();
this.speed = new THREE.Vector3(0,0,300);
};
BouncingCube.prototype = Object.create(Cube.prototype);
BouncingCube.prototype = Object.create(L3D.Cube.prototype);
BouncingCube.prototype.constructor = BouncingCube;
BouncingCube.prototype.update = function() {

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@ -33,7 +33,7 @@ function init() {
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
camera = new Camera(50, container_size.width / container_size.height, 1, 10000);
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 10000);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
@ -42,7 +42,7 @@ function init() {
// on créé un cube au quel on définie un matériau puis on lajoute à la scène
cube = new BouncingCube(200, {color: "red"});
plane = new Plane(1000,1000);
plane = new L3D.Plane(1000,1000);
plane.translate(0,0,-100);
cube.addToScene(scene);

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@ -55,7 +55,7 @@ function init() {
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
camera = new Camera(50, container_size.width / container_size.height, 1, 10000);
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 10000);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
@ -71,8 +71,7 @@ function init() {
}
plane = new Plane(1000,1000);
plane = new L3D.Plane(1000,1000);
plane.translate(0,0,-100);
plane.addToScene(scene);
}

View File

@ -44,7 +44,7 @@ var previousTime;
window.onbeforeunload = function() {
if (initMainScene !== initPeach && initMainScene !== initSponza && Coin.total !== 9) {
if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza && Coin.total !== 9) {
return 'Warning : you are going to leave the page and abort the current test !';
@ -54,7 +54,7 @@ window.onbeforeunload = function() {
init();
if (initMainScene !== initPeach && initMainScene !== initSponza)
if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
logfps();
animate();
@ -63,7 +63,7 @@ function logfps() {
// Log fps
if (stats !== undefined) {
var event = new BD.Event.Fps();
var event = new L3D.BD.Event.Fps();
event.fps = stats.getFps();
event.send();
@ -90,10 +90,10 @@ function init() {
renderer.setClearColor(0x87ceeb);
// Initialize pointer camera
camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
camera1 = new L3D.PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
// Initialize previewer
previewer = new Previewer(renderer, scene);
previewer = new L3D.Previewer(renderer, scene);
previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
previewer.domElement.width = container_size.width();
@ -106,12 +106,12 @@ function init() {
stats.domElement.style.cssFloat = "top-left";
// Initialize pointer for pointer lock
var pointer = new MousePointer(camera1);
var pointer = new L3D.MousePointer(camera1);
pointer.domElement.width = container_size.width();
pointer.domElement.height = container_size.height();
//
var startCanvas = new StartCanvas(camera1);
var startCanvas = new L3D.StartCanvas(camera1);
startCanvas.domElement.width = container_size.width();
startCanvas.domElement.height = container_size.height();
@ -126,11 +126,11 @@ function init() {
startCanvas.render();
cameras = initMainScene(camera1, scene, coins);
// cameras = initPeach(camera1, scene, coins);
// cameras = initBobomb(camera1, scene, coins);
// cameras = initWhomp(camera1, scene, , coins);
// cameras = initMountain(camera1, scene, coins);
// cameras = initSponza(camera1, scene, coins);
// cameras = L3D.initPeach(camera1, scene, coins);
// cameras = L3D.initBobomb(camera1, scene, coins);
// cameras = L3D.initWhomp(camera1, scene, , coins);
// cameras = L3D.initMountain(camera1, scene, coins);
// cameras = L3D.initSponza(camera1, scene, coins);
// Add listeners
initListeners();
@ -168,7 +168,7 @@ function initListeners() {
buttonManager = new ButtonManager(cameras, previewer);
// Camera selecter for hover and clicking recommendations
cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager);
}
function render() {
@ -177,7 +177,7 @@ function render() {
// Update recommendations (set raycastable if shown)
var transform = buttonManager.showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof RecommendedCamera) {
if (camera instanceof Recommendation) {
transform(camera);
camera.traverse(function(elt) {
@ -211,7 +211,7 @@ function render() {
previewer.clear();
// Hide arrows in recommendation
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
// Update transparent elements
THREEx.Transparency.update(cameras.mainCamera());

View File

@ -71,7 +71,7 @@ function init() {
container.appendChild(renderer.domElement);
// Initialize pointer camera
var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
var camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
cameras = initMainScene(camera1, scene, coins);
camera1.cameras = cameras;

View File

@ -41,7 +41,7 @@ var TutoCamera = function() {
this.raycaster = new THREE.Raycaster();
// Create history object
this.history = new History();
this.history = new L3D.History();
// Set events from the document
var self = this;
@ -75,8 +75,6 @@ var TutoCamera = function() {
this.collisions = true;
this.resetElements = resetBobombElements();
// Create tutorial
this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, container_size);
@ -169,14 +167,14 @@ TutoCamera.prototype.update = function(time) {
};
TutoCamera.prototype.linearMotion = function(time) {
var position_direction = Tools.diff(this.new_position, this.position);
var target_direction = Tools.diff(this.new_target, this.target);
var position_direction = L3D.Tools.diff(this.new_position, this.position);
var target_direction = L3D.Tools.diff(this.new_target, this.target);
this.position.add(Tools.mul(position_direction, 0.05 * time / 20));
this.target.add(Tools.mul(target_direction, 0.05 * time / 20));
this.position.add(L3D.Tools.mul(position_direction, 0.05 * time / 20));
this.target.add(L3D.Tools.mul(target_direction, 0.05 * time / 20));
if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.new_position)) < 0.01 &&
L3D.Tools.norm2(L3D.Tools.diff(this.target, this.new_target)) < 0.01) {
this.moving = false;
this.anglesFromVectors();
}
@ -188,7 +186,7 @@ TutoCamera.prototype.hermiteMotion = function(time) {
this.position.y = e.y;
this.position.z = e.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.01 * time / 20;
@ -238,18 +236,18 @@ TutoCamera.prototype.normalMotion = function(time) {
var direction = new THREE.Vector3();
if (this.motion.boost) speed *= 10;
if (this.motion.moveForward) {direction.add(Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveBackward) {direction.sub(Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveLeft) {direction.add(Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveRight) {direction.sub(Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveForward) {direction.add(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveBackward) {direction.sub(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveLeft) {direction.add(L3D.Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveRight) {direction.sub(L3D.Tools.mul(left, speed)); this.changed = true;}
var collide = this.isColliding(direction);
if (this.collisions && collide) {
var face = collide.face;
var vertices = collide.object.geometry.vertices;
var normal = Tools.cross(Tools.diff(vertices[face.b], vertices[face.a]), Tools.diff(vertices[face.c], vertices[face.a])).normalize();
var normal = L3D.Tools.cross(L3D.Tools.diff(vertices[face.b], vertices[face.a]), L3D.Tools.diff(vertices[face.c], vertices[face.a])).normalize();
if (Tools.dot(normal, direction) > 0) {
if (L3D.Tools.dot(normal, direction) > 0) {
normal.multiplyScalar(-1);
}
@ -272,7 +270,7 @@ TutoCamera.prototype.reset = function() {
this.resetPosition();
this.moving = false;
this.movingHermite = false;
(new BD.Event.ResetClicked()).send();
(new L3D.BD.Event.ResetClicked()).send();
this.previousTheta = this.theta;
this.previousPhi = this.phi;
@ -296,7 +294,7 @@ TutoCamera.prototype.vectorsFromAngles = function() {
};
TutoCamera.prototype.anglesFromVectors = function() {
var forward = Tools.diff(this.target, this.position);
var forward = L3D.Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
@ -315,8 +313,8 @@ TutoCamera.prototype.move = function(otherCamera, toSave) {
this.new_position = otherCamera.position.clone();
var t = [0,1];
var f = [this.position.clone(), this.new_position];
var fp = [Tools.diff(this.target, this.position), Tools.diff(this.new_target, this.new_position)];
this.hermite = new Hermite.Polynom(t,f,fp);
var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.new_target, this.new_position)];
this.hermite = new L3D.Hermite.Polynom(t,f,fp);
this.t = 0;
if (toSave) {
@ -339,15 +337,15 @@ TutoCamera.prototype.moveHermite = function(otherCamera, toSave) {
this.movingHermite = true;
this.t = 0;
this.hermitePosition = new Hermite.special.Polynom(
this.hermitePosition = new L3D.Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
Tools.mul(Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
L3D.Tools.mul(L3D.Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new Hermite.special.Polynom(
Tools.diff(this.target, this.position),
Tools.diff(otherCamera.target, otherCamera.position),
this.hermiteAngles = new L3D.Hermite.special.Polynom(
L3D.Tools.diff(this.target, this.position),
L3D.Tools.diff(otherCamera.target, otherCamera.position),
new THREE.Vector3()
);
@ -365,7 +363,7 @@ TutoCamera.prototype.isColliding = function(direction) {
var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
for (var i in intersects) {
if (intersects[i].distance < Tools.norm(direction) + this.speed * 300 &&
if (intersects[i].distance < L3D.Tools.norm(direction) + this.speed * 300 &&
intersects[i].object.raycastable) {
return intersects[i];
}
@ -430,7 +428,7 @@ TutoCamera.prototype.onKeyEvent = function(event, toSet) {
if (motionJsonCopy != JSON.stringify(this.motion)) {
// Log any change
var e = new BD.Event.KeyboardEvent();
var e = new L3D.BD.Event.KeyboardEvent();
e.camera = this;
e.send();
}
@ -498,7 +496,7 @@ TutoCamera.prototype.onMouseUp = function(event) {
// Send log to DB
if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) {
var e = new BD.Event.KeyboardEvent();
var e = new L3D.BD.Event.KeyboardEvent();
e.camera = this;
e.send();
}
@ -521,7 +519,7 @@ TutoCamera.prototype.save = function() {
TutoCamera.prototype.undo = function() {
var move = this.history.undo();
if (move !== undefined) {
var event = new BD.Event.PreviousNextClicked();
var event = new L3D.BD.Event.PreviousNextClicked();
event.previous = true;
event.camera = move;
event.send();
@ -533,7 +531,7 @@ TutoCamera.prototype.undo = function() {
TutoCamera.prototype.redo = function() {
var move = this.history.redo();
if (move !== undefined) {
var event = new BD.Event.PreviousNextClicked();
var event = new L3D.BD.Event.PreviousNextClicked();
event.previous = false;
event.camera = move;
event.send();

View File

@ -148,7 +148,7 @@ TutorialSteps.prototype.nextStep = function() {
});
break;
case 14:
var cam = createPeachCameras(this.container_size.width(), this.container_size.height())[2];
var cam = L3D.createPeachCameras(this.container_size.width(), this.container_size.height())[2];
this.cameras.push(cam);
cam.addToScene(this.scene);
this.camera.move({
@ -157,7 +157,7 @@ TutorialSteps.prototype.nextStep = function() {
});
break;
case 16:
var cams = createPeachCameras(this.container_size.width(), this.container_size.height());
var cams = L3D.createPeachCameras(this.container_size.width(), this.container_size.height());
for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) {
this.cameras.push(cams[i]);
cams[i].addToScene(this.scene);

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@ -36,7 +36,7 @@ function init() {
scene = new THREE.Scene();
// Disable log for this time
BD.disable();
L3D.BD.disable();
// Collidable objects to prevent camera from traversing objects
var collidableObjects = [];
@ -52,7 +52,7 @@ function init() {
renderer.setClearColor(0x87ceeb);
// Initialize previewer
previewer = new Previewer(renderer, scene);
previewer = new L3D.Previewer(renderer, scene);
previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
previewer.domElement.width = container_size.width();
@ -67,12 +67,12 @@ function init() {
var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
// Initialize pointer for pointer lock
var pointer = new MousePointer(camera1);
var pointer = new L3D.MousePointer(camera1);
pointer.domElement.width = container_size.width();
pointer.domElement.height = container_size.height();
//
var startCanvas = new StartCanvas(camera1);
var startCanvas = new L3D.StartCanvas(camera1);
startCanvas.domElement.width = container_size.width();
startCanvas.domElement.height = container_size.height();
startCanvas.render();
@ -88,11 +88,11 @@ function init() {
// Initialize pointer camera
tutorial = camera1.tutorial;
cameras = new CameraContainer(camera1, []);
cameras = new L3D.CameraContainer(camera1, []);
tutorial.setCameras(cameras);
// Load peach scene
initPeach(camera1, scene);
L3D.initPeach(camera1, scene);
initListeners();
@ -124,7 +124,7 @@ function initListeners() {
buttonManager = new ButtonManager(cameras, previewer);
// Camera selecter for hover and clicking recommendations
cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager);
}
@ -134,7 +134,7 @@ function render() {
// Update recommendations (set raycastable if shown)
var transform = buttonManager.showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof RecommendedCamera) {
if (camera instanceof Recommendation) {
transform(camera);
camera.traverse(function(elt) {
@ -168,7 +168,7 @@ function render() {
previewer.clear();
// Hide arrows in recommendation
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
// Render preview
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());

View File

@ -38,18 +38,18 @@ function init() {
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
camera = new Camera(50, container_size.width / container_size.height, 1, 100000);
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 100000);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
// Load the scene
// loader = new THREE.OBJLoader();
sphereLoader = new ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, null);
sphereLoader = new L3D.ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, null);
sphereLoader.load();
sphere = sphereLoader.obj;
plane = new Plane(1000,1000);
plane = new L3D.Plane(1000,1000);
plane.translate(0,0,-100);
plane.addToScene(scene);

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@ -1,31 +1,30 @@
// class camera extends THREE.PerspectiveCamera
var Camera = function() {
L3D.Camera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
this.theta = 0;
this.position.x = Camera.DISTANCE_X;
this.position.z = Camera.DISTANCE_Z;
this.position.x = L3D.Camera.DISTANCE_X;
this.position.z = L3D.Camera.DISTANCE_Z;
this.up = new THREE.Vector3(0,0,1);
this.target = new THREE.Vector3();
};
Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
// Update function
Camera.prototype.update = function(time) {
L3D.Camera.prototype.update = function(time) {
if (time === undefined) {
time = 20;
}
this.theta += 0.01 * time / 20;
this.position.x = Camera.DISTANCE_X*Math.cos(this.theta);
this.position.y = Camera.DISTANCE_X*Math.sin(this.theta);
this.position.x = L3D.Camera.DISTANCE_X*Math.cos(this.theta);
this.position.y = L3D.Camera.DISTANCE_X*Math.sin(this.theta);
};
// Look function
Camera.prototype.look = function() {
L3D.Camera.prototype.look = function() {
this.lookAt(this.target);
};
// Static members
Camera.DISTANCE_X = 1000;
Camera.DISTANCE_Z = 300;
L3D.Camera.DISTANCE_X = 1000;
L3D.Camera.DISTANCE_Z = 300;

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@ -1,4 +1,4 @@
var CameraContainer = function (pointerCamera, cameras) {
L3D.CameraContainer = function (pointerCamera, cameras) {
if (cameras !== undefined) {
this.cameras = cameras;
} else {
@ -10,7 +10,7 @@ var CameraContainer = function (pointerCamera, cameras) {
}
};
CameraContainer.prototype.mainCamera = function(id) {
L3D.CameraContainer.prototype.mainCamera = function(id) {
if (id === undefined) {
return this.pointerCamera;
}
@ -22,35 +22,35 @@ CameraContainer.prototype.mainCamera = function(id) {
this.current_camera = id;
};
CameraContainer.prototype.forEach = function(callback) {
L3D.CameraContainer.prototype.forEach = function(callback) {
callback(this.pointerCamera);
this.cameras.forEach(callback);
};
CameraContainer.prototype.look = function() {
L3D.CameraContainer.prototype.look = function() {
this.mainCamera().look();
};
CameraContainer.prototype.updateMainCamera = function(time) {
L3D.CameraContainer.prototype.updateMainCamera = function(time) {
this.pointerCamera.update(time);
};
CameraContainer.prototype.update = function(position) {
L3D.CameraContainer.prototype.update = function(position) {
this.cameras.map(function (elt) { elt.update(position); });
};
CameraContainer.prototype.push = function(camera) {
L3D.CameraContainer.prototype.push = function(camera) {
this.pointerCamera = camera;
this.push = function(camera) {
this.cameras.push(camera);
};
};
CameraContainer.prototype.get = function(i) {
L3D.CameraContainer.prototype.get = function(i) {
return this.cameras[i];
};
CameraContainer.prototype.getByObject = function(object) {
L3D.CameraContainer.prototype.getByObject = function(object) {
for (var i in this.cameras) {
if (this.cameras[i].containsObject(object)) {
return this.get(i);
@ -58,20 +58,20 @@ CameraContainer.prototype.getByObject = function(object) {
}
};
CameraContainer.prototype.setById = function(id) {
L3D.CameraContainer.prototype.setById = function(id) {
var i = this.getById(id);
if (i !== -1)
this.current_camera = i;
};
CameraContainer.prototype.nextCamera = function() {
L3D.CameraContainer.prototype.nextCamera = function() {
if (this.cameras.length !== 0) {
this.current_camera++;
this.current_camera%=this.cameras.length;
}
};
CameraContainer.prototype.map = function(callback) {
L3D.CameraContainer.prototype.map = function(callback) {
this.cameras.map(callback);
};

View File

@ -3,7 +3,7 @@
* @constructor
* @augments THREE.PerspectiveCamera
*/
var PointerCamera = function() {
L3D.PointerCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
/**
@ -115,9 +115,9 @@ var PointerCamera = function() {
/**
* History of the moves of the camera
* @type {History}
* @type {L3D.History}
*/
this.history = new History();
this.history = new L3D.History();
/**
* Option to enable or disable the pointer lock
@ -176,16 +176,16 @@ var PointerCamera = function() {
* The camera we will move to when we'll reset the camera
* @param {Object}
*/
this.resetElements = resetBobombElements();
this.resetElements = {position: new THREE.Vector3(0,1,1), target: new THREE.Vector3()};
};
PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
PointerCamera.prototype.constructor = PointerCamera;
L3D.PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.PointerCamera.prototype.constructor = L3D.PointerCamera;
/**
* Locks the pointer inside the canvas, and displays a gun sight at the middle of the renderer
* This method works only if the browser supports requestPointerLock
*/
PointerCamera.prototype.lockPointer = function() {
L3D.PointerCamera.prototype.lockPointer = function() {
if (this.shouldLock) {
this.renderer.domElement.requestPointerLock =
@ -207,7 +207,7 @@ PointerCamera.prototype.lockPointer = function() {
* Check that the pointer is locked or not, and updated locked attribute
* @returns true if the pointer is locked, false otherwise
*/
PointerCamera.prototype.isLocked = function() {
L3D.PointerCamera.prototype.isLocked = function() {
var toto =
document.pointerLockElement === this.renderer.domElement ||
document.mozPointerLockElement === this.renderer.domElement ||
@ -220,7 +220,7 @@ PointerCamera.prototype.isLocked = function() {
/**
* Update the camera when the pointer lock changes state
*/
PointerCamera.prototype.onPointerLockChange = function() {
L3D.PointerCamera.prototype.onPointerLockChange = function() {
if (this.isLocked()) {
@ -259,7 +259,7 @@ PointerCamera.prototype.onPointerLockChange = function() {
* Update the position of the camera
* @param {Number} time number of milliseconds between the previous and the next frame
*/
PointerCamera.prototype.update = function(time) {
L3D.PointerCamera.prototype.update = function(time) {
if (this.moving) {
this.linearMotion(time);
} else if (this.movingHermite) {
@ -273,15 +273,15 @@ PointerCamera.prototype.update = function(time) {
* Update the camera according to its linear motion
* @param {Number} time number of milliseconds between the previous and the next frame
*/
PointerCamera.prototype.linearMotion = function(time) {
var position_direction = Tools.diff(this.new_position, this.position);
var target_direction = Tools.diff(this.new_target, this.target);
L3D.PointerCamera.prototype.linearMotion = function(time) {
var position_direction = L3D.Tools.diff(this.new_position, this.position);
var target_direction = L3D.Tools.diff(this.new_target, this.target);
this.position.add(Tools.mul(position_direction, 0.05 * time / 20));
this.target.add(Tools.mul(target_direction, 0.05 * time / 20));
this.position.add(L3D.Tools.mul(position_direction, 0.05 * time / 20));
this.target.add(L3D.Tools.mul(target_direction, 0.05 * time / 20));
if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.new_position)) < 0.01 &&
L3D.Tools.norm2(L3D.Tools.diff(this.target, this.new_target)) < 0.01) {
this.moving = false;
this.anglesFromVectors();
}
@ -291,13 +291,13 @@ PointerCamera.prototype.linearMotion = function(time) {
* Update the camera according to its hermite motion
* @param {Number} time number of milliseconds between the previous and the next frame
*/
PointerCamera.prototype.hermiteMotion = function(time) {
L3D.PointerCamera.prototype.hermiteMotion = function(time) {
var e = this.hermitePosition.eval(this.t);
this.position.x = e.x;
this.position.y = e.y;
this.position.z = e.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.01 * time / 20;
@ -311,7 +311,7 @@ PointerCamera.prototype.hermiteMotion = function(time) {
* Update the camera according to the user's input
* @param {Number} time number of milliseconds between the previous and the next frame
*/
PointerCamera.prototype.normalMotion = function(time) {
L3D.PointerCamera.prototype.normalMotion = function(time) {
// Update angles
if (this.motion.increasePhi) {this.phi += this.sensitivity * time / 20; this.changed = true; }
@ -340,7 +340,7 @@ PointerCamera.prototype.normalMotion = function(time) {
self.shouldLogCameraAngles = true;
}, 100);
var event = new BD.Event.KeyboardEvent();
var event = new L3D.BD.Event.KeyboardEvent();
event.camera = this;
}
@ -367,10 +367,10 @@ PointerCamera.prototype.normalMotion = function(time) {
var direction = new THREE.Vector3();
if (this.motion.boost) speed *= 10;
if (this.motion.moveForward) {direction.add(Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveBackward) {direction.sub(Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveLeft) {direction.add(Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveRight) {direction.sub(Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveForward) {direction.add(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveBackward) {direction.sub(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveLeft) {direction.add(L3D.Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveRight) {direction.sub(L3D.Tools.mul(left, speed)); this.changed = true;}
if (!this.collisions || !this.isColliding(direction)) {
this.position.add(direction);
@ -384,17 +384,17 @@ PointerCamera.prototype.normalMotion = function(time) {
/**
* Reset the camera to its resetElements, and finishes any motion
*/
PointerCamera.prototype.reset = function() {
L3D.PointerCamera.prototype.reset = function() {
this.resetPosition();
this.moving = false;
this.movingHermite = false;
(new BD.Event.ResetClicked()).send();
(new L3D.BD.Event.ResetClicked()).send();
};
/**
* Reset the position of th camera
*/
PointerCamera.prototype.resetPosition = function() {
L3D.PointerCamera.prototype.resetPosition = function() {
this.position.copy(this.resetElements.position);
this.target.copy(this.resetElements.target);
this.anglesFromVectors();
@ -403,7 +403,7 @@ PointerCamera.prototype.resetPosition = function() {
/**
* Computes the vectors (forward, left, ...) according to theta and phi
*/
PointerCamera.prototype.vectorsFromAngles = function() {
L3D.PointerCamera.prototype.vectorsFromAngles = function() {
// Update direction
this.forward.y = Math.sin(this.phi);
@ -417,8 +417,8 @@ PointerCamera.prototype.vectorsFromAngles = function() {
/**
* Computes theta and phi according to the vectors (forward, left, ...)
*/
PointerCamera.prototype.anglesFromVectors = function() {
var forward = Tools.diff(this.target, this.position);
L3D.PointerCamera.prototype.anglesFromVectors = function() {
var forward = L3D.Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
@ -433,7 +433,7 @@ PointerCamera.prototype.anglesFromVectors = function() {
* @param {Camera} camera Camera to move to
* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
*/
PointerCamera.prototype.move = function(otherCamera, toSave) {
L3D.PointerCamera.prototype.move = function(otherCamera, toSave) {
if (toSave === undefined)
toSave = true;
@ -442,8 +442,8 @@ PointerCamera.prototype.move = function(otherCamera, toSave) {
this.new_position = otherCamera.position.clone();
var t = [0,1];
var f = [this.position.clone(), this.new_position];
var fp = [Tools.diff(this.target, this.position), Tools.diff(this.new_target, this.new_position)];
this.hermite = new Hermite.Polynom(t,f,fp);
var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.new_target, this.new_position)];
this.hermite = new L3D.Hermite.Polynom(t,f,fp);
this.t = 0;
if (toSave) {
@ -460,22 +460,22 @@ PointerCamera.prototype.move = function(otherCamera, toSave) {
* @param {Camera} camera Camera to move to
* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
*/
PointerCamera.prototype.moveHermite = function(otherCamera, toSave) {
L3D.PointerCamera.prototype.moveHermite = function(otherCamera, toSave) {
if (toSave === undefined)
toSave = true;
this.movingHermite = true;
this.t = 0;
this.hermitePosition = new Hermite.special.Polynom(
this.hermitePosition = new L3D.Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
Tools.mul(Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
L3D.Tools.mul(L3D.Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new Hermite.special.Polynom(
Tools.diff(this.target, this.position),
Tools.diff(otherCamera.target, otherCamera.position),
this.hermiteAngles = new L3D.Hermite.special.Polynom(
L3D.Tools.diff(this.target, this.position),
L3D.Tools.diff(otherCamera.target, otherCamera.position),
new THREE.Vector3()
);
@ -493,12 +493,12 @@ PointerCamera.prototype.moveHermite = function(otherCamera, toSave) {
* @param {THREE.Vector3} direction the direction of the camera
* @returns {Boolean} true if there is a collision, false otherwise
*/
PointerCamera.prototype.isColliding = function(direction) {
L3D.PointerCamera.prototype.isColliding = function(direction) {
this.raycaster.set(this.position, direction.clone().normalize());
var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
for (var i in intersects) {
if (intersects[i].distance < Tools.norm(direction) + this.speed * 300 &&
if (intersects[i].distance < L3D.Tools.norm(direction) + this.speed * 300 &&
intersects[i].object.raycastable) {
return true;
}
@ -510,14 +510,14 @@ PointerCamera.prototype.isColliding = function(direction) {
/**
* Look method. Equivalent to gluLookAt for the current camera
*/
PointerCamera.prototype.look = function() {
L3D.PointerCamera.prototype.look = function() {
this.lookAt(this.target);
};
/**
* Adds the camera to the scene
*/
PointerCamera.prototype.addToScene = function(scene) {
L3D.PointerCamera.prototype.addToScene = function(scene) {
scene.add(this);
};
@ -526,7 +526,7 @@ PointerCamera.prototype.addToScene = function(scene) {
* @param {event} event the event that happened
* @param {Booelean} toSet true if the key was pressed, false if released
*/
PointerCamera.prototype.onKeyEvent = function(event, toSet) {
L3D.PointerCamera.prototype.onKeyEvent = function(event, toSet) {
// Create copy of state
var motionJsonCopy = JSON.stringify(this.motion);
@ -553,7 +553,7 @@ PointerCamera.prototype.onKeyEvent = function(event, toSet) {
}
if (motionJsonCopy != JSON.stringify(this.motion)) {
// Log any change
var e = new BD.Event.KeyboardEvent();
var e = new L3D.BD.Event.KeyboardEvent();
e.camera = this;
e.send();
}
@ -563,7 +563,7 @@ PointerCamera.prototype.onKeyEvent = function(event, toSet) {
* Manages the key pressed events
* @param {event} event the event to manage
*/
PointerCamera.prototype.onKeyDown = function(event) {
L3D.PointerCamera.prototype.onKeyDown = function(event) {
this.onKeyEvent(event, true);
};
@ -571,7 +571,7 @@ PointerCamera.prototype.onKeyDown = function(event) {
* Manages the key released events
* @param {event} event the event to manage
*/
PointerCamera.prototype.onKeyUp = function(event) {
L3D.PointerCamera.prototype.onKeyUp = function(event) {
this.onKeyEvent(event, false);
};
@ -579,7 +579,7 @@ PointerCamera.prototype.onKeyUp = function(event) {
* Manages the mouse down events. Start drag'n'dropping if the options are set to drag'n'drop
* @param {event} event the event to manage
*/
PointerCamera.prototype.onMouseDown = function(event) {
L3D.PointerCamera.prototype.onMouseDown = function(event) {
if (!this.shouldLock) {
@ -595,7 +595,7 @@ PointerCamera.prototype.onMouseDown = function(event) {
* Manages the mouse move events. Modifies the target of the camera according to the drag'n'drop motion
* @param {event} event the event to manage
*/
PointerCamera.prototype.onMouseMove = function(event) {
L3D.PointerCamera.prototype.onMouseMove = function(event) {
if (!this.shouldLock && this.dragging) {
var mouse = {x: this.mouse.x, y: this.mouse.y};
@ -613,7 +613,7 @@ PointerCamera.prototype.onMouseMove = function(event) {
* Manages the mouse move envent in case of pointer lock
* @param {event} event the event to manage
*/
PointerCamera.prototype.onMouseMovePointer = function(e) {
L3D.PointerCamera.prototype.onMouseMovePointer = function(e) {
if (this.isLocked()) {
@ -637,12 +637,12 @@ PointerCamera.prototype.onMouseMovePointer = function(e) {
* Manages the mouse up event. Stops the dragging
* @param {event} event the event to manage
*/
PointerCamera.prototype.onMouseUp = function(event) {
L3D.PointerCamera.prototype.onMouseUp = function(event) {
this.onMouseMove(event);
// Send log to DB
if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) {
var e = new BD.Event.KeyboardEvent();
var e = new L3D.BD.Event.KeyboardEvent();
e.camera = this;
e.send();
}
@ -653,7 +653,7 @@ PointerCamera.prototype.onMouseUp = function(event) {
/**
* Logs the camera to the terminal (pratical to create recommended views)
*/
PointerCamera.prototype.log = function() {
L3D.PointerCamera.prototype.log = function() {
console.log("createCamera(\nnew THREE.Vector3(" + this.position.x + "," + this.position.y + ',' + this.position.z + '),\n' +
"new THREE.Vector3(" + this.target.x + "," + this.target.y + ',' + this.target.z + ')\n)');
};
@ -661,7 +661,7 @@ PointerCamera.prototype.log = function() {
/**
* Save the current state of the camera in the history
*/
PointerCamera.prototype.save = function() {
L3D.PointerCamera.prototype.save = function() {
var backup = {};
backup.position = this.position.clone();
backup.target = this.target.clone();
@ -671,10 +671,10 @@ PointerCamera.prototype.save = function() {
/**
* Undo last motion according to the history
*/
PointerCamera.prototype.undo = function() {
L3D.PointerCamera.prototype.undo = function() {
var move = this.history.undo();
if (move !== undefined) {
var event = new BD.Event.PreviousNextClicked();
var event = new L3D.BD.Event.PreviousNextClicked();
event.previous = true;
event.camera = move;
event.send();
@ -686,10 +686,10 @@ PointerCamera.prototype.undo = function() {
/**
* Redo last motion according to the history
*/
PointerCamera.prototype.redo = function() {
L3D.PointerCamera.prototype.redo = function() {
var move = this.history.redo();
if (move !== undefined) {
var event = new BD.Event.PreviousNextClicked();
var event = new L3D.BD.Event.PreviousNextClicked();
event.previous = false;
event.camera = move;
event.send();
@ -702,7 +702,7 @@ PointerCamera.prototype.redo = function() {
* Checks if there is a undo possibility in the history
* @returns {Boolean} true if undo is possible, false otherwise
*/
PointerCamera.prototype.undoable = function() {
L3D.PointerCamera.prototype.undoable = function() {
return this.history.undoable();
};
@ -710,11 +710,11 @@ PointerCamera.prototype.undoable = function() {
* Checks if there is a redo possibility in the history
* @returns {Boolean} true if redo is possible, false otherwise
*/
PointerCamera.prototype.redoable = function() {
L3D.PointerCamera.prototype.redoable = function() {
return this.history.redoable();
};
PointerCamera.prototype.toList = function() {
L3D.PointerCamera.prototype.toList = function() {
this.updateMatrix();
this.updateMatrixWorld();

View File

@ -1,5 +1,5 @@
// class camera extends THREE.PerspectiveCamera
var ReplayCamera = function() {
L3D.ReplayCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
this.coins = arguments[4];
@ -31,18 +31,16 @@ var ReplayCamera = function() {
this.theta = Math.PI;
this.phi = Math.PI;
this.resetElements = resetBobombElements();
};
ReplayCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
ReplayCamera.prototype.constructor = ReplayCamera;
L3D.ReplayCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.ReplayCamera.prototype.constructor = L3D.ReplayCamera;
ReplayCamera.prototype.look = function() {
L3D.ReplayCamera.prototype.look = function() {
this.lookAt(this.target);
};
// Update function
ReplayCamera.prototype.update = function(time) {
L3D.ReplayCamera.prototype.update = function(time) {
if (this.started) {
if (this.event.type == 'camera') {
this.cameraMotion(time);
@ -59,8 +57,8 @@ ReplayCamera.prototype.update = function(time) {
}
};
ReplayCamera.prototype.linearMotion = function(time) {
var tmp = Tools.sum(Tools.mul(this.old_position, 1-this.t), Tools.mul(this.new_position, this.t));
L3D.ReplayCamera.prototype.linearMotion = function(time) {
var tmp = L3D.Tools.sum(L3D.Tools.mul(this.old_position, 1-this.t), L3D.Tools.mul(this.new_position, this.t));
this.position.x = tmp.x;
this.position.y = tmp.y;
this.position.z = tmp.z;
@ -71,13 +69,13 @@ ReplayCamera.prototype.linearMotion = function(time) {
}
};
ReplayCamera.prototype.cameraMotion = function(time) {
L3D.ReplayCamera.prototype.cameraMotion = function(time) {
var tmp = Tools.sum(Tools.mul(this.old_position, 1-this.t), Tools.mul(this.new_position, this.t));
var tmp = L3D.Tools.sum(L3D.Tools.mul(this.old_position, 1-this.t), L3D.Tools.mul(this.new_position, this.t));
this.position.x = tmp.x;
this.position.y = tmp.y;
this.position.z = tmp.z;
this.target = Tools.sum(Tools.mul(this.old_target, 1-this.t), Tools.mul(this.new_target, this.t));
this.target = L3D.Tools.sum(L3D.Tools.mul(this.old_target, 1-this.t), L3D.Tools.mul(this.new_target, this.t));
this.t += 1 / (((new Date(this.path[this.counter].time)).getTime() - (new Date(this.path[this.counter-1].time)).getTime()) / 20);
if (this.t > 1) {
@ -85,13 +83,13 @@ ReplayCamera.prototype.cameraMotion = function(time) {
}
};
ReplayCamera.prototype.hermiteMotion = function(time) {
L3D.ReplayCamera.prototype.hermiteMotion = function(time) {
var e = this.hermitePosition.eval(this.t);
this.position.x = e.x;
this.position.y = e.y;
this.position.z = e.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.01 * time / 20;
@ -100,7 +98,7 @@ ReplayCamera.prototype.hermiteMotion = function(time) {
}
};
ReplayCamera.prototype.nextEvent = function() {
L3D.ReplayCamera.prototype.nextEvent = function() {
this.counter++;
// Finished
@ -137,19 +135,19 @@ ReplayCamera.prototype.nextEvent = function() {
}
};
ReplayCamera.prototype.reset = function() {
L3D.ReplayCamera.prototype.reset = function() {
this.resetPosition();
this.moving = false;
this.movingHermite = false;
};
ReplayCamera.prototype.resetPosition = function() {
L3D.ReplayCamera.prototype.resetPosition = function() {
this.position.copy(this.resetElements.position);
this.target.copy(this.resetElements.target);
this.anglesFromVectors();
};
ReplayCamera.prototype.vectorsFromAngles = function() {
L3D.ReplayCamera.prototype.vectorsFromAngles = function() {
// Update direction
this.forward.y = Math.sin(this.phi);
@ -160,9 +158,9 @@ ReplayCamera.prototype.vectorsFromAngles = function() {
};
ReplayCamera.prototype.anglesFromVectors = function() {
L3D.ReplayCamera.prototype.anglesFromVectors = function() {
// Update phi and theta so that return to reality does not hurt
var forward = Tools.diff(this.target, this.position);
var forward = L3D.Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
@ -172,7 +170,7 @@ ReplayCamera.prototype.anglesFromVectors = function() {
this.theta = Math.atan2(forward.x, forward.z);
};
ReplayCamera.prototype.move = function(otherCamera) {
L3D.ReplayCamera.prototype.move = function(otherCamera) {
this.moving = true;
this.old_target = this.target.clone();
this.old_position = this.position.clone();
@ -182,21 +180,21 @@ ReplayCamera.prototype.move = function(otherCamera) {
};
ReplayCamera.prototype.moveHermite = function(otherCamera) {
L3D.ReplayCamera.prototype.moveHermite = function(otherCamera) {
this.movingHermite = true;
this.t = 0;
this.hermitePosition = new Hermite.special.Polynom(
this.hermitePosition = new L3D.Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
Tools.mul(Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
L3D.Tools.mul(L3D.Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new Hermite.special.Polynom(
Tools.diff(this.target, this.position),
Tools.diff(otherCamera.target, otherCamera.position),
this.hermiteAngles = new L3D.Hermite.special.Polynom(
L3D.Tools.diff(this.target, this.position),
L3D.Tools.diff(otherCamera.target, otherCamera.position),
new THREE.Vector3()
);
};
ReplayCamera.prototype.save = function() {};
L3D.ReplayCamera.prototype.save = function() {};

View File

@ -1,4 +1,4 @@
var MousePointer = function(camera) {
L3D.MousePointer = function(camera) {
this.domElement = document.createElement('canvas');
this.domElement.style.position = 'absolute';
@ -7,37 +7,37 @@ var MousePointer = function(camera) {
this.size = 10;
this.drawn = false;
camera.mousePointer = this;
this.style = MousePointer.NONE;
this.style = L3D.MousePointer.NONE;
};
MousePointer.NONE = 0;
MousePointer.BLACK = 1;
MousePointer.RED = 2;
L3D.MousePointer.NONE = 0;
L3D.MousePointer.BLACK = 1;
L3D.MousePointer.RED = 2;
MousePointer.toColor = function(style) {
L3D.MousePointer.toColor = function(style) {
switch (style) {
case MousePointer.NONE:
case L3D.MousePointer.NONE:
return null;
case MousePointer.BLACK:
case L3D.MousePointer.BLACK:
return '#000000';
case MousePointer.RED:
case L3D.MousePointer.RED:
return '#ff0000';
}
};
MousePointer.prototype.render = function(style) {
L3D.MousePointer.prototype.render = function(style) {
if (this.style !== style) {
if (style === MousePointer.NONE) {
if (style === L3D.MousePointer.NONE) {
// Clear canvas
this.domElement.width = this.domElement.width;
this.style = MousePointer.NONE;
this.style = L3D.MousePointer.NONE;
} else {
@ -64,7 +64,7 @@ MousePointer.prototype.render = function(style) {
this.ctx.stroke();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = MousePointer.toColor(style);
this.ctx.strokeStyle = L3D.MousePointer.toColor(style);
this.ctx.stroke();
this.style = style;
@ -75,8 +75,8 @@ MousePointer.prototype.render = function(style) {
};
MousePointer.prototype.clear = function() {
L3D.MousePointer.prototype.clear = function() {
this.render(MousePointer.NONE);
this.render(L3D.MousePointer.NONE);
};

View File

@ -2,7 +2,7 @@ Math.clamp = Math.clamp || function(number, min, max) {
return Math.max(Math.min(number, max), min);
};
var Previewer = function(renderer, scene) {
L3D.Previewer = function(renderer, scene) {
this.domElement = document.createElement('canvas');
this.ctx = this.domElement.getContext('2d');
this.renderer = renderer;
@ -12,7 +12,7 @@ var Previewer = function(renderer, scene) {
this.drawnBefore = false;
};
Previewer.prototype.render = function(prev, container_width, container_height) {
L3D.Previewer.prototype.render = function(prev, container_width, container_height) {
var width, height, left, bottom;
if (prev.go) {
@ -79,18 +79,18 @@ Previewer.prototype.render = function(prev, container_width, container_height) {
};
Previewer.prototype.clear = function() {
L3D.Previewer.prototype.clear = function() {
if (this.clearNeeded) {
this.domElement.width = this.domElement.width;
this.clearNeeded = false;
}
};
Previewer.prototype.fixedRecommendation = function(bool) {
L3D.Previewer.prototype.fixedRecommendation = function(bool) {
this.fixed = bool;
};
Previewer.prototype.update = function(arg) {
L3D.Previewer.prototype.update = function(arg) {
this.drawnBefore = this.drawn;
this.drawn = arg;
};

View File

@ -1,4 +1,4 @@
var StartCanvas = function(camera) {
L3D.StartCanvas = function(camera) {
this.domElement = document.createElement('canvas');
this.domElement.style.position = 'absolute';
@ -10,7 +10,7 @@ var StartCanvas = function(camera) {
};
StartCanvas.prototype.render = function() {
L3D.StartCanvas.prototype.render = function() {
if (!this.shown) {
@ -30,7 +30,7 @@ StartCanvas.prototype.render = function() {
};
StartCanvas.prototype.clear = function() {
L3D.StartCanvas.prototype.clear = function() {
if (this.shown) {

View File

@ -1,4 +1,4 @@
var _parseList = function(arr) {
L3D._parseList = function(arr) {
var ret = {};
ret.index = arr[1];
@ -63,7 +63,7 @@ var _parseList = function(arr) {
return ret;
};
var ProgressiveLoader = function(path, scene, camera, callback) {
L3D.ProgressiveLoader = function(path, scene, camera, callback) {
// Init attributes
this.objPath = path.substring(1, path.length);
this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
@ -91,7 +91,7 @@ var ProgressiveLoader = function(path, scene, camera, callback) {
};
ProgressiveLoader.prototype.load = function() {
L3D.ProgressiveLoader.prototype.load = function() {
var self = this;
@ -106,7 +106,7 @@ ProgressiveLoader.prototype.load = function() {
});
};
ProgressiveLoader.prototype.initIOCallbacks = function() {
L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
var self = this;
@ -280,7 +280,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
});
};
ProgressiveLoader.prototype.start = function() {
L3D.ProgressiveLoader.prototype.start = function() {
this.socket.emit('request', this.objPath);
};

View File

@ -2,7 +2,7 @@
* Parse a list as it is sent by the server and gives a slightly more comprehensible result
* @private
*/
var _parseList2 = function(arr) {
L3D._parseList2 = function(arr) {
var ret = {};
ret.index = arr[1];
@ -77,8 +77,9 @@ var _parseList2 = function(arr) {
* order)
* @param {function} callback callback to call on the objects when they're created
* @constructor
* @memberOf L3D
*/
var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
L3D.ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
/**
* Path to the .obj file
@ -180,7 +181,7 @@ var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
/**
* Starts the loading of the mesh
*/
ProgressiveLoaderGeometry.prototype.load = function() {
L3D.ProgressiveLoaderGeometry.prototype.load = function() {
var self = this;
@ -198,7 +199,7 @@ ProgressiveLoaderGeometry.prototype.load = function() {
/**
* Will return a list representation of the camera (to be sent to the server)
*/
ProgressiveLoaderGeometry.prototype.getCamera = function() {
L3D.ProgressiveLoaderGeometry.prototype.getCamera = function() {
if (this.camera === null)
return null;
@ -208,7 +209,7 @@ ProgressiveLoaderGeometry.prototype.getCamera = function() {
/**
* Initializes the socket.io functions so that it can discuss with the server
*/
ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
L3D.ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
var self = this;
@ -233,7 +234,7 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
// console.log("Received elements for the " + (++self.counter) + "th time !");
for (var i = 0; i < arr.length; i++) {
var elt = _parseList2(arr[i]);
var elt = L3D._parseList2(arr[i]);
// console.log(elts);
if (elt.type === 'vertex') {
@ -371,7 +372,7 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
/**
* Starts the communication with the server
*/
ProgressiveLoaderGeometry.prototype.start = function() {
L3D.ProgressiveLoaderGeometry.prototype.start = function() {
this.socket.emit('request', this.objPath);
};

View File

@ -1,6 +1,6 @@
var Hermite = {};
L3D.Hermite = {};
Hermite.Polynom = function(t, f, fp) {
L3D.Hermite.Polynom = function(t, f, fp) {
this.times = t;
this.evals = f;
this.primes = fp;
@ -8,15 +8,15 @@ Hermite.Polynom = function(t, f, fp) {
this.baseFunctions = [];
for (var i in this.times) {
this.baseFunctions.push(new Hermite.BaseFunction(i, this.times));
this.baseFunctions.push(new L3D.Hermite.BaseFunction(i, this.times));
}
// Let's do something at least a little reusable
this.tools = {};
if (f[0] instanceof THREE.Vector3) {
this.tools.whatType = 'THREE.Vector3';
this.tools.sum = Tools.sum;
this.tools.prod = Tools.mul;
this.tools.sum = L3D.Tools.sum;
this.tools.prod = L3D.Tools.mul;
} else {
this.tools.whatType = 'number';
this.tools.sum = function(a, b) { return a + b; };
@ -24,7 +24,7 @@ Hermite.Polynom = function(t, f, fp) {
}
};
Hermite.Polynom.prototype.eval = function(t) {
L3D.Hermite.Polynom.prototype.eval = function(t) {
var ret;
if (this.tools.whatType === 'THREE.Vector3') {
@ -67,7 +67,7 @@ Hermite.Polynom.prototype.eval = function(t) {
return ret;
};
Hermite.Polynom.prototype.prime = function(t) {
L3D.Hermite.Polynom.prototype.prime = function(t) {
var ret;
if (this.tools.whatType === 'THREE.Vector3') {
@ -141,12 +141,12 @@ Hermite.Polynom.prototype.prime = function(t) {
return ret;
};
Hermite.BaseFunction = function(index, times) {
L3D.Hermite.BaseFunction = function(index, times) {
this.index = index;
this.times = times;
};
Hermite.BaseFunction.prototype.eval = function(t) {
L3D.Hermite.BaseFunction.prototype.eval = function(t) {
var ret = 1;
for (var i in this.times) {
@ -158,7 +158,7 @@ Hermite.BaseFunction.prototype.eval = function(t) {
return ret * ret;
};
Hermite.BaseFunction.prototype.prime = function(t) {
L3D.Hermite.BaseFunction.prototype.prime = function(t) {
var ret = 0;
for (var i in this.times) {
@ -170,16 +170,16 @@ Hermite.BaseFunction.prototype.prime = function(t) {
return this.eval(t) * ret;
};
Hermite.special = {};
L3D.Hermite.special = {};
// This polynom interpolates with two coords and one derivative
// t = [0,1]
Hermite.special.Polynom = function(P0, P1, PP1) {
L3D.Hermite.special.Polynom = function(P0, P1, PP1) {
this.tools = {};
if (P0 instanceof THREE.Vector3) {
this.tools.sum = Tools.sum;
this.tools.mul = Tools.mul;
this.tools.diff = Tools.diff;
this.tools.sum = L3D.Tools.sum;
this.tools.mul = L3D.Tools.mul;
this.tools.diff = L3D.Tools.diff;
this.c = P0.clone();
} else {
this.tools.sum = function(a,b) { return a+b; };
@ -192,10 +192,10 @@ Hermite.special.Polynom = function(P0, P1, PP1) {
this.b = this.tools.diff(this.tools.mul(this.tools.diff(P1,P0), 2), PP1);
};
Hermite.special.Polynom.prototype.eval = function(t) {
L3D.Hermite.special.Polynom.prototype.eval = function(t) {
return this.tools.sum(this.tools.mul(this.a, t*t), this.tools.sum(this.tools.mul(this.b, t), this.c));
};
Hermite.special.Polynom.prototype.prime = function(t) {
L3D.Hermite.special.Polynom.prototype.prime = function(t) {
return this.tools.sum(this.tools.mul(this.a,2*t), this.b);
};

View File

@ -1,18 +1,18 @@
var Tools = {version : "1.0" };
L3D.Tools = {};
Tools.sum = function(v1, v2) {
L3D.Tools.sum = function(v1, v2) {
return new THREE.Vector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
};
Tools.diff = function(v1, v2) {
L3D.Tools.diff = function(v1, v2) {
return new THREE.Vector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
};
Tools.dot = function(v1, v2) {
L3D.Tools.dot = function(v1, v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
};
Tools.cross = function(v1, v2) {
L3D.Tools.cross = function(v1, v2) {
return new THREE.Vector3(
v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
@ -20,18 +20,18 @@ Tools.cross = function(v1, v2) {
);
};
Tools.mul = function(v1, lambda) {
L3D.Tools.mul = function(v1, lambda) {
return new THREE.Vector3(v1.x * lambda, v1.y * lambda, v1.z * lambda);
};
Tools.equals = function(v1, v2) {
L3D.Tools.equals = function(v1, v2) {
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
};
Tools.norm2 = function(v) {
L3D.Tools.norm2 = function(v) {
return v.x * v.x + v.y * v.y + v.z * v.z;
};
Tools.norm = function(v) {
return Math.sqrt(Tools.norm2(v));
L3D.Tools.norm = function(v) {
return Math.sqrt(L3D.Tools.norm2(v));
};

View File

@ -17,10 +17,10 @@ function main() {
// First tests
document.write("<ol>");
var v3 = Tools.sum(v1,v2);
var v3 = L3D.Tools.sum(v1,v2);
test(v3.x == v1.x + v2.x && v3.y == v1.y + v2.y && v3.z == v1.z + v2.z);
test(Tools.equals(v1, v1Bak));
test(Tools.equals(v2, v2Bak));
test(L3D.Tools.equals(v1, v1Bak));
test(L3D.Tools.equals(v2, v2Bak));
document.write('</ol>');
// Clear v1, v2
@ -28,30 +28,30 @@ function main() {
v2 = v2Bak.clone();
document.write("<ol>");
var v4 = Tools.diff(v1,v2);
var v4 = L3D.Tools.diff(v1,v2);
test(v4.x == v1.x - v2.x && v4.y == v1.y - v2.y && v4.z == v1.z - v2.z);
test(Tools.equals(v1, v1Bak));
test(Tools.equals(v2, v2Bak));
test(L3D.Tools.equals(v1, v1Bak));
test(L3D.Tools.equals(v2, v2Bak));
document.write('</ol>');
v1 = v1Bak.clone();
v2 = v2Bak.clone();
document.write("<ol>");
var v5 = Tools.dot(v1,v2);
var v5 = L3D.Tools.dot(v1,v2);
test(v5 == v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
test(Tools.equals(v1, v1Bak));
test(Tools.equals(v2, v2Bak));
test(L3D.Tools.equals(v1, v1Bak));
test(L3D.Tools.equals(v2, v2Bak));
document.write('</ol>');
v1 = v1Bak.clone();
v2 = v2Bak.clone();
document.write("<ol>");
var v6 = Tools.cross(new THREE.Vector3(1,0,0), new THREE.Vector3(0,1,0));
test(Tools.equals(v6, new THREE.Vector3(0,0,1)));
test(Tools.equals(v1, v1Bak));
test(Tools.equals(v2, v2Bak));
var v6 = L3D.Tools.cross(new THREE.Vector3(1,0,0), new THREE.Vector3(0,1,0));
test(L3D.Tools.equals(v6, new THREE.Vector3(0,0,1)));
test(L3D.Tools.equals(v1, v1Bak));
test(L3D.Tools.equals(v2, v2Bak));
document.write('</ol>');
v1 = v1Bak.clone();
@ -60,18 +60,18 @@ function main() {
document.write("<ol>");
for (var lambda = 0; lambda < 5; lambda += 0.5)
{
var v7 = Tools.mul(v1, lambda);
test(Tools.equals(v7, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
var v7 = L3D.Tools.mul(v1, lambda);
test(L3D.Tools.equals(v7, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
v1 = v1Bak.clone();
v2 = v2Bak.clone();
var v8 = Tools.mul(v1, lambda);
test(Tools.equals(v8, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
var v8 = L3D.Tools.mul(v1, lambda);
test(L3D.Tools.equals(v8, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
v1 = v1Bak.clone();
v2 = v2Bak.clone();
// Try into v1
v1 = Tools.mul(v1, lambda);
test(Tools.equals(v1, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
v1 = L3D.Tools.mul(v1, lambda);
test(L3D.Tools.equals(v1, new THREE.Vector3(v1Bak.x*lambda, v1Bak.y*lambda, v1Bak.z*lambda)));
v1 = v1Bak.clone();
v2 = v2Bak.clone();

View File

@ -1,7 +1,7 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) {
L3D.BaseRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
@ -24,7 +24,7 @@ var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) {
this.center.sub(direction);
this.target = this.position.clone();
this.target.add(Tools.mul(direction,20));
this.target.add(L3D.Tools.mul(direction,20));
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide}));
@ -38,37 +38,37 @@ var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) {
this.fullArrow = false;
};
ArrowCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
ArrowCamera.prototype.constructor = ArrowCamera;
L3D.BaseRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation;
ArrowCamera.prototype.check = function() {
L3D.BaseRecommendation.prototype.check = function() {
this.object3D.traverse(function(obj) {
if (obj instanceof THREE.Mesh)
obj.material.color.setHex(0x663366);
});
};
ArrowCamera.prototype.initExtremity = function() {
L3D.BaseRecommendation.prototype.initExtremity = function() {
var geometry = new THREE.Geometry();
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, this.size);
other = Tools.mul(other, this.size);
left = L3D.Tools.mul(left, this.size);
other = L3D.Tools.mul(other, this.size);
geometry.vertices.push(Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum(this.position, direction)
geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
L3D.Tools.sum(this.position, direction)
);
geometry.faces.push(new THREE.Face3(0,2,1), // new THREE.Face3(0,2,1),
@ -92,25 +92,25 @@ ArrowCamera.prototype.initExtremity = function() {
return this.mesh;
};
ArrowCamera.prototype.updateExtremity = function() {
L3D.BaseRecommendation.prototype.updateExtremity = function() {
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, this.size);
other = Tools.mul(other, this.size);
left = L3D.Tools.mul(left, this.size);
other = L3D.Tools.mul(other, this.size);
this.mesh.geometry.vertices = [
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum(this.position, direction)
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
L3D.Tools.sum(this.position, direction)
];
this.mesh.geometry.computeFaceNormals();
@ -118,15 +118,15 @@ ArrowCamera.prototype.updateExtremity = function() {
};
ArrowCamera.prototype.setSize = function(size) {
L3D.BaseRecommendation.prototype.setSize = function(size) {
this.size = size;
this.updateExtremity();
};
// Update function
ArrowCamera.prototype.update = function(mainCamera) {
L3D.BaseRecommendation.prototype.update = function(mainCamera) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(mainCamera.position, this.center));
dist = L3D.Tools.norm2(L3D.Tools.diff(mainCamera.position, this.center));
var low_bound = 1;
var high_bound = 5;
@ -156,29 +156,29 @@ ArrowCamera.prototype.update = function(mainCamera) {
this.regenerateArrow(mainCamera);
};
ArrowCamera.prototype.regenerateArrow = function(mainCamera) {
L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
var i;
var vertices = [];
// First point of curve
var f0 = mainCamera.position.clone();
f0.add(Tools.mul(Tools.sum(new THREE.Vector3(0,-0.5,0), Tools.diff(this.target, this.position).normalize()),2));
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2));
// Last point of curve
var f1 = this.position.clone();
// Last derivative of curve
var fp1 = Tools.diff(this.target, this.position);
var fp1 = L3D.Tools.diff(this.target, this.position);
fp1.normalize();
fp1.multiplyScalar(2);
// Camera direction
var dir = Tools.diff(this.position, mainCamera.position);
var dir = L3D.Tools.diff(this.position, mainCamera.position);
dir.normalize();
if (fp1.dot(dir) < -0.5) {
// Regen polynom with better stuff
// var new_dir = Tools.cross(Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up);
// var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up);
// new_dir.multiplyScalar(new_dir.dot(fp1) < 0 ? 1 : -1);
// new_dir.add(dir);
// new_dir.add(dir);
@ -195,7 +195,7 @@ ArrowCamera.prototype.regenerateArrow = function(mainCamera) {
fp1.multiplyScalar(4);
var hermite = new Hermite.special.Polynom(f0, f1, fp1);
var hermite = new L3D.Hermite.special.Polynom(f0, f1, fp1);
var up = this.up.clone();
var point;
@ -212,14 +212,14 @@ ArrowCamera.prototype.regenerateArrow = function(mainCamera) {
up.normalize();
var coeff = this.size / 2;
var left = Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
var other = Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
var left = L3D.Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
var other = L3D.Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
vertices.push(
Tools.sum(Tools.sum(point, left), other),
Tools.sum(Tools.diff(point, left), other),
Tools.diff(point, Tools.sum(other,left)),
Tools.sum(Tools.diff(point, other), left)
L3D.Tools.sum(L3D.Tools.sum(point, left), other),
L3D.Tools.sum(L3D.Tools.diff(point, left), other),
L3D.Tools.diff(point, L3D.Tools.sum(other,left)),
L3D.Tools.sum(L3D.Tools.diff(point, other), left)
);
}
@ -267,19 +267,19 @@ ArrowCamera.prototype.regenerateArrow = function(mainCamera) {
};
// Look function
ArrowCamera.prototype.look = function() {
L3D.BaseRecommendation.prototype.look = function() {
this.lookAt(this.target);
};
ArrowCamera.prototype.addToScene = function(scene) {
L3D.BaseRecommendation.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.object3D);
};
ArrowCamera.prototype.traverse = function(callback) {
L3D.BaseRecommendation.prototype.traverse = function(callback) {
this.object3D.traverse(callback);
};
ArrowCamera.prototype.containsObject = function(object) {
L3D.BaseRecommendation.prototype.containsObject = function(object) {
return object.parent === this.object3D;
};

View File

@ -1,9 +1,9 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
ArrowCamera.apply(this, arguments);
L3D.ArrowRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
L3D.BaseRecommendation.apply(this, arguments);
};
FixedCamera.prototype = Object.create(ArrowCamera.prototype);
FixedCamera.prototype.constructor = FixedCamera;
L3D.ArrowRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
L3D.ArrowRecommendation.prototype.constructor = L3D.ArrowRecommendation;

View File

@ -1,7 +1,7 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
@ -21,7 +21,7 @@ var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
direction.normalize();
this.target = this.position.clone();
this.target.add(Tools.mul(direction,10));
this.target.add(L3D.Tools.mul(direction,10));
// this.up = new THREE.Vector3(0,0,1);
// Compute corners
@ -30,17 +30,17 @@ var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
var geometry = new THREE.Geometry();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, 1);
other = Tools.mul(other, 1);
left = L3D.Tools.mul(left, 1);
other = L3D.Tools.mul(other, 1);
geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other),
Tools.diff(Tools.sum(this.position, other),left),
Tools.diff(Tools.diff(this.position, left),other),
Tools.sum(Tools.diff(this.position, other), left)
geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
);
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
@ -50,28 +50,28 @@ var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
(function(self, direction, left, other) {
var material = new THREE.LineBasicMaterial({ color: '0x000000'});
var geometry = new THREE.Geometry();
var tmp_direction = Tools.mul(direction, -2);
var target = Tools.sum(self.position, tmp_direction);
var tmp_direction = L3D.Tools.mul(direction, -2);
var target = L3D.Tools.sum(self.position, tmp_direction);
// geometry.vertices.push(self.position, target);
geometry.vertices.push(
Tools.sum(Tools.sum(self.position, left), other),
Tools.diff(Tools.sum(self.position, other),left),
Tools.diff(Tools.diff(self.position, left),other),
Tools.sum(Tools.diff(self.position, other), left),
Tools.sum(Tools.sum(self.position, left), other),
Tools.sum(Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
Tools.sum(self.position, tmp_direction),
Tools.sum(Tools.sum(self.position, left), other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
Tools.sum(self.position, tmp_direction),
Tools.diff(Tools.sum(self.position, other),left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
Tools.sum(self.position, tmp_direction),
Tools.diff(Tools.diff(self.position, left),other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
Tools.sum(self.position, tmp_direction),
Tools.sum(Tools.diff(self.position, other), left)
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left)
);
self.line = new THREE.Line(geometry, material);
@ -88,17 +88,17 @@ var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
this.mesh = new THREE.Mesh(geometry, material);
this.mesh.raycastable = true;
};
OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
OldFixedCamera.prototype.constructor = OldFixedCamera;
L3D.ViewportRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
OldFixedCamera.prototype.check = function() {
L3D.ViewportRecommendation.prototype.check = function() {
this.mesh.material.color.setHex(0x663366);
};
// Update function
OldFixedCamera.prototype.update = function(position) {
L3D.ViewportRecommendation.prototype.update = function(position) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(position.position, this.position));
dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.position));
var low_bound = 1;
var high_bound = 5;
@ -120,71 +120,71 @@ OldFixedCamera.prototype.update = function(position) {
};
// Look function
OldFixedCamera.prototype.look = function() {
L3D.ViewportRecommendation.prototype.look = function() {
this.lookAt(this.target);
};
OldFixedCamera.prototype.addToScene = function(scene) {
L3D.ViewportRecommendation.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.mesh);
scene.add(this.line);
};
OldFixedCamera.prototype.traverse = function(callback) {
L3D.ViewportRecommendation.prototype.traverse = function(callback) {
callback(this.mesh);
callback(this.line);
};
OldFixedCamera.prototype.containsObject = function(object) {
L3D.ViewportRecommendation.prototype.containsObject = function(object) {
return object === this.mesh;
};
OldFixedCamera.prototype.setSize = function(size) {
L3D.ViewportRecommendation.prototype.setSize = function(size) {
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, size);
other = Tools.mul(other, size);
left = L3D.Tools.mul(left, size);
other = L3D.Tools.mul(other, size);
this.mesh.geometry.vertices = [
Tools.sum(Tools.sum(this.position, left), other),
Tools.diff(Tools.sum(this.position, other),left),
Tools.diff(Tools.diff(this.position, left),other),
Tools.sum(Tools.diff(this.position, other), left)
L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
];
this.mesh.geometry.verticesNeedUpdate = true;
(function(self, direction, left, other, size) {
var tmp_direction = Tools.mul(direction, -2 * size);
var target = Tools.sum(self.position, tmp_direction);
var tmp_direction = L3D.Tools.mul(direction, -2 * size);
var target = L3D.Tools.sum(self.position, tmp_direction);
var vertices = [
Tools.sum(Tools.sum(self.position, left), other),
Tools.diff(Tools.sum(self.position, other),left),
Tools.diff(Tools.diff(self.position, left),other),
Tools.sum(Tools.diff(self.position, other), left),
Tools.sum(Tools.sum(self.position, left), other),
Tools.sum(Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
Tools.sum(self.position, tmp_direction),
Tools.sum(Tools.sum(self.position, left), other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
Tools.sum(self.position, tmp_direction),
Tools.diff(Tools.sum(self.position, other),left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
Tools.sum(self.position, tmp_direction),
Tools.diff(Tools.diff(self.position, left),other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
Tools.sum(self.position, tmp_direction),
Tools.sum(Tools.diff(self.position, other), left)
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left)
];
self.line.geometry.vertices = vertices;

View File

@ -1,45 +1,42 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var ReverseCamera = function(arg1, arg2, arg3, arg4, position, target) {
ArrowCamera.apply(this, arguments);
L3D.ReverseRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
L3D.BaseRecommendation.apply(this, arguments);
};
ReverseCamera.prototype = Object.create(ArrowCamera.prototype);
ReverseCamera.prototype.constructor = ReverseCamera;
L3D.ReverseRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
L3D.ReverseRecommendation.prototype.constructor = L3D.ReverseRecommendation;
// Overload init
ReverseCamera.prototype.initExtremity = function() {
L3D.ReverseRecommendation.prototype.initExtremity = function() {
var geometry = new THREE.Geometry();
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, this.size / 2 );
other = Tools.mul(other, this.size / 2);
left = L3D.Tools.mul(left, this.size / 2 );
other = L3D.Tools.mul(other, this.size / 2);
var pyramidCenter = Tools.diff(this.position, Tools.mul(direction,0.25));
var pyramidCenter = L3D.Tools.diff(this.position, L3D.Tools.mul(direction,0.25));
geometry.vertices.push(
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left)
// Tools.diff(this.position, direction)
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left)
// L3D.Tools.diff(this.position, direction)
);
var lambda = 0.6;
for (var i = 0; i < 4; i++)
geometry.vertices[i] = Tools.mul(Tools.diff(geometry.vertices[i], Tools.mul(pyramidCenter,lambda)), 1/(1-lambda));
geometry.vertices[i] = L3D.Tools.mul(L3D.Tools.diff(geometry.vertices[i], L3D.Tools.mul(pyramidCenter,lambda)), 1/(1-lambda));
geometry.faces.push(new THREE.Face3(2,0,1), // new THREE.Face3(0,2,1),
@ -73,29 +70,29 @@ ReverseCamera.prototype.initExtremity = function() {
};
ReverseCamera.prototype.regenerateArrow = function(mainCamera) {
L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
var i;
var vertices = [];
// First point of curve
var f0 = mainCamera.position.clone();
f0.add(Tools.mul(Tools.sum(new THREE.Vector3(0,-0.5,0), Tools.diff(this.target, this.position).normalize()),2));
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2));
// Last point of curve
var f1 = this.position.clone();
// Last derivative of curve
var fp1 = Tools.diff(this.target, this.position);
var fp1 = L3D.Tools.diff(this.target, this.position);
fp1.normalize();
fp1.multiplyScalar(2);
// Camera direction
var dir = Tools.diff(this.position, mainCamera.position);
var dir = L3D.Tools.diff(this.position, mainCamera.position);
dir.normalize();
if (fp1.dot(dir) < -0.5) {
// Regen polynom with better stuff
// var new_dir = Tools.cross(Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up);
// var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up);
// new_dir.multiplyScalar(new_dir.dot(fp1) < 0 ? 1 : -1);
// new_dir.add(dir);
// new_dir.add(dir);
@ -112,7 +109,7 @@ ReverseCamera.prototype.regenerateArrow = function(mainCamera) {
fp1.multiplyScalar(4);
var hermite = new Hermite.special.Polynom(f0, f1, fp1);
var hermite = new L3D.Hermite.special.Polynom(f0, f1, fp1);
var up = this.up.clone();
var point;
@ -129,14 +126,14 @@ ReverseCamera.prototype.regenerateArrow = function(mainCamera) {
up.normalize();
var coeff = i * i * this.size / 2;
var left = Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
var other = Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
var left = L3D.Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
var other = L3D.Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
vertices.push(
Tools.sum(Tools.sum(point, left), other),
Tools.sum(Tools.diff(point, left), other),
Tools.diff(point, Tools.sum(other,left)),
Tools.sum(Tools.diff(point, other), left)
L3D.Tools.sum(L3D.Tools.sum(point, left), other),
L3D.Tools.sum(L3D.Tools.diff(point, left), other),
L3D.Tools.diff(point, L3D.Tools.sum(other,left)),
L3D.Tools.sum(L3D.Tools.diff(point, other), left)
);
}

View File

@ -1,7 +1,6 @@
// Define RecommendedCamera if not defined
var RecommendedCamera = RecommendedCamera || FixedCamera;
var Recommendation = Recommendation || L3D.ArrowRecommendation;
function addLight(scene) {
L3D.addLight = function(scene) {
var directional_light = new THREE.DirectionalLight(0xdddddd);
directional_light.position.set(1, 2.5, 1).normalize();
directional_light.castShadow = false;
@ -11,9 +10,9 @@ function addLight(scene) {
scene.add(ambient_light);
}
function initPeachCastle(scene, collidableObjects, camera) {
L3D.initPeachCastle = function(scene, collidableObjects, camera) {
var loader = new ProgressiveLoaderGeometry(
var loader = new L3D.ProgressiveLoaderGeometry(
'/static/data/castle/princess peaches castle (outside).obj',
scene,
null,
@ -36,20 +35,20 @@ function initPeachCastle(scene, collidableObjects, camera) {
loader.obj.raycastable = true;
}
function resetPeachElements() {
L3D.resetPeachElements = function() {
return {
position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
};
}
function initPeach(camera, scene, coins) {
addLight(scene);
L3D.initPeach = function(camera, scene, coins) {
L3D.addLight(scene);
var collidableObjects = [];
initPeachCastle(scene, collidableObjects, camera);
L3D.initPeachCastle(scene, collidableObjects, camera);
camera.resetElements = resetPeachElements();
camera.resetElements = L3D.resetPeachElements();
camera.collidableObjects = collidableObjects;
camera.speed = 0.001;
@ -60,12 +59,12 @@ function initPeach(camera, scene, coins) {
Coin.init(0.001);
var otherCams = [];
var cameras = new CameraContainer(camera, otherCams);
var cameras = new L3D.CameraContainer(camera, otherCams);
return cameras;
}
function initZeldaScene(scene, collidableObjects, loader) {
L3D.initZeldaScene = function(scene, collidableObjects, loader) {
// Create loader if not already done
if (loader === undefined) {
loader = new THREE.OBJMTLLoader();
@ -94,11 +93,11 @@ function initZeldaScene(scene, collidableObjects, loader) {
}
function createPeachCameras(width, height) {
L3D.createPeachCameras = function(width, height) {
var cams = [];
var createCamera = function(position, target) {
return new RecommendedCamera(
return new Recommendation(
50,
width / height,
1,
@ -121,8 +120,7 @@ function createPeachCameras(width, height) {
cams.push(createCamera(
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
));ader = new THREE.MTLLoader('/static/data/bobomb/');
// loader.
));
// cams.push(createCamera(
// new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
@ -154,9 +152,9 @@ function createPeachCameras(width, height) {
return cams;
}
function initBobombScene(scene, collidableObjects, camera) {
L3D.initBobombScene = function(scene, collidableObjects, camera) {
var loader = new ProgressiveLoaderGeometry(
var loader = new L3D.ProgressiveLoaderGeometry(
'/static/data/bobomb/bobomb battlefeild.obj',
scene,
null,
@ -178,14 +176,14 @@ function initBobombScene(scene, collidableObjects, camera) {
}
function resetBobombElements() {
L3D.resetBobombElements = function() {
return {
position: new THREE.Vector3(38.115627509754646,10.829803024792419,-19.862035691341315),
target: new THREE.Vector3(-1.4518898576752122,5.048214777643772,-18.869661407832535)
};
}
function createBobombCoins() {
L3D.createBobombCoins = function() {
var coins = [];
coins.push(
@ -202,11 +200,11 @@ function createBobombCoins() {
return coins;
}
function createBobombCameras(width, height) {
L3D.createBobombCameras = function(width, height) {
var cams = [];
var createCamera = function(position, target) {
return new RecommendedCamera(
return new Recommendation(
50,
width / height,
1,
@ -267,13 +265,13 @@ function createBobombCameras(width, height) {
}
function initBobomb(camera, scene, coins) {
addLight(scene);
L3D.initBobomb = function(camera, scene, coins) {
L3D.addLight(scene);
var collidableObjects = [];
initBobombScene(scene, collidableObjects, camera);
L3D.initBobombScene(scene, collidableObjects, camera);
camera.resetElements = resetBobombElements();
camera.resetElements = L3D.resetBobombElements();
camera.collidableObjects = collidableObjects;
camera.speed = 0.005;
@ -283,14 +281,14 @@ function initBobomb(camera, scene, coins) {
scene.add(camera);
Coin.init();
var tmp = createBobombCoins();
var tmp = L3D.createBobombCoins();
for (var i in tmp) {
coins.push(tmp[i]);
}
var otherCams = createBobombCameras(container_size.width(), container_size.height());
var cameras = new CameraContainer(camera, otherCams);
var otherCams = L3D.createBobombCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams);
otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -299,9 +297,9 @@ function initBobomb(camera, scene, coins) {
return cameras;
}
function initWhompScene(scene, collidableObjects, camera) {
L3D.initWhompScene = function(scene, collidableObjects, camera) {
var loader = new ProgressiveLoaderGeometry(
var loader = new L3D.ProgressiveLoaderGeometry(
'/static/data/whomp/Whomps Fortress.obj',
scene,
null,
@ -353,11 +351,11 @@ function initWhompScene(scene, collidableObjects, camera) {
loader.obj.raycastable = true;
}
function createWhompCameras(width, height) {
L3D.createWhompCameras = function(width, height) {
var cams = [];
var createCamera = function(position, target) {
return new RecommendedCamera(
return new Recommendation(
50,
width / height,
1,
@ -419,7 +417,7 @@ function createWhompCameras(width, height) {
return cams;
}
function createWhompCoins() {
L3D.createWhompCoins = function() {
return [
new Coin(-5.529176900669821,2.886514571524507,4.127968972716147),
new Coin(-3.336263561768484,9.341710952326468,1.0230063543998414),
@ -432,20 +430,20 @@ function createWhompCoins() {
];
}
function resetWhompElements() {
L3D.resetWhompElements = function() {
return {
position : new THREE.Vector3(-6.725817925071645,1.4993570618328055,-10.356480813212423),
target : new THREE.Vector3(-4.8541705829784604,1.3192268872752742,-6.825972443720941)
};
}
function initWhomp(camera, scene, coins) {
addLight(scene);
L3D.initWhomp = function(camera, scene, coins) {
L3D.addLight(scene);
var collidableObjects = [];
initWhompScene(scene, collidableObjects, camera);
L3D.initWhompScene(scene, collidableObjects, camera);
camera.resetElements = resetWhompElements();
camera.resetElements = L3D.resetWhompElements();
camera.collidableObjects = collidableObjects;
camera.speed = 0.002;
@ -455,14 +453,14 @@ function initWhomp(camera, scene, coins) {
scene.add(camera);
Coin.init(0.002);
var tmp = createWhompCoins();
var tmp = L3D.createWhompCoins();
for (var i in tmp) {
coins.push(tmp[i]);
}
var otherCams = createWhompCameras(container_size.width(), container_size.height());
var cameras = new CameraContainer(camera, otherCams);
var otherCams = L3D.createWhompCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams);
otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -471,9 +469,9 @@ function initWhomp(camera, scene, coins) {
return cameras;
}
function initMountainScene(scene, collidableObjects, camera) {
L3D.initMountainScene = function(scene, collidableObjects, camera) {
var loader = new ProgressiveLoaderGeometry(
var loader = new L3D.ProgressiveLoaderGeometry(
'/static/data/mountain/coocoolmountain.obj',
scene,
null,
@ -503,7 +501,7 @@ function initMountainScene(scene, collidableObjects, camera) {
collidableObjects.push(loader.obj);
}
function createMountainCoins() {
L3D.createMountainCoins = function() {
return [
new Coin(-18.766484229298513,-6.174512332611151,16.379061147364553),
new Coin(-22.48878786991581,-17.698282433679474,1.6030258853572397),
@ -516,11 +514,11 @@ function createMountainCoins() {
];
}
function createMountainCameras(width, height) {
L3D.createMountainCameras = function(width, height) {
var cams = [];
var createCamera = function(position, target) {
return new RecommendedCamera(
return new Recommendation(
50,
width / height,
1,
@ -584,20 +582,20 @@ function createMountainCameras(width, height) {
return cams;
}
function resetMountainElements() {
L3D.resetMountainElements = function() {
return {
position : new THREE.Vector3(-20.558328115300082,23.601312087942762,-10.220633604814038),
target : new THREE.Vector3(11.025356711105232,11.969889531789319,11.393733425161644)
};
}
function initMountain(camera, scene, coins) {
addLight(scene);
L3D.initMountain = function(camera, scene, coins) {
L3D.addLight(scene);
var collidableObjects = [];
initMountainScene(scene, collidableObjects, camera);
L3D.initMountainScene(scene, collidableObjects, camera);
camera.resetElements = resetMountainElements();
camera.resetElements = L3D.resetMountainElements();
camera.collidableObjects = collidableObjects;
camera.speed = 0.005;
@ -607,14 +605,14 @@ function initMountain(camera, scene, coins) {
scene.add(camera);
Coin.init();
var tmp = createMountainCoins();
var tmp = L3D.createMountainCoins();
for (var i in tmp) {
coins.push(tmp[i]);
}
var otherCams = createMountainCameras(container_size.width(), container_size.height());
var cameras = new CameraContainer(camera, otherCams);
var otherCams = L3D.createMountainCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams);
otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -622,20 +620,25 @@ function initMountain(camera, scene, coins) {
return cameras;
}
function initSponzaScene(scene, collidableObjects, camera) {
L3D.initSponzaScene = function(scene, collidableObjects, camera) {
var loader = new ProgressiveLoaderGeometry('/static/data/sponza/sponza.obj', scene, camera, function(obj) {
if (obj.material.name === 'chain' ||
obj.material.name === 'leaf' ||
obj.material.name === 'Material__57') {
var loader = new L3D.ProgressiveLoaderGeometry(
'/static/data/sponza/sponza.obj',
scene,
camera,
function(obj) {
if (obj.material.name === 'chain' ||
obj.material.name === 'leaf' ||
obj.material.name === 'Material__57') {
THREEx.Transparency.push(obj);
THREEx.Transparency.push(obj);
}
obj.raycastable = true;
}
obj.raycastable = true;
});
);
l = loader;
loader.load();
@ -685,29 +688,29 @@ function initSponzaScene(scene, collidableObjects, camera) {
}
function createSponzaCoins() {
L3D.createSponzaCoins = function() {
return [];
}
function createSponzaCameras() {
L3D.createSponzaCameras = function() {
return [];
}
function resetSponzaElements() {
L3D.resetSponzaElements = function() {
return {
position: new THREE.Vector3(92.98373669520107,60.8877777990862,11.130138641670737),
target: new THREE.Vector3(53.76696417668598,56.09739213575453,4.877382575136091)
};
}
function initSponza(camera, scene, coins) {
L3D.initSponza = function(camera, scene, coins) {
addLight(scene);
L3D.addLight(scene);
var collidableObjects = [];
initSponzaScene(scene, collidableObjects, camera);
L3D.initSponzaScene(scene, collidableObjects, camera);
camera.resetElements = resetSponzaElements();
camera.resetElements = L3D.resetSponzaElements();
camera.collidableObjects = collidableObjects;
camera.speed = 0.05;
@ -717,14 +720,14 @@ function initSponza(camera, scene, coins) {
scene.add(camera);
Coin.init();
var tmp = createSponzaCoins();
var tmp = L3D.createSponzaCoins();
for (var i in tmp) {
coins.push(tmp[i]);
}
var otherCams = createSponzaCameras(container_size.width(), container_size.height());
var cameras = new CameraContainer(camera, otherCams);
var otherCams = L3D.createSponzaCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams);
otherCams.forEach(function(cam) {cam.addToScene(scene);});

View File

@ -1,4 +1,4 @@
var CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) {
L3D.CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) {
this.raycaster = new THREE.Raycaster();
this.renderer = renderer;
this.mouse = {};
@ -9,7 +9,7 @@ var CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) {
this.coins = coins;
};
CameraSelecter.prototype.pointedCamera = function() {
L3D.CameraSelecter.prototype.pointedCamera = function() {
var returnCamera;
var x = ( this.mouse.x / this.renderer.domElement.width ) * 2 - 1;
@ -66,7 +66,7 @@ CameraSelecter.prototype.pointedCamera = function() {
this.currentPointedCamera = null;
};
CameraSelecter.prototype.update = function(event, y) {
L3D.CameraSelecter.prototype.update = function(event, y) {
var e;
if (event !== undefined) {
@ -85,7 +85,7 @@ CameraSelecter.prototype.update = function(event, y) {
if (hovered !== undefined && !(hovered instanceof Coin)) {
if (hovered !== previousCamera) {
// log it
e = new BD.Event.Hovered();
e = new L3D.BD.Event.Hovered();
e.start = true;
e.arrow_id = this.cameras.cameras.indexOf(this.currentPointedCamera);
e.send();
@ -98,7 +98,7 @@ CameraSelecter.prototype.update = function(event, y) {
} else {
if (this.prev.go) {
// Log if previous was not null
e = new BD.Event.Hovered();
e = new L3D.BD.Event.Hovered();
e.start = false;
e.arrow_id = null;
e.send();
@ -109,17 +109,17 @@ CameraSelecter.prototype.update = function(event, y) {
document.getElementById('container').style.cursor = hovered ? "pointer" : "auto";
if (this.cameras.mainCamera().pointerLocked)
this.cameras.mainCamera().mousePointer.render(hovered ? MousePointer.RED : MousePointer.BLACK);
this.cameras.mainCamera().mousePointer.render(hovered ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
};
CameraSelecter.prototype.click = function(event) {
L3D.CameraSelecter.prototype.click = function(event) {
var e;
var newCamera = this.pointedCamera();
if (newCamera !== undefined && !(newCamera instanceof Coin)) {
e = new BD.Event.ArrowClicked();
e = new L3D.BD.Event.ArrowClicked();
e.arrow_id = this.cameras.cameras.indexOf(newCamera);
e.send();
@ -130,7 +130,7 @@ CameraSelecter.prototype.click = function(event) {
} else if (newCamera instanceof Coin) {
// Coin found, notify server
e = new BD.Event.CoinClicked();
e = new L3D.BD.Event.CoinClicked();
e.coin_id = this.coins.indexOf(newCamera);
e.send();
newCamera.get();
@ -139,7 +139,7 @@ CameraSelecter.prototype.click = function(event) {
};
CameraSelecter.prototype.clickPointer = function(event) {
L3D.CameraSelecter.prototype.clickPointer = function(event) {
var e;
if (this.cameras.mainCamera().pointerLocked) {
@ -148,7 +148,7 @@ CameraSelecter.prototype.clickPointer = function(event) {
if (newCamera !== undefined && !(newCamera instanceof Coin)) {
e = new BD.Event.ArrowClicked();
e = new L3D.BD.Event.ArrowClicked();
e.arrow_id = this.cameras.cameras.indexOf(newCamera);
e.send();
@ -159,7 +159,7 @@ CameraSelecter.prototype.clickPointer = function(event) {
} else if (newCamera instanceof Coin) {
// Coin found, notify server
e = new BD.Event.CoinClicked();
e = new L3D.BD.Event.CoinClicked();
e.coin_id = this.coins.indexOf(newCamera);
e.send();
newCamera.get();

View File

@ -1,8 +1,9 @@
/**
* Represents the history of an object
* @constructor
* @memberOf L3D
*/
var History = function() {
L3D.History = function() {
/**
* Stores the different states of the object
* @type {Object[]}
@ -26,7 +27,7 @@ var History = function() {
* Appends a new state at the end of the history
* @param {Object} state the state to append
*/
History.prototype.addState = function(state) {
L3D.History.prototype.addState = function(state) {
++this.index;
this.size = this.index + 1;
this.states[this.size-1] = state;
@ -35,7 +36,7 @@ History.prototype.addState = function(state) {
/**
* Returns the previous state and change the index to the previous state (so you can redo)
*/
History.prototype.undo = function() {
L3D.History.prototype.undo = function() {
if (this.undoable()) {
this.index--;
return this.currentState();
@ -45,7 +46,7 @@ History.prototype.undo = function() {
/**
* Returns the next state and change the index to the next state (so you can re-undo)
*/
History.prototype.redo = function() {
L3D.History.prototype.redo = function() {
if (this.redoable()) {
this.index++;
return this.currentState();
@ -56,7 +57,7 @@ History.prototype.redo = function() {
* Checks if there is a undo possibility
* @returns {Boolean} true if undo is possible, false otherwise
*/
History.prototype.undoable = function() {
L3D.History.prototype.undoable = function() {
return this.index > 0;
};
@ -64,7 +65,7 @@ History.prototype.undoable = function() {
* Checks if there is a redo possibility
* @returns {Boolean} true if redo is possible, false otherwise
*/
History.prototype.redoable = function() {
L3D.History.prototype.redoable = function() {
return this.index < this.size - 1;
};
@ -72,6 +73,6 @@ History.prototype.redoable = function() {
* Returns the current state in the history
* @returns {Object} the current state in the history
*/
History.prototype.currentState = function() {
L3D.History.prototype.currentState = function() {
return this.states[this.index];
};

View File

@ -1,4 +1,4 @@
var utils = (function() {
L3D.utils = (function() {
var utils = {};

View File

@ -1,9 +1,9 @@
var BD = {};
L3D.BD = {};
BD.Private = {};
L3D.BD.Private = {};
BD.Private.sendData = function(url, data) {
if (BD.Private.enabled) {
L3D.BD.Private.sendData = function(url, data) {
if (L3D.BD.Private.enabled) {
// Append time to data
data.time = Date.now() / 1000;
@ -21,17 +21,17 @@ BD.Private.sendData = function(url, data) {
}
};
BD.Private.enabled = true;
L3D.BD.Private.enabled = true;
BD.enable = function() {
BD.Private.enabled = true;
L3D.BD.enable = function() {
L3D.BD.Private.enabled = true;
};
BD.disable = function() {
BD.Private.enabled = false;
L3D.BD.disable = function() {
L3D.BD.Private.enabled = false;
};
BD.Private.compactCamera = function(camera) {
L3D.BD.Private.compactCamera = function(camera) {
return {
position: {
x: camera.position.x,
@ -46,71 +46,71 @@ BD.Private.compactCamera = function(camera) {
};
};
BD.Event = {};
L3D.BD.Event = {};
BD.Event.ArrowClicked = function() {};
BD.Event.ArrowClicked.prototype.send = function() {
L3D.BD.Event.ArrowClicked = function() {};
L3D.BD.Event.ArrowClicked.prototype.send = function() {
var url = "/arrow-clicked";
var data = {arrow_id: this.arrow_id};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.CoinClicked = function() {};
BD.Event.CoinClicked.prototype.send = function() {
L3D.BD.Event.CoinClicked = function() {};
L3D.BD.Event.CoinClicked.prototype.send = function() {
var url = "/coin-clicked";
var data = {coin_id: this.coin_id};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.KeyboardEvent = function() {};
BD.Event.KeyboardEvent.prototype.send = function() {
L3D.BD.Event.KeyboardEvent = function() {};
L3D.BD.Event.KeyboardEvent.prototype.send = function() {
var url = "/keyboard-event";
var data = {
camera: BD.Private.compactCamera(this.camera)
camera: L3D.BD.Private.compactCamera(this.camera)
};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.ResetClicked = function() {};
BD.Event.ResetClicked.prototype.send = function() {
L3D.BD.Event.ResetClicked = function() {};
L3D.BD.Event.ResetClicked.prototype.send = function() {
var url = "/reset-clicked";
var data = {};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.PreviousNextClicked = function() {};
BD.Event.PreviousNextClicked.prototype.send = function() {
L3D.BD.Event.PreviousNextClicked = function() {};
L3D.BD.Event.PreviousNextClicked.prototype.send = function() {
var url = "/previous-next-clicked";
var data = {
// casts previous to boolean
previous: this.previous,
camera: BD.Private.compactCamera(this.camera)
camera: L3D.BD.Private.compactCamera(this.camera)
};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.Hovered = function() {};
BD.Event.Hovered.prototype.send = function() {
L3D.BD.Event.Hovered = function() {};
L3D.BD.Event.Hovered.prototype.send = function() {
var url = "/hovered";
var data = {
start: this.start,
arrow_id: this.arrow_id
};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};
BD.Event.Fps = function() {};
BD.Event.Fps.prototype.send = function() {
L3D.BD.Event.Fps = function() {};
L3D.BD.Event.Fps.prototype.send = function() {
var url = "/fps";
var data = {
fps: this.fps
};
BD.Private.sendData(url, data);
L3D.BD.Private.sendData(url, data);
};

View File

@ -1,19 +1,19 @@
var Displayable = function() {
L3D.Displayable = function() {
// Nothing to do here
};
Displayable.prototype.addToScene = function(scene) {
L3D.Displayable.prototype.addToScene = function(scene) {
scene.add(this.mesh);
};
Displayable.prototype.translate = function(x,y,z) {
L3D.Displayable.prototype.translate = function(x,y,z) {
this.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(x,y,z));
};
// class Cube extends Displayable
var Cube = function(size, style) {
// class L3D.Cube extends L3D.Displayable
L3D.Cube = function(size, style) {
// Super constructor call
Displayable.call(this);
L3D.Displayable.call(this);
if (size === undefined) size = 100;
if (style === undefined) style = {};
@ -25,12 +25,12 @@ var Cube = function(size, style) {
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.mesh.castShadow = false;
};
Cube.prototype = Object.create(Displayable.prototype);
Cube.prototype.constructor = Cube;
L3D.Cube.prototype = Object.create(L3D.Displayable.prototype);
L3D.Cube.prototype.constructor = L3D.Cube;
// class Plane extends Displayable
var Plane = function(size1, size2, style) {
Displayable.call(this);
// class L3D.Plane extends L3D.Displayable
L3D.Plane = function(size1, size2, style) {
L3D.Displayable.call(this);
if (style === undefined) style = {};
@ -41,9 +41,9 @@ var Plane = function(size1, size2, style) {
this.mesh.receiveShadow = true;
};
Plane.prototype = Object.create(Displayable.prototype);
Plane.prototype.constructor = Plane;
L3D.Plane.prototype = Object.create(L3D.Displayable.prototype);
L3D.Plane.prototype.constructor = L3D.Plane;
Plane.prototype.addToScene = function(scene) {
L3D.Plane.prototype.addToScene = function(scene) {
scene.add(this.mesh);
};