Tutorial is now clean (well.. let's say cleaner)
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								js/l3d/apps/prototype/GlobalFunctions.js
									
									
									
									
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								js/l3d/apps/prototype/GlobalFunctions.js
									
									
									
									
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							| @ -96,6 +96,7 @@ function objectClickerOnClick(camera1, buttonManager, recommendations, coins) { | ||||
| 
 | ||||
|         } else if (obj instanceof L3D.BaseRecommendation) { | ||||
| 
 | ||||
|             obj.check(); | ||||
|             camera1.moveHermite(obj); | ||||
| 
 | ||||
|             // Send event to DB
 | ||||
|  | ||||
							
								
								
									
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								js/l3d/apps/prototype/tutorial/TutoCamera.js
									
									
									
									
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								js/l3d/apps/prototype/tutorial/TutoCamera.js
									
									
									
									
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							| @ -76,7 +76,7 @@ var TutoCamera = function() { | ||||
|     this.collisions = true; | ||||
| 
 | ||||
|     // Create tutorial
 | ||||
|     this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, container_size); | ||||
|     this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, container_size, arguments[10]); | ||||
| 
 | ||||
|     this.shouldLock = true; | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								js/l3d/apps/prototype/tutorial/TutorialSteps.js
									
									
									
									
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								js/l3d/apps/prototype/tutorial/TutorialSteps.js
									
									
									
									
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							| @ -1,5 +1,5 @@ | ||||
| var nextStep; | ||||
| var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container_size) { | ||||
| var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container_size, clickableObjects) { | ||||
|     this.camera = tutoCamera; | ||||
|     this.step = 0; | ||||
|     this.coinNumber = 0; | ||||
| @ -7,6 +7,7 @@ var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container | ||||
|     this.onWindowResize = onWindowResize; | ||||
|     this.container_size = container_size; | ||||
|     this.coins = coins; | ||||
|     this.clickableObjects = clickableObjects; | ||||
| 
 | ||||
|     this.instructions = [ | ||||
|         { | ||||
| @ -103,6 +104,18 @@ TutorialSteps.prototype.setCameras = function(cameras) { | ||||
|     this.cameras = cameras; | ||||
| }; | ||||
| 
 | ||||
| TutorialSteps.prototype.addCoin = function(coin) { | ||||
|     this.coins.push(coin); | ||||
|     coin.addToScene(this.scene); | ||||
|     this.clickableObjects.push(coin); | ||||
| } | ||||
| 
 | ||||
| TutorialSteps.prototype.addRecommendation = function(reco) { | ||||
|     this.cameras.push(reco); | ||||
|     reco.addToScene(this.scene); | ||||
|     this.clickableObjects.push(reco); | ||||
| } | ||||
| 
 | ||||
| TutorialSteps.prototype.nextStep = function() { | ||||
|     if (this.step < this.instructions.length) { | ||||
|         this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick); | ||||
| @ -117,19 +130,15 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|                 Coin.max = 1; | ||||
|                 Coin.update(); | ||||
|                 this.camera.allowed.keyboardRotate    = true; | ||||
|                 this.coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.addCoin(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback)); | ||||
|                 document.getElementById('container').appendChild(Coin.domElement); | ||||
|                 break; | ||||
|             case 6: | ||||
|                 Coin.max = 4; | ||||
|                 Coin.update(); | ||||
|                 this.coins.push(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.coins.push(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.addCoin(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback)); | ||||
|                 this.addCoin(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback)); | ||||
|                 this.addCoin(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback)); | ||||
|                 break; | ||||
|             case 9: | ||||
|                 this.camera.move(this.camera.resetElements); | ||||
| @ -140,8 +149,7 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|             case 11: | ||||
|                 Coin.max = 5; | ||||
|                 Coin.update(); | ||||
|                 this.coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.addCoin(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); | ||||
|                 this.camera.move({ | ||||
|                     position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826), | ||||
|                     target: new THREE.Vector3(13.645394042405439,12.337463485871524,-35.64876053273249) | ||||
| @ -149,8 +157,7 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|                 break; | ||||
|             case 14: | ||||
|                 var cam = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height())[2]; | ||||
|                 this.cameras.push(cam); | ||||
|                 cam.addToScene(this.scene); | ||||
|                 this.addRecommendation(cam); | ||||
|                 this.camera.move({ | ||||
|                     position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036), | ||||
|                     target:  new THREE.Vector3(24.021711452218575,7.072419314071788,-32.020702608601745) | ||||
| @ -159,17 +166,13 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|             case 16: | ||||
|                 var cams = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height()); | ||||
|                 for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) { | ||||
|                     this.cameras.push(cams[i]); | ||||
|                     cams[i].addToScene(this.scene); | ||||
|                     this.addRecommendation(cams[i]); | ||||
|                 } | ||||
|                 Coin.max = 8; | ||||
|                 Coin.update(); | ||||
|                 this.coins.push(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.coins.push(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.coins.push(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback)); | ||||
|                 this.coins[this.coins.length-1].addToScene(this.scene); | ||||
|                 this.addCoin(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback)); | ||||
|                 this.addCoin(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback)); | ||||
|                 this.addCoin(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback)); | ||||
|                 break; | ||||
|         } | ||||
|         this.step++; | ||||
| @ -178,11 +181,11 @@ TutorialSteps.prototype.nextStep = function() { | ||||
| 
 | ||||
| TutorialSteps.prototype.nextAction = function() { | ||||
|     switch (this.step) { | ||||
|         case 1: return 'lock-pointer'; | ||||
|         case 2: return 'unlock-pointer'; | ||||
|         case 3: return 'uncheck-lock'; | ||||
|         case 4: return 'rotate-mouse'; | ||||
|         case 5: return 'rotate-keyboard'; | ||||
|         case  1: return 'lock-pointer'; | ||||
|         case  2: return 'unlock-pointer'; | ||||
|         case  3: return 'uncheck-lock'; | ||||
|         case  4: return 'rotate-mouse'; | ||||
|         case  5: return 'rotate-keyboard'; | ||||
|         case 11: return 'translate-keyboard'; | ||||
|         case 13: return 'reset-camera'; | ||||
|         case 15: return 'recommendation'; | ||||
|  | ||||
							
								
								
									
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								js/l3d/apps/prototype/tutorial/main.js
									
									
									
									
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								js/l3d/apps/prototype/tutorial/main.js
									
									
									
									
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							| @ -1,63 +1,76 @@ | ||||
| var beenFullscreen = false; | ||||
| var isFullscreen = false; | ||||
| 
 | ||||
| var main_section = document.getElementById('main-section'); | ||||
| 
 | ||||
| var container_size = { | ||||
|         width: function() { return 1134; }, | ||||
|             height: function() { return 768; } | ||||
| }; | ||||
| 
 | ||||
| // Let's be sure we avoid using global variables
 | ||||
| var onWindowResize = (function() { | ||||
| 
 | ||||
| // Disable scrolling
 | ||||
| window.onscroll = function () { window.scrollTo(0, 0); }; | ||||
| 
 | ||||
| var mesh_number = 25; | ||||
| var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}; | ||||
| var bigmesh; | ||||
| var raycaster; | ||||
| var objects = []; | ||||
| var cameras, cameraSelecter; | ||||
| var spheres = new Array(mesh_number); | ||||
| var visible = 0; | ||||
| window.onload = main; | ||||
| 
 | ||||
| var stats; | ||||
| var renderer, scene, container; | ||||
| var clickableObjects = []; | ||||
| var recommendations, objectClicker; | ||||
| var previewer; | ||||
| var loader; | ||||
| var camera1; | ||||
| var coins = []; | ||||
| var previousTime; | ||||
| var pointer; | ||||
| var startCanvas; | ||||
| var tutorial; | ||||
| var camera1; | ||||
| 
 | ||||
| init(); | ||||
| animate(); | ||||
| function main() { | ||||
| 
 | ||||
|     // Main container that holds everything
 | ||||
|     container = document.getElementById('container'); | ||||
| 
 | ||||
|     // Initialization
 | ||||
|     initThreeElements(); | ||||
|     initCanvases(); | ||||
|     initModels(); | ||||
|     initListeners(); | ||||
| 
 | ||||
|     appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer); | ||||
| 
 | ||||
|     // Set the good size of cameras
 | ||||
|     onWindowResize(); | ||||
| 
 | ||||
|     Coin.update(); | ||||
| 
 | ||||
|     // Start tutorial
 | ||||
|     tutorial.setCameras(recommendations); | ||||
|     tutorial.nextStep(); | ||||
| 
 | ||||
|     startCanvas.render(L3D.StartCanvas.Black); | ||||
| 
 | ||||
|     // Start rendering
 | ||||
|     setInterval(render, 20); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function initThreeElements() { | ||||
| 
 | ||||
| function init() { | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
| 
 | ||||
|     // Disable log for this time
 | ||||
|     L3D.BD.disable(); | ||||
| 
 | ||||
|     // Collidable objects to prevent camera from traversing objects
 | ||||
|     var collidableObjects = []; | ||||
| 
 | ||||
|     // Initialize renderer
 | ||||
|     container = document.getElementById('container'); | ||||
|     container.style.height = container_size.height() + 'px'; | ||||
|     container.style.width = container_size.width() + 'px'; | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true, antialias:true}); | ||||
|     renderer.setSize(container_size.width(), container_size.height()); | ||||
|     // renderer.setSize(container_size.width(), container_size.height());
 | ||||
|     renderer.shadowMapEnabled = true; | ||||
|     renderer.setClearColor(0x87ceeb); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     camera1 = new TutoCamera( | ||||
|         50, | ||||
|         container_size.width() / container_size.height(), | ||||
|         0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container, clickableObjects | ||||
|     ); | ||||
| 
 | ||||
|     tutorial = camera1.tutorial; | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function initCanvases() { | ||||
| 
 | ||||
|     // Initialize previewer
 | ||||
|     previewer = new L3D.Previewer(renderer, scene); | ||||
|     previewer.domElement.style.position ="absolute"; | ||||
|     previewer.domElement.style.cssFloat = 'top-left'; | ||||
|     previewer.domElement.width = container_size.width(); | ||||
|     previewer.domElement.height = container_size.height(); | ||||
| 
 | ||||
|     // Initialize stats counter
 | ||||
|     stats = new Stats(); | ||||
| @ -65,81 +78,61 @@ function init() { | ||||
|     stats.domElement.style.position = 'absolute'; | ||||
|     stats.domElement.style.cssFloat = "top-left"; | ||||
| 
 | ||||
|     camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container); | ||||
| 
 | ||||
|     // Initialize pointer for pointer lock
 | ||||
|     var pointer = new L3D.MousePointer(camera1); | ||||
|     pointer.domElement.width = container_size.width(); | ||||
|     pointer.domElement.height = container_size.height(); | ||||
|     pointer = new L3D.MousePointer(camera1); | ||||
| 
 | ||||
|     //
 | ||||
|     var startCanvas = new L3D.StartCanvas(camera1); | ||||
|     startCanvas.domElement.width = container_size.width(); | ||||
|     startCanvas.domElement.height = container_size.height(); | ||||
|     startCanvas.render(); | ||||
|     // Init start canvas
 | ||||
|     startCanvas = new L3D.StartCanvas(camera1); | ||||
| 
 | ||||
|     // Add elements to page
 | ||||
|     container.appendChild( stats.domElement ); | ||||
|     container.appendChild(Coin.domElement); | ||||
|     container.appendChild(startCanvas.domElement); | ||||
|     container.appendChild(pointer.domElement); | ||||
|     container.appendChild(previewer.domElement); | ||||
|     container.appendChild(renderer.domElement); | ||||
| } | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     tutorial = camera1.tutorial; | ||||
| function initModels() { | ||||
| 
 | ||||
|     cameras = []; | ||||
|     tutorial.setCameras(cameras); | ||||
|     // Init recommendations
 | ||||
|     recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects); | ||||
| 
 | ||||
|     // Load peach scene
 | ||||
|     L3D.initPeach(camera1, scene); | ||||
|     // init clickable objects
 | ||||
|     var i; | ||||
|     for (i = 0; i < coins.length; i++) | ||||
|         clickableObjects.push(coins[i]); | ||||
| 
 | ||||
|     initListeners(); | ||||
|     for (i =0; i < recommendations.length; i++) | ||||
|         clickableObjects.push(recommendations[i]); | ||||
| 
 | ||||
|     tutorial.nextStep(); | ||||
| 
 | ||||
|     setInterval(animate, 20); | ||||
| } | ||||
| 
 | ||||
| function initListeners() { | ||||
| 
 | ||||
|     // Add listeners
 | ||||
|     window.addEventListener('resize', onWindowResize, false); | ||||
| 
 | ||||
|     // Transmit click event to camera selecter
 | ||||
|     container.addEventListener('mousedown', function(event) { | ||||
|         if (event.which == 1) | ||||
|             cameraSelecter.click(event); | ||||
|         }, false | ||||
|     ); | ||||
| 
 | ||||
|     // Update camera selecter when mouse moved
 | ||||
|     container.addEventListener('mousemove', function(event) { | ||||
|             cameraSelecter.update(event); | ||||
|         }, false | ||||
|     ); | ||||
| 
 | ||||
|     // Escape key to exit fullscreen mode
 | ||||
|     document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); | ||||
| 
 | ||||
|     // HTML Bootstrap buttons
 | ||||
|     buttonManager = new ButtonManager(camera1, cameras, previewer); | ||||
|     buttonManager = new ButtonManager(camera1, recommendations, previewer); | ||||
| 
 | ||||
|     // Object clicker for hover and clicking recommendations
 | ||||
|     objectClicker = new L3D.ObjectClicker( | ||||
|         renderer, | ||||
|         camera1, | ||||
|         clickableObjects, | ||||
|         objectClickerOnHover(camera1, previewer, recommendations, container), // Create onHover function
 | ||||
|         objectClickerOnClick(camera1, buttonManager, recommendations, coins), // Create onClick function
 | ||||
|         container | ||||
|     ); | ||||
| 
 | ||||
|     // Camera selecter for hover and clicking recommendations
 | ||||
|     cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| function render() { | ||||
|     cameraSelecter.update(); | ||||
| 
 | ||||
|     // Stats for render
 | ||||
|     stats.begin(); | ||||
| 
 | ||||
|     objectClicker.update(); | ||||
| 
 | ||||
|     // Update recommendations (set raycastable if shown)
 | ||||
|     var transform = buttonManager.showArrows ? show : hide; | ||||
|     cameras.map(function(camera) { | ||||
|         if (camera instanceof Recommendation) { | ||||
|             transform(camera); | ||||
| 
 | ||||
|             camera.traverse(function(elt) { | ||||
|                 elt.raycastable = buttonManager.showArrows; | ||||
|     recommendations.map(function(reco) { | ||||
|         if (reco instanceof Recommendation) { | ||||
|             reco.traverse(function(elt) { | ||||
|                 elt.visible = elt.raycastable = buttonManager.showArrows; | ||||
|             }); | ||||
|         } | ||||
|     }); | ||||
| @ -153,7 +146,7 @@ function render() { | ||||
|     previousTime = Date.now(); | ||||
| 
 | ||||
|     // Update the recommendations
 | ||||
|     cameras.map(function(camera) {camera.update(camera1);}); | ||||
|     recommendations.map(function(reco) { reco.update(camera1);}); | ||||
| 
 | ||||
|     // Set current position of camera
 | ||||
|     camera1.look(); | ||||
| @ -162,87 +155,38 @@ function render() { | ||||
|     renderer.setScissor(left, bottom, width, height); | ||||
|     renderer.enableScissorTest(true); | ||||
|     renderer.setViewport(left, bottom, width, height); | ||||
|     THREEx.Transparency.update(camera1); | ||||
|     renderer.render(scene, camera1); | ||||
| 
 | ||||
|     // Remove borders of preview
 | ||||
|     previewer.clear(); | ||||
| 
 | ||||
|     // Hide arrows in recommendation
 | ||||
|     cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); }); | ||||
|     recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); }); | ||||
| 
 | ||||
|     // Update transparent elements
 | ||||
|     THREEx.Transparency.update(camera1); | ||||
| 
 | ||||
|     // Render preview
 | ||||
|     previewer.render(cameraSelecter.prev, container_size.width(), container_size.height()); | ||||
| } | ||||
|     previewer.render(container_size.width(), container_size.height()); | ||||
| 
 | ||||
| function animate() { | ||||
|     // Render each frame
 | ||||
|     // requestAnimationFrame(animate);
 | ||||
| 
 | ||||
|     // stats count the number of frames per second
 | ||||
|     stats.begin(); | ||||
|     render(); | ||||
|     // Finish stats
 | ||||
|     stats.end(); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function onWindowResize() { | ||||
| 
 | ||||
|     container.style.width = container_size.width() + "px"; | ||||
|     container.style.height = container_size.height() + "px"; | ||||
|     resizeElements(renderer, container, previewer, Coin, pointer, startCanvas); | ||||
| 
 | ||||
|     previewer.domElement.width = container_size.width(); | ||||
|     previewer.domElement.height = container_size.height(); | ||||
|     recommendations.forEach(function(reco) { | ||||
|         resetCameraAspect(reco.camera, container_size.width(), container_size.height()); | ||||
|     }); | ||||
| 
 | ||||
|     renderer.setSize(container_size.width(), container_size.height()); | ||||
|     cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();}); | ||||
|     cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();}); | ||||
|     render(); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function hide(object) { | ||||
|     object.traverse(function(object) {object.visible = false;}); | ||||
| } | ||||
| 
 | ||||
| function show(object) { | ||||
|     object.traverse(function(object) {object.visible = true;}); | ||||
| } | ||||
| 
 | ||||
| // onWindowResize will be the only global function
 | ||||
| return onWindowResize; | ||||
| 
 | ||||
| })(); | ||||
| 
 | ||||
| function fullscreen() { | ||||
|     isFullscreen = true; | ||||
| 
 | ||||
|     if (!beenFullscreen) { | ||||
|         beenFullscreen = true; | ||||
|         alert('To quit fullscren mode, type ESC key'); | ||||
|     } | ||||
| 
 | ||||
|     container.style.position = "absolute"; | ||||
|     container.style.cssFloat = "top-left"; | ||||
|     container.style.top = "50px"; | ||||
|     container.style.bottom = "0px"; | ||||
|     container.style.left = "0px"; | ||||
|     container.style.right = "0px"; | ||||
|     container.style.width=""; | ||||
|     container.style.height=""; | ||||
|     container.style.overflow = "hidden"; | ||||
| 
 | ||||
|     onWindowResize(); | ||||
| } | ||||
| 
 | ||||
| function stopFullscreen() { | ||||
|     isFullscreen = false; | ||||
| 
 | ||||
|     container.style.position = ""; | ||||
|     container.style.cssFloat = ""; | ||||
|     container.style.top = ""; | ||||
|     container.style.bottom = ""; | ||||
|     container.style.left = ""; | ||||
|     container.style.right = ""; | ||||
|     container.style.width = container_size.width() + "px"; | ||||
|     container.style.height = container_size.height() + "px"; | ||||
| 
 | ||||
|     onWindowResize(); | ||||
| } | ||||
|  | ||||
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