3d-interface/prototype/js/main.js

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var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras = new CameraContainer();
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
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var loader;
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var container_size = {width: 1067, height: 600};
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init();
animate();
function init() {
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true});
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renderer.setSize(container_size.width, container_size.height);
renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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renderer.sortObjects = false
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// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// Create stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
container.appendChild( stats.domElement );
container.appendChild(renderer.domElement);
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// init light
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// var directional_light = new THREE.DirectionalLight(0x999999);
// directional_light.position.set(1, 0.5, 1).normalize();
// directional_light.castShadow = true;
// scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0xffffff);
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scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container);
camera1.speed = 0.001;
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scene.add(camera1);
cameras.push(camera1);
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var loader = new THREE.OBJMTLLoader();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.OBJMTLLoader();
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loader.load( '/data/castle/princess peaches castle (outside).obj',
'/data/castle/princess peaches castle (outside).mtl',
function ( object ) {
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.geometry.mergeVertices();
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object.material.side = THREE.DoubleSide;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
console.log(object.material.name);
object.material.transparent = true;
}
}
});
}, onProgress, onError );
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loader.load( '/data/first/Floor 1.obj',
'/data/first/Floor 1.mtl',
function ( object ) {
object.position.z -= 10.9;
object.position.y += 0.555;
object.position.x += 3.23;
var theta = 0.27;
object.rotation.y = Math.PI - theta;
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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console.log(object.geometry.vertices.length);
object.geometry.mergeVertices();
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
object.material.transparent = true;
}
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}
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});
}, onProgress, onError );
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// var camera3 = new FixedCamera(
// 50,
// container_size.width / container_size.height,
// 1,
// 100000,
// new THREE.Vector3(500,0,500),
// new THREE.Vector3(0,0,0)
// );
// camera3.addToScene(scene);
// cameras.push(camera3);
window.addEventListener('resize', onWindowResize, false);
container.addEventListener('mousedown', click, false);
// Load the scene
loadScene();
}
function loadScene() {
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}
function animate() {
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
stats.begin();
cameras.update(cameras.mainCamera().position);
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cameras.look();
renderer.render(scene, cameras.mainCamera());
stats.end();
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}
function onWindowResize() {
cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.render(scene, cameras.mainCamera());
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
function click(event) {
var mouse = {
x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1,
y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
}
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var camera = cameras.mainCamera();
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
vector.unproject(camera);
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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var intersects = raycaster.intersectObjects(scene.children, true);
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if ( intersects.length > 0 ) {
var minDistance;
var bestIndex;
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// Looking for cameras
for (i in intersects) {
if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
// We will not consider a line as clickable
if (! (intersects[i].object instanceof THREE.Line)) {
minDistance = intersects[i].distance;
bestIndex = i;
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}
}
}
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
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var new_camera = cameras.getById(intersects[bestIndex].object.id);
cameras.get(0).move(new_camera);
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}
}
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// Looking for objects
for (o in objects) {
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if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
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var new_camera = cameras.get(objects[o].seen_by[0]);
cameras.get(0).move(new_camera);
break;
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}
}
}
// var pos = cameras.mainCamera().position;
// var target = cameras.mainCamera().target
// console.log("Position = ", pos.x, pos.y, pos.z);
// console.log("Target = ", target.x, target.y, target.z);
}