62 lines
1.4 KiB
JavaScript
Raw Normal View History

2015-07-06 17:59:23 +02:00
/**
* Reprensents a simple rotating camera
* @constructor
* @memberof L3D
* @extends THREE.PerspectiveCamera
*/
2015-07-01 16:31:43 +02:00
L3D.Camera = function() {
2015-04-02 12:38:06 +02:00
THREE.PerspectiveCamera.apply(this, arguments);
2015-07-06 17:59:23 +02:00
/**
* @type {Number}
* @description angle of the camera
*/
2015-04-02 12:38:06 +02:00
this.theta = 0;
2015-07-06 17:59:23 +02:00
2015-07-01 16:31:43 +02:00
this.position.x = L3D.Camera.DISTANCE_X;
this.position.z = L3D.Camera.DISTANCE_Z;
2015-04-02 12:38:06 +02:00
this.up = new THREE.Vector3(0,0,1);
2015-07-06 17:59:23 +02:00
/**
* @type {THREE.Vector3}
* @description Position where the camera is looking at
*/
2015-04-02 12:38:06 +02:00
this.target = new THREE.Vector3();
};
2015-07-01 16:31:43 +02:00
L3D.Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
2015-04-02 12:38:06 +02:00
2015-07-06 17:59:23 +02:00
/**
* Updates the position of the camera
* @param time {Number} time elapsed since the last update in millisec
*/
2015-07-01 16:31:43 +02:00
L3D.Camera.prototype.update = function(time) {
2015-06-15 08:46:35 +02:00
if (time === undefined) {
time = 20;
}
2015-06-09 17:36:21 +02:00
this.theta += 0.01 * time / 20;
2015-07-01 16:31:43 +02:00
this.position.x = L3D.Camera.DISTANCE_X*Math.cos(this.theta);
this.position.y = L3D.Camera.DISTANCE_X*Math.sin(this.theta);
};
2015-04-02 12:38:06 +02:00
2015-07-06 17:59:23 +02:00
/**
* look function. Just like OpenGL gluLookAt
*/
2015-07-01 16:31:43 +02:00
L3D.Camera.prototype.look = function() {
2015-04-02 12:38:06 +02:00
this.lookAt(this.target);
};
2015-04-02 12:38:06 +02:00
2015-07-06 17:59:23 +02:00
/**
* @static
* @type {Number}
* @description radiusof the circle where the camera is rotating
*/
2015-07-01 16:31:43 +02:00
L3D.Camera.DISTANCE_X = 1000;
2015-07-06 17:59:23 +02:00
/**
* @static
* @type {Number}
* @description Altitude of the camera
*/
2015-07-01 16:31:43 +02:00
L3D.Camera.DISTANCE_Z = 300;